How to make your secondary character fun to level up?

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

I've recently started my second PVE character, because having 1 character just won't unlock skills fast enough.

However, by doing all the same missions over and over, and sometimes dying because someone aggroed a mob or disconnected from party, i' m bored sick.

Please as much tips for making doing all this repetitive sutff again more enjoyable.
How do you take joy of guiding your second, third or fourth character?

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

During the betas, I chose a new profession and a new playing style for each event. It felt fresh to me. The monthly forced pause probably helped as well, so I plan to do that again as well.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Try finishing quests and missions with minimal deployment, i.e. solo or with one other player along. Challenge can be created, and limiting the number of professions you take along will force you to think up clever solutions for otherwise simple situations.

Burem

Academy Page

Join Date: May 2005

East Coast USA

E/Me

My first character was an E/Me. Hang back, follow the group ect. I loved playing him but for my second character I wanted something different so I rolled a warrior. The game was still immensely fun because of the giganticly different playstyles.

Of course, I also rushed and ascended at 16.

Yojinj

Yojinj

Frost Gate Guardian

Join Date: May 2005

Germany

None at the moment

N/Mo

If you have one char that finished the storyline, all other rp chars you make should have and open-map feature where you can travel where you want.

MezMercenary

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Yojinj
If you have one char that finished the storyline, all other rp chars you make should have and open-map feature where you can travel where you want.
I think that would be a good idea. After you finish PVE with one character then they give you an option to enable to full map or not when you create a new character. what does everyone else think?

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I disagree

the PvE game is already short enough as it is

gwden

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Ninna
I disagree

the PvE game is already short enough as it is
If you play 16 hours a day, yes... it's short.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

most people are *finished* with the PvE after 50 - 100hrs

and you want to shorten this for secondaries?

Luggage

Luggage

Elite Guru

Join Date: Feb 2005

sweden

Quote:
Originally Posted by Ninna
most people are *finished* with the PvE after 50 - 100hrs

and you want to shorten this for secondaries?
They have done everything in fissure/uw/the new areas, have the whole map, done all quests?

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

clarification:

the pve provides plenty of fun for me and I dont personally consider the game short

Ive seen many others here start threads like "Finshed the game - whats next?"

examples


the request that maps should be open to all future characters

to me,
is like asking for, in Diablo, for all Waypoints for Future characters


whats the point of it?
Skipping content (that you already have done with your 1st character)

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Ninna
most people are *finished* with the PvE after 50 - 100hrs

and you want to shorten this for secondaries?

coming from the age of gaming consoles...50-100 hours isn't short by any stretch of the word.. I remember the agonizingly long 80 hours it took to beat Final Fantasy 7.

Shadowsting

Shadowsting

Frost Gate Guardian

Join Date: May 2005

Gentlemen's Club

Yes, excellent idea, giving an "open-map" feature.....Never mind that enormous masses of disgruntled new players that have a zero percent chance of competing when those who have beaten the game have access to almost every skill.......Forget the fact that a newbie would have no chance of beating a warrior in full Droknar armor.... Yes, I know people are already doing it, but by giving so many alts free access to most skills and high level armor, you're ruining the game a lot for the new players in the arenas.

No, absolutely not.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Yojinj
If you have one char that finished the storyline, all other rp chars you make should have and open-map feature where you can travel where you want.

people are already complaining that they have "finished" the game

I dont see how Opening the map to all new characters helps

Mimu

Lion's Arch Merchant

Join Date: Apr 2005

England, UK

Call of Destiny [call]

Well, they could do something to make it more interesting..like saying that you can either have a closed map and no level limitations, allowing people to rush ascension..or open it up and say you have to be level 13 to warp into LA.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Mimu
or open it up and say you have to be level 13 to warp into LA.
I like your idea

Jab

Frost Gate Guardian

Join Date: May 2005

I think I could use some tips in this department as well, I'm trying to lvl up my W/R and I'm bored out of my mind. That complete feeling of deja vu is sinking in.

