Learning Trades
johnnylange
I'd like to see a character learn a trade like becoming a blacksmith, weapon smith, furnture maker...name some more? This is something aside from choosing 1st/2nd Classes. Whats the point? To step out of the daily rountine of quests and missions, something you can choose to (or not) work on.
Elythor
This is not WoW/EQ buddy.
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW?
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW?
Tellani Artini
I'm glad we don't have intentional timesinks like this in GW.
johnnylange
Quote:
Originally Posted by Elythor
This is not WoW/EQ buddy.
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW? |
eA-Zaku
This has been talked about before. Coincidentally, more than 50% of the responses were against it. Will ya look at that?
johnnylange
Quote:
Originally Posted by eA-Zaku
This has been talked about before. Coincidentally, more than 50% of the responses were against it. Will ya look at that?
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eA-Zaku
Lol
Most people here would say it's not in the character of Guild Wars, as it is a mostly PvP game with PvE for grind-I mean...unlocking fun! So Guild Wars is mostly strategy, cooperative fighting, unlocking, and storyline. Sorry to say, but timesinks will be farming/unlocking and developing new builds/strategies, not sewing a pair of pants for your ranger.
Most people here would say it's not in the character of Guild Wars, as it is a mostly PvP game with PvE for grind-I mean...unlocking fun! So Guild Wars is mostly strategy, cooperative fighting, unlocking, and storyline. Sorry to say, but timesinks will be farming/unlocking and developing new builds/strategies, not sewing a pair of pants for your ranger.
DarrenJasper
Whoa, crafting! I knew it was only a matter of time before someone suggested this. I guess there is no level this forum will not sink to.
johnnylange
Quote:
Originally Posted by eA-Zaku
Lol
Sorry to say, but timesinks will be farming/unlocking and developing new builds/strategies, not sewing a pair of pants for your ranger. |
johnnylange
Quote:
Originally Posted by DarrenJasper
Whoa, crafting! I knew it was only a matter of time before someone suggested this. I guess there is no level this forum will not sink to.
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Mo/R9
How 'bout an ice-skating rink? But seriously, all players should (and do) have inherent crafting abilities.
MoldyRiceFrenzy
it would be cool to have diffrent types of things to split up the time, but its sorta to late to implement that now..
AllHailTheDead
crafting abilities is a nice idea because now u cant grind and do runs and shit so after u beat the game and are tired of jus killing things u can hunt for materials to make stuff out of...
the furniture maker is a funny idea but it sounds good if u have a guild hall and u can spoof it up
the furniture maker is a funny idea but it sounds good if u have a guild hall and u can spoof it up
johnnylange
Quote:
Originally Posted by MoldyRiceFrenzy
it would be cool to have diffrent types of things to split up the time, but its sorta to late to implement that now..
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Galatea
Yeah, I can see crafting resulting in 50/50 responses.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game.
However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended.
If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe.
Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game.
However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended.
If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe.
Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game.
johnnylange
Quote:
Originally Posted by Galatea
Yeah, I can see crafting resulting in 50/50 responses.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game. However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended. If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe. Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game. |
Quantum_Cats
Crafting is boring.
Houses are cool.
Houses are cool.
Galatea
Yeah, if crafting was a fully optional thing - that resulted in items that wouldn't have certain players have an unfair advantage over other players (because they had the money to raise their crafting skills), then I would be all for it.
Caco-Cola
I see no problem with crafting.
But I don't think crafting say, weapons, would be a good idea.
Maybe furniture and stuff...
Or actually maybe crafting weapons too, but not upgrades.
I dunno.
But I wholy support hte Furniture idea after seeing how large and empty guild halls are.
But I don't think crafting say, weapons, would be a good idea.
Maybe furniture and stuff...
Or actually maybe crafting weapons too, but not upgrades.
I dunno.
But I wholy support hte Furniture idea after seeing how large and empty guild halls are.
Dagbiker
the thing is if there is no "traide skill", or "rare loot" or any other "exploreable" areas then there is no real reason to keep playing. and thats not good. now i dont want to see "sinks" eather but perhaps instead of mining ore to smelt it you could just buy the ore to smelt it.
Tactical-Dillusions
Quote:
Originally Posted by Tellani Artini
I'm glad we don't have intentional timesinks like this in GW.
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From a pve viewpoint, there are limited things to do once the game is completed.
I could help people, yes, but what thanks do you get for it? The only thanks i have ever received was from friends...not Joe Bloggs who got fed up after dying 27 times on the northern wall, until i did it with (edit - for) him.
I will not ask Anet to implement such things, i will let them decide what they want in their game in the future. After all, they are very busy at the moment anyway.
Tellani Artini
Quote:
Originally Posted by Tactical-Dillusions
So you speak as a pvp type person, am i correct?
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I guess trades that are completely set apart from PvP wouldn't bother anyone, but they would come at the expense of developer time, which is something that would bother me. They are still fixing and expanding PvE at the present, but I wouldn't expect something as huge as trade skills to come in a weekly update or pre-announced in an expansion, if at all.
Deagol
I donĀ“t believe crafting make sense in a game without a monthly fee. It is used as a time sink in games with a monthly fee, in order to stretch out the content over as many months as possible.
In a game with no monthly fee, the publishers have no incentive to add such time sinks. The best custmers are those who play the game, and when they have run out of content do something else, until the next chapter is ready. Thus easing pressure on the servers.
In a game with no monthly fee, the publishers have no incentive to add such time sinks. The best custmers are those who play the game, and when they have run out of content do something else, until the next chapter is ready. Thus easing pressure on the servers.