Health Degeneration?

Tiedye

Ascalonian Squire

Join Date: May 2005

I'm having a little trouble understanding health degeneration. Say I use Illusionary Phantasm and my target suffers a health degeneration of 5 for 10 seconds. Does that mean that my target only loses 50 health total? And if so, why is that spell so popular?

Halaku

Ascalonian Squire

Join Date: Mar 2005

Nope doesn't mean that. A couple of necro blood skills give you health degen as well. Mine has been a 2 for like 20 seconds a while, and at upper levels is still causing them to loose like half their health.

Not sure how the formula works, but it seems based on the health of the creature you're targetting, and not 2 health points.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

yes it means 50 HP total. a degen of 5 a second for 10 seconds = 50 total.

and they are a debuffer spell not meant to kill only weaken so they are killed more easitly by your teammates.

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by salja Wachi
yes it means 50 HP total. a degen of 5 a second for 10 seconds = 50 total.
No it doesn't mean that. A degen of 5 means 5 arrows to the left on the health bar. 1 arrow of health degen/regen is 2 health per second, so a degen of 5 for 10 seconds means a total of 100 health lost.

Satire Elexus

Satire Elexus

Frost Gate Guardian

Join Date: Jun 2005

Hate Breeders

E/Mo

This is correct. 100 health. Even better. Life stealing and life degen skills stack.
I'm a Ele/nec and I can have upto 20 arrows of degen on my target by setting them on fire, life transfer (e) and life siphon. Thats 40 health a second. mwahaha

Oh. And it ignores armour.

demonblade

Academy Page

Join Date: May 2005

Home

W/A

Quote:
Originally Posted by Satire Elexus
I'm a Ele/nec and I can have upto 20 arrows of degen on my target
I thought it only stack up to 10 arrows for degen/regen.

Satire Elexus

Satire Elexus

Frost Gate Guardian

Join Date: Jun 2005

Hate Breeders

E/Mo

Hmm. Not too sure about that. You could be right. I've just added up the totall number of arrows my skills say.

Shamblemonkee

Shamblemonkee

Lion's Arch Merchant

Join Date: May 2005

UK, Bristol

Gwen's Red Capes [Gwen]

Mo/R

Either way, even if it is 10 maximum that causes a scary amount of degeneratin if not caught fast. :-o

Alodarn

Alodarn

Academy Page

Join Date: Jun 2005

E/Me

As I found out the other day, the cap for degen/regen is worked out after all the effects the target has on it.

So, for example, in your case, with the 20 arrows of degen on the target, then it would actually be 10.

However, if they had healing breeze cast on them, (9 regen) it would still be 10 degen, because -20+9 is -11 capped to -10.

It's why my Mending using wa/mo suffered so horribly at the hands of the *cough*

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Hm I thought it was 5 x 10 = 50!

Maybe I should redistribute my e/me to air/illusion and use that Conjure Phantasm heh...

I'll give a try later, by now I have few illusion skills that are worthy to equip apart from Conjure Phantasm and Arcane Echo

BTW, I'm sure it has been answered before, but since I am spanish can't figure what terms to search for...

The range in the skills, for example

Imagined Burden - Hex Spell
For 8-18 seconds, target foe moves 50% slower than normal.

In 8-18, is 8 for having 1 attribute level ? and the 18 works for how much ?

Sorry for my phrase constructions btw...

Magus

Lion's Arch Merchant

Join Date: Apr 2005

the ...18 is when you have level 12 of that attribute, so you can actually get much more by having higher levels.