This may be a little over the top but...an agro list?

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

How about an agro list?

Let's say you walk into PvP, you grab the Monks health bars, and you drag them to your Aggro list, which is like your Party list but for storing enemy names for quick reference.

Now I can see how this would be a little uh...unbalancing maybe? I dunno but wanna see what ya'll think of this.

Personally I like the idea. But I also like the idea of being able to switch between 3 monks constantly and keep them all shut down without tabbing through the names really quickly. It'd make my Mesmer job a whole lot easier :P

Inziladun

Academy Page

Join Date: May 2005

Netherlands

Knights of Arylius

R/Me

It's called 'Target calling'. It's the best you're going to get.

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Target calling is fine, except being a mesmer I don't attack the target.

I attack the monks that are healing the target.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

hello??????? the monk should be your target at all times that a monk is alive youru entire team except for maybe the mesmer should be trying to kill it whil the mesmer shuts down the other monks.

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Thank you Cpt. Obvious.

But what if they have three monks? You'd have to press the tab key a maximum of 7 times to cycle to the next monk and that's just if it's that one team on screen, what if you have anotehr team sitting in the distance?

I'm not saying this is necessary, it's just a suggestion to help with targetting.

As is it's kinda frustrating to find the next monk in the heat of battle.

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

i love the way that when people suggest different targeting methods, the first thing brought up is target calling - as if a single person on this board doesn't know exactly what it is...

I too would prefer a 'list' style display rather than clicking on names, ideally a mirror of your own party bar.

Gs-Cyan Bloodbane

Gs-Cyan Bloodbane

Frost Gate Guardian

Join Date: May 2005

Orlando, FL

Global Gaming Syndicate

N/R

Downside to a list style is that a team can't hide and manage to res itself during pvp.

I don't know how many times i have seen 2 teams collide 1 nearly get killed and a third swoops down on the winning team. the nearly killed team falls back reses thier fallen members and manages to win the match. Being able to keep track of everyones health and stats seems to take away a lot of strategy

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Quote:
I don't know how many times i have seen 2 teams collide 1 nearly get killed and a third swoops down on the winning team. the nearly killed team falls back reses thier fallen members and manages to win the match. Being able to keep track of everyones health and stats seems to take away a lot of strategy
I've seen this too, more than once actually.

And one of my teams did this too (we still lost but still).

Perhaps have the bar just show health, or even just the name without health.

Or if the person is X distance away the name pops off the bar.

Evan The Cursed

Frost Gate Guardian

Join Date: Jun 2005

Well, holding down Ctrl you can see their names and you can still Tab through them. So really the list only makes easier a function you already possess. Unless of course you're so far away that they stop showing up on-screen when you hit Ctrl and can't Tab through them any more, but I would imagine their names would pop off the list when that happens. Or at least get grayed out or something.

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

Quote:
Originally Posted by Caco-Cola
How about an agro list?

Let's say you walk into PvP, you grab the Monks health bars, and you drag them to your Aggro list, which is like your Party list but for storing enemy names for quick reference.

Now I can see how this would be a little uh...unbalancing maybe? I dunno but wanna see what ya'll think of this.

Personally I like the idea. But I also like the idea of being able to switch between 3 monks constantly and keep them all shut down without tabbing through the names really quickly. It'd make my Mesmer job a whole lot easier :P
What you are asking for is akin to a macro - which while having obvious advantages and uses is generally frowned upon by the gaming community.
Farmers employ them for 24/7 operations, and using such is commonly a bannable offense.

Guild Wars is predicated on the idea that SKILL overcomes obstacles - not finding clever ways to sidestep the challenge altogether. Macros and similar devices (bots) allow unscrupulous players to attain rewards on the cheap, and then of course cash in on the unsuspecting populace.
These are typically the same clowns who brag about it to everyone as well.

But in closing, it's doubtless that people exist who already employ exactly these tools. When you hear about teams being taken down in less than 3 seconds in PvP it makes you wonder...human reflexes are fast, but that smacks of automation.
The same of those who have an endless supply of rare runes and items.
A quick post to the support.guildwars.com site can do wonders to curb these nefarious activities.

May your SKILLS prevail,

Talesin

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Uh...

a list of names isn't a macro.

You do know what a macro is right?

I'll define it just in case you don't.


A macro is an automated way of doing tedious chores on a computer.


Such as skill grinding in UO, buying equipment in CS, etc.

I don't advocate macros as they do ruin the game as you said.


What I suggested was a way to drag names to a list, much like a party list. I fail to see how that is even related to a macro.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

What's wanted is basically a method to filter out targets you don't want so that you can switch targets with more ease. Why would an anti-caster want to have to cycle through multiple warriors and rangers to target and hex the enemy monks?
In this case, it's a controlled list of quick cycle names.

Another upside to this I can think of us dragging and dropping minions to a similar list for necromancers, with minimal changes to the coding, and then you've got your own personal minions tracker too.

Stauf

Stauf

Academy Page

Join Date: May 2005

Do Not Pass Go

R/Me

Hm. Interesting idea. I kind of like it actually. In any case, I do think that there should definitely be a more flexible targeting system.

Gs-Cyan Bloodbane

Gs-Cyan Bloodbane

Frost Gate Guardian

Join Date: May 2005

Orlando, FL

Global Gaming Syndicate

N/R

Quote:
Originally Posted by Caco-Cola


A macro is an automated way of doing tedious chores on a computer.



You mean like of cycling thru target to find the ones you want and keep track of them all? yep sounds like the 'tedious chore' this idea is trying to remove. its a macro. all thats different is your trying to make it an ingame built in macro.

a macro isn't nessicarily bad. I mean the entire interface is a macro really. the problem is using macros that arn't builtinto the game. there is a reason its not there.

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

what about an 'enemies list'
and then it lists out all the enemies that are on your radar

that way if a group is hiding off somewhere in tombs or wherever, they wouldnt show up until you got close enough to care

something to that effect...

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Yeah, Ive been suggesting this forever myself. Target calling is great for damage dealers, but monks aint going to attack called target. And neither should a mesmer, or anyother distrupter or shutdown class. Imagine what it would be like as a monk to not have a team bar. Thats what its like for a disrutpter. As a mesmer, you have to do run through all of the enemies and hope you can spot the one thats going to do something, while possably missing or ignoring something you could have stopped.

Mesmers babysit targets..thats whats going to make the big save.

Im all for a enemy target bar. Id think that it would hold up to 3 targets that you can select on the fly. You dont even need to see enemy health just the skill they are using if they are within a certan range.

It wouldnt be cheap. It would increase the effectiveness of the mesmer and even ranger a lot. Much like the teambar increases the effectiveness of the monk.