This would fix the game for me.
Cronox
Say I have 2 PvE characters, a 20 W/Mo and 20 E/Me, unlocked every skill with each of them, ascended, infused, beat the game etc. I'd like to switch my E/Me to a E/Mo. I'm pretty sure that under the current system I'd have to earn all my monk skills again on a different character. This shows the unfairness of a PvE character to me.
What I'd like to see is something where a PvE character can switch secondaries after some endgame point (ascending, beating the story) and have previously unlocked unlocked skills already there.
-It could be after an end-game event.
-It could be a non-transferable item earned that gives you your already unlocked skills once you've switched a class with a PvE character.
Now, some may say that this would make PvP characters worthless, but I have a counter argument. Using the 2 characters I talked about above, if I wanted to make a PvP character E/Mo instead of switching my PvE E/Me, I could with less difficulty, because there'd be no profession changing quest involved.
Also, if I've unlocked the skills for Elementalists, Mesmers, Monks, and Warriors with those characters a PvP character can still do something neither of the 2 PvE characters can do: be a different primary profession. I could make a PvP Mo/E, Me/Mo etc.
The reason I'd like my PvE characters to switch instead of just creating a PvP character E/Mo is that I get to carry my equipment, that purple fire wand with bonuses found nowhere in the PvP character creation for example.
-I also don't have to needlessly use a character slot (only 4... they're valuable)
-or use only runes I've unlocked when I could easily buy them with a PvE character.
Having to earn skills I've already unlocked is the definition of grind to me. I'd love to get some support for this or at least some constructive arguments. I'd really like to know if anyone can think of how this would be bad for the game.
Or just say "I agree" and bump this thread up
What I'd like to see is something where a PvE character can switch secondaries after some endgame point (ascending, beating the story) and have previously unlocked unlocked skills already there.
-It could be after an end-game event.
-It could be a non-transferable item earned that gives you your already unlocked skills once you've switched a class with a PvE character.
Now, some may say that this would make PvP characters worthless, but I have a counter argument. Using the 2 characters I talked about above, if I wanted to make a PvP character E/Mo instead of switching my PvE E/Me, I could with less difficulty, because there'd be no profession changing quest involved.
Also, if I've unlocked the skills for Elementalists, Mesmers, Monks, and Warriors with those characters a PvP character can still do something neither of the 2 PvE characters can do: be a different primary profession. I could make a PvP Mo/E, Me/Mo etc.
The reason I'd like my PvE characters to switch instead of just creating a PvP character E/Mo is that I get to carry my equipment, that purple fire wand with bonuses found nowhere in the PvP character creation for example.
-I also don't have to needlessly use a character slot (only 4... they're valuable)
-or use only runes I've unlocked when I could easily buy them with a PvE character.
Having to earn skills I've already unlocked is the definition of grind to me. I'd love to get some support for this or at least some constructive arguments. I'd really like to know if anyone can think of how this would be bad for the game.
Or just say "I agree" and bump this thread up
Spike
why do pvp people want everything on a plate ?
deathwearer
if i understand right what you said.... well you can already switch second proffesion wit pve char. Can be done in the 3 outpost in heroe audience.
ComMan
Did you even read the post Spike?
I think you've got a few valid points, but I garuntee that most people will tell you to make an Mo/E PvP character with your unlocked skills.
Edit: Wow, two misreads. What he wants is to switch his PRIMARY profession without losing all of the equipment he has for his PvE character.
I think you've got a few valid points, but I garuntee that most people will tell you to make an Mo/E PvP character with your unlocked skills.
Edit: Wow, two misreads. What he wants is to switch his PRIMARY profession without losing all of the equipment he has for his PvE character.
Soiled Egg Roll
He's saying that he wants to switch his PvE Ele/Me to Ele/Mo, and have all the skills that he unlocked from his PvP War/Mo. The current system now has it so his new Ele/Mo would have no monks skills, even though he already unlocked monk skills on his War/Mo. It looks like he's suggesting that when you unlock a skill, you unlock for all characters not just PvP.
