Weapon Questions

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

There is one thing that is kinda bugging me so far, but before I go any farther Ill tell you that I missed the March BWE so if this sounds redundant or stupid i have an excuse.
In several of the Guild Wars wallpapers and in the loading screen there is dual wielding. Will there be dual wielding in the final game? And maybe one handed maces/hammers and two handed swords and axes?

NiteX

NiteX

Academy Page

Join Date: Mar 2005

Camelot

Haha, I was just about to make a thread about dual weapons. Luckily I read yours before. But yeah I want to know the same thing. I think if you have a warrior profession either first or second you should be able to dual wield. I would sure like two swords or axes.

static deathbringer

static deathbringer

Krytan Explorer

Join Date: Feb 2005

Ft Lauderdale florida, its hot here :(

The Harpers

W/Mo

Quote:
Originally Posted by Lt.Crumpet
There is one thing that is kinda bugging me so far, but before I go any farther Ill tell you that I missed the March BWE so if this sounds redundant or stupid i have an excuse.
In several of the Guild Wars wallpapers and in the loading screen there is dual wielding. Will there be dual wielding in the final game? And maybe one handed maces/hammers and two handed swords and axes?
there is at this time no dual wielding but may be in future chapters

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

ya i really think there should be dual wielding but it should be kinda hard to get. maybe only able to get the skill at at least lvl 25-30 or somthin.

NiteX

NiteX

Academy Page

Join Date: Mar 2005

Camelot

Quote:
Originally Posted by Lt.Crumpet
ya i really think there should be dual wielding but it should be kinda hard to get. maybe only able to get the skill at at least lvl 25-30 or somthin.
But, the game has a lvl cap limit of lvl 20 0_o.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by NiteX
But, the game has a lvl cap limit of lvl 20 0_o.
and they are not raising it for the next chapters either

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

Perhaps a special weapon set for dual wielding which would give everyone a chance at getting duals who has a warrior as primary or as a secondary profession.I think a lil more damage would apply but defense would drop a lil as well to offset having duals.It would mostly be a cosmetic look

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by czymann
Perhaps a special weapon set for dual wielding which would give everyone a chance at getting duals who has a warrior as primary or as a secondary profession.I think a lil more damage would apply but defense would drop a lil as well to offset having duals.It would mostly be a cosmetic look
Dual wielding should be a new attribute for a new profession introduced in a future chapter. I hope this is how it will work because it