Quote:
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Originally Posted by Halaku
My take on it.
Rangers are the Jacks of All Trades, masters of none.
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well, this isn't quite true.
almost all rangers out there believe they have a good interrupt ability. In PvP, your interrupts are instant hits, like mesmer spells, or they aren't interrupts, as monks can just cast their spells before you hit them. Rangers can do an awful lot of damage if they are primed right, but the way rangers outshine everyone else is that they can avoid damage like no other, a)because they can run like crazy men (storm chaser) and b) avoid damage for a long time (dodge, whirling defence etc.). This means that they are like the proverbial shielding hands warrior monk, a tank who will simply be ignored while the other team flattens yours. Rangers simply don't have much synergy with other builds, apart from silly combinations like using Greater conflagration + winter and everyone having cold resistance skills. the most use i've seen for them is if they are purely used to throw out conditions. Rangers are kings at this, better than even sword or axe warriors, as you can have every shot do poison damage / fire damage etc. Also, in Tombs the Traps can catch a fair few people out in fights, as they generally dont target the ranger standing a few feet away, and suddenly everyone in the area is either blinded or crippled and bleeding or on fire.
Rangers simply dont work so well in a team. Hence, teams dont want the vast majority of rangers, as the vast majority don't force them to work into a team. by the way, feel free to disagree with everything i've said - i've only ever used a secondary ranger for the traps
