Reconnect To Party
Phoenix Avenger
omg, people are starting to hate me, my computer freezes for some strange reason when running TS (only happens sometimes) a lot of people have hated me even after i warn them, but its still something that can be fixed. i would like an option to rejoin a party that you got disconnected from or your computer froze. it would be a really nice addition, i was just in a fantastic group going for HoH, and just as we were about to get our 5th win in a row (1 death the entire 5 games) my computer freezes, now they are all pissed at me, and there is no way for me to rejoin my awesome group.... please devs.... help us poor souls who get dced or our computer freezes...
EDIT* now they are in the HoH waiting room... why god WHY ME?!?!?!?!
EDIT* now they are in the HoH waiting room... why god WHY ME?!?!?!?!
DarrenJasper
This would really be great... If a group has your name grayed out and you get back online, why shouldn't you be able to jump into your old spot?
Ordas
Quote:
Originally Posted by DarrenJasper
This would really be great... If a group has your name grayed out and you get back online, why shouldn't you be able to jump into your old spot?
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edit: as for missions, just drop him where he disconnected, or near his teammates, or heck even at the beginning of the mission wouldn't be too bad.
Gerbill
There would be some things to this which allow you to "cheat" the game so to speak.
let's say I can rejoin the party at any time again..
I'm fighting.. rushing in dealing lots of damage.. OMG I'm almost dead! no time to heal.. *logout*
teamspeak or MSN: so you killed them yet ?
other: yep they're dead
*logs in*
rejoins, regens without having died thus not getting a Death Penalty.
let's say I can rejoin the party at any time again..
I'm fighting.. rushing in dealing lots of damage.. OMG I'm almost dead! no time to heal.. *logout*
teamspeak or MSN: so you killed them yet ?
other: yep they're dead
*logs in*
rejoins, regens without having died thus not getting a Death Penalty.
Loviatar
when your connection dies so does the instance as far as you are concerned
the reason you cant get back in is the same reason nobody can get in to gank you or loot steal
people can drop out without crashing it for everybody but nobody gets back in
the reason you cant get back in is the same reason nobody can get in to gank you or loot steal
people can drop out without crashing it for everybody but nobody gets back in
relientK_fan
Yeah, this could be easily exploited. Maybe if someone disconnects or logs out or whatever, they can be replaced with a henchman of thier primary proffesion.
Aaaaagh
Quote:
Originally Posted by Gerbill
There would be some things to this which allow you to "cheat" the game so to speak.
let's say I can rejoin the party at any time again.. I'm fighting.. rushing in dealing lots of damage.. OMG I'm almost dead! no time to heal.. *logout* teamspeak or MSN: so you killed them yet ? other: yep they're dead *logs in* rejoins, regens without having died thus not getting a Death Penalty. |
Caco-Cola
How about the person who doesn't wanna do (really hard mission) and logs out at the beginning.
He waits about 20 minutes and then logs back in and low and behold tehy're at the boss. So he just sits back, drinks a beer, and gets a free ride on the mission.
And he's level 1 cause he's done this several times before.
This would also make lvl 1 ascension runs easier. Have a group on TS:
{Ok man, we're at the exit, log back in}
Guy logs back in, completes Elona Reach, they move on to Thirsty River:
{Aight I'll catch ya'll in a bit]
He logs back out.
Exploitable, no?
He waits about 20 minutes and then logs back in and low and behold tehy're at the boss. So he just sits back, drinks a beer, and gets a free ride on the mission.
And he's level 1 cause he's done this several times before.
This would also make lvl 1 ascension runs easier. Have a group on TS:
{Ok man, we're at the exit, log back in}
Guy logs back in, completes Elona Reach, they move on to Thirsty River:
{Aight I'll catch ya'll in a bit]
He logs back out.
Exploitable, no?
Aaaaagh
Ooh, Cola has a point.
ihmurria
why not just make every team mate vote whether or not to let the person back in? That same problem has happened to me a couple of times, where GW and my computer argued and the comp lost... I felt really bad about it too, plus we were over halfway through the mission (a mission I kept dying on with henches)
deathwearer
Quote:
Originally Posted by relientK_fan
Yeah, this could be easily exploited. Maybe if someone disconnects or logs out or whatever, they can be replaced with a henchman of thier primary proffesion.
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Phoenix Denfer
I have wondered about this idea of "inviting in" when they brought up about expansion packs and that your friends who do not have the pack, could still quest with you by your invitation.
I realize I could be talking two different things here, but perhaps it would be possible to have the current leader of the group mission, invite the missing party member back in?
We had this happen Sunday night when a guild mate lost her connection. We were nearly done, so the rest pressed ahead, and when we completed, one of us returned back to the start point to help her finish.
And yes, the practical aspect of an instanced map does seem to make this notion seem less likely to happen, or to quote the Prince, "This is a fight we can not win."
I realize I could be talking two different things here, but perhaps it would be possible to have the current leader of the group mission, invite the missing party member back in?
We had this happen Sunday night when a guild mate lost her connection. We were nearly done, so the rest pressed ahead, and when we completed, one of us returned back to the start point to help her finish.
And yes, the practical aspect of an instanced map does seem to make this notion seem less likely to happen, or to quote the Prince, "This is a fight we can not win."
DrSLUGFly
agreed, a good complement to the kickvote addition.
Schorny
Yes, that sounds good.
After reconnection one should get a popup window with the question "want to ask your party to rejoin them?" Then the team leader can reject or accept the request (like in a town)
Of course someone could log out and after the team finished the mission log back in - but that only works if the team would support him. And if they do, what's the difference to standing at the beginning?
