Guild Wars/ WoW Dynamic

Soda Popinski

Ascalonian Squire

Join Date: Jun 2005

Preface: If anything in this post sounds negative/critical, I mean it only in a constructive way. I like GW a lot.

This always interests me because of ArenaNet's roots in Blizzard's Diablo.
I find it ironic that the presence of GW has helped WoW improve *its* PvP. I think it's pretty obvious that the honor system and the new Battegrounds PvP competition update to WoW was put in as a direct method to stop/slow down attrition to GW.

And it works, at least in my guild experience. 3/4 of my guild has left GW and went back to playing WoW. Other long-standing guilds that I know (from Shadowbane) have had a similar time attrition going on. Granted, my guild had played WoW a lot before GW and many of them picked up GW to try it out. I am told the Battlegrounds has a more FPS time feel to it that PvPers enjoy, with capture the flag games etc. but all using their WoW characters that they've developed over a few months. Who knows how long it will last, but there were some things I noticed that I didn't expect beforehand from talking to these guys who have gone back to WoW.

1) The lack of a monthly fee in GW encourages people to try GW, but the presence of a monthly fee in WoW encourages people to play WoW more if they have both games. It makes sense, actually, because if you are paying a monthly fee, you feel like you ought to use your WoW account. Whereas with GW you have no qualms about putting it on the shelf for months at a time.

2) I am neither for nor against a UAS, but I think the lack of it has hurt GW's long term marketability. It won't show in initial sales, because the consequences of a lack of UAS don't show up until you're about 50+ hours in the game. Some people have claimed that GW and WoW have different crowds and compete very little with each other, but I think that's wrong. There are a lot of people who were disappointed with WoW who picked up GW but did not cancel their WoW accounts (who would, after putting a few months of work). For these people, GW has to offer a quick and promising gaming experience before WoW gets altered to try to suck them back into WoW. I think the UAS would have helped here, as it would have quickly showed these straddlers what GW has to offer that WoW cannot patch- depth in organized PvP that goes beyond skill acquisition and levelling.

There's also the sector of the gaming population that WoW can never attract: the player who simply cannot put in the time commitment (I'll be PC and avoid the charged word "grind") to compete in WoW, as well as the FPS/Counterstrike crowd who like to log in for an hour or two after work, kick some butt, and that's it because of time constraints. GW, rightfully or wrongfully, advertised itself to cater to this crowd, but to the extent that it provides a barrier to entry as far as "work" that must be done in order to "get" to competitive PvP, it is not attractive for someone who could just log on to CS or similar games. Again, I am not saying that GW should have a UAS, but if it doesn't, it definitely loses its appeal for *this* crowd.

3) This has been much commented on, but the lack of a monthly payment means younger players. Parents can just buy the game for their kids for the summer and keep them happy. Is this good or bad? I'm not bashing kids, but I think it's fair to say that a large proportion of extremely young players making a large portion of the online gaming community is not conducive to realizing the organized community PvP potential that GW was designed for. My experience has been that I've played with significantly more 17 and under players in GW than in WoW, Shadowbane, UO and even many strategy games. There is a certain glee that occurs for young players when play their first online game- the freedom of anonymity to curse, be an ass, etc. (ok, I'll admit it, I was probably like that too when I was 16 years ago). This will be less of a problem in the coming months as people filter out. But it could still leave a bad taste in the mouth of people who try out GW, but leave because of lack of maturity in the community.

I'm not saying there are solutions to any of these issues, if they are even problems. And, even though there's no monthly fee, it does affect every GW lover if the community becomes small or fractured- it means less expansion purchases and less good stuff in the future. Arenanet has to maintain their servers after all, and they will only invest in expansions if it provides a marginal return for them.

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

if they put a monthly fee ill stop playing.

And there is kid everywhere irl, and you have to live with em. I doubt you will see their parent and tell em they gotta pay 15$ per month so they can breath.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

All valid points.

P.s. he didn't say charge a monthly, he just pointed out what not having a monthly does to the server population, which also accounts for the majority of "players are idiots" posts. Weither they be posted by 12 year olds or 30 year olds who have just had a game with 12 year olds. (generalization i know, but it simplifies they point.)

