2 Godly Weapons!
bringer di morte
Ebon War Hammer of Dwarfslaying
Earth Dmg: 17 - 29 (req. 9 Hammer Mastery)
Dmg +16% (vs. Dwarves)
and
Defensive Air Staff of Enchanting
Energy +10
Lightning Dmg: 11 - 20 (req. 9 Air Magic)
Improves Casting speed using Death Magic skills (Chance: 17%)
Armor +5
Enchantments last 15% longer
If someone tells me how I could get pictures of them on to this post (resizing is my problem) I will. Ingame I am Bringer Di Morte. Highest bidder gets the weapon they are bidding on, and post your price, which weapon, and your ingame name.
Earth Dmg: 17 - 29 (req. 9 Hammer Mastery)
Dmg +16% (vs. Dwarves)
and
Defensive Air Staff of Enchanting
Energy +10
Lightning Dmg: 11 - 20 (req. 9 Air Magic)
Improves Casting speed using Death Magic skills (Chance: 17%)
Armor +5
Enchantments last 15% longer
If someone tells me how I could get pictures of them on to this post (resizing is my problem) I will. Ingame I am Bringer Di Morte. Highest bidder gets the weapon they are bidding on, and post your price, which weapon, and your ingame name.
Mack The Barbarian
Ill bid 100g for both.
bringer di morte
Ok, no.
Incognito
I don't see how these are so godly?
bringer di morte
Someone told me they were...
Mack The Barbarian
Ok Ill go 125golg for both then..hows that?
bringer di morte
I can get 180 from the merchant for the staff.
bringer di morte
I just sold them to a merchant...God, I found a purple with better stats than that staff.
hellraisin
armor +5 or 15% enchantment is worth more than the price you sold to the merchant. should try expert salvage the staff and see what you get.
TheBuster
srry pal, not quite godly :P
leviathan
lol the first weapon sucks so bad....
Flatliner
Quote:
Originally Posted by bringer di morte
Ebon War Hammer of Dwarfslaying
Earth Dmg: 17 - 29 (req. 9 Hammer Mastery)
Dmg +16% (vs. Dwarves)
and
Defensive Air Staff of Enchanting
Energy +10
Lightning Dmg: 11 - 20 (req. 9 Air Magic)
Improves Casting speed using Death Magic skills (Chance: 17%)
Armor +5
Enchantments last 15% longer Heres a few problems with the items..
The hammer isn't max damage (15-35) and Dwarfslaying is one of the weaker mods. Some of the better initial mods are :
Damage when health above 50% and While in a Stance
The hammer is also missing a haft and grip, those are things that can fetch you more money.
The staff is ok, it has some decent mods (Armor +5 is nice, as is the 15% longer enchants) but the fact that it requires Air Magic and only boosts Death Magic skills really hurts the number of people that would buy it. (How many E/N do you know that use this combo)
Those are a few reasons why you wouldn't quite get a lot of money for these items. I'm not at all trying to flame you like some of the others here, just a heads up for next time.
Earth Dmg: 17 - 29 (req. 9 Hammer Mastery)
Dmg +16% (vs. Dwarves)
and
Defensive Air Staff of Enchanting
Energy +10
Lightning Dmg: 11 - 20 (req. 9 Air Magic)
Improves Casting speed using Death Magic skills (Chance: 17%)
Armor +5
Enchantments last 15% longer Heres a few problems with the items..
The hammer isn't max damage (15-35) and Dwarfslaying is one of the weaker mods. Some of the better initial mods are :
Damage when health above 50% and While in a Stance
The hammer is also missing a haft and grip, those are things that can fetch you more money.
The staff is ok, it has some decent mods (Armor +5 is nice, as is the 15% longer enchants) but the fact that it requires Air Magic and only boosts Death Magic skills really hurts the number of people that would buy it. (How many E/N do you know that use this combo)
Those are a few reasons why you wouldn't quite get a lot of money for these items. I'm not at all trying to flame you like some of the others here, just a heads up for next time.
blakk
the fact that it has a 17% chance to improve casting speed makes the staff godly, one can gmeet the requirements at level 7 wwith a rune and a armor upgrade that gives plusses.
Mind yo that Lighnig damage every hit. so you get armor penetration too everyhit + anyarmor penetration skills you may have.
the dwarfslaying maked the hammer a specialist weapon (farming in yaks bend)AND that mod can be changed. this is decent stuff. every weapon he posted is worth over 1.5 k
Mind yo that Lighnig damage every hit. so you get armor penetration too everyhit + anyarmor penetration skills you may have.
the dwarfslaying maked the hammer a specialist weapon (farming in yaks bend)AND that mod can be changed. this is decent stuff. every weapon he posted is worth over 1.5 k
stumpy
no they are not both worth 1.5 ... the hammer maybe 800 ...
the staff on the other hand you could have gotten more but there are not very many E/N who focus on Air/Death ... so finding a buyer who be difficult to do.
the staff on the other hand you could have gotten more but there are not very many E/N who focus on Air/Death ... so finding a buyer who be difficult to do.
KuTeBaka
why would you farm at yaks bend? even against dwarves a basic 15-35 damage hammer would beat it.
free4all
Quote:
Originally Posted by blakk
Mind yo that Lighnig damage every hit. so you get armor penetration too everyhit + anyarmor penetration skills you may have.
One more time - lightning damage from an attack does not have inherit armor penetration. There are some lightning spells that do, but not attacks from any weapon unless otherwise stated (like armor penetration %whatever %chance)