How to beat Glint without any damage on any team member
Big Fat Duck
Get a team that is capable of reaching Glint, with atleast one person who is capable of interrupt, preferrably a ranger.
Start the mission and reach Glint.
Pick up one of Glint's eggs.
After the cutscene, keep holding the egg.
Glint will come charging at you because you have the egg: Here is where the fun starts. -
1. Before Glint attacks you, start strafing left/right) and hold the strafe.
2. Right when you see Glint's head dip down for it's fireball attack, quickly strafe in the opposite direction and hold the strafe. This reversal in strafe dodges Glint's slow-ass fireballs.
3. Repeat the process while watching her head for dips.
Note: Try keeping a decent distance from Glint making easier to dodge
Glint will spend all her time trying to hit you, sometimes casting a crappy hex (I don't remember, I didn't notice what it did)
Have the rest of the team nuke the shit out of Glint, and when it stands up for it's huge heal thing, have a teammate interrupt it (It is easy because its a really long cast)
When Glint is at critical health, it will cast a slow spell on you. At this time you should drop the crystal and start attacking Glint.. but don't worry, it will die really quickly at that point.
You don't get anything from Glint, but that chest is okay :\ ?
Yeah I know this is cheap shit. Maybe its fixed by the time you read this. Maybe ArenaNet meant it to be this way?
Start the mission and reach Glint.
Pick up one of Glint's eggs.
After the cutscene, keep holding the egg.
Glint will come charging at you because you have the egg: Here is where the fun starts. -
1. Before Glint attacks you, start strafing left/right) and hold the strafe.
2. Right when you see Glint's head dip down for it's fireball attack, quickly strafe in the opposite direction and hold the strafe. This reversal in strafe dodges Glint's slow-ass fireballs.
3. Repeat the process while watching her head for dips.
Note: Try keeping a decent distance from Glint making easier to dodge
Glint will spend all her time trying to hit you, sometimes casting a crappy hex (I don't remember, I didn't notice what it did)
Have the rest of the team nuke the shit out of Glint, and when it stands up for it's huge heal thing, have a teammate interrupt it (It is easy because its a really long cast)
When Glint is at critical health, it will cast a slow spell on you. At this time you should drop the crystal and start attacking Glint.. but don't worry, it will die really quickly at that point.
You don't get anything from Glint, but that chest is okay :\ ?
Yeah I know this is cheap shit. Maybe its fixed by the time you read this. Maybe ArenaNet meant it to be this way?
ManadartheHealer
Quote:
Originally Posted by Big Fat Duck
Yeah I know this is cheap shit.
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Mistress Eyahl
I feel like marrying Manadar.. he always has such nice non bollocks to say
I totally agree. Talk about usin your skills rather than brute force. Way ta go!
I totally agree. Talk about usin your skills rather than brute force. Way ta go!
Ardus Shadowmane
I don't know why you're downplaying that. It's not exploiting the game in any way, it's usting teamwork and strategy to accomplish a goal. That hits the very heart of GW. Good for you!
DarrenJasper
Bollocks, bollocks bollocks. Bollocks?
PS Nice job
PS Nice job
cc.pyro
This is what GW is about.
Now maybe if all of the people who are complaining about the update would take their heads out of their asses and read this, they'd understand what GW is about.
Well done.
Now maybe if all of the people who are complaining about the update would take their heads out of their asses and read this, they'd understand what GW is about.
Well done.
Evan The Cursed
Bullocks XD
But I kind of agree with original poster (even if it is still clever)
Glint's so damn intelligent but after 500 times of strafing back and forth she still goes "duh-err?"
Kind of like the mirror image and the "clever" tactics used to dispose of them.
I mean it's still a neat idea, it's just that anything with an IQ higher than the single digits would, sooner or later, realize there is a pattern going on there.
But still, thumbs up to you mate.
But I kind of agree with original poster (even if it is still clever)
Glint's so damn intelligent but after 500 times of strafing back and forth she still goes "duh-err?"
Kind of like the mirror image and the "clever" tactics used to dispose of them.
I mean it's still a neat idea, it's just that anything with an IQ higher than the single digits would, sooner or later, realize there is a pattern going on there.
But still, thumbs up to you mate.
Evan The Cursed
Quote:
Originally Posted by Blackace
This is one of the reasons why Rangers have it easy vs boss monsters in PvE.
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Is that really something to... I would almost say "brag about"... but... you know what I mean.
Is this really something to use to show as an advantage of playing a Ranger, though?
I'm not saying Rangers suck, I'm just saying... what appears to clearly be a deficiency in enemy AI in regards to ranged combat. Is that really a worthwhile thing to note as a boon for rangers? I mean, if it was fixed tomorrow, that would just nullify that point. Argh.. I'm rambling again. Ignore this post.
theclam
This is an exploit, just like anything that would allow you to kill a very difficult boss with ease. It's pretty ingenuous that you discovered it, but I expect it to be fixed next patch.
eA-Zaku
It is a legitimate strategy. Why? Because certain spells (such as Fireball) say "IF IT HITS." Well? Dodge the damn Fireball! They are definitely NOT going to make the spells all auto-hit, therefore this is a legitimate strategy.
They could patch up Glint's AI, but then why would they? It seems a lot of the times the hardest bosses can be stopped by simply disrupting their key attack (mostly healing) so I am assuming that this is fair game. After all, Glint wouldn't even die if they didn't disrupt her healing, right?
They could patch up Glint's AI, but then why would they? It seems a lot of the times the hardest bosses can be stopped by simply disrupting their key attack (mostly healing) so I am assuming that this is fair game. After all, Glint wouldn't even die if they didn't disrupt her healing, right?
Miss Puddles
what the heck is a bullock exactly? XD
Myodato
Nice tactic
Personally I don't see the difference between spamming strafe and spamming healing, flare, or swing of your weapon.
Whatever gets the job done I say.
Personally I don't see the difference between spamming strafe and spamming healing, flare, or swing of your weapon.
Whatever gets the job done I say.
Algren Cole
not cheap at all. great strat. I'll definately use it.
thanks
thanks
Juhanah
If we'd listen to 90% of people. All bosses would be invincible because otherwise it would have been an exploit.
Some people need to realise that Guildwars is not an Hack&Slash Galore where Bosses are unbeatable unless you are 1000vs1 with all the leet armors/weapons that you farmed for 2months.
This is like when i did Elona's Reach mission the last time and we had a warrior keep the crystal so all the minautor attack him instead of everyone. Someone said we were cheaters.
I wonder since when that using your head to do something is cheating.
Some people need to realise that Guildwars is not an Hack&Slash Galore where Bosses are unbeatable unless you are 1000vs1 with all the leet armors/weapons that you farmed for 2months.
This is like when i did Elona's Reach mission the last time and we had a warrior keep the crystal so all the minautor attack him instead of everyone. Someone said we were cheaters.
I wonder since when that using your head to do something is cheating.
Epinephrine
Quote:
Originally Posted by Blackace
What I mean is that in terms of disruption, Rangers have it over everyone else besides mesmers(who cant touch them in non-spell disruption) when it comes to crippling key opponents
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Evan The Cursed
Quote:
Originally Posted by Blackace
What I mean is that in terms of disruption, Rangers have it over everyone else besides mesmers(who cant touch them in non-spell disruption) when it comes to crippling key opponents
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Ahhh, I see what you're saying.
But I still loves me Diversion. Yeah yeah, so they get it off once; they won't be getting it off again U_U
EDIT: Though my alt is a lowbie Ranger so it's not like I favor one over the other. Disruption Shot is still yey and all.
Cymboric Treewalker
Quote:
Originally Posted by theclam
This is an exploit, just like anything that would allow you to kill a very difficult boss with ease. It's pretty ingenuous that you discovered it, but I expect it to be fixed next patch.
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man people like you crack me up.
ManadartheHealer
Quote:
Originally Posted by Juhanah
This is like when i did Elona's Reach mission the last time and we had a warrior keep the crystal so all the minautor attack him instead of everyone. Someone said we were cheaters.
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Dreamsmith
Quote:
Originally Posted by ManadartheHealer
I cannot even see how they came to that conclusion.
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ManadartheHealer
I see
Rieselle
If anyone has played Devil May Cry on the ps2 (and I'm sure many other fine action games) they'd see this as a serious case of lazy design on boss AI.
The beautiful thing about DMC's bosses (some of them, not all of them), is that they are random enough to make you pay attention, but they have enough "patternness" to make coming up with strategies useful. Also they often have several "stages" of different behaviours, so that you need to use different sets of strategies at different times. And executing your strategy requires some timing, skill and concentration, it's not just a matter of knowing what to do.
I dont know how it's done - but I've seen it in games before and it's always magic when you encounter it.
(DMC3, as a counter example, is a great game but sadly the bosses are mostly pretty boring and stupid)
If GW had clever bosses on par with the best, then it still would have been possible to post about how to "outsmart" the boss - but the document would be a big multipart one describing the exact makeup of your team, which skills to use when, what to observe in order to give you clues about what the boss will do next, and how to respond, etc. Not just "grab the egg and dodge whilst everyone else smacks Glint around." Granted, it's a lot better than Dungeon Siege's dragon boss... "Stand out of range of its fire attacks and snipe it to death with the bomb spell"
The beautiful thing about DMC's bosses (some of them, not all of them), is that they are random enough to make you pay attention, but they have enough "patternness" to make coming up with strategies useful. Also they often have several "stages" of different behaviours, so that you need to use different sets of strategies at different times. And executing your strategy requires some timing, skill and concentration, it's not just a matter of knowing what to do.
I dont know how it's done - but I've seen it in games before and it's always magic when you encounter it.
(DMC3, as a counter example, is a great game but sadly the bosses are mostly pretty boring and stupid)
If GW had clever bosses on par with the best, then it still would have been possible to post about how to "outsmart" the boss - but the document would be a big multipart one describing the exact makeup of your team, which skills to use when, what to observe in order to give you clues about what the boss will do next, and how to respond, etc. Not just "grab the egg and dodge whilst everyone else smacks Glint around." Granted, it's a lot better than Dungeon Siege's dragon boss... "Stand out of range of its fire attacks and snipe it to death with the bomb spell"
Asplode
Hehehe, I always thought holding the quest item to concentrate enemy fire was kinda cheap, but legitimate. And I think in one of the interviews, they did say they wanted to let people dodge projectiles in real-time, I do it all the time to rangers who don't have faster-arrow buffs.
Big, green, slow, high-arching poison arrow :P Reminds me of mortars in Tribes.
Big, green, slow, high-arching poison arrow :P Reminds me of mortars in Tribes.