After reconnection one should get a popup window with the question "want to ask your party to rejoin them?" Then the team leader can reject or accept the request (like in a town)
Of course someone could log out and after the team finished the mission log back in - but that only works if the team would support him. And if they do, what's the difference to standing at the beginning?
RTSFirebat
Quote:
Originally Posted by Gerbill
There would be some things to this which allow you to "cheat" the game so to speak.
let's say I can rejoin the party at any time again.. I'm fighting.. rushing in dealing lots of damage.. OMG I'm almost dead! no time to heal.. *logout* teamspeak or MSN: so you killed them yet ? other: yep they're dead *logs in* rejoins, regens without having died thus not getting a Death Penalty. |
Kiru Malkav
Quote:
Originally Posted by Caco-Cola
How about the person who doesn't wanna do (really hard mission) and logs out at the beginning.
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I'd personally not have any problem with people rejoining, as long as they spawn in dead, with whatever dp they had. That would mean if it's in the middle of combat then they have the same chance as everyone else does. And you wouldn't have to wait until the end of the round for them to come in. If someone logs out and then logs back in, it'd be the same as them killing themselves, which has no tactical advantage that I can see.
momo2oo2
Quote:
Originally Posted by RTSFirebat
Easy. if you login yourself you cannot join back in... if you crash or have link disconnect, then you can.
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I think the vote to rejoin is a good option. As Schorny *said*, a guild can support you, but theres no difference to wait /dancing or /violin in the mission start
*EDIT*
RTSFirebat
Quote:
Originally Posted by momo2oo2
Also easily exploitable. You can always turn off/on your router/modem/whatever and get a totally "legal" disconnect for GW. Then the router connects again (all of this without even exiting GW) and login again.
I think the vote to rejoin is a good option. As Schorny, a guild can support you, but theres no difference to wait /dancing or /violin in the mission start |
And only a small number would do that
Gerbill
Quote:
Originally Posted by RTSFirebat
Easy. if you login yourself you cannot join back in... if you crash or have link disconnect, then you can.
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still with the kickvote thing..
what if you know high level people in most parties later on you've got a long time where u are with 6 players.
if it's a democracy vote then only 3 (his/her friends) will have to vote yes and then the remaining 2 will vote no (1 left out since he's logged out) and s)he'll get back in.
or even with 5 people you know, it's totally exploitable.
Maybe for this to work, you can only get back in if you crashed after 50% of the mission's worth. Each mission has certain switches in it
i.e. getting an item, reaching a certain location, talking to a certain NPC.
if you crash by then, it's logical you don't want to do it all again, that will keep people from logging out at the start..
actually.. I just realised.. why would someone log out for that, they can just stand at the start of the mission and stay there.
wgregory87
Its a GREAT idea but it could be so easily exploitable. For instance, say your team is running to Droknors Forge and they're all quite good and you dont want to go for a 2 hour run. You log out and log back in an hour later and maybe you're in a new town.
However, I think some kinda system that would allow people to INVITE another person into their group during being in a battle field would be cool (maybe not in missions) and have them start at wherever the group last zoned in. (not the closest respawn because that could lead to rushing each other by pushing each other ahead.
The only thing that might be hard to avoid in the situations would be being able to avoid a death penalty.
However, I think some kinda system that would allow people to INVITE another person into their group during being in a battle field would be cool (maybe not in missions) and have them start at wherever the group last zoned in. (not the closest respawn because that could lead to rushing each other by pushing each other ahead.
The only thing that might be hard to avoid in the situations would be being able to avoid a death penalty.
Stauf
Quote:
Originally Posted by wgregory87
Its a GREAT idea but it could be so easily exploitable. For instance, say your team is running to Droknors Forge and they're all quite good and you dont want to go for a 2 hour run. You log out and log back in an hour later and maybe you're in a new town.
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Rieselle
Quote:
Originally Posted by Kiru Malkav
I'd personally not have any problem with people rejoining, as long as they spawn in dead, with whatever dp they had. That would mean if it's in the middle of combat then they have the same chance as everyone else does. And you wouldn't have to wait until the end of the round for them to come in. If someone logs out and then logs back in, it'd be the same as them killing themselves, which has no tactical advantage that I can see.
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For PvE, it would have to be combined with the "ask party leader to rejoin" or the "team votes to allow you to rejoin" feature too, but in PvP noone has the time to vote and you should just pop back in, dead at whereever you logged out.
momo2oo2
With the kickvote, I can explain how it works in Quake 3, and with a big community (ok, 2 or 3 years ago, but it was big) I think things could be simmilar:
There's a /callvote command that allows you to make lots of votes. To the one in the thread:
/callvote kick "player": there was necessary 50%+1 to kick the player
Ok, there were some unfair kicks, but in the majority of cases, it was ok, to kick a player that was cheating, insulting, dont moving, etc. I've played for roughly 500hours of Quake 3 online, and as I can remember, very few times got kicked unfairly.
I think we should trust people a bit. There always be some brats that kick you without a good reason, but for that 1 time, could be 10, 20, 100 times that the kick is reasonable.
The same can be adapted to /callvote invite/rejoin/whatever
There's a /callvote command that allows you to make lots of votes. To the one in the thread:
/callvote kick "player": there was necessary 50%+1 to kick the player
Ok, there were some unfair kicks, but in the majority of cases, it was ok, to kick a player that was cheating, insulting, dont moving, etc. I've played for roughly 500hours of Quake 3 online, and as I can remember, very few times got kicked unfairly.
I think we should trust people a bit. There always be some brats that kick you without a good reason, but for that 1 time, could be 10, 20, 100 times that the kick is reasonable.
The same can be adapted to /callvote invite/rejoin/whatever