Skills - Vigorous Spirit

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/176-vigorous-spirit/.
You may add your comments in this thread.

Dalhamir

Pre-Searing Cadet

Join Date: Jun 2005

After healing for a bit I think I like this skill more than Healing Breeze. the breeze isn't enough to keep a non-tank alive when they are getting pounded, and breeze seems to keep those fast attacking tanks alive pretty well. And it costs half the energy, and lasts 3 times as long. With 1 attack per second, you've got 330 hp healed for 5 energy. Maybe I'm mistaken about how much healing u get out of breeze.

sandstorm87

Academy Page

Join Date: May 2005

The Netherlands

With healing breeze i can get 9 hp a second for 10 sec.

Dalhamir

Pre-Searing Cadet

Join Date: Jun 2005

that's 90 hp for 10 energy....

vigorious is 330 hp for 5 energy.... and 110 in the first 10 sec

assuming you attack once per second. is that correct?

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Ok, let's get the facts straight here.

Vigorous Spirit: 5 mana, 1 sec cast time, 4 sec recharge. Everytime target ally attacks or casts a spell, that ally gains 1-11 health. (30 seconds)

Healing Breeze: 10 mana, 1 sec cast time, 2 sec recharge. Target ally gains 3-8 health regeneration. (10 seconds)

We will assume 12 in healing for the comparison.

Healing Breeze gives +8 regen, which is 16 HP/sec.

Swords and axes have the fastest attack speed, at 1 attack every 1.33 seconds. I think that's right in line with the truly spammable spells, like Flare, but I'm not sure on that. Regardless, let's compare sword use over 4 seconds, which would be 3 attacks.

4 sec * 16 HP/sec = 64 HP for Healing Breeze.
3 attacks * 11 HP/attack = 33 HP for Vigorous Spirit.

Even with speed-boosting stances like Flurry or Tiger's Fury, you aren't going to make up that gap. And remember this is with the fastest of weapons; if the target is using a hammer or bow, it's going to be an even bigger gap.

Healing Breeze is a much faster heal, has half the recharge time, and it doesn't depend on the target doing anything. Vigorous Spirit lasts longer and is cheaper.

My El/Mo routinely throws around Vigorous Spirits like they are pennies. They are so cheap and last so long that I can pretty much keep 3 allies with it at all times and not even drain on my mana reserves. It's almost a throwaway spell. Just cast it a few times in advance of a fight, probably on warriors, and it'll make your life easier (unless there's an enchantment breaker on the other side, in which case neither of these spells are a good idea).

In any event, these aren't mutually exclusive, so why not try to keep both of them up on the same person?

Shoddy

Ascalonian Squire

Join Date: Apr 2005

Vigorous Spirit seems like a good way to cover up an enchantment that you care about. Won't help vs. skills that stip ALL enchantments of course, but some skills only strip one. Also, in rare circumstances it might be helpful to have on yourself to use in combination with comtemplation of purity.

SoTzuMe

Core Guru

Join Date: Feb 2005

Bah, this is my favorite spell, wish you hadn't brought it up.

The greatest thing about it is that every average monk spams breeze, word, and orison. Doubling up on direct heals can be wasteful and doubling up on breeze is just ignorant. This leaves Vigorous Spirit as low cost long duration health buff that you can almost keep up on all 8 party members all the time.

No question, it doesn't heal as much or more than breeze, that's missing the point. Every party should have 1 healer with each so they aren't stepping on each others toes.

Start thinking about your group and talk to the other healers before a match or mission. Make a point to bring skills that compliment each other, not see who can drop the biggest heal first. If one person breezes and uses direct heals, the other should bring vigorous spirit and healing seed (a combo of very low and very high cost heals to balance out somewhat.)