Edit: Whoops, I meant PvE War/Mo, not PvP
Edit: Whoops, I meant PvE War/Mo, not PvP
Cronox
Quote:
Originally Posted by Soiled Egg Roll
He's saying that he wants to switch his PvE Ele/Me to Ele/Mo, and have all the skills that he unlocked from his PvP War/Mo. The current system now has it so his new Ele/Mo would have no monks skills, even though he already unlocked monk skills on his War/Mo. It looks like he's suggesting that when you unlock a skill, you unlock for all characters not just PvP.
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Stauf
Well, with the stipulation that that character has completed the whole game, right?
Evan The Cursed
Quote:
Originally Posted by Soiled Egg Roll
He's saying that he wants to switch his PvE Ele/Me to Ele/Mo, and have all the skills that he unlocked from his PvP War/Mo. The current system now has it so his new Ele/Mo would have no monks skills, even though he already unlocked monk skills on his War/Mo. It looks like he's suggesting that when you unlock a skill, you unlock for all characters not just PvP.
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I kind of like the idea... so annoying that quests that give one skill for your primary and one for your secondary aren't doable after switching in the desert. And even if you switch to another secondary and do all of that secondary's linked quests, you still only have like 1/4 of the total profession's skills.
But, what if you switched from E/Me to E/Mo and had a W/Me (or something else) on your account? Then switched back to E/Me? Would all the Me skills that you receive through quests and trainers suddenly be unlocked? The switch back appears identical to the first switch.
Did I make myself clear? I kind of confused myself there...
Inziladun
So if I make a W/MO with all the Warrior and Monk skills unlocked I can own the noobies with my Elites? O.o
Soiled Egg Roll
It would be hard to implement, as Inziladun has just pointed out. Low level arena's would have a lot of people that have their entire build up, while newer people don't even have 1 elite yet. It would really set things off balance.
Maybe this would work if you didn't get those skills that you unlocked on another character until you ascended.
Maybe this would work if you didn't get those skills that you unlocked on another character until you ascended.
Cronox
Quote:
Originally Posted by Evan The Cursed
Right.
I kind of like the idea... so annoying that quests that give one skill for your primary and one for your secondary aren't doable after switching in the desert. And even if you switch to another secondary and do all of that secondary's linked quests, you still only have like 1/4 of the total profession's skills. But, what if you switched from E/Me to E/Mo and had a W/Me (or something else) on your account? Then switched back to E/Me? Would all the Me skills that you receive through quests and trainers suddenly be unlocked? The switch back appears identical to the first switch. Did I make myself clear? I kind of confused myself there... |
And to answer Stauf: yes.
Talesin Darkbriar
Quote:
Originally Posted by Cronox
Say I have 2 PvE characters, a 20 W/Mo and 20 E/Me, unlocked every skill with each of them, ascended, infused, beat the game etc. I'd like to switch my E/Me to a E/Mo. I'm pretty sure that under the current system I'd have to earn all my monk skills again on a different character. This shows the unfairness of a PvE character to me.
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First, most people would simply make a Warrior/Monk (the preferred choice for the minimally skilled) and simply blow through the game, and then obtain all the rewards of the other classes.
Bad idea. There are multiple classes to suit playing styles, and some require a bit more thought and imagination to effectively use. Playing through these classes essentially teaches the intelligent person which skills work in what condition, and in what combination.
Quote:
Originally Posted by Cronox
What I'd like to see is something where a PvE character can switch secondaries after some endgame point (ascending, beating the story) and have previously unlocked unlocked skills already there.
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Part of a games retention value comes in replayability. If you work through it once and gain EVERYTHING, while this suits you perfectly, you will also quickly tire of GW and move on to something else - they won't keep you long enough to stay for the upcoming additions and expansions - bad business model.
Quote:
Originally Posted by Cronox
Having to earn skills I've already unlocked is the definition of grind to me. I'd love to get some support for this or at least some constructive arguments. I'd really like to know if anyone can think of how this would be bad for the game.
|
Simply giving you everything on a silver platter both cheapens this concept, and results in many players running about with builds that they are clueless as to the role or function - not that there aren't already enough people in that boat already...
