Elementalist/Mesmer:
Attributes:
Illusion Magic: 11
Inspiration Magic: 10
Energy Storage : 10
(199/200 Points used)
Equipments:
Any mask/runes/etc boosting up Illusion Magic (mainly) and Insipraion Magic
plus the Pyromancer's Sets against Fire-Magic. (while I was PvP'ing the last BWE I saw most Elementalists use Fire-Magic so...)
Rest is up to you!
Skills:
Signet of Midnight {Elite} - You and target touched foe become Blinded.
Distortion - For 5 seconds, you have a 75% chance to "Evade" attacks. Whenever you evade an attack this way, you lose 3-1 Energy or Mantra of Distortion ends.
Conjure Phantasm - For 2-12 seconds, target foe experiences health degeneration of 5.
Phantom Pain - For 10 seconds, target foe suffers health degeneration of 1-3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum health by 20% for 5-17 seconds.
Clumsiness - For 4-7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 10-76 damage, and Clumsiness ends.
Leech Signet - Interrupt target foe's action. If that action was a spell, you gain 3-13 Energy.
Power Drain - If target foe is casting a spell, the spell is interrupted and you gain 1-25 Energy.
Spirit Shackles - For 8-24 seconds, target foe loses 5 Energy whenever that foe attacks.
The deal:
Well I got the following idea:
This build (if it works out) is made as a tank against any Rangers and Warriors. Once your Illusion Magic is 12 and/or over 12 Distortion should leech 1-2 Mana from you everytime you're getting attacked. Now imagin a Ranger or a Warrior is attacking you. Cast Signet of Midnight on him and you two are blinded (90% chance of missing an attack). Now that this foe's chance of hitting you already went down alot you cast Distortion so this will decrease the chance of you getting hit by alot again and hardly any non-magic attacks should hit you, if I made up the build right you shouldn't lose too much MP due Distortion either since there's the 90% chance of missing from the enemy being blind already. Now you're probably wondering how to deal any damage to the enemy? Well first of all this build's a teambuild, so you should work togetehr with your team and let them deal the most damage but I still added skills like Conjure Phantasm, Phantom Pain and Clumsiness to deal atleast some damage and help your team out. You're probably wondering again why I added Leech Signet, Power Drain and Spirit Shackles? Well Power Drain mainly to keep your MP up if my theory with Distortion and a blind enemy shouldn't work too well (that's why I added 10 points for Energy Storage too for a bigger enery-pool) plus it should be quite helpful if more than one Warrior/Ranegr attack you. The other skills are mainly against the caster-part in a Warrior and/or Rangerbuild. Many people go W/M or W/E as an example, how to keep those people from healing themself or using any attacking-spells?? Simply just interrupt them with those skills and keep their MP low.
I'm already looking forward for your suggestions and comments to this build. It's my second build and I think it could be quite usefull in PvP/GvG if used right.
~Taranis
PS: I'm kinda used to RPGs like Diablo 2, that's why I still use MP (Manapoints or Magicpoints) insteat of Energy, so excuse me
PSS: English ain't my motherlanguage so if you guys don't understand any parts in this build please ask me and I'll try to explain it a little better...
EL/M -> The Anti-Warrior;Ranger
Taranis
Ristaron
looks good to me, but I've never played mesmer
maybe throwing in a 'windstorm' in case you get swarmed.
I dunno, I wasn't the best person to ask
maybe throwing in a 'windstorm' in case you get swarmed.
I dunno, I wasn't the best person to ask
Kha
I've only played a mesmer once in PvP, and my build was different than yours, but two skills came to mind when I was reading this. Forgive me if they are useless, but thought I would at least suggest them.
Quote:
Mantra of Persistence (Stance, 15e,0,20) - For 70 seconds, any illusion magic hex you cast lasts 73% longer.Quote:
Relevant attribute: Inspiration Magic
Quote:
Epidemic (Spell, 15e,2,15) - All negative conditions target foe suffers from are spread from target foe to nearby foes.
