Skills - Vigorous Spirit

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Guild Wars Guru
Wilds Pathfinder
#1
You can view this database entry at: http://www.guildwarsguru.com/skill/176-vigorous-spirit/.
You may add your comments in this thread.
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Dalhamir
Pre-Searing Cadet
#2
After healing for a bit I think I like this skill more than Healing Breeze. the breeze isn't enough to keep a non-tank alive when they are getting pounded, and breeze seems to keep those fast attacking tanks alive pretty well. And it costs half the energy, and lasts 3 times as long. With 1 attack per second, you've got 330 hp healed for 5 energy. Maybe I'm mistaken about how much healing u get out of breeze.
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sandstorm87
Academy Page
#3
With healing breeze i can get 9 hp a second for 10 sec.
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Dalhamir
Pre-Searing Cadet
#4
that's 90 hp for 10 energy....

vigorious is 330 hp for 5 energy.... and 110 in the first 10 sec

assuming you attack once per second. is that correct?
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Rajamic
Wilds Pathfinder
#5
Ok, let's get the facts straight here.

Vigorous Spirit: 5 mana, 1 sec cast time, 4 sec recharge. Everytime target ally attacks or casts a spell, that ally gains 1-11 health. (30 seconds)

Healing Breeze: 10 mana, 1 sec cast time, 2 sec recharge. Target ally gains 3-8 health regeneration. (10 seconds)

We will assume 12 in healing for the comparison.

Healing Breeze gives +8 regen, which is 16 HP/sec.

Swords and axes have the fastest attack speed, at 1 attack every 1.33 seconds. I think that's right in line with the truly spammable spells, like Flare, but I'm not sure on that. Regardless, let's compare sword use over 4 seconds, which would be 3 attacks.

4 sec * 16 HP/sec = 64 HP for Healing Breeze.
3 attacks * 11 HP/attack = 33 HP for Vigorous Spirit.

Even with speed-boosting stances like Flurry or Tiger's Fury, you aren't going to make up that gap. And remember this is with the fastest of weapons; if the target is using a hammer or bow, it's going to be an even bigger gap.

Healing Breeze is a much faster heal, has half the recharge time, and it doesn't depend on the target doing anything. Vigorous Spirit lasts longer and is cheaper.

My El/Mo routinely throws around Vigorous Spirits like they are pennies. They are so cheap and last so long that I can pretty much keep 3 allies with it at all times and not even drain on my mana reserves. It's almost a throwaway spell. Just cast it a few times in advance of a fight, probably on warriors, and it'll make your life easier (unless there's an enchantment breaker on the other side, in which case neither of these spells are a good idea).

In any event, these aren't mutually exclusive, so why not try to keep both of them up on the same person?
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Shoddy
Ascalonian Squire
#6
Vigorous Spirit seems like a good way to cover up an enchantment that you care about. Won't help vs. skills that stip ALL enchantments of course, but some skills only strip one. Also, in rare circumstances it might be helpful to have on yourself to use in combination with comtemplation of purity.
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SoTzuMe
Core Guru
#7
Bah, this is my favorite spell, wish you hadn't brought it up.

The greatest thing about it is that every average monk spams breeze, word, and orison. Doubling up on direct heals can be wasteful and doubling up on breeze is just ignorant. This leaves Vigorous Spirit as low cost long duration health buff that you can almost keep up on all 8 party members all the time.

No question, it doesn't heal as much or more than breeze, that's missing the point. Every party should have 1 healer with each so they aren't stepping on each others toes.

Start thinking about your group and talk to the other healers before a match or mission. Make a point to bring skills that compliment each other, not see who can drop the biggest heal first. If one person breezes and uses direct heals, the other should bring vigorous spirit and healing seed (a combo of very low and very high cost heals to balance out somewhat.)

