Sanctum Cay (how hard can it be?) :p

cristidam

Academy Page

Join Date: Apr 2005

the Valahian Impalers

Mo/Me

This was after we did bonus and fought some of the White Mantle on the side.

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

lol! I would cry if I got down there and saw that.. no joke.

Rhombus

Rhombus

Frost Gate Guardian

Join Date: May 2005

Don't remember the name

R/N

lol ur interface

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

I love the two dialogue boxes above their heads. PERFECT

and yes, I ran into that once myself. Our team goofed around and when we finally go to the docks, we saw a similar sight. Needless to say, we lost too. Lol

Amnisac

Amnisac

Frost Gate Guardian

Join Date: Apr 2005

Marhan's Grotto

Running Makes It Worse [Run]

R/E

This is why people like to do the bonus seperatly. I didn't realize that until after 4 tries.

Shappie

Ascalonian Squire

Join Date: May 2005

iowa

Blood Spirit

Mo/W

I love those gigantic health and energy bars.

Ignotus

Ignotus

Frost Gate Guardian

Join Date: Mar 2005

Parliament of Rooks

W/Mo

The Vizier didn't stand up too well to the zerg. My group of merry henchmen lost the mission about 3 seconds after he appeared.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

Yep. Do mission adn bonus separately. It's really not that hard for either, thankfully.

Eskimo Bob

Eskimo Bob

Krytan Explorer

Join Date: Apr 2005

Canada, Alberta

Angelic Knights

W/Mo

ohhh.....a nukers dream come true.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

The bonus for this one Must be done separate. it is not possible to do it otherwise because the silly ghost doesnt follow you unless the entire group goes up to the grave, and if you do the vizier is attacked by uber number of mantle when he appears on the dock. there is a few missions later that is the same way. The bonus and primary mission can not ALWAYS be done in one run...

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

I'm thinking it *might* be possible.

The NPCs in general follow the most recently moving PC. By using this knowledge, when the party gets to the last mob before running to the mission area, everyone stands still except for one volunteer. The volunteer runs ahead to the bonus area and the ghost should follow as long as the group stands still.

If I'm reading this correctly, after a certain distance (probably out of radar range) the ghost will follow the lone volunteer. The volunteer stays out of trouble and makes a beeline for the graves while the rest of the party run to the mission. With any luck the mission objective will still be free of enemies, but at most shouldn't have more than one or two groups on him, which should be fairly easily dispatched while monks heal him as necessary.


I'm pretty sure this can work because the path to the grave itself is relatively clear as long as the main party doesn't move around and lets the volunteer quickly lead the ghost away. The party I was in unfortunately tried to aggro a bunch of the mobs off near the bonus area and slowed down the pace of the mission, to the point where there was a huge pileup of bad guys just like in the screenshots.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

I remember doing this, I brought meteor instead of meteor shower. The Vizier actually lasted longer than 3 seconds because my healer immediately threw healing seed and infuse life on on him. I fI had brought meteor shower, we'd have won with the multiple knockdowns. I'd have also thrown a ward against melee and eelements on him to be safe.