Reconnect To Party

Phoenix Avenger

Phoenix Avenger

Frost Gate Guardian

Join Date: Mar 2005

Wisconsin

Eternal Knights

E/Mo

omg, people are starting to hate me, my computer freezes for some strange reason when running TS (only happens sometimes) a lot of people have hated me even after i warn them, but its still something that can be fixed. i would like an option to rejoin a party that you got disconnected from or your computer froze. it would be a really nice addition, i was just in a fantastic group going for HoH, and just as we were about to get our 5th win in a row (1 death the entire 5 games) my computer freezes, now they are all pissed at me, and there is no way for me to rejoin my awesome group.... please devs.... help us poor souls who get dced or our computer freezes...


EDIT* now they are in the HoH waiting room... why god WHY ME?!?!?!?!

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

This would really be great... If a group has your name grayed out and you get back online, why shouldn't you be able to jump into your old spot?

Ordas

Academy Page

Join Date: May 2005

Quote:
Originally Posted by DarrenJasper
This would really be great... If a group has your name grayed out and you get back online, why shouldn't you be able to jump into your old spot?
agreed. although for PvP you might make the incoming player wait until the end of the round... maybe be an exploit to have a teammate appear out of nowhere and stab the enemies in the back

edit: as for missions, just drop him where he disconnected, or near his teammates, or heck even at the beginning of the mission wouldn't be too bad.

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

There would be some things to this which allow you to "cheat" the game so to speak.

let's say I can rejoin the party at any time again..

I'm fighting.. rushing in dealing lots of damage.. OMG I'm almost dead! no time to heal.. *logout*
teamspeak or MSN: so you killed them yet ?
other: yep they're dead
*logs in*
rejoins, regens without having died thus not getting a Death Penalty.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

when your connection dies so does the instance as far as you are concerned

the reason you cant get back in is the same reason nobody can get in to gank you or loot steal

people can drop out without crashing it for everybody but nobody gets back in

relientK_fan

Frost Gate Guardian

Join Date: May 2005

Somewhere, Nowhere

Sith Overlords[SO]

W/Mo

Yeah, this could be easily exploited. Maybe if someone disconnects or logs out or whatever, they can be replaced with a henchman of thier primary proffesion.

Aaaaagh

Aaaaagh

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Gerbill
There would be some things to this which allow you to "cheat" the game so to speak.

let's say I can rejoin the party at any time again..

I'm fighting.. rushing in dealing lots of damage.. OMG I'm almost dead! no time to heal.. *logout*
teamspeak or MSN: so you killed them yet ?
other: yep they're dead
*logs in*
rejoins, regens without having died thus not getting a Death Penalty.
Excellent point Gerbill. So, to deal with this, give them a 15% death penalty every time it happens.

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

How about the person who doesn't wanna do (really hard mission) and logs out at the beginning.

He waits about 20 minutes and then logs back in and low and behold tehy're at the boss. So he just sits back, drinks a beer, and gets a free ride on the mission.

And he's level 1 cause he's done this several times before.



This would also make lvl 1 ascension runs easier. Have a group on TS:

{Ok man, we're at the exit, log back in}

Guy logs back in, completes Elona Reach, they move on to Thirsty River:

{Aight I'll catch ya'll in a bit]

He logs back out.


Exploitable, no?

Aaaaagh

Aaaaagh

Wilds Pathfinder

Join Date: May 2005

Ooh, Cola has a point.

ihmurria

ihmurria

Academy Page

Join Date: May 2005

Canuckia

why not just make every team mate vote whether or not to let the person back in? That same problem has happened to me a couple of times, where GW and my computer argued and the comp lost... I felt really bad about it too, plus we were over halfway through the mission (a mission I kept dying on with henches)

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

Quote:
Originally Posted by relientK_fan
Yeah, this could be easily exploited. Maybe if someone disconnects or logs out or whatever, they can be replaced with a henchman of thier primary proffesion.
would be better than nothing =|

Phoenix Denfer

Phoenix Denfer

Frost Gate Guardian

Join Date: May 2005

Homeless since the Charr

Order of Pointed Sticks (OOPS)

I have wondered about this idea of "inviting in" when they brought up about expansion packs and that your friends who do not have the pack, could still quest with you by your invitation.

I realize I could be talking two different things here, but perhaps it would be possible to have the current leader of the group mission, invite the missing party member back in?

We had this happen Sunday night when a guild mate lost her connection. We were nearly done, so the rest pressed ahead, and when we completed, one of us returned back to the start point to help her finish.

And yes, the practical aspect of an instanced map does seem to make this notion seem less likely to happen, or to quote the Prince, "This is a fight we can not win."

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

agreed, a good complement to the kickvote addition.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Yes, that sounds good.
After reconnection one should get a popup window with the question "want to ask your party to rejoin them?" Then the team leader can reject or accept the request (like in a town)

Of course someone could log out and after the team finished the mission log back in - but that only works if the team would support him. And if they do, what's the difference to standing at the beginning?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Gerbill
There would be some things to this which allow you to "cheat" the game so to speak.

let's say I can rejoin the party at any time again..

