Attributes:
Illusion Magic: 11
Inspiration Magic: 10
Energy Storage : 10
(199/200 Points used)
Equipments:
Any mask/runes/etc boosting up Illusion Magic (mainly) and Insipraion Magic
plus the Pyromancer's Sets against Fire-Magic. (while I was PvP'ing the last BWE I saw most Elementalists use Fire-Magic so...)
Rest is up to you!
Skills:
Signet of Midnight {Elite} - You and target touched foe become Blinded.
Distortion - For 5 seconds, you have a 75% chance to "Evade" attacks. Whenever you evade an attack this way, you lose 3-1 Energy or Mantra of Distortion ends.
Conjure Phantasm - For 2-12 seconds, target foe experiences health degeneration of 5.
Phantom Pain - For 10 seconds, target foe suffers health degeneration of 1-3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum health by 20% for 5-17 seconds.
Clumsiness - For 4-7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 10-76 damage, and Clumsiness ends.
Leech Signet - Interrupt target foe's action. If that action was a spell, you gain 3-13 Energy.
Power Drain - If target foe is casting a spell, the spell is interrupted and you gain 1-25 Energy.
Spirit Shackles - For 8-24 seconds, target foe loses 5 Energy whenever that foe attacks.
The deal:
Well I got the following idea:
This build (if it works out) is made as a tank against any Rangers and Warriors. Once your Illusion Magic is 12 and/or over 12 Distortion should leech 1-2 Mana from you everytime you're getting attacked. Now imagin a Ranger or a Warrior is attacking you. Cast Signet of Midnight on him and you two are blinded (90% chance of missing an attack). Now that this foe's chance of hitting you already went down alot you cast Distortion so this will decrease the chance of you getting hit by alot again and hardly any non-magic attacks should hit you, if I made up the build right you shouldn't lose too much MP due Distortion either since there's the 90% chance of missing from the enemy being blind already. Now you're probably wondering how to deal any damage to the enemy? Well first of all this build's a teambuild, so you should work togetehr with your team and let them deal the most damage but I still added skills like Conjure Phantasm, Phantom Pain and Clumsiness to deal atleast some damage and help your team out. You're probably wondering again why I added Leech Signet, Power Drain and Spirit Shackles? Well Power Drain mainly to keep your MP up if my theory with Distortion and a blind enemy shouldn't work too well (that's why I added 10 points for Energy Storage too for a bigger enery-pool) plus it should be quite helpful if more than one Warrior/Ranegr attack you. The other skills are mainly against the caster-part in a Warrior and/or Rangerbuild. Many people go W/M or W/E as an example, how to keep those people from healing themself or using any attacking-spells?? Simply just interrupt them with those skills and keep their MP low.
I'm already looking forward for your suggestions and comments to this build. It's my second build and I think it could be quite usefull in PvP/GvG if used right.
~Taranis
PS: I'm kinda used to RPGs like Diablo 2, that's why I still use MP (Manapoints or Magicpoints) insteat of Energy, so excuse me

PSS: English ain't my motherlanguage so if you guys don't understand any parts in this build please ask me and I'll try to explain it a little better...