Protective Bond
While you maintain this Enchantment, target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6-3 energy or the spell ends.
Enchantment - 25 energy, -1 regen - 2 cast - 0 recharge
my question here is.
is it 5% of the damage itself
or is it 5% of your total life
say i have 500 life does this mean protective bond makes the dmg i take in 25 or less, that isnt so bad now that i think about it.
or does it mean that say you hit me with a 100 dmg shot, i only take 5 dmg?
lol either way, i think this is a great skill if used on a energy wise build.
i am asking this question because of another skills wording.
Protective Spirit
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
Enchantment - 10 energy - 1 cast - 5 recharge
both of these are great skills to keep somebody alive when they are at low health.
say you have 10 health and player x hits you with 500000 dmg, you dont die. thats awesome. because you only loose 1 health from that 500000 dmg hit. Protective spirit allows you some time to heal yourself or get healed by others on your team, imo, this is a must have skill for any healing or protective monk............keeping your team alive= priceless.
Protective Bond question
tastegw
mostro
Quote:
Originally Posted by SuperJ24
Protective Spirit
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
Enchantment - 10 energy - 1 cast - 5 recharge
both of these are great skills to keep somebody alive when they are at low health.
say you have 10 health and player x hits you with 500000 dmg, you dont die. thats awesome. because you only loose 1 health from that 500000 dmg hit. Protective spirit allows you some time to heal yourself or get healed by others on your team, imo, this is a must have skill for any healing or protective monk............keeping your team alive= priceless. I think Protective Spirit allows 10% of your max health as damage, not your current health (so it would allow max damage of 48 per attack for someone without health modifier). I don't think the spell works like you were hoping for. But someone more experienced with the spell would have to confirm this.
It is still a good spell because it can absorb a lot of spike damage from elementalist spells for example. But it won't do much good if your enemy uses high frequency low damage attacks such as IW damage.
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
Enchantment - 10 energy - 1 cast - 5 recharge
both of these are great skills to keep somebody alive when they are at low health.
say you have 10 health and player x hits you with 500000 dmg, you dont die. thats awesome. because you only loose 1 health from that 500000 dmg hit. Protective spirit allows you some time to heal yourself or get healed by others on your team, imo, this is a must have skill for any healing or protective monk............keeping your team alive= priceless. I think Protective Spirit allows 10% of your max health as damage, not your current health (so it would allow max damage of 48 per attack for someone without health modifier). I don't think the spell works like you were hoping for. But someone more experienced with the spell would have to confirm this.
It is still a good spell because it can absorb a lot of spike damage from elementalist spells for example. But it won't do much good if your enemy uses high frequency low damage attacks such as IW damage.