Learning Trades
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This is not WoW/EQ buddy.
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW?
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW?
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Originally Posted by Elythor
This is not WoW/EQ buddy.
Think about it. If they do implement a "crafting" class. That means it'll be more farming needed to "gather material"...which will simply stir the whole farming honet nest. Besides, what are you going to craft? Some uber armor/weapon?? Isn't that against the whole point of GW? |
Lol
Most people here would say it's not in the character of Guild Wars, as it is a mostly PvP game with PvE for grind-I mean...unlocking fun! So Guild Wars is mostly strategy, cooperative fighting, unlocking, and storyline. Sorry to say, but timesinks will be farming/unlocking and developing new builds/strategies, not sewing a pair of pants for your ranger.
Most people here would say it's not in the character of Guild Wars, as it is a mostly PvP game with PvE for grind-I mean...unlocking fun! So Guild Wars is mostly strategy, cooperative fighting, unlocking, and storyline. Sorry to say, but timesinks will be farming/unlocking and developing new builds/strategies, not sewing a pair of pants for your ranger.
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Originally Posted by eA-Zaku
Lol
Sorry to say, but timesinks will be farming/unlocking and developing new builds/strategies, not sewing a pair of pants for your ranger. |
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Originally Posted by MoldyRiceFrenzy
it would be cool to have diffrent types of things to split up the time, but its sorta to late to implement that now..
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Yeah, I can see crafting resulting in 50/50 responses.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game.
However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended.
If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe.
Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game.
However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended.
If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe.
Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game.
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Originally Posted by Galatea
Yeah, I can see crafting resulting in 50/50 responses.
Personally, I enjoyed crafting in the other games I've played -- but only when I had the money/time for it. It was good to do, when you had nothing else to do in the game (finished all the missions, finished leveling, etc.), or didn't feel like going out and doing KILL KILL KILL that day, but still wanted to socialize with the people in-game. However, I can also see the other side of the argument, where crafting wouldn't quite 'fit' with what the game has intended. If somehow, they could implement some sort of craft to act as a time & money sink, without having to make it required to "spend tons of hours plaing" be a "better player", then maybe, just maybe. Perhaps - some sort of craft that makes novelty items, like Dwarven Ale -- money sink and time sink. Something fun to do with your spare time, that isn't required to play the game. |

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NO! Tell me it isn't so!?!? think i'm going to cry now.. 