I'm fighting.. rushing in dealing lots of damage.. OMG I'm almost dead! no time to heal.. *logout*
teamspeak or MSN: so you killed them yet ?
other: yep they're dead
*logs in*
rejoins, regens without having died thus not getting a Death Penalty.
Easy. if you login yourself you cannot join back in... if you crash or have link disconnect, then you can.

Kiru Malkav

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Caco-Cola
How about the person who doesn't wanna do (really hard mission) and logs out at the beginning.
Well at the moment you can just sit at the start and wait for them to finish. I was doing the ring of fire missions and the group I was with had done a couple of missions together, so we were getting a bit of a run going. About 10 mins before the end I had to leave, knowing that they could easily finish the mission without me, but they said they'd be ok with me completling the mission even while I was afk, so I just left my computer running as I ran to catch my bus, and when I got back the mission was complete, lol.

I'd personally not have any problem with people rejoining, as long as they spawn in dead, with whatever dp they had. That would mean if it's in the middle of combat then they have the same chance as everyone else does. And you wouldn't have to wait until the end of the round for them to come in. If someone logs out and then logs back in, it'd be the same as them killing themselves, which has no tactical advantage that I can see.

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Quote:
Originally Posted by RTSFirebat
Easy. if you login yourself you cannot join back in... if you crash or have link disconnect, then you can.
Also easily exploitable. You can always turn off/on your router/modem/whatever and get a totally "legal" disconnect for GW. Then the router connects again (all of this without even exiting GW) and login again.

I think the vote to rejoin is a good option. As Schorny *said*, a guild can support you, but theres no difference to wait /dancing or /violin in the mission start

*EDIT*

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by momo2oo2
Also easily exploitable. You can always turn off/on your router/modem/whatever and get a totally "legal" disconnect for GW. Then the router connects again (all of this without even exiting GW) and login again.

I think the vote to rejoin is a good option. As Schorny, a guild can support you, but theres no difference to wait /dancing or /violin in the mission start
I pity anyone who would go to all that trouble just to escape socalled death ingame.

And only a small number would do that

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

Quote:
Originally Posted by RTSFirebat
Easy. if you login yourself you cannot join back in... if you crash or have link disconnect, then you can.
And Alt+F4 simulates a crash aswel.

still with the kickvote thing..
what if you know high level people in most parties later on you've got a long time where u are with 6 players.
if it's a democracy vote then only 3 (his/her friends) will have to vote yes and then the remaining 2 will vote no (1 left out since he's logged out) and s)he'll get back in.
or even with 5 people you know, it's totally exploitable.

Maybe for this to work, you can only get back in if you crashed after 50% of the mission's worth. Each mission has certain switches in it
i.e. getting an item, reaching a certain location, talking to a certain NPC.
if you crash by then, it's logical you don't want to do it all again, that will keep people from logging out at the start..
actually.. I just realised.. why would someone log out for that, they can just stand at the start of the mission and stay there.

wgregory87

Lion's Arch Merchant

Join Date: May 2005

North Vancouver

TYSN

Mo/W

Its a GREAT idea but it could be so easily exploitable. For instance, say your team is running to Droknors Forge and they're all quite good and you dont want to go for a 2 hour run. You log out and log back in an hour later and maybe you're in a new town.

However, I think some kinda system that would allow people to INVITE another person into their group during being in a battle field would be cool (maybe not in missions) and have them start at wherever the group last zoned in. (not the closest respawn because that could lead to rushing each other by pushing each other ahead.

The only thing that might be hard to avoid in the situations would be being able to avoid a death penalty.

Stauf

Stauf

Academy Page

Join Date: May 2005

Do Not Pass Go

R/Me

Quote:
Originally Posted by wgregory87
Its a GREAT idea but it could be so easily exploitable. For instance, say your team is running to Droknors Forge and they're all quite good and you dont want to go for a 2 hour run. You log out and log back in an hour later and maybe you're in a new town.
Well as Kiru just said you can really already do this easily. Just stand at the start while your team finishes the entire mission or runs to the next town or whatever.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Quote:
Originally Posted by Kiru Malkav
I'd personally not have any problem with people rejoining, as long as they spawn in dead, with whatever dp they had. That would mean if it's in the middle of combat then they have the same chance as everyone else does. And you wouldn't have to wait until the end of the round for them to come in. If someone logs out and then logs back in, it'd be the same as them killing themselves, which has no tactical advantage that I can see.
I think this is a great idea!

For PvE, it would have to be combined with the "ask party leader to rejoin" or the "team votes to allow you to rejoin" feature too, but in PvP noone has the time to vote and you should just pop back in, dead at whereever you logged out.

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

With the kickvote, I can explain how it works in Quake 3, and with a big community (ok, 2 or 3 years ago, but it was big) I think things could be simmilar:

There's a /callvote command that allows you to make lots of votes. To the one in the thread:

/callvote kick "player": there was necessary 50%+1 to kick the player

Ok, there were some unfair kicks, but in the majority of cases, it was ok, to kick a player that was cheating, insulting, dont moving, etc. I've played for roughly 500hours of Quake 3 online, and as I can remember, very few times got kicked unfairly.

I think we should trust people a bit. There always be some brats that kick you without a good reason, but for that 1 time, could be 10, 20, 100 times that the kick is reasonable.

The same can be adapted to /callvote invite/rejoin/whatever