The other great thing about vigorous spirit is that it's one of the few low cost healing skills that uses the healing prayers attribute, be jealous of the protection monks no more! There's Orison, of course, and Dwayna's Kiss, but that is so situational that it's hard to justify a slot for sometimes.

iDissapear

Ascalonian Squire

Join Date: May 2005

I think where skills like this really shine is in conjunction with the multi hit skills. We've seen that the faster hit stuff doesn't really do much to make them useful, but when combined with skills like, cyclone axe, hundred blades, barrage, dual shot, etc, they pack significantly more punch. Although as said, due to it's long duration and low mana... I mean energy cost, it makes a great cover enchant, and takes a bit of the load off the healer.

Dalhamir

Pre-Searing Cadet

Join Date: Jun 2005

Excellent, this was just the info I needed. so a revised total would be:

Healing breeze, 10 energy, 160 hp healed over 10 sec
Vigorious Spirit 5 en, 242 hp healed over 30 sec (for a sword using tank)
Heal Other, 10 en, 151 hp instant.

I still think the energy cost is too high for breeze, especially when your up against any mesmers with shatter enchantment or necros with desicate enchantment.

alluvian69

Pre-Searing Cadet

Join Date: Aug 2005

As a warrior monk, I use this with live vicariously (sp?) right before a fight, it works wonders especially with battle rage. Those two healing spells alone are enough to keep me alive for a good while.

alluvian69

Pre-Searing Cadet

Join Date: Aug 2005

sorry not battle rage, berseker stance

GW_1337

Ascalonian Squire

Join Date: Aug 2005

California; USA

Village Retards

W/

OK dumb question.. WHERE DO U GET IT?

Compte

Pre-Searing Cadet

Join Date: Jul 2005

Don't forget you also get the heal benefit when you cast a spell. I agree casting spells is not the warrior's natural line but whith decent gear you can get up to 40 energy (+12 from Artifact, +8 from Gladiator's armor) and effectively be able to use your 'blue' bar. Launch the vigor, not only will you gain a health regeneration of 11/1.33 sec but you'll also turn all your other spells into small horizons all with just a 5 starting energy cost.

And the extra, the pic of the spell is nice in your skill bar too

Owen

Academy Page

Join Date: Jul 2005

Mo/Me

I generally use this Enchant as a supplement to my healing just before we enter battle and not a base for it as the battle plays out. It allows me to foget about my tanks for the first few moments and concentrate on healing/protecting/enchanting the other players.

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

V. Spirit + Cyclone axe = lots of healing.

Davidtheimmortal

Ascalonian Squire

Join Date: Aug 2005

None

W/Mo

WHere do i get this?

The31337Monker

The31337Monker

Pre-Searing Cadet

Join Date: Oct 2005

Mo/Me

I find with V.S. that it's a good spell to cast on yourself before you enter a big firefight because as you spam skills like orison, word, and whatever else, it allows you to heal yourself enough to where any self-heals are more for comfort, rather than necessity. It also works well on fast casting mesmers, as they can pump out a lot more spells in a shorter amount of time, increasing the effectiveness of a per-spell heal.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

I'm curious where you find this skill, I need it for a cyclone build I have for farming, so, can you please let me know as soon as possible?

Also, this skill is good if you have a warrior with 40 energy, who's using flurry, tigers fury, and frenzy, you can get a pretty large heal, especially if you combine it with cyclone axe every time you can use it.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

I think the skill quest is the Wayward Monk from Yak's Bend, therefore I imagine the skill trader is Lion's Arch or Ascalon Settlement.

Guildwiki is down so I can't check for you :'(

Felbryn

Academy Page

Join Date: Jun 2005

Mo/E

So...is there any reason you would choose to use Live Vicariously instead of Vigorous Spirit? Certainly, I can see some advantages in being able to stack them, but the cost of keeping Vigorous Spirit on one target constantly is equivalent (on average) to one half a pip of energy, versus one pip lost in maintenance of Live Vicariously, and Vigorous Spirit seems to be more general, equivalently powerful, and less work to recast if it gets stripped.