Khrysyl

Khrysyl

Academy Page

Join Date: May 2005

Excellent, thoughtful post, Soda! Thanks!

Mormegil

Krytan Explorer

Join Date: May 2005

No one pointed out that WoW PvP system is laughable. I don't like watching my Tauren swinging a hammer in the air and hitting an elf 14 mts far and behind him.

Besides, there is no skill system comparable to GW in terms of PvP. WoW is a PvE game, it was always meant to be. If they're desperate enough to copy ideas from Arenanet, it means GW had a horrible effect on Blizzard's pool of players, as statistics report.

That said, WoW is still a solid MMORPG and I appreciated Soda's well thought out post. I'm afraid he's right about the fee too. I regret not having a nice grown-up community like WoW has.

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

There a going to be a lot of GW players (myself included) for whom GW is their second MMOG. I simply couldn't justify paying 2 subscriptions currently, so GW makes a great alternative option.

People will come and go playing GW, for the main reason that there is less content. They'll play until they run out of things to do, then go back to other games. What I expect you will see is established guilds from other games logging on to GW together specifically to PvP. This isn't seen a huge amount yet, as the game is still quite young, so not so many people have got to the high-PvP stages yet.

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Mormegil
No one pointed out that WoW PvP system is laughable...

Besides, there is no skill system comparable to GW in terms of PvP. WoW is a PvE game, it was always meant to be.
Quoted for truth.

Quote:
Originally Posted by Mormegil
I regret not having a nice grown-up community like WoW has.
Quoted for... Wait what? HAHAHAHA you've got to be kidding!!

Sancus

Pre-Searing Cadet

Join Date: May 2005

Heh. WoW's community is pretty pathetic also. Nearly as bad as GW's, if not the same.

RedX

RedX

Ascalonian Squire

Join Date: Apr 2005

Quote:
I regret not having a nice grown-up community like WoW has.
Ummmmmmm...WoW is a joke as far as community. The game is pretty much RUN by 12 year olds, which is the very reason I quit.

cc.pyro

cc.pyro

Frost Gate Guardian

Join Date: Apr 2005

Mayland

The Cheverly Crew

W/Mo

Quote:
Originally Posted by Mormegil
I regret not having a nice grown-up community like WoW has.
I almost spit soda all over my keyboard and monitor...lol. I hope that was /sarcasm.

Soda Popinski

Ascalonian Squire

Join Date: Jun 2005

Quote:
Besides, there is no skill system comparable to GW in terms of PvP. WoW is a PvE game, it was always meant to be. If they're desperate enough to copy ideas from Arenanet, it means GW had a horrible effect on Blizzard's pool of players, as statistics report.
I agree with you that GW's PvP design is superior to WoW's, that's not in dispute. What is in question, at least for me, is whether WoW can offer a community PvP experience that is superior to GW's.

There are at least two ingredients for a good PvP experience: a great PvP design (that GW has) AND a healthy community that plays the game regularly and competitively. GW could have the best PvP system in the world but it won't mean anything if there's not an established community that can take advantage of it and milk it for all it is worth. Think about UO back in 1998, the PvP was a lot of fun but it wasn't because the PvP design was all that great (it was simplistic in comparison). It was the community experience. I'm sure some of the top PvP guilds in the game who have players who have been playing since alpha are concerned about this, what's the point of having a super PvP team build and developing strategies if the community is too small and unstable to offer worthy competition?

So I guess one of the problems I was trying to get at is this: there are a lot of established guilds who have PvPed in a number of online games prior to GW. Many of these guilds considered or are considering GW, but also have presences in WoW. If WoW offers a superior PvP experience (not just the design, but also the combination of both factors listed above) then they will go back to WoW. And the GW community is hurt by this, because having established guilds is great for this sort of game. It provides structure, and also accelerates the development of a stable online GW community. It also provides cross-fertilization in terms of spin-off guilds, alliances, etc. I've seen it happen in the past in other games. On the other hand, a GW community that is fractured, small and consists of little more than spamming "We need a monk/Don't suck" and "LFG!" will not begin to tap the full PvP potential that GW has to offer. Without good competition, there's no need to spend your days strategizing about exotic and unique team builds, just bring a group of friends in TS or Vent and you'll beat most PUGs that tend to be disorganized.

