Sever Artery
Gash
Final Thrust
Troll Unguent
Apply Poison
Victory is mine! [e]
For Great Justice!
Bonettis Defense or Galrath Slash
Atrributes spread around with swordsmanship having the most (too lazy to calculate attributes)
Should I use bonettis d or galrath slash? What would be the good and bad of this build? thanx
A Poison W/R Build
ZAFTkirayamato
Greygon
I prefer Galrath Slash to Bonetti's for my "bleed" build. When you say Attributes spread around, how do you mean? 3 majors? 4 majors? I also would drop Troll Unguent for Healing Signet, but that does depend on how much attribute you have in Tactics. I have a W/R with a similar build, but I have never tried Apply Poison with it. I will try it and see how it works. One thing you really need to remember is that the bleed build is practically worthless against undead and golums in PvE. Be prepared to have an alternate skill set for areas that have many undead. Also, in PvP (and PvE for that matter) I recommend a weapon that does elemental damage of some sort. This build is ok in PvP, but you have to be able to change your damage type to put any knockout blows on anyone. Be sure and save the Final Thrust until they hit half health, or you are wasting it. It requires 10 Adrenaline, so if you want to just deal damage and not wait till half health, chose another skill with less requirements and a shorter reset time. You should consider adding Frenzy or Flurry to this build somewhere to build up your adrenaline faster. Not sure what you would drop, but you are using a lot of adrenal skills. The only other thing I question about this build is carrying 2 shouts. Is it possible to drop one or the other and pick up a trap or something like frozen soil for PvP or even drop the elite and pick up hundred blades.
ZAFTkirayamato
Quote:
Originally Posted by Greygon
I prefer Galrath Slash to Bonetti's for my "bleed" build. When you say Attributes spread around, how do you mean? 3 majors? 4 majors? I also would drop Troll Unguent for Healing Signet, but that does depend on how much attribute you have in Tactics. I have a W/R with a similar build, but I have never tried Apply Poison with it. I will try it and see how it works. One thing you really need to remember is that the bleed build is practically worthless against undead and golums in PvE. Be prepared to have an alternate skill set for areas that have many undead. Also, in PvP (and PvE for that matter) I recommend a weapon that does elemental damage of some sort. This build is ok in PvP, but you have to be able to change your damage type to put any knockout blows on anyone. Be sure and save the Final Thrust until they hit half health, or you are wasting it. It requires 10 Adrenaline, so if you want to just deal damage and not wait till half health, chose another skill with less requirements and a shorter reset time. You should consider adding Frenzy or Flurry to this build somewhere to build up your adrenaline faster. Not sure what you would drop, but you are using a lot of adrenal skills. The only other thing I question about this build is carrying 2 shouts. Is it possible to drop one or the other and pick up a trap or something like frozen soil for PvP or even drop the elite and pick up hundred blades.
Bonettis is for energy. Healing Signet isn't really good since you take a lot of damage by the time you heal. Ill probably drop For Great Justice and throw in power attack or something
Bonettis is for energy. Healing Signet isn't really good since you take a lot of damage by the time you heal. Ill probably drop For Great Justice and throw in power attack or something
Greygon
I still disagree with you on Healing Sig. I have both on my character and Healing Sig keeps me alive alot more than Troll Unguent does. The 3 pips of health are fine unless you are taking massive damage, but if you are getting hit hard 3 pips are worthless IMHO. You should really consider the Flurry or Frenzy to build your adrenaline faster also. If you don't, it will take forever to build up enough for Final Thrust. I tried Apply Poison last night, and I must say, I liked it. I think you are on to something with this build. The only drawback is the cast time on Apply Poison. I found myself using it before rushing an opponent and it worked well, but the energy usage and cast time kept me from re-applying it mid-battle. If you are fighting not many at once though, it worked well. Poison them then bleed them and they go down quick.