I suppose there's something to be said for saving the casting time, but...double the maintenance cost seems a bit extreme.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Felbryn
So...is there any reason you would choose to use Live Vicariously instead of Vigorous Spirit? Certainly, I can see some advantages in being able to stack them, but the cost of keeping Vigorous Spirit on one target constantly is equivalent (on average) to one half a pip of energy, versus one pip lost in maintenance of Live Vicariously, and Vigorous Spirit seems to be more general, equivalently powerful, and less work to recast if it gets stripped.

I suppose there's something to be said for saving the casting time, but...double the maintenance cost seems a bit extreme. Vigorous Spirit heals the target, Live Vicariously heals the caster. They have different purposes entirely. (Although Live Vicariously can pinch-hit as a self version of Vigorous Spirit, if you really want.)

Monkey Man

Pre-Searing Cadet

Join Date: Nov 2005

Cosmic Youth

W/R

i just bought it from the skill dude in lions arch, im possitive. good luck

Ollj

Ollj

Jungle Guide

Join Date: May 2005

virgurous at 12 heraling, hehe , once again, the most ridiculous thing in GW are paladins that hink they can heal shit!

there are no adrenaline based healing skills!!!!!!!!!!!!!!!!!!!!

Quote:
Originally Posted by Rajamic
Ok, let's get the facts straight here.


We will assume 12 in healing for the comparison.

Healing Breeze gives +8 regen, which is 16 HP/sec.

Swords and axes have the fastest attack speed, at 1 attack every 1.33 seconds. I think that's right in line with the truly spammable spells, like Flare, but I'm not sure on that. Regardless, let's compare sword use over 4 seconds, which would be 3 attacks.

4 sec * 16 HP/sec = 64 HP for Healing Breeze.
3 attacks * 11 HP/attack = 33 HP for Vigorous Spirit.

Even with speed-boosting stances like Flurry or Tiger's Fury, you aren't going to make up that gap. And remember this is with the fastest of weapons; if the target is using a hammer or bow, it's going to be an even bigger gap.

Healing Breeze is a much faster heal, has half the recharge time, and it doesn't depend on the target doing anything. Vigorous Spirit lasts longer and is cheaper. 64 and 33*2 have a GAP???
fill the gap of higher energy cost and calculate healing per energy per time for once!!!!!!

also you HAVE to use 15-16 healing prayers to see how good virgurrous spirit is, so stop comparing the skills at 12 and try again at 16!

4 sec * 18 HP/sec = 72 HP for Healing Breeze.
3 attacks * 14 HP/attack = 42(*2) HP for Vigorous Spirit.

virgurous spirit won already but letzs go on...

Another pro for virgurous is that the enchantment lasts way longer for its energy cost, dwaynas kiss likes that, and its an enchantment that covers other enchantments from removing!

One more is that you CAN let your warrior out of your range for ~20 seconds without him diing!

you gotta LOVE 16 divine favor and 15 healing prayers with Aura of Faith
, virgurous spirit, dwaynas kiss, healing touch/healing seed, contemplation of purity, divine intervention, Watchful Spirit, Blessed Signet.
Virgurous then heals for 21 per hit with 2 long lasting spamable enchantments.
the other 5 energy skills heal for ~300 also.
you can bond to gain energy on demand but delete all your bonds anytime you wish to heal, too! (get all the above enchantments on self and do "contemplation of purity")
And its still good at 14 divine and 13 healing (no big runes)

your barrage ranger, hundred blades Warrior and even minions love this!

healing breeze sucks!

life vicariously....
if you cast virgurous spirit every 15 seconds on the same person you could also just maintain
life vicariously for the same cost, barely a big difference apart from who is healed.
If you cast virgurous spirit less often or on variable targets life vicariously is not for you.
If you like the Blessed Signet and not much divine favor, life vicariously is your choice.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

Silly question here but it says per attack, does the warrior need to hit the attack to get the benefit or just swing the weapon?

