Ranger Swordsman R/W critic

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

NOOBIE BUILD*
Spike Trap *Elite*
Serpent's Quickness
Troll Unguent
Quickening Zephyr
Whirling Defense
Sever Artery
Gash
Galrath Slash

Points
Expertise 11
Wilderness 10
Swords mastery 10

The main point of thisbuild is just to be a skilled swordsman, using skills that boost recharge rate. and for Quickening Zephyr its COST increase will be dealed by high Expertise. Then using Whirling defense as a defense stance especialy against arrows, then use Sever artery(bleed) on enemy then use Gash (bleed--->DeepWound). And use Galrath slash whenever it's recharged

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Sadly, this build can't be run. All your sword skills (the build's lifeblood) are recharged by adrenaline, not fixed recharge times. Most skills have recharge times (say, 10 seconds before the skill can be re-used), and your Serpent's Quickness would cut into that, but it doesn't affect the amount of adrenaline Galrath Slash and the like need. To get adrenaline, you need to connect blows and (I think, could be wrong here) take damage. So for Gash, which has a cost of seven adrenaline, you'd have to connect seven sword swings before it can be reused.

My advice is to either go with Energy-based sword skills, like Pure Strike, or keep the adrenaline-based skills and ditch Serpent's Quickness/Quickening Zephyr. But in doing that, you're rendering Expertise pretty much useless, so you may as well go for a Warrior primary. Also worth looking into is using Energy-based skills but using Flourish to restore them, although that build is rendered entirely useless should they be the target of energy drains. I won't talk too much about that, though, as it's my current (and favourite) build yet... haha.

Also of note, you won't really have a decent shield with no Tactics, and you will need defense. You're pretty much limited to a +4/5 energy focus, too, so that's out of the question. You'll need some tactics to make use of your offhand, just enough to use a good shield. Sadly, that's the kind of thing you can't prepare for, just try your luck and see what low-requirement shields you can find.

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

how bout this ditch 3 skills: Quickening zephyr, seprent quickness, and spike trap and replace it with Flourish, barbed trap and???

Badenstein

Badenstein

Academy Page

Join Date: Mar 2005

Ohio

If you would add a few bow skills then you'd improve your original build. I played R/W and noticed that after a few bow hits my adrenaline would be charged and ready by the time the MOB (PvE we're talking) got to me. So adding a marksman skill or two you'd get the charge on your adrenaline skills. With serpent's quickness you'd build it up quicker and maybe that is a way to get your build to work.

gangguard

Frost Gate Guardian

Join Date: Feb 2005

Vasburg Armoury

A/W

Skill rethink:
Sever artery ---> flourish
Gash----->Pure strike
spike trap-----> barbed trap or Hamstring
Galrath Slash-----> Final thrust

How about this, btw everything stays the same apart from the changed ones based on post 1 not my other one