Immolate! to the max

zeno86

Pre-Searing Cadet

Join Date: Jun 2005

I just had a quick question about immolate. If you have 16 in fire magic (12 att. points + 3 from superior rune + 1 from hat), is it possible to have the "on fire" time to be 4 seconds instead of 3 seconds.

Also, what if you used glyph of elemental power to add +2 to fire, then would it work? (Although that would waste a skill slot IMO)

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

good question i wondered that not long ago.

but if you want your enemy to be set on fire for more than 3 sec, you may use mind burn. Its a immolation with higher damage and longer duration ( burning )

flaw - cost 5 more mana =|

zeno86

Pre-Searing Cadet

Join Date: Jun 2005

I plan to use glyph of energy(elite), so I won't be able to use mind burn(elite) (besides I don't like to use spells that cause exhaustion ).

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Yeah, ele power glyph will pull it up to 4 seconds. If you use Glyph of Elemental Power, it'll actually change all of the values of your elemental skills in the skill bar to look at before using them. You could grab a skill you want to see how it'd be affected by 2 more ranks, run out into the wilderness, and check right outside yourself for any skill by using the glyph and the looking at the bar. Mark of Rodgort can also achieve burning of 4 seconds in that manner, I believe.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I am pretty sure just getting it to 16 give 4 sec burn... since 12 fire = 3 sec then 12/3=4 so every 4 in fire give you 1 sec...

that is just my guess.

Malchiel

Frost Gate Guardian

Join Date: May 2005

I'm skeptical it'd go above 3 seconds. Burn as a condition lasts only 3 seconds.

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

I love that spell but wish it didn't take THAT many att pts just to get the duration a second or two up.....I don't know how that compares to Poison Length from Rangers or Bleeding from Sever Artery but I think it's on the weaker end.

Lord Avalon

Ascalonian Squire

Join Date: May 2005

The Skill Listing says set on fire for 1-3 sec.

What I haven't seen is how much damage being on fire does. Is it the same as the initial damage each second? When I tried this spell, I thought I saw only the initial damage number and nothing after.

Jijimuge

Academy Page

Join Date: May 2005

The condition "burning" gives 7 pips of health degeneration, which is equivalent to 14 health lost per second. Thus, over 3 seconds, 42 damage....not too shabby....

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

Yeah, to confirm, at 16, immolate is still only 3 seconds of burning. Haven't tested it with glyph of ele power.

Jijimuge

Academy Page

Join Date: May 2005

Although there's a very good chance it won't increase, as the same kind of progression exists for both distortion and life siphon, and their health degen and energy/blow stats aren't affected by levels over 12.

I've tested the life siphon one -
skill 1-5 1 pip
skill 6-11 2 pips
skill 12-18 3 pips (18 is as high as I could get with skill 12, rune+3 scar+1 awaken the blood +2)

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

19 is the next breakpoint for skills that progress like this.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

So with 12 + Headgear + Sup Rune + Elem Glyph + weapon/offhand % chance boost, you could hit 4 seconds every once in a while.