My build idea "Stealth Bomber"

tekeen

Ascalonian Squire

Join Date: Jun 2005

I am new to the game but heres my build plan.

Marksmanship 9
Expertise 11
Wilderness 10
Watermagic 4


Malandrus arrows- To harass enemy casters/ranger
Distracting shot - To harass enemy casters/ranger
Pin down - To harass/slow "runners" down

Mist Form -To Prepare to move into a meelee battle
Escape/runbuff -To quickly move into the battle center

Blurred Vision -To blind enemy meelee
Dust trap -To blind enemy meelee/dmg them
Spike trap -To dmg/knockdown enemy meelee


Tactics------------Harass rangers/casters as needed
-------------------When a meelee battle begins
-------------------Activate Mist Form and run buff
-------------------Move to the center of the battle
-------------------Activate Dust trap/Spike trap
-------------------The either stay or harass ranged/casters

I dont have the skills or items to test this cause I just started the game few days ago but I know I would like this build since I hate rangers/casters and enjoy aiding my allied meelee guys with traps and blinding.

Please test this and post your feedback

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

It depend alot where you play... If you bring this build to arena... I doubt it will work well, as your team's dps would be quite bad with a monk and you... the DPS would be a bit more ok with no monks at all.

If it is for tomb... then you probably won't need mist form, it is not an everyday thing to be attack first as a ranger primary inside tomb battle.

tekeen

Ascalonian Squire

Join Date: Jun 2005

First off you are quite right on the fact that 4v4 wont do quite so well. However I do agree that in Hall of Heros this build could do exceptionally well with the skills I mentioned.

You could use the Mist form any time you really got into trouble, and really get away with escape if people realized you were a high value target, and they will.

I am new to the game but I realize that a build with these skills could hit and run with ease. Yet you brought up a good point with the mist form in that a rez skill would be a wise choice since the escape skill could allow for a quick rez for a fallen ally. Either way I am working on the PvE aspect so that i can tryu this build out and maximize its potential.

The fact is that by my own logic though untested this build could wreak some serious mayhem in the hands of a willing and skilled player.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Melandru's Arrows and Mist Form are both elite.

tekeen

Ascalonian Squire

Join Date: Jun 2005

So can you explain a little more about the conflict that you seem to have mentioned.

Seems like your saying that if I shoot a caster with Malandrus arrows, the effect will stop instanly when I activate my mist form. Which makes sense since mist form does not allow me to deal "ANY DMG" or "TAKE ANY DMG" While it is in effect which makes it worthless at that point.

Good point but I dont intend for it to seriously DPS that person I shoot it at. I only want to harass them and make them look at me as an immediate threat. After all I have the ability once they focus on me to simply leave them in the dust while I move on to my original goal.

A distraction if you will, and then I move in to seriously hinder the enemy tanks by reducing their dmg output while draining their hp.

Like I said I am a noob but when I achieve these skills I will test it if no one else will and I expect it to be tons of fun and fairly effective at knocking tanks on their asses as well as making casters or rangers waste dps and hexes.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

spike trap was elite too I thought

hmm...

doh

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

yeah, you have at least 3 elite skills in there. and what runes/helm would you use?

tekeen

Ascalonian Squire

Join Date: Jun 2005

Ok well I am new to the game and didnt buy it with an instruction manual so I appreciate your feedback.

It seems you are exactly right on the fact that yes spike trap is elite as well as Mist form.

However if an Elite skill cancels an Elite skill which seems to be the case. Then It was never my intention to use them all at once. My goal was to simply dump a few traps on the tanks while I could run away and become invincible long enough to recharge mana to do it again.

I do wish I could test this however PvE takes awhile for someone who works full time.

For your last statement I say that by the time my malandrus is gone my Mist form with have taken effect....by the time that is done my Blind spell will have rendered tanks pretty uneffective against me, by which time I will have enough magic to launch my spike trap which will buy me further time to launch my last trap of spikes.

So you see they should not conflict, yet in the end I will trust you if you have tested this build. If not I will one day test it and see how it fares.

Remember that the high skill cost for such drastic skill requirements can be offset by uberequipment and I assume that in my argument.

One day, One day I will test this build to great effect for me since I know my style and tendancies.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Not so much a matter of using them all at once, you can't have more than 1 elite in your skill bar at a tme except under some very special circumstances.

tekeen

Ascalonian Squire

Join Date: Jun 2005

I ask now that you offer a few tips that you feel might make this template effective, and worthwhile since you are very experienced.

I would like more information from you on how you would modify this for my original intent of being able to run right into a full on meelee and drop 2 traps and run right out only to do it again within 15 seconds or less.

I am working on my PvE but its gonna take alot of time =P
So please add in to this concept based on the Ranger/Elementalist concept I have described.

tekeen

Ascalonian Squire

Join Date: Jun 2005

What do you mean by "very special"?

Is it something I could work around or am I gonna hit a brick wall with this build?

tekeen

Ascalonian Squire

Join Date: Jun 2005

Look at the Ivex trapper since it uses both spike trap and poison arrow at the same time virtually without conflict on the same bar.