To spread Blinded condition. Would help if swarmed by a lot of warriors, though Blinded doesn't last that long (right?) so may not be worth it. Your build seems pretty good at disabling warriors and rangers, especially with no Domination magic, but I played more of an anti-caster mesmer so don't really what else to say. SnS.Veneli
Quote:
Originally Posted by Taranis
Signet of Midnight {Elite} - You and target touched foe become Blinded.
Very easily countered by ranger with Antidote Signet. For PvP very easily countered by monks.
tastegw
since your a primary ele, i would make use with your high lvl energy storage and use aura of restoration.
that would help out your monks some as they would have to heal you less often. Taranis
I was kinda focussing my build on Distortion mainly, first I thought about using a Warrior as main or subclass for tactics and some def. stances but then the Elementalists ES could help a mesmer alot either so I thought adding Distortion as THE deffence-skill wouldn't be too bad since this build's against Rangers and Warriors...
Kha
Quote:
Originally Posted by SuperJ24
since your a primary ele, i would make use with your high lvl energy storage and use aura of restoration.
that would help out your monks some as they would have to heal you less often. Personally I find Aura of Restoration more handy in PvE than PvP. If you're the focus of attacks and are taking damage, this usually means you won't be able to cast spells cause of interrupts, daze, etc. Sure it helps if a rogue warrior is after you, but if the whole opposing team is out to get you, you'll be full (hopefully) by monk heals making Aura of Restoration useless. It's just taking up a valuable spot in the build. If a self-heal is needed, Ether Feast is more useful. mostro
Quote:
Originally Posted by Taranis
Signet of Midnight {Elite} - You and target touched foe become Blinded. Distortion - For 5 seconds, you have a 75% chance to "Evade" attacks. Whenever you evade an attack this way, you lose 3-1 Energy or Mantra of Distortion ends. Instead of using Signet of Midnight and Distortion, why not bring Ward against Melee? Ward Against Melee (10,1,20): You create a Ward Against Melee at this location. For 8-18 seconds, allies in this area have a 50% chance to evade melee attacks. But my opinion is, you can do a lot better against warriors using the necro class instead of mesmer... Kha
Quote:
Originally Posted by mostro
But my opinion is, you can do a lot better against warriors using the necro class instead of mesmer...
Good point. I had a Me/N build that was anti-warrior and it was fun to play. Seemed pretty effective, and I'm sure I would've done better if I knew more about playing either profession
The Elementalist part seems to be only for the Energy Storage and the armor. With the energy drain spells you shouldn't have a problem with energy. A bigger starting energy pool isn't always as useful as people think. Plus I just realized you were trying to put Mesmer runes in Elementalist armor, which you can't do (unless that was changed and I just don't know about it). Acan Vishnu
Quote:
Originally Posted by Taranis
Any mask/runes/etc boosting up Illusion Magic (mainly) and Insipraion Magic
plus the Pyromancer's Sets against Fire-Magic. (while I was PvP'ing the last BWE I saw most Elementalists use Fire-Magic so...) Rest is up to you! First, Just wanted to note that if your using elementalist primary you can not use mesmer runes in your armor. Second, if you use Signet of Midnight and it isn't removed then that character is pretty much out of comission until that condition runs out, putting distortion on yourself while their blinded is pretty much a waste of your energy and skill, if you keep it like this I'd save the skill until after blindness wears off. Taranis
Quote:
Originally Posted by Acan Vishnu
First, Just wanted to note that if your using elementalist primary you can not use mesmer runes in your armor.
Second, if you use Signet of Midnight and it isn't removed then that character is pretty much out of comission until that condition runs out, putting distortion on yourself while their blinded is pretty much a waste of your energy and skill, if you keep it like this I'd save the skill until after blindness wears off. Okay didn't know that at all, just played one BWE yet and gonna fix some stuff soon! @Kha, would you post your M/N-Anti-Warriorbuild? I'd love to see it |