Not talking about picking one map out of X number of maps for a zone, I'm talking about randomly generated zone that's unique per load. Think about it.
- much more replayability
- more exploration and less "rushing" through zones someone knows it
- reduces farming as that boss or pack of whatever is not always at the same place
Only problem I see is map layout. Maybe have the entrances/extis still at the same places but the paths, hills, etc. in the map are randomized. Either that or make zoning done by portals so they can be placed anywhere, but that won't present a very fluid world.
Randomized Zones
Dregos
Winterclaw
Too much work unless you are playing a game like dungeon hack. :| Pathfinding, monsters, and item placement could be a problem.
Evan The Cursed
Quote:
Originally Posted by Winterclaw
Pathfinding, monsters, and item placement could be a problem.
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I like this suggestion.
kalaris
Also an unforseen side effect:
Suicide Rate goes up as people try and capture elites...
Its already hard enough to capture high end elites, (earth shaker =P)
Even D2 Didn't have purely random maps, it had a set number of pre-generated ones,
for GW To do this to all explorable areas would cause unessicary strain on their budget, servers and staff,
To take a line from my last online game:
Working as Intended.
Suicide Rate goes up as people try and capture elites...
Its already hard enough to capture high end elites, (earth shaker =P)
Even D2 Didn't have purely random maps, it had a set number of pre-generated ones,
for GW To do this to all explorable areas would cause unessicary strain on their budget, servers and staff,
To take a line from my last online game:
Working as Intended.
eA-Zaku
Maybe make one isolated zone that has a random generator? It does add to the Diablo-esque style and it would be cool to have a sort of Twilight Zone that is never the same. Like you go in and find it's a random Maguuma level, then exit and go back in and it looks like the Underworld.
Chev of Hardass
Quote:
Originally Posted by kalaris
Suicide Rate goes up as people try and capture elites... |
Dregos
Quote:
Originally Posted by kalaris
Also an unforseen side effect:
Suicide Rate goes up as people try and capture elites... Its already hard enough to capture high end elites, (earth shaker =P) Even D2 Didn't have purely random maps, it had a set number of pre-generated ones, for GW To do this to all explorable areas would cause unessicary strain on their budget, servers and staff, To take a line from my last online game: Working as Intended. |
Dregos
Quote:
Originally Posted by eA-Zaku
Maybe make one isolated zone that has a random generator? It does add to the Diablo-esque style and it would be cool to have a sort of Twilight Zone that is never the same. Like you go in and find it's a random Maguuma level, then exit and go back in and it looks like the Underworld.
|
eA-Zaku
MUD is too hard. Especially when my character automatically raped/pillaged. I was like wtf I wanted to stay a virgin :/
ElevenBravo
Quote:
Originally Posted by Dregos
Not talking about picking one map out of X number of maps for a zone, I'm talking about randomly generated zone that's unique per load. Think about it.
- much more replayability - more exploration and less "rushing" through zones someone knows it - reduces farming as that boss or pack of whatever is not always at the same place Only problem I see is map layout. Maybe have the entrances/extis still at the same places but the paths, hills, etc. in the map are randomized. Either that or make zoning done by portals so they can be placed anywhere, but that won't present a very fluid world. |
Imp
I wouldn't mind a UW/fissure like place to be randomly generated, but the whole map.. no.