That leaves Mist Form and maybe escape, and by the way escape could be substituted by two other skills if my sources were correct.

Could you explain with actual test data that they would conflict so much as to be ineffective when all used on the same skill bar.

Energy costs dont quite conflict, not with the right gear, two of them can be used according to the IVEX build, and the last one is of a different character type but not completely necessary.

tekeen

Ascalonian Squire

Join Date: Jun 2005

Okay I looked again at the IVEX build and it doesnt use the spike trap...it used the Barbed trap which is fine....My build is now modified to eliminate that extra elite skill since it is almost as good.

tekeen

Ascalonian Squire

Join Date: Jun 2005

I wish I knew more about the game like you all did, but like I said I am a beginner so I will repost this build with working, yet effective skill combos with the right equipment one day when I fully understand the dynamics of skill combinations and equipment available to PvP.

I appreciate your remarks on the Elite skill limitation subject since I was essentially unaware of the restrictions on those and the exceptions.

Viruzzz

Krytan Explorer

Join Date: May 2005

its going to take a loong time before you can play that build if you are only a few days into the game

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

You can only have 1 elite in your bar when leaving a town or outpost. If you bring a signet of capture and an elite, when you capture the new elite you will have 2 elites in your bar. Once you go back to town, one of the elites disappears.

That is the ONLY way that I know of to have 2 elites in your bar.

piercehead

piercehead

Ascalonian Squire

Join Date: May 2005

RAGE

R/E

That's the ONLY way.
And Escape is Elite as well of course. But not a very good one, so another, like Storm Chaser would serve you as well for a run buff.

tekeen

Ascalonian Squire

Join Date: Jun 2005

Yeah it is taking a long time to achieve the skills mentioned in my original post. Since then I have found a very survivable and good damage output build through trial and error.

I wasnt aware of the elite limits but they can be substituted easily.

I have learned through alot of PvP thus far that any build that works for you is good and that the possibilities are nearly endless.

Rogmar

Rogmar

Wilds Pathfinder

Join Date: May 2005

W/

Well first of all, in ANY circumstance, it's best you play in PvE atleast once through or atleast until post ascension. That way you can get a feel for skills and stop by in arenas to test your skills. Starting off without having gone through the game will seriously put you in a disadvantage. Not to mention you put 4 elite skills in there which is half your skill bar, which i can consider, "a backbone" then there's weapons/armor/rune customization. Also considering that you can't "plug in" any build into a team and expect it to work. Like i said, go through the game a while testing skills before you make a build

iDissapear

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Sereng Amaranth
You can only have 1 elite in your bar when leaving a town or outpost. If you bring a signet of capture and an elite, when you capture the new elite you will have 2 elites in your bar. Once you go back to town, one of the elites disappears.

That is the ONLY way that I know of to have 2 elites in your bar.
Quote:
That's the ONLY way.
And Escape is Elite as well of course. But not a very good one, so another, like Storm Chaser would serve you as well for a run buff. I know it is absolutely 100% irrelevent, but you are forgetting arcane echo, arcane mimicry, inspired hex/enchantment. These are cool skills, but the fact that the recharge time starts after the skill reverts to normal means they are best suited for spike, not consistancy. And of course these are Mesmer skills making this 110% irrelevent to the topic.

tekeen

Ascalonian Squire

Join Date: Jun 2005

While that first build I proposed would have worked well although was impractical due to rules of the game.

I have made a build I am able to beat over 65% of all rangers with. I use common skills and I am only 40% through with the PvE cause it sucks compared to the PvP

I have

Marksman 16
Wilderness 12
Epertise 10

Favorable winds
Ignite Arrows
Penetrating shot
Power shot
Distracting shot
Pin down
Whirling defense
Ressurect

This works very well with my style.....and I can change to a AOE blinder as well.
I hit average dmg shots on most players of 40-100 dmg. so I do good dmg and I can tank to a good effect.

Thanato

Thanato

Lion's Arch Merchant

Join Date: Mar 2005

Quebec, Canada

Followers of the Faith

R/Me

Quote:
Originally Posted by tekeen
I ask now that you offer a few tips that you feel might make this template effective, and worthwhile since you are very experienced.

I would like more information from you on how you would modify this for my original intent of being able to run right into a full on meelee and drop 2 traps and run right out only to do it again within 15 seconds or less.

I am working on my PvE but its gonna take alot of time =P
So please add in to this concept based on the Ranger/Elementalist concept I have described. there's a few ways to do it:
1) run head first into melee (those involved probably wont even start hitting you at all) slap on serpent's quickness, drop a pair of traps, and in 10 seconds, repeat (whirling defense can be used after the first 2 traps are dropped, since you might be needeing the evasion afterwards)

2) again run head first into melee, with whirling defense up, drop a pair of traps, oath shot the enemy in melee range, and repeat. you could also just run in and throw dirt to the foes engaged in melee, that would work as well

3) since you're a R/E i just had this idea. run in and throw dirt, put on serpent's quickness. drop down whatever traps you'd like, and if you take spike trap along as your elite, bring aftershock with you so you can get some bonus damage with it since spike trap knocks down i had used a variant of what i just mentioned in one of my earlier trapper builds.