w/n pvp build HoH

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

so far without the 2 attrib quests
8 curses 8 str 15 axe
battle rage
exec strike
dismember
disrupting chop
axe rake
res signet
defile flesh
rend enchantment

Wanted your guys opinon on this I could stick for great justice in there to get massive adrenaline Or plague touch to do with those pesky blinds. Or a diffrent elite skill be it axe or curse. I just want a opinon

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Jonval

Jonval

Ascalonian Squire

Join Date: May 2005

On my ship, the Rubber Duckie

well, you should drop your axe skill down to 12 first. after 12, you start geting less and less out of your points.
aside from that, its all up to what you need to compensate for in battle. take it to the hall a few times and play. eventualy youl figure out what your pros and cons are.

squall408

Pre-Searing Cadet

Join Date: May 2005

Actually i would reconmend against dropping your axe skill lower, because even though the base bonus dmg increases in smaller increments as you past 12, the skills that are tied to axe still get a significant boost in damage.

Also as a axe user I would reconmend you remove battle rage and replace it with either cleave or Eviscrate. With either cleave or eviscrate you can remove Executioners strike. If you replace it with eviscrate you can also remove dismember.

I think you should bring Sprint and then you can remove axe rake, because you wouldn't need the crippling effect. Also Cyclone axe would be useful since the radius of it is pretty large, and it would be a nice way to charge up your adrenalin faster.

Also definately bring plagued touch imo, its really nice to inflict the status effects back to the enemy or their allies.