I'm overstating my case a bit, but hopefully you see what I'm trying to get at.

Khrysyl

Khrysyl

Academy Page

Join Date: May 2005

Quote:
Originally Posted by RedX
Ummmmmmm...WoW is a joke as far as community. The game is pretty much RUN by 12 year olds, which is the very reason I quit.
The maturity level of the WoW community varies greatly by server. The communities on some servers is quite mature for the most part.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Were it not for the monthly subscription, I never would have even begun playing GW. Now I'm an addict. I bought WoW in Canada (so I could have it in English... Korean download site is in Korean only, no language conversion like GW has) and then came back to Canada and realized I also needed to buy my subscription with a Canadian card and billing address... no direct payment, no wire transfer, credit card only (or game cards which are also not available here)...

So I have a pretty WoW box and if I so desire, a damn cool looking log in screen... that's as far as it goes. But WoW's limitations in methods of payment have earned GW another customer, and a fan which means a customer for future expansions also.

Mormegil

Krytan Explorer

Join Date: May 2005

Oh well I tried WoW for about two months...dunno if I was lucky, but I could find nicer people and a more adult community. Maybe it was a wrong impression, as anyone who daily plays WoW could say.

Soda, I think you're right again, a rich community is vital to GW, for the reasons you listed. Actually I think the game is too young and the majority of players are unexperienced. I remember people trying to beat amazons using necros in Diablo 2, few months after its release. Most of the people haven't even finished the game, and if you give a quick look at the ladder, you'll find that all the greatest guilds played GW since the beta or are experienced and serious clans, successful in other games as well.

WoW has the greatest PvE ever. I don't play WoW just because it's too time consuming, but I'm pretty sure its core is not PvP and will never be. I don't think any serious guild would choose WoW's PvP. Maybe GW community is not on par with the game yet, but I suppose the depth of GW PvP mechanisms will be exploited in time.

Soda Popinski

Ascalonian Squire

Join Date: Jun 2005

Quote:
"WoW has the greatest PvE ever. I don't play WoW just because it's too time consuming, but I'm pretty sure its core is not PvP and will never be. I don't think any serious guild would choose WoW's PvP.
I would have agreed with you about this until yesterday. WoW issued a major patch yesterday with Battlegrounds, an area which is focussed on team PvP competition and even has rewards. It is clearly a PvP only upgrade, which means WoW is focussing on PvP right now, most certainly because of the presence of GW.

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

Can meaningful PvP really be patched in later? I mean, in Guild Wars it is obvious that the combat system has been designed for team based PvP, and then merely reused for PvE, with monster teams emulating player teams. Going the other way seems to me much harder. But I have never played World of Warcraft.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

WoWs end game is pretty shallow for PvE

Id rather be 20 in GuildWars than 60 in WoW



I quit WoW because I was bored at 60 - not because of any fees

by comparison,
I'm not bored in GuildWars at 20

Mormegil

Krytan Explorer

Join Date: May 2005

The fact I find difficult to understand is that most of WoW customers (and fee payers) bought the game because it's huge, smartly designed, and has a great PvE. Why are they now focusing on PvP? It's pointless to me: patching WoW won't make it more similar to GW.

I'm afraid it could be just a commercial move.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

in defense of WoW,
the retail game manual mentions both the PvP Honor System and Battlegrounds

Blizzard shipped an unfinished game (or the game manual is wrong )



the recent patch makes WoW a finished game
(to what the game manual says the game has)

Sam Katha

Sam Katha

Academy Page

Join Date: Mar 2005

Canada

Furniture Liberation Army

N/Me

Quote:
Originally Posted by Ninna
in defense of WoW,
the retail game manual mentions both the PvP Honor System and Battlegrounds

Blizzard shipped an unfinished game (or the game manual is wrong )



the recent patch makes WoW a finished game
(to what the game manual says the game has)
That's in defence of WoW?

Ashraven

Ascalonian Squire

Join Date: May 2005

Tangun Fury

From my limited understanding of WoW, it looks like all that's really changed is the scenery (to put it in basic terms). You've added a new context and environment that makes encounters intentional as opposed to somewhat chance encounters or ambushes in a normal PvE setting. When you break it down to the basic elements, it hasnt' really changed at all. The novelty may wear off in time and people may get back to PvE, where at least there are more surpises that await you?