May your skills prevail,
Talesin
Cronox
Quote:
Originally Posted by Soiled Egg Roll
It would be hard to implement, as Inziladun has just pointed out. Low level arena's would have a lot of people that have their entire build up, while newer people don't even have 1 elite yet. It would really set things off balance.
Maybe this would work if you didn't get those skills that you unlocked on another character until you ascended. |
Quote:
Originally Posted by Me
What I'd like to see is something where a PvE character can switch secondaries after some endgame point (ascending, beating the story) and have previously unlocked unlocked skills already there.
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Stauf
Talesin, I was going to respond to your post, but it looks like you've got his idea completely wrong. Did you read his post? Try reading it again.
Cronox
Quote:
Originally Posted by Talesin Darkbriar
I disagree.
First, most people would simply make a Warrior/Monk (the preferred choice for the minimally skilled) and simply blow through the game, and then obtain all the rewards of the other classes. Bad idea. There are multiple classes to suit playing styles, and some require a bit more thought and imagination to effectively use. Playing through these classes essentially teaches the intelligent person which skills work in what condition, and in what combination. |
[QUOTE]Again, this is a bad idea.
Part of a games retention value comes in replayability. If you work through it once and gain EVERYTHING, while this suits you perfectly, you will also quickly tire of GW and move on to something else - they won't keep you long enough to stay for the upcoming additions and expansions - bad business model.[/QUOTE
See above
Quote:
The problem with this is, just because you have "unlocked" a skill doesn't mean you have any idea of how to effectively employ it - particularly if it is for another class you have never played. The PvE game, besides being very entertaining, is also one huge tutorial that teaches how to compensate for many different situations and overcome adversity in a variety aof ways. Simply giving you everything on a silver platter both cheapens this concept, and results in many players running about with builds that they are clueless as to the role or function - not that there aren't already enough people in that boat already... May your skills prevail, Talesin |
Evan The Cursed
Well, my question was, would it allow a person to switch characters to another class and then back (here I am assuming that you unlock skills for a character upon switching class. eg. switching E/Mo to E/Me you automatically have all of the Me skills that you unlocked on your W/Me or whatever) but would this also allow a character who switched E/Mo -> E/Me, to switch back to -> E/Mo, and unlock all of the Mo skills another character on his account unlocked?
That way they could bypass spending any skill points on Monk skills altogether, and just wait until they beat the game/ascend/whatever to switch to any random class and then back again.
Any clearer?
>_>
<_< Communicating thoughts is too hard! *insert thumb into mouth*
EDIT: I'd also like to add, on a different tangent, that grinding for and collecting skills that you have already collected, is anything but replayability. What it is, is boring.
That way they could bypass spending any skill points on Monk skills altogether, and just wait until they beat the game/ascend/whatever to switch to any random class and then back again.
Any clearer?
>_>
<_< Communicating thoughts is too hard! *insert thumb into mouth*
EDIT: I'd also like to add, on a different tangent, that grinding for and collecting skills that you have already collected, is anything but replayability. What it is, is boring.
Cronox
Quote:
Originally Posted by Evan The Cursed
Well, my question was, would it allow a person to switch characters to another class and then back (here I am assuming that you unlock skills for a character upon switching class. eg. switching E/Mo to E/Me you automatically have all of the Me skills that you unlocked on your W/Me or whatever) but would this also allow a character who switched E/Mo -> E/Me, to switch back to -> E/Mo, and unlock all of the Mo skills another character on his account unlocked?
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When a Roleplaying character beats the game, he/she gains other character's skills like PvP character. An argument can be made that a level 20 should be able to not just get skills from other endgame characters (that have beaten the game), but from lower level characters also.
I'm trying to think of ways this would be bad... As long as characters that haven't beaten the game yet cannot get access to skills unlocked by other chars, I don't see why they couldn't benefit the fully leveled ones.
Quote:
That way they could bypass spending any skill points on Monk skills altogether, and just wait until they beat the game/ascend/whatever to switch to any random class and then back again. |
Quote:
EDIT: I'd also like to add, on a different tangent, that grinding for and collecting skills that you have already collected, is anything but replayability. What it is, is boring. |
Getting the feeling this is just getting more confusing for readers of the thread. If anyone who understands wants to make a synopsis, go for it