What I propose is institutions be setup by the devs to comsume large amounts of cash using algorithms based on the total amount of gold in the game world.
One idea I have is perhaps a sort of sales tax tacked on any trading of gold from player to player. The percentage would be based on how much money there is compared to how many players there are. This might reign in the freight train of inflation going on, although there might be a negative impact on the trading scene.
Another idea is something along the lines of the gambling system in Diablo 2. If I remember correctly from my D2 days, the value of gold was brought up significantly by the gambling system. I must say though, that this is another thing that would have to be setup in relation to the number of players and the amount of gold in the game world.
The last thing I would suggest is an auction house or some kind of more streamlined trading system. Perhaps sections of town that are seperate areas that are specifically for trading and have entirely different setups toward trading.
The basic thing is to keep the money circulating and to maintain some stability over the value of gold. Inflation will happen and cannot simply be eliminated, but it can be guided in such a way that is stable and does'nt interfere with ones enjoyment of the game.
I'd appreciate any constructive criticism of my ideas. Perhaps if we talk enough the devs might make some changes.