I may be totally off the mark here, but I'd be very interested in what others think about this new patch

Sadye X

Academy Page

Join Date: May 2005

True, there are certain aspects of WoW that were built for pvp right from the begining ( the Alliance vs. Horde concept complete with attacking outposts etc even on a non pvp server ). But, up until the recently completed honor system etc, pvp served no real purpose in the game, and ultimately made certain areas unplayable as high level players would consider it *fun* to kill all the low level npc's of the opposing faction all day, every day. ( if you've ever played WoW on the Horde side, just hop over to Terran Mill and you'll see what I mean )

Having said that, even though WoW has finally implemented the pvp system via battlegrounds, it's still a vastly different concept of pvp from what GW has to offer. What's really lacking is the concept of needing any kind of skill to play WoW, especially considering that it's large scale pvp rather than small teams forced to work together. Call it what you will, but the idea that I can have literally every single spell for my class on active hotbars at all times just takes the concept of needing *skill* out of pvp right from the word go.

Yes, the two games incorporate PvP , but that's where the similarity ends. Otherwise it's like trying to compare a TV dinner to five course meal served on fine china. I'll leave it up to you to decide which is WoW and which is GW

Galatea

Galatea

Core Guru

Join Date: Feb 2005

The Drifters [DRFT]

E/Me

Quote:
Originally Posted by deathwearer
if they put a monthly fee ill stop playing.

And there is kid everywhere irl, and you have to live with em. I doubt you will see their parent and tell em they gotta pay 15$ per month so they can breath.
lol seriously - i'll quit GW if a monthly fee is introduced.

i played FFXI a loooot, probably more than i should have. it was time-consuming to play, because first, it was a pain to get into a party, then you had to stay in your party.. and second, because i felt i HAD to play to get my money's worth. more stress than fun. lots of rushed dinners, or eating pathetic meals at my computer just to continue hitting ALT+(1-9) to cast spells on an enemy, because my party refused to let me leave and i felt obliged to stay.

with GW, i can play and have fun. i don't have to log on every day, or worry if my checking account is running low on cash. i have a fun game to play, and i still have money to do fun things like catch a movie (without feeling like i should stay home and play my money's worth instead).

anyway, i quit FFXI. i couldn't afford to play it anymore, and as you reached higher levels, you would have to spend more hours waiting around before getting invited to a balanced party (or any party at all).

Kymber

Ascalonian Squire

Join Date: Apr 2005

Templars of Starshadow

W/Mo

Hate to burst all your bubbles, but WoW has planned on Battlegrounds and Honor since long before Guild Wars 'introduced' them. They were in concept, planning and design since early WoW beta, over a year ago.

And it's completely stupid to compare a true MMORPG (WoW) to a game that takes the basics of an MMORPG and creates a new genre CORPG (GW).

Calling WoW 'unfinished' because it shipped at the time that it did is silly. MMORPG's are constantly updated games that use persistant worlds. It will never be a 'finished game', there are always additions being planned and evaluated.

GW, on the other hand, uses no persistance (everything's instanced) which makes it differ from WoW on a completely fundamental level and thus makes the product of the game vastly different from an MMORPG.

It's very frustrating that people continue to make this comparison when it is blatantly untrue and misinformed. Even ArenaNet says that GW is not an MMORPG. (read the official site!)

When it comes to PvP, I believe that the two games have different outlooks from each other and implement their PvP in very different ways. WoW builds on the lore that's been long established by the Warcraft dynasty and continues it to the next level where players can actually produce the conflict that is the very basis to the Warcraft world.

Guild Wars focuses on creating many different aspects of PvP, including individual, party-based and guild-based options. Obviously this more focused than WoW, but that doesn't necessarily make it better, just different. I play both equally and have fun in both equally, but in different ways.

Why not just play what you like and spend less time comparing two things that aren't really comparable?

- Kymber

PS. If you REALLY wanna get weird, the guys that made GW used to be a part of Blizzard, during the time that WoW was initially being developed (several years ago) and could've very well have gotten their inspiration for Honor and such from the initial plans of WoW.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

I am thinking about getting WoW. I am a PvE guy. I am a huge fan of WarcraftIII and still play it.Soon as they make a mounthly fee I am going to WoW.

