09 Jun 2005 at 09:19 - 8
Yes, but Guild Wars really sucks at making use of it's maps.
As cool as Guild Wars is, admit it, those classic "tactics" and such in FPS and such just doesn't work. When's the last time a team pulled off a successful 3 man gank team or whatever off? I remember SoW doing that in beta, but it doesn't seem to work once they fought the guys higher then them or faced the same team twice.
In Guild Wars, the mindset currently doesn't allow you to be self-reliant, this makes the game concentrate on sticking together. Real close. This makes terrain and such much less fun.
In WoW, as stupid and imbalanced as it is, you can have a infiltrator, a sniper, a whatever, blah blah blah, the list goes on. Because players can sustain themselves. While they aren't invincible, they don't rely on a healer as much as Guild Wars does.
This is why WoW is preferred by some over GW. The fact that you can go "commando" or at least be free roaming, having some leisure to experiment things and have a chance at success is fun for them, more so then learning to stick in a group.
If you want to compare this to something more known, let's look at Warcraft 3 and Starcraft.
In starcraft, you go look at guys like Boxer or Yellow or whatever, you see lots of plays. The gameplay is made so that you can pull off funky strategies, that are out of the blue, a army stuck together is nice, but it has it's drawbacks too. In warcraft 3, you split your army in two without one of the smaller groups being a mass building killer squad, your dead. There is no sandwiching in 1v1 unlike starcraft, there is no ambushing. You won't see top players hiding a platoon of archers in the shadows at a fork, because they'd rather have them with their main army.
It's just how the feeling of games go. GW has a Wc3ish feel, where your little platoon or squad runs around together, and stays together. Like mario jumping forward into new lands. The emphasize is on mario, not the landscape. WoW and Starcraft has a more worldly feel, one that makes you feel that the terrain and such gives more advantages, and feels more real, though WOW might be a bad example in some cases, since they have homing arrows and such. The fact that they can even allow battle ground strategies to resemble CTF games and not just group up and stick together like GW makes it a bit "cooler" then GW in that aspect. In GvG, running flag at ice hall is about the only time when you split up, and that's the runners.
In Gw, the only class that feels really connected with the terrain is probably the ranger. The fact that height gives more damage (Can someone give me the formula for height variable?), how different the bows are, and how the ranger has traps and such, it makes the ranger feel connected to the landscape. Classes like mesmer could care less, since they can cast through walls and such. The fact that you can't jump or anything also subtracts the terrain feel.
All in all, I'd say if you like the WoW type feel thing :P you might want to check out starcraft ghost next year if you don't want p2p.