The other great thing about vigorous spirit is that it's one of the few low cost healing skills that uses the healing prayers attribute, be jealous of the protection monks no more! There's Orison, of course, and Dwayna's Kiss, but that is so situational that it's hard to justify a slot for sometimes.
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iDissapear
Ascalonian Squire
#8
I think where skills like this really shine is in conjunction with the multi hit skills. We've seen that the faster hit stuff doesn't really do much to make them useful, but when combined with skills like, cyclone axe, hundred blades, barrage, dual shot, etc, they pack significantly more punch. Although as said, due to it's long duration and low mana... I mean energy cost, it makes a great cover enchant, and takes a bit of the load off the healer.
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Dalhamir
Pre-Searing Cadet
#9
Excellent, this was just the info I needed. so a revised total would be:

Healing breeze, 10 energy, 160 hp healed over 10 sec
Vigorious Spirit 5 en, 242 hp healed over 30 sec (for a sword using tank)
Heal Other, 10 en, 151 hp instant.

I still think the energy cost is too high for breeze, especially when your up against any mesmers with shatter enchantment or necros with desicate enchantment.
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alluvian69
Pre-Searing Cadet
#10
As a warrior monk, I use this with live vicariously (sp?) right before a fight, it works wonders especially with battle rage. Those two healing spells alone are enough to keep me alive for a good while.
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alluvian69
Pre-Searing Cadet
#11
sorry not battle rage, berseker stance
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GW_1337
Ascalonian Squire
#12
OK dumb question.. WHERE DO U GET IT?
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Compte
Pre-Searing Cadet
#13
Don't forget you also get the heal benefit when you cast a spell. I agree casting spells is not the warrior's natural line but whith decent gear you can get up to 40 energy (+12 from Artifact, +8 from Gladiator's armor) and effectively be able to use your 'blue' bar. Launch the vigor, not only will you gain a health regeneration of 11/1.33 sec but you'll also turn all your other spells into small horizons all with just a 5 starting energy cost.

And the extra, the pic of the spell is nice in your skill bar too
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Owen
Academy Page
#14
I generally use this Enchant as a supplement to my healing just before we enter battle and not a base for it as the battle plays out. It allows me to foget about my tanks for the first few moments and concentrate on healing/protecting/enchanting the other players.
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Akimb0
Lion's Arch Merchant
#15
V. Spirit + Cyclone axe = lots of healing.
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Davidtheimmortal
Ascalonian Squire
#16
WHere do i get this?
The31337Monker
The31337Monker
Pre-Searing Cadet
#17
I find with V.S. that it's a good spell to cast on yourself before you enter a big firefight because as you spam skills like orison, word, and whatever else, it allows you to heal yourself enough to where any self-heals are more for comfort, rather than necessity. It also works well on fast casting mesmers, as they can pump out a lot more spells in a shorter amount of time, increasing the effectiveness of a per-spell heal.
Swarnt Brightstar
Swarnt Brightstar
Krytan Explorer
#18
I'm curious where you find this skill, I need it for a cyclone build I have for farming, so, can you please let me know as soon as possible?

Also, this skill is good if you have a warrior with 40 energy, who's using flurry, tigers fury, and frenzy, you can get a pretty large heal, especially if you combine it with cyclone axe every time you can use it.
darkMishkin
darkMishkin
Wilds Pathfinder
#19
I think the skill quest is the Wayward Monk from Yak's Bend, therefore I imagine the skill trader is Lion's Arch or Ascalon Settlement.

Guildwiki is down so I can't check for you :'(
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Felbryn
Academy Page
#20
So...is there any reason you would choose to use Live Vicariously instead of Vigorous Spirit? Certainly, I can see some advantages in being able to stack them, but the cost of keeping Vigorous Spirit on one target constantly is equivalent (on average) to one half a pip of energy, versus one pip lost in maintenance of Live Vicariously, and Vigorous Spirit seems to be more general, equivalently powerful, and less work to recast if it gets stripped.

I suppose there's something to be said for saving the casting time, but...double the maintenance cost seems a bit extreme.