Basically if the warrior is blinded will this skill still work for him?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by tafy69
Silly question here but it says per attack, does the warrior need to hit the attack to get the benefit or just swing the weapon?

Basically if the warrior is blinded will this skill still work for him? yes it does

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

so using cyclone axe will trigger it even if you miss target (Blinded for example)

But say you hit 10 targets would it trigger 10 times or 1?

Too Hot Fo You

Academy Page

Join Date: Nov 2005

R/

10times, for each attack you do, even if you dont hit. Referring to the post before. Reading the threads before might save you some questions

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

well its clear now for every1 to know, didnt think it would be for attack and every target hit too.. but it is and thats good thx

xcutioner

Lion's Arch Merchant

Join Date: Sep 2005

Plano/Texas/USA

NN - No Names

R/Me

vigorous spirit + dwaynas kiss

I always carry vigorous spirit and spam it like crazy. I use to buff someone being targeted, then followed with dwaynas kiss stacks on the healing.

I've used vigorous as a perfect cover enchant, low cost, quick recharge, fast casting. The bonus to dwaynas kiss is just a side benefit, but I abuse dwaynas kiss like crazy as well. I've seen dwaynas go as high as 231hp; target had healing seed, shield of judgement, vigorrous spirit, plus about a trillion hexes, and this is not even counting the divine favor bonus I get, which puts this heal at around 280hp healed for 5e. I combo this with word of healing and can handle most spike damages fairly well without my energy dropping out.

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Barrage and Cyclone Axe only trigger Vigorous Spirit once. They trigger Live Vicariously each hit, but thats because LV is worded differently. Barrage and Cyclone axe are considered one attack each, but they both hit multiple times.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

Quote:
Originally Posted by Too Hot Fo You
10times, for each attack you do, even if you dont hit. Referring to the post before. Reading the threads before might save you some questions Ah seems you flamed me for a good question after all

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Fenix
Barrage and Cyclone Axe only trigger Vigorous Spirit once. They trigger Live Vicariously each hit, but thats because LV is worded differently. Barrage and Cyclone axe are considered one attack each, but they both hit multiple times. Not true.

I tested this about a week ago with cyclone axe, and Vigorous Spirit does indeed trigger with each strike. If you hit 4 guys with cyclone axe, then you get four "+11"s flash up on your screen.
It also stacks with Live Vicariously. Hit those same four guys with both LV and VS up, and you'll see eight "+11"s flash up on your screen.
I kid you not this IS the case. I didn't think it would be so I tested it, and it turned out I was wrong (good thing too).

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

Quote:
Originally Posted by Grammar
Not true.

I tested this about a week ago with cyclone axe, and Vigorous Spirit does indeed trigger with each strike. If you hit 4 guys with cyclone axe, then you get four "+11"s flash up on your screen.
It also stacks with Live Vicariously. Hit those same four guys with both LV and VS up, and you'll see eight "+11"s flash up on your screen.
I kid you not this IS the case. I didn't think it would be so I tested it, and it turned out I was wrong (good thing too). Good to know, thx for testing it for us

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

It is pretty cool self heal skill - cast it over allys and you give them a little boost for a time. It is support heal - don't expect to do wonders as healing word/other/party/area and so on. Example of good use is to cast it on poisoned warrior (if you don't have right now condition remover), he will heal the dps while hitting, thus you won't need attention to heal him for a while.

Very good use is to cast it on necro - since necro spells may sacrifice his life, this will give him a little boost.

sbslammer

Ascalonian Squire

Join Date: Apr 2006

otc

R/N

just making sure, u can only get this from van the warrior in yaks if ur a primary monk? if monks ur secondary of have to buy it?

sbslammer

Ascalonian Squire

Join Date: Apr 2006

otc

R/N

because i have an as/mo thats in yaks, and van wont give me the quest...
even though i had a tyrian w/mo that got it from him

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

You can't get quests pre LA if you're canthan.

sbslammer

Ascalonian Squire

Join Date: Apr 2006

otc

R/N

oo, thanks