(In)Equality in loot drops

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Night
Actually you just answered your own question. See number 3 here and your above post describing how it changes when you switch to your other char.
I'll do my best to see if I can help you but in the end, sometimes perception is reality.

Anyway first things first. I highly doubt that the coders for ANET would hardcode something like "if Class=Ranger && SubClass = Mesmer then Rand_Number=(rand()%32) else Random_Number (rand()%6);" doesn't make sense although it's possible that through coding that an adverse affect on certain variable has thrown off the counts or drops rather. There is nothing that states that you are guaranteed 1/6th of all drops. For instance flip a coin. Let's say you get heads the first toss so 50/50 odds means that the next will be tails, right? Nope no guarantee as each toss is it's own individual event meaning that this toss has no corelation with the first toss. You could toss the same coin 10 times and get all heads or all tails. 50% or 1 in 2 simply means for that and only that toss, you have a 1 in 2 chance of getting heads or tails. What should see over a period of many tosses that the number fall in the 50% heads and 50% tails category but even that may be off until you hit large numbers like in the thousands.

It could be very well that between all of your chars you simply balancing out the approx. 1/6 (depending on where you fall as far party make up). It just appears that when you hit your Ranger, you get the short end of the stick. The only way you possibly test the true randomness would be to 1) run the same area with each character. 2) attempt solo then attempt with the same grouping of henchmem 3) Repeat it numerous times like several hundred per char.

Yes to truly be able to tell whether or not there is randomness, you have to do hundreds if not thousands of runs. Again keep in mind what random and what odds mean. Odds/Randomness doesn't mean that you are guaranteed anything, it simply means that on the drop that is occurring right then you have 1 in 6 shot (if in a party of that size) of getting loot. This could also be compounded if no drop is selected as that is an event as well. Run the above test and see.

You could be right that there is a bug that somehow keeps the particular class combo you have selected from getting the same share but I find it very unlikely. The reason why is that item generation and loot sharing is a function that has been around game programming since the inception of treasure/loot and drops, kind of like case statements or for loops and by now I am relatively certain that any issues that may have arised such as coding that causes adverse issues would have been discovered and corrected but who knows. Humans are the ones doing the coding so maybe someone did some sloppy coding.

I also doubt that Guild Wars was coded in Basis lol

Dwiggit

Dwiggit

Frost Gate Guardian

Join Date: Apr 2005

Heroes Unlimited (HaCK)

R/Mo

Night, Algren Cole, thanks for the helpful responses, and an open mind that something other than perception can be at play.

Sounds like both of you have some programming experience.

I was trying to avoid the scientific study of the situation, but I guess that is what it will take to convince people. I would rather just play the game and have fun, rather than logging all the loot drops for a month. I wonder if AN had some testing software that logs this stuff? It would make testing this a lot easier.

Thanks for helping!

Dwig

Night

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Algren Cole
I also doubt that Guild Wars was coded in Basis lol

Basis? Not sure I follow that or did you mean Basic as in the language? Being that the rand() structure above is a C++ although the hastely thrown together If-Then statement was a lot easier to throw out then putting into a case statement as it would more than likely be coded in the game.

Dwig,

Unfortunately that would be the only known way to discover if what you see is happening is truly happening. As far as coding experiece, yep although mine is more on business aspects such as database mining/reporting and all that good stuff related to db programming.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Dwiggit
Night, Algren Cole, thanks for the helpful responses, and an open mind that something other than perception can be at play.

Sounds like both of you have some programming experience.

I was trying to avoid the scientific study of the situation, but I guess that is what it will take to convince people. I would rather just play the game and have fun, rather than logging all the loot drops for a month. I wonder if AN had some testing software that logs this stuff? It would make testing this a lot easier.

Thanks for helping!

Dwig

if I get some free time later this week I'll look into writing some rudimentary monitoring software to monitor all the drops that are assigned to each player. should make it easier to see what is actually going on....though I assure you it's a 1/# chance for every drop, and each drop has the same probability regardless of previous drops.(where #, again, is total party number)

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Night
Basis? Not sure I follow that or did you mean Basic as in the language? Being that the rand() structure above is a C++ although the hastely thrown together If-Then statement was a lot easier to throw out then putting into a case statement as it would more than likely be coded in the game.

