Quote:
Originally Posted by Profius Odin
Do you think it would hurt to have only one sigil per guild? Why sigil is economy driving item? Look, everything is focused around the sigil. I think it would be fair - if someone from the guild won the sigil once, and after guild got a hall, that's it, that guild trigger is up and no more sigils for it. How would it hurt? I can tell you how - there is nothing else to do. Sigil is the only thing that makes it worth to fight in the Hall, unless you are hardcore PvPer. You win sigils - you sell them, you are rich. Set of best armor - 6K. Will take maybe couple few days to gather reasources or buy them from other players. You get yourself best equipment in a matter of days, best rares and then you move on to next online game.
They shouldn't at least make it possible to sell sigils to trader for so much money. Unless I am wrong and sigils can be sold only between players. If I am right, I already know what's gonna happen. It's already happening, there is lots of people who ascended multiple characters (no life, figures) and brakes between coming back to play GW becoming longer and longer for them. Eventually those people will be lost for GW. And this is a problem. If you don't think so it means you don't really care, probably you will be one of the first who will switch to DDO.
It's just simply wrong to have a sigil - economy driving item. The only thing saves GW right now - cool game, many players and MANY guilds. Everybody needs sigil. Sigil is a main goal for guilds - they either buy it or win in. After they get a hall, they start making money by getting more sigils and collecting money they get from a trader by selling sigils. When they get a lot of money they start getting bored, because sigil is not that important anymore. And there is no money sinks for them, since they already have sigil. That's it, final destination.
You don't have to listen to me. But I start seeing a crack in GW, which is inappropriately implemented sigil feature. It won't hold players for very long. My opinion, and partially a warning...
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Right off the bat you make a loophole. If people couldn't get a sigil if their guild had a guild hall, a lot of the PvP guilds would rather not have a Guild Hall, get hundreds of sigils, still be rich as heck, and later get a guild hall when they can roll around in their own gold for hours without touching a piece of gold twice.
If you think that the sigil economy is so horrible, you need to rethink it. It's simple, and it's a way to make sure that everyone doesn't go off, make their own 1 man guild with a guild hall, rolling around on the floor saying to themselves "They said it couldn't be done...BUT I DID IT ANYWAYS AND I SHOWED THEM HA HA HA HA...o I didn't mean to scare you Guild Hall, I'll try to not surprise you like that in our future

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if sigils were cheap, everyone would make their own guild, buy sigils for their own hall, and except in PvP you would never see the same guild twice in town.
If you think that this is going to be the undoing of a huge community, then I'm sure you've never seen a community fight back before. If the Guild Wars community is anything like the T:V community, then ANet would not hear the last of it until they changed the sigil economy. But people aren't going to flock away just because they didn't like the fact they might have to work hard at unlocking a feature to the game. If you really want a sigil, and really hate the price, get a guild of 20 people, each chip in 5k gold. It's not much, and you get 100k gold all together, enough to buy a sigil at any price. Or, you can make a guild of 10,000 people and everyone offers 10 gold...theres your sigil for the price of 10 gold. This isn't going to end Guild Wars, trust me. It would have to be something much bigger than a sigil to end a video game.