Health Degeneration?
Tiedye
I'm having a little trouble understanding health degeneration. Say I use Illusionary Phantasm and my target suffers a health degeneration of 5 for 10 seconds. Does that mean that my target only loses 50 health total? And if so, why is that spell so popular?
Halaku
Nope doesn't mean that. A couple of necro blood skills give you health degen as well. Mine has been a 2 for like 20 seconds a while, and at upper levels is still causing them to loose like half their health.
Not sure how the formula works, but it seems based on the health of the creature you're targetting, and not 2 health points.
Not sure how the formula works, but it seems based on the health of the creature you're targetting, and not 2 health points.
salja Wachi
yes it means 50 HP total. a degen of 5 a second for 10 seconds = 50 total.
and they are a debuffer spell not meant to kill only weaken so they are killed more easitly by your teammates.
and they are a debuffer spell not meant to kill only weaken so they are killed more easitly by your teammates.
BrokenSymmetry
Quote:
Originally Posted by salja Wachi
yes it means 50 HP total. a degen of 5 a second for 10 seconds = 50 total.
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Satire Elexus
This is correct. 100 health. Even better. Life stealing and life degen skills stack.
I'm a Ele/nec and I can have upto 20 arrows of degen on my target by setting them on fire, life transfer (e) and life siphon. Thats 40 health a second. mwahaha
Oh. And it ignores armour.
I'm a Ele/nec and I can have upto 20 arrows of degen on my target by setting them on fire, life transfer (e) and life siphon. Thats 40 health a second. mwahaha
Oh. And it ignores armour.
demonblade
Quote:
Originally Posted by Satire Elexus
I'm a Ele/nec and I can have upto 20 arrows of degen on my target
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Satire Elexus
Hmm. Not too sure about that. You could be right. I've just added up the totall number of arrows my skills say.
Shamblemonkee
Either way, even if it is 10 maximum that causes a scary amount of degeneratin if not caught fast. :-o
Alodarn
As I found out the other day, the cap for degen/regen is worked out after all the effects the target has on it.
So, for example, in your case, with the 20 arrows of degen on the target, then it would actually be 10.
However, if they had healing breeze cast on them, (9 regen) it would still be 10 degen, because -20+9 is -11 capped to -10.
It's why my Mending using wa/mo suffered so horribly at the hands of the *cough*
So, for example, in your case, with the 20 arrows of degen on the target, then it would actually be 10.
However, if they had healing breeze cast on them, (9 regen) it would still be 10 degen, because -20+9 is -11 capped to -10.
It's why my Mending using wa/mo suffered so horribly at the hands of the *cough*
momo2oo2
Hm I thought it was 5 x 10 = 50!
Maybe I should redistribute my e/me to air/illusion and use that Conjure Phantasm heh...
I'll give a try later, by now I have few illusion skills that are worthy to equip apart from Conjure Phantasm and Arcane Echo
BTW, I'm sure it has been answered before, but since I am spanish can't figure what terms to search for...
The range in the skills, for example
Imagined Burden - Hex Spell
For 8-18 seconds, target foe moves 50% slower than normal.
In 8-18, is 8 for having 1 attribute level ? and the 18 works for how much ?
Sorry for my phrase constructions btw...
Maybe I should redistribute my e/me to air/illusion and use that Conjure Phantasm heh...
I'll give a try later, by now I have few illusion skills that are worthy to equip apart from Conjure Phantasm and Arcane Echo
BTW, I'm sure it has been answered before, but since I am spanish can't figure what terms to search for...
The range in the skills, for example
Imagined Burden - Hex Spell
For 8-18 seconds, target foe moves 50% slower than normal.
In 8-18, is 8 for having 1 attribute level ? and the 18 works for how much ?
Sorry for my phrase constructions btw...
Magus
the ...18 is when you have level 12 of that attribute, so you can actually get much more by having higher levels.