What I'd like to see is something where a PvE character can switch secondaries after some endgame point (ascending, beating the story) and have previously unlocked unlocked skills already there.
-It could be after an end-game event.
-It could be a non-transferable item earned that gives you your already unlocked skills once you've switched a class with a PvE character.
Now, some may say that this would make PvP characters worthless, but I have a counter argument. Using the 2 characters I talked about above, if I wanted to make a PvP character E/Mo instead of switching my PvE E/Me, I could with less difficulty, because there'd be no profession changing quest involved.
Also, if I've unlocked the skills for Elementalists, Mesmers, Monks, and Warriors with those characters a PvP character can still do something neither of the 2 PvE characters can do: be a different primary profession. I could make a PvP Mo/E, Me/Mo etc.
The reason I'd like my PvE characters to switch instead of just creating a PvP character E/Mo is that I get to carry my equipment, that purple fire wand with bonuses found nowhere in the PvP character creation for example.
-I also don't have to needlessly use a character slot (only 4... they're valuable)
-or use only runes I've unlocked when I could easily buy them with a PvE character.
Having to earn skills I've already unlocked is the definition of grind to me. I'd love to get some support for this or at least some constructive arguments. I'd really like to know if anyone can think of how this would be bad for the game.
Or just say "I agree" and bump this thread up