Burem

Academy Page

Join Date: May 2005

East Coast USA

E/Me

I wouldn't mind if they added some form of hard mode you could use on a second character only after you beat the game.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

All nice suggestions, thank you.

On the 13 lvl warp to LA:
I just made it to LA and am lvl 11

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

Quote:
Originally Posted by gwden
If you play 16 hours a day, yes... it's short.
agreed!

i have over 110hrs in my main char, and its not done with the storyline yet...

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by CtrlAltDel
i have over 110hrs in my main char, and its not done with the storyline yet...
same here

Zorlag

Ascalonian Squire

Join Date: May 2005

It takes approximately 150 or so hours to finish the game first time unless you play with organized guild team (in which case it will be over much sooner even if you don't skip missions). After you have finished you still need 20+ skill points even with all skill quests done which is quite sobering (my first character has 350000 experience at the moment). I wish Signet of Capture didn't cost skill points.

Yojinj

Yojinj

Frost Gate Guardian

Join Date: May 2005

Germany

None at the moment

N/Mo

Well when i finished the game once, its quite boring to have it to finish all over again and again and again.
The game isn't getting more interesting after finishing the storyline once and then have to do it again.

Ok so you have some new quests because you take another class, still the main quest stays the same.
Been there, done that, nothing new.

Ppl would still finish quests to gain skills/xp but after you beat it once you should get the option to unlock at least the main quest towns/camps from Ascalon to Hell's P.

If one likes to make it hardcore from A to H then dont use the unlock feature. I know that i will not waste my time to go through all those missions again for second and third chars. Give the player the option and they will decide if to use it or not.

/edit
And about early lvl PvP. Most ppl start with real pvp when they got their char lvl20/ascended or they make directly a pvp char.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Ninna
most people are *finished* with the PvE after 50 - 100hrs

and you want to shorten this for secondaries?
Except if they rushed it, they obviously disliked it and wouldn't want to be bogged down by it for 3 different characters just to cover all of the professions. And that's only if you repeat no professions at all.

And it certainly wouldn't FORCE you to skip anything. If you like redoing missions over and over again, with an open map, you could do just that, and skip the few missions you may not want to do.

I'm on my third character, and I've repeated monk once, so I'm still short a profession for skills. However, I'm not even at Lion's Arch and I'm already getting insanely bored of doing everything again again.

When I was getting used to the game, the slow pace was fine, and I got to experience a lot of the content. But I've already experienced all of the available content, multiple times, especially if you count failing and having to redo some missions.

I don't want my gameplay measured in quantity, I want quality. I want to enjoy novel experiences almost constantly. Redoing the missions over and over again isn't achieving that. Sure, unlocking the new skills and using them is fun, but for practical purposes, and because picking things foolishly makes you a handicap for your teams, I still end up settling on a handful of skills that I'll predominantly use for the purpose of getting farther so I can get more skills. (which is the same reason I had trouble capturing skills with my healer. I could have brought a capture signet, but that would have required taking my attention off my party, and sacraficing a slot in my skill bar that could be used to support the team)

If I had a guild that ran members to ascension rapidly, you can bet I'd take them up on the offer right away. >.<

But I'm tired and probably not quite thinking straight, so don't mind if I derailed my train of thought somewhere along the lines >.>

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Warrios are dumb and easy to play:

Yaks bend - level 8 (done with missions)
Lions arch - Level 9 (half missions, half walking west)
To temple of Ages over Fishermens Haven - Level 9
Sancrum cay done with level 10 serveral times, because it was soo easy with 7 hencheman.
Reached the Desert with - Level 11. (but is now boring because of only 5 and bugged as hell hencheman)

15 hours playing time and 150 deaths.