Witt78

Academy Page

Join Date: May 2005

Quote:
Originally Posted by RedX
Ummmmmmm...WoW is a joke as far as community. The game is pretty much RUN by 12 year olds, which is the very reason I quit.

YO! Red!! U got Kenshin in your Avitar. Kenshin RULES! I'd kiss you if I didn't just windex my monitor screen.

-Witt78

theclam

Jungle Guide

Join Date: May 2005

I know I'm never going back to WoW. The only element of character customization was the talent trees. Your talent tree determined what items you chose, what skills you used, and what strategies you used. As for skills, except for engineering, they're all useless for anything except making money, since you can buy equivalent or better items at the AH.

For me, there was no strategic depth. I'd do pretty much the same set of spells, over and over again, with slight variations depending on the type of mob. Instances were the only places where I was required to group effectively. PvP was a joke. Small scale PvP was almost entirely ganking. Large scale PvP was a lag fest. The honor system and battlegrounds may have alleviated these problems, even if they did, the game is still not worth the monthly fee.

Guild Wars, on the other hand, is a very strategic game. I could make dozens of builds that are viable in most situations, plus dozens more that will work extremely effectively in a small subset of situations. I can quickly customize my character in any way I want. I don't have to worry about being too low or high a level for a dungeon, having too little cash or crappy equipment, and I don't have to grind for hours to get the best stuff.

Soda Popinski

Ascalonian Squire

Join Date: Jun 2005

Quote:
"And it's completely stupid to compare a true MMORPG (WoW) to a game that takes the basics of an MMORPG and creates a new genre CORPG (GW).
You're missing the point. The discussion was about each game's impact on the community of the other. The two games share a certain cross section of the gaming player pool, and to the extent that they do, increased activity in one will take away increased activity from the other (one player won't be playing both games at the same time).

The genre is irrelevant for this purpose, it's the fact that people (well, most anyway) have limited times to play on community games and few are going to spend a lot of their time on both.

And if you think GW had no impact on accelerating WoW's schedule for Battlegrounds, I'm sorry, but you're naive.

squakMix

Frost Gate Guardian

Join Date: May 2005

WoW Is a much more immersive PvE game that takes literally weeks of playing to master and get to level 60. It ultimately lets you really really really really get used to the environment (towns feel like home), which was also a problem with me; I ABSOLUTELY HATED some of the perpetual pointlessness (The long, half hour runs to places across ashenvale). The thing that makes guildwars so fun with me is it's evidently thick story line and how the missions are set up; WoW was completely quest-oriented wheras guildwars is mission-oriented (quests are just fillers).

I expected the game to be done at level 20; I had no idea that I was only about half way into the game. I like the fact that you can still play it LONG LONG after you've reached level 20, and the plotline STILL continues to develope (most quests you did in WoW didn't DIRECTLY affect your surroundings and change what was going on in the game).

Mistress Eyahl

Mistress Eyahl

Sir

Join Date: May 2005

The Uk

Burnt Absolution

W/E

Quote:
Originally Posted by Witt78
YO! Red!! U got Kenshin in your Avitar. Kenshin RULES! I'd kiss you if I didn't just windex my monitor screen.

-Witt78
LOL! sorry.. that made me crack up.

Kymber

Ascalonian Squire

Join Date: Apr 2005

Templars of Starshadow

W/Mo

Quote:
Originally Posted by Soda Popinski
And if you think GW had no impact on accelerating WoW's schedule for Battlegrounds, I'm sorry, but you're naive.
As a programmer, I'm more than 90% certain that Blizzard was well aware of Guild Wars' release date, just like the rest of the public, and planned their Battlegrounds release date in accordance. Therefore, I highly doubt it was accelerated so much as planned in advanced. That is the more likely situation from a business economics standpoint.

- Kymber

shady_knife

shady_knife

Frost Gate Guardian

Join Date: Apr 2005

Australia, Victoria

R/E

those immature little ppl will get bored soon. dw bout that, used to happen to me alot, now that im all grown up an all, im 17 but it will. they will leave.