Dusk_
Quote:
Originally Posted by Greygon
I still disagree with you on Healing Sig. I have both on my character and Healing Sig keeps me alive alot more than Troll Unguent does. The 3 pips of health are fine unless you are taking massive damage, but if you are getting hit hard 3 pips are worthless IMHO. You should really consider the Flurry or Frenzy to build your adrenaline faster also. If you don't, it will take forever to build up enough for Final Thrust. I tried Apply Poison last night, and I must say, I liked it. I think you are on to something with this build. The only drawback is the cast time on Apply Poison. I found myself using it before rushing an opponent and it worked well, but the energy usage and cast time kept me from re-applying it mid-battle. If you are fighting not many at once though, it worked well. Poison them then bleed them and they go down quick.
Generally, you'll want to put Attribute points into the Attribute that your healing skill is in. +8 Regen is a long ways off from +3.
ZAFTkirayamato
Quote:
Originally Posted by Greygon
I still disagree with you on Healing Sig. I have both on my character and Healing Sig keeps me alive alot more than Troll Unguent does. The 3 pips of health are fine unless you are taking massive damage, but if you are getting hit hard 3 pips are worthless IMHO. You should really consider the Flurry or Frenzy to build your adrenaline faster also. If you don't, it will take forever to build up enough for Final Thrust. I tried Apply Poison last night, and I must say, I liked it. I think you are on to something with this build. The only drawback is the cast time on Apply Poison. I found myself using it before rushing an opponent and it worked well, but the energy usage and cast time kept me from re-applying it mid-battle. If you are fighting not many at once though, it worked well. Poison them then bleed them and they go down quick.
Troll unguent can give up to 10 regenper second, not 3. For ge=ra-eat ustice takes care of adrenaline
ZAFTkirayamato
This could also work
Adrenaline Skills:
Sever
Gash
Final Thrust
Bonettis Dfense (for energy)
Energy skills:
For Great Justice (to increase adrenaline)
Apply Poison
Trol Unguent
Hundred Blades (e) to help with adrenaline
Adrenaline Skills:
Sever
Gash
Final Thrust
Bonettis Dfense (for energy)
Energy skills:
For Great Justice (to increase adrenaline)
Apply Poison
Trol Unguent
Hundred Blades (e) to help with adrenaline
wingedcoyote
Is this for PvP, PvE, or both? If you're doing PvE, it seems a shame to have a W/R Poison/ViM build without Cyclone Axe.
ZAFTkirayamato
Hundred Blades is like cyclone axe. Hmm I edited my build a bit.
Sever (dmg and bleed)
gash (dmg)
Final thrust (dmg)
Flurry (adrenaline)
Hundred blades (adrenaline+dmg)
Apply Poison (pwnage)
Troll Unguent (healing)
Bonettis Defense (energy)
Sever (dmg and bleed)
gash (dmg)
Final thrust (dmg)
Flurry (adrenaline)
Hundred blades (adrenaline+dmg)
Apply Poison (pwnage)
Troll Unguent (healing)
Bonettis Defense (energy)
Epinephrine
Quote:
Originally Posted by ZAFTkirayamato
Hundred Blades is like cyclone axe. Hmm I edited my build a bit.
Sever (dmg and bleed)
gash (dmg)
Final thrust (dmg)
Flurry (adrenaline)
Hundred blades (adrenaline+dmg)
Apply Poison (pwnage)
Troll Unguent (healing)
Bonettis Defense (energy) I think you'd be better off with the victory is mine and an axe build so that you can benefit from having an area attack and having the condition based heal/energy restoration.
Sever (dmg and bleed)
gash (dmg)
Final thrust (dmg)
Flurry (adrenaline)
Hundred blades (adrenaline+dmg)
Apply Poison (pwnage)
Troll Unguent (healing)
Bonettis Defense (energy) I think you'd be better off with the victory is mine and an axe build so that you can benefit from having an area attack and having the condition based heal/energy restoration.
ZAFTkirayamato
Hundred Blades is an area attack ,and if I switch to axe, I can't inflict as many conditions , and thus victory is mine is useless. In this build, I have energy/heal, Dmg, and adreanline building