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

Well I am sure it gets boring. After reaching Sanctum Kay with my Ranger I decided to stop there and pick up a W/mo which I actually like to play (and I play it well). I decided to take the long ways around. I never had Frontier Gate, and many other missions on my map. I soloed most of it with henchmen and finally Ascended. Ran a few missions out of Droknars Forge and stopped.

Now I have a E/N somewhere in Denravi I think and will soon erase my PvP charachter and play up my monk. I deliberatley have tried to take alternate routes for all my charachters to extend the play time. I did some PvP in PUGS to space out my time even more. My guild probably are not happy about this, but so be it.

Now due to a new job, stuck in a very remote location I haven't been able to play for 3 weeks and I have the same feeling I had waiting between the Betas- Totally desperate. So can't wait to get back to a place where I can play again.


I found that you can make all the Grind more interessting by varying your mission routes, skipping missions, skipping quests to be done with other charachters later. Take your time. I lack one skill for my PvP charachter, but I do fine without it. But It will be even more fun when I get it.

I check the Ladder now and then and I see that The Fianna is not even on it. If they are taking their time, I can too.

So as they say in the Riverside Mission - "stay off the beaten path", I think you will find it more enjoyable.

Ratatass

Misty Cross

Misty Cross

Ascalonian Squire

Join Date: May 2005

Michigan

D/Mo

Quote:
Originally Posted by MezMercenary
I think that would be a good idea. After you finish PVE with one character then they give you an option to enable to full map or not when you create a new character. what does everyone else think?

Why worry if it will shorten the game if you are given the option? I think it is a great idea.

Misty Cross

Misty Cross

Ascalonian Squire

Join Date: May 2005

Michigan

D/Mo

Quote:
Originally Posted by Mimu
Well, they could do something to make it more interesting..like saying that you can either have a closed map and no level limitations, allowing people to rush ascension..or open it up and say you have to be level 13 to warp into LA.
I really like this idea!

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by CtrlAltDel
agreed!

i have over 110hrs in my main char, and its not done with the storyline yet...
I logged 100 hours and just now made it to Crystal Desert and am starting over. The first time though, I didn't really pay attention to the story line, I just accepted quests and followed arrows and markers. This time I'm going to take it slow and read all the info, explore, read the inscriptions on the shrines to the gods, etc.

Vengeance

Vengeance

Pre-Searing Cadet

Join Date: May 2005

Toronto, ON

W/R

If you're looking for more of a challenge maybe you could play the game with one hand tied behind your back or something?

Seriously, if you can't find something to entertain yourself with in the game then I don't think anyone out here is going to make it any better for you. I mean, go through and start doing some roleplaying! Drastically change your playing style! Start looking for fresh people to team up with and start moving through the maps together!

In regards to that last point, there have to be other people who are looking for help, because they are trying to get through some of the tougher missions for their first time ... pimp yourself out as a sherpa or something ... I mean ... this is a MULTIPLAYER game isn't it? I would have to think that the people who speed through levels are mostly looking for the PvP rewards ... and there's nothing wrong with that. But if you're getting bored ... try meeting some new people!

That's my two cents anyway ...

Rasp

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Shadowsting
Yes, excellent idea, giving an "open-map" feature.....Never mind that enormous masses of disgruntled new players that have a zero percent chance of competing when those who have beaten the game have access to almost every skill.......Forget the fact that a newbie would have no chance of beating a warrior in full Droknar armor.... Yes, I know people are already doing it, but by giving so many alts free access to most skills and high level armor, you're ruining the game a lot for the new players in the arenas.

No, absolutely not.
I can't understand how this could affect anyone.

This game is based on being level 20, it's been said numerous times by A.Net.

1-10, 11-15 Arenas are not *major* parts of the game, nor should they be. If you want PvP action then start a pre-made and satisfy yourself.

I'm all against the UAS button, but this would really satisfy alot of PvPers while not affect PvEers at all. Maybe just me, but I find it ridiculous that people will *whine* over the 1-10, 11-15 Arenas.