I did mean Basic. The If Then statement was Basic....and the rand() function is the same for .net and c++....and anyone that has coded in .net knows it's essentially a glorified basic language.

Santosh

Academy Page

Join Date: May 2005

Cult Unseen

Mo/E

It is random. I've noticed whether I play with henchmen or with other players, the number of loot drops equally for each party member. Yes, randomly but equally. Not quality-wise, but number-wise. That's the difference. Some person in a group might get really nice drops during a mission, but it's all based on luck.

For example, if I was in a 6-man group, the drops would be in a rotation. Keep in mind that the mobs have already set loot drops in them for a particular mission when you zone in. Player 1 (ranger) gets the first 2 drops. Player 2 (war) gets the next 2 drops. Whatever each person gets depends on what that mob has on them. Coins or items. So on and so forth. It doesn't matter what class you play, it doesn't matter how much damage you do. So if random mob has a gold item, the lucky one will get that drop if it's their turn in the group rotation.

That's what I've noticed.

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by Night
Actually you just answered your own question. See number 3 here and your above post describing how it changes when you switch to your other char.
I'll do my best to see if I can help you but in the end, sometimes perception is reality.

Anyway first things first. I highly doubt that the coders for ANET would hardcode something like "if Class=Ranger && SubClass = Mesmer then Rand_Number=(rand()%32) else Random_Number (rand()%6);" doesn't make sense although it's possible that through coding that an adverse affect on certain variable has thrown off the counts or drops rather. There is nothing that states that you are guaranteed 1/6th of all drops. For instance flip a coin. Let's say you get heads the first toss so 50/50 odds means that the next will be tails, right? Nope no guarantee as each toss is it's own individual event meaning that this toss has no corelation with the first toss. You could toss the same coin 10 times and get all heads or all tails. 50% or 1 in 2 simply means for that and only that toss, you have a 1 in 2 chance of getting heads or tails. What should see over a period of many tosses that the number fall in the 50% heads and 50% tails category but even that may be off until you hit large numbers like in the thousands.

It could be very well that between all of your chars you simply balancing out the approx. 1/6 (depending on where you fall as far party make up). It just appears that when you hit your Ranger, you get the short end of the stick. The only way you possibly test the true randomness would be to 1) run the same area with each character. 2) attempt solo then attempt with the same grouping of henchmem 3) Repeat it numerous times like several hundred per char.

Yes to truly be able to tell whether or not there is randomness, you have to do hundreds if not thousands of runs. Again keep in mind what random and what odds mean. Odds/Randomness doesn't mean that you are guaranteed anything, it simply means that on the drop that is occurring right then you have 1 in 6 shot (if in a party of that size) of getting loot. This could also be compounded if no drop is selected as that is an event as well. Run the above test and see.

You could be right that there is a bug that somehow keeps the particular class combo you have selected from getting the same share but I find it very unlikely. The reason why is that item generation and loot sharing is a function that has been around game programming since the inception of treasure/loot and drops, kind of like case statements or for loops and by now I am relatively certain that any issues that may have arised such as coding that causes adverse issues would have been discovered and corrected but who knows. Humans are the ones doing the coding so maybe someone did some sloppy coding.
The test runs you talked about also has to be ran with the same group and same alignment (meaning you're always the first/second/... person of the group). Like i said, if you do the die experiment, or the coin toss, you cannot get a correct result if you switch your choice around (joining another party). You have to always choose #1 or Head in order to test. So I guess it's very difficult to conduct a test in an online game that many odds (outside interference) could happen.

And I also don't think such a game that addresses balance would be coded with bias..

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Arvydas
The test runs you talked about also has to be ran with the same group and same alignment (meaning you're always the first/second/... person of the group). Like i said, if you do the die experiment, or the coin toss, you cannot get a correct result if you switch your choice around (joining another party). You have to always choose #1 or Head in order to test. So I guess it's very difficult to conduct a test in an online game that many odds (outside interference) could happen.

And I also don't think such a game that addresses balance would be coded in bias..

not true. if you flip a coin and select heads as your choice you have a 50/50 chance of tossing heads....if you select tails on the next toss you still have a 50/50 chance of tossing tails.

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by Algren Cole
not true. if you flip a coin and select heads as your choice you have a 50/50 chance of tossing heads....if you select tails on the next toss you still have a 50/50 chance of tossing tails.
Yup.. but if you are to count how many Heads you get, you can't switch to Tail all of a sudden.

Dwiggit

Dwiggit

Frost Gate Guardian

Join Date: Apr 2005

Heroes Unlimited (HaCK)

R/Mo

Quote:
Originally Posted by Algren Cole
if I get some free time later this week I'll look into writing some rudimentary monitoring software to monitor all the drops that are assigned to each player. should make it easier to see what is actually going on....though I assure you it's a 1/# chance for every drop, and each drop has the same probability regardless of previous drops.(where #, again, is total party number)
Wow! If you could do that, it would be great!
Can you really do this without knowledge of GW code? (Or are you one of the game programmers?)

Thanks!
Dwig

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

The treasure drops are random ... but be patient your time will come ... for 1 week I tested the same issue with my R/Me ... all my friends we getting loads of purp and gold ... and me nothing ... damn what collector items ...

frusterating isnt it? ... well it paid off in the end because next week I started to get the gold drops ... and being the leader of a group I believe plays a plus in the equation ... after running the final mission with some noobs that invited me ... nothing ... not to mention the pug was terrible but others got alot spread fairly evenly. When I took the reigns ... and sorry to all others in my group at the time ... I got every rare drop. Every purple armor, every gold titans armor, etc. even a gold fellblade.

It is completely random ... going out on a map 2-3 times and getting frusterated and giving up wont help. Try 20 times then tell me you still got the shaft.

The algorithm will not be based on a 'group' ... think about it ... striking the server for a request every group with oh i'd say about 300,000 groups at any given time (*this would literally stop gw)

Instead I believe their algorithm is based on maps (so everybody in say in the glade ... *counts total people* ... *does calculation* and pre determines the treasure total treasure and holds it into a temp server for that map for a given time limit of say 2 minutes ... then recalculates the temp to reflect a more accurate number again) this lets them run there programs every few minutes and lightens the application pools.

Have you ever been able to run right outside of a town without a map change? ... i have ... and I am sure you have too ... guess what ...

Remember, number 1 in GW is security ...

FYI ... best time you will find a gold item is the busiest times of the day. (why ... because there are more people = more rare drops)

I can rake in 3-5 rare drops an hour during peak pst hours, but if Im on after 10 which i always am ... my drops tend to ... well be less than satisfying and
I tend to hit the arch to get rid of my loot.

Then again you could have pissed them off and your account is now cursed

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Arvydas
Yup.. but if you are to count how many Heads you get, you can't switch to Tail all of a sudden.

but you're quantifying a probability...not the number of times that probability hits in your favor....either way it's 50/50 for every toss....there's no way to determine whether or not each individual toss is going to be in your favor based on prior history of tosses.

b1m2x3

Ascalonian Squire

Join Date: May 2005

im a monk, i've beaten the game, and i have NEVER gotten any gold or purple items while playing with others.

the only good stuff i've ever found was found alone.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Dwiggit
Wow! If you could do that, it would be great!
Can you really do this without knowledge of GW code? (Or are you one of the game programmers?)

Thanks!
Dwig

I'll just write an application that leaches onto the incomming connection and grabs the packets before they get to your client and analyzes who the drops are for. It'd really just be a basic packet sniffer...only it'd be customized specifically for Guild Wars.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by b1m2x3
im a monk, i've beaten the game, and i have NEVER gotten any gold or purple items while playing with others.

the only good stuff i've ever found was found alone.

how much time did you spend playing alone in comparison to the amount of time you spent playing with other characters?

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by Algren Cole
but you're quantifying a probability...not the number of times that probability hits in your favor....either way it's 50/50 for every toss....there's no way to determine whether or not each individual toss is going to be in your favor based on prior history of tosses.
Yup. There's no way to determine the individual toss. But what Night meant for the experiment to be conducted was to see is there a fair distribution for a particular character over time. So if you're counting head in one game and tail in another, you're not doing much.

But even so, I agree that history of toss cannot tell you what you'd get the next time.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Arvydas
Yup. There's no way to determine the individual toss. But what Night meant for the experiment to be conducted was to see is there a fair distribution for a particular character over time. So if you're counting head in one game and tail in another, you're not doing much.

But even so, I agree that history of toss cannot tell you what you'd get the next time.

ahh I gotcha now. I've completely dismissed the whole "fair vs not fair issue"....as I'm certain that it's random.

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by Algren Cole
ahh I gotcha now. I've completely dismissed the whole "fair vs not fair issue"....as I'm certain that it's random.
I'm certain that it's random too.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

I'm beginning to wish the drops were not completely random. If I had control over the loot drops, every account would have a "phat_lewt" field associated with it which would contain a percentage modifier that could be adjusted.

Spamming 1337 speak: -2% phat_lewt penalty.
Getting your whole party killed because you mistakenly think you're Superman: -3%
Propogating conspiracy theories about loot drop fairness: -2%
Throwing out vague, pretentious ideas about random number gerneration and/or chaos therory, etc.: -5%
Whining about phat lewt on a public forum: -4%
Being an arrogant jerk: -50% (wow, I'd be poor)
Creating a W/M: -3%

Wow, I could go on indefinately with this list.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by C-Tzar
I'm beginning to wish the drops were not completely random. If I had control over the loot drops, every account would have a "phat_lewt" field associated with it which would contain a percentage modifier that could be adjusted.

Spamming 1337 speak: -2% phat_lewt penalty.
Getting your whole party killed because you mistakenly think you're Superman: -3%
Propogating conspiracy theories about loot drop fairness: -2%
Throwing out vague, pretentious ideas about random number gerneration and/or chaos therory, etc.: -5%
Whining about phat lewt on a public forum: -4%
Being an arrogant jerk: -50% (wow, I'd be poor)
Creating a W/M: -3%

Wow, I could go on indefinately with this list.
thanks alot! now everyone in my office is wondering exactly what it is about SMTP Protocol Patches I found so humerous.

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by C-Tzar
I'm beginning to wish the drops were not completely random. If I had control over the loot drops, every account would have a "phat_lewt" field associated with it which would contain a percentage modifier that could be adjusted.

Spamming 1337 speak: -2% phat_lewt penalty.
Getting your whole party killed because you mistakenly think you're Superman: -3%
Propogating conspiracy theories about loot drop fairness: -2%
Throwing out vague, pretentious ideas about random number gerneration and/or chaos therory, etc.: -5%
Whining about phat lewt on a public forum: -4%
Being an arrogant jerk: -50% (wow, I'd be poor)
Creating a W/M: -3%

Wow, I could go on indefinately with this list.
Haha nice one. I would love to punish the supermen and morons..

Night

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Algren Cole
I did mean Basic. The If Then statement was Basic....and the rand() function is the same for .net and c++....and anyone that has coded in .net knows it's essentially a glorified basic language.

I apologize on throwing out brief if-then statement as I was just throwing out an example. Proper C/C++ would read:

if ((class=="Ranger") && (subclass=="Mesmer"))
{
rand_number = (rand()%32);
}

Else
{
rand_number =(rand()%6);
}

And no coding whatsoever in .Net (VB 6.0 and VB for apps yes but not in the current job as it's not necessary for me yet) although I have been informed I get to (or maybe get punished and have to??) take a course covering VB.Net sometime in July and I would bet your pay check (I don't make enough to even make it a worthwhile bet ;-) ) that it's coded in C/C++ as I couldn't imagine how cumbersome VB would be or even if VB could handle the complexity of game and graphic programming. But my experience in Game programming is Nil so who knows.


OK I apologize I hijacked the topic so I throw it back to the OP. And yes I still believe loot drops to be random.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Night
I apologize on throwing out brief if-then statement as I was just throwing out an example. Proper C/C++ would read:

if ((class=="Ranger") && (subclass=="Mesmer"))
{
rand_number = (rand()%32);
}

Else
{
rand_number =(rand()%6);
}

And no coding whatsoever in .Net (VB 6.0 and VB for apps yes but not in the current job as it's not necessary for me yet) although I have been informed I get to (or maybe get punished and have to??) take a course covering VB.Net sometime in July and I would bet your pay check (I don't make enough to even make it a worthwhile bet ;-) ) that it's coded in C/C++ as I couldn't imagine how cumbersome VB would be or even if VB could handle the complexity of game and graphic programming. But my experience in Game programming is Nil so who knows.


OK I apologize I hijacked the topic so I throw it back to the OP. And yes I still believe loot drops to be random.
ya .net is going to be a punishment. some people like it. I've noticed that it's more the new school programmers that find pleasure in .net.

I was only kidding with the Basic comment btw

and..finally....VB COULD handle the complexity of GW. Basic is a pretty powerful language if used correctly...it'd just be hell on your system resources. You'd need incredibly beefy computers just to run it.

Night

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Algren Cole
ya .net is going to be a punishment. some people like it. I've noticed that it's more the new school programmers that find pleasure in .net.

I was only kidding with the Basic comment btw

and..finally....VB COULD handle the complexity of GW. Basic is a pretty powerful language if used correctly...it'd just be hell on your system resources. You'd need incredibly beefy computers just to run it.
a) No offense taken nor was any meant in return.

b) Yea to a punishment but alas it will be interesting to see how well I can handle intregrating Crystal Reports with it though.

c) Beefy beyond all imagination I would surmise.

C-Tzar

Krytan Explorer

Join Date: May 2005

North AL, USA

E/Mo

Quote:
Originally Posted by Algren Cole
thanks alot! now everyone in my office is wondering exactly what it is about SMTP Protocol Patches I found so humerous.
Ah hah! So THAT'S what you meant by lazy programmers! (said the hypocrite as he glanced around the office, making sure his boss wasn't around)


Quote:
Originally Posted by Night
I apologize on throwing out brief if-then statement as I was just throwing out an example. Proper C/C++ would read: etc.
Sad that you'd have to clarify like that. Seemed pretty obvious to me that it was pseudocode. Seems anyone picking THAT apart is probably just trying to show off.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by C-Tzar
Ah hah! So THAT'S what you meant by lazy programmers! (said the hypocrite as he glanced around the office, making sure his boss wasn't around)

roflmao.....if you took an entire weeks worth of work for me...you'd be able to fit it into a single day for a Landscaper...<3 my job

berryesw

berryesw

Ascalonian Squire

Join Date: May 2005

Redondo Beach, CA

Quote:
Originally Posted by Algren Cole
Mathematics Random - Mathematics & Statistics. Of or relating to a type of circumstance or event that is described by a probability distribution

Random as it pertains to computer languages - Of or relating to an event in which all outcomes are equally likely....

they're alot closer than most people think they are.

regardless the drops are still random. everytime something is dropped you have a 1/# chance of getting the drop, where # is the total number of people in your party. You have this same chance for the next drop. It is entirely likely that you could spend an entire day and not get a single drop based entirely on probabilities. It more than likely won't happen...but it's possible
Not even close. The deterministic behavior of ALL software-based random number generators is what makes breaking software-only encryption so easy.

bringer di morte

bringer di morte

Krytan Explorer

Join Date: May 2005

My house

The True Oni [Oni]

I'm a level 16 N/W and of all the missions and group things I've done, not once have I gotten a gold item. My usual is a white or blue item, and I am very lucky if I stumble upon a purple item. Yet all my other teammates are finding gold max damage swords and stuff. I completely agree with the fact that something is up.

The Destroyer

Frost Gate Guardian

Join Date: Jun 2005

I have the opposite problem when my monk is in a group he gets 2out of 3 drops. its gotten to the point that i pick stuff up and drop it just so the others in the group get something. It really ticks them off so I just give it to them no biggie. Dont need the money nothing to spend it on.

Ketch

Ascalonian Squire

Join Date: May 2005

Waterloo

W/Mo

I play a lot of dice based games. And some times it seems like the dice are loaded or weighted to a certain number.

I could swear sometimes that the odds have been altered. And in the heat of the arguement with someone over your bad luck, you say "WATCH THIS!"
And you continue to roll like 10 times in a row bad results to somehow confirm that you are right.

Well, it seems amazing, but is it really? If you rolled one good one, or a few, you might not notice, because the emotional impact the others had on you eclipse whatever good comes. Now you're hyper sensitive to each and every bad turn of luck.

Its extremely hard to prove anything when it comes to odds, but they do work. The only way to get close to knowing is to try it thousands of times, and see if the results seem to be heading towards expected odds.

Even then.. yeash.

I still have my suspicions about there being some formula, but its only a superstitious level of it... I wouldn't believe it until I heard it from the horses mouth.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

I Go Farming With my Ele/Mes On Smiting Runs....
At First I Dont Get Shit But After Maybe A Few Minutes I Got A Max dmg stormbow and a max armor eternal shield +21hp while enhanted
so dunno lol
and yea my monk/ranger hasnt gotten any shit yet but shes lvl 12

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

hehe, funny thread.
There have been times where I don't get alot of drops and sometimes I get alot of nice drops, however in 300+ hours of play I still have never gotten a superior rune or gold weapon and this has not discouraged me at all.
I like to think that the game is setup to see who contributes the most in a fight, ie healing, dmg, protection, debuffs etc... and whoever contributes the most must not need any super items because they already kick ass while the ones who don't contribute so much need help.
This probably isn't accurate, but I like it, and alot of the time it actually makes since. But no one is saying you have to think like me

wgregory87

Lion's Arch Merchant

Join Date: May 2005

North Vancouver

TYSN

Mo/W

Quote:
Originally Posted by Halaku
The level of the mob has to do with how good the drop is (you won't get a 20-25 bow off of a level 8 charr) but has nothing to do whether you get a drop or not.
I agree. You won't get a 20-25 bow off a level 8 charr.... wait a minute

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by Reiden Argrock
hehe, funny thread.
There have been times where I don't get alot of drops and sometimes I get alot of nice drops, however in 300+ hours of play I still have never gotten a superior rune or gold weapon and this has not discouraged me at all.
I like to think that the game is setup to see who contributes the most in a fight, ie healing, dmg, protection, debuffs etc... and whoever contributes the most must not need any super items because they already kick ass while the ones who don't contribute so much need help.
This probably isn't accurate, but I like it, and alot of the time it actually makes since. But no one is saying you have to think like me
A good way to think positively

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

I try

Jimbodan

Academy Page

Join Date: May 2005

Currently looking...

I don't care what anyone says, drops aren't random. My monk consistently gets less drops then my warrior does. I also see the warriors in the party getting a lot more drops then my monk does.

wgregory87

Lion's Arch Merchant

Join Date: May 2005

North Vancouver

TYSN

Mo/W

To above poster:

You are either greedy or very unlucky. Everyone has their times when it comes to item drops. I was in Fissure for about 3 hours a few nights ago and got about 5 umbral skeletal legs, 25 piles of dust and a few not perfects shadow bows and shadow staffs. However, I went to lornars pass earlier that day and got a Gold max composite bow and a purple max fiery dragon sword. Mind you I was in a party of 2 at that time. And also, during party runs I'm usually doing 0 damage. I don't even bother attacking most of the time due to spiteful hex or retribution or just agroing the enemies onto me. I'm a monk and my attacks are negligable but I still get a fair share of the drops. I've partied with level 15's that stay far away from battle and they still get their portion of the drops (no more no less).

waterzen

waterzen

Pre-Searing Cadet

Join Date: Sep 2005

im inclined to believe that chance to get loot is 1/(size of party)
im not certain if any program can generate indefinite randomness

actually the description "indefinite" is unnecessary, random per se implies indefiniteness, if there is an end to the string of math then it isn't random

can any programmers out there verify this?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I went to FoW the other day and all the shard drops were for me (i got 6). it was VERY embarassing and the rest of the party was calling me a hax. ^^; they were cool about it though, although i felt VERY bad.

My other FoW excursions have not been so good, mostly dust and skeletal parts.

Maybe its a whole karmic retribution thingy XD hee hee

Droven

Droven

Frost Gate Guardian

Join Date: Sep 2005

R/

Argh!!...
I always get the normal-typed items (white) with my R/E character.
I got 6 titan armors in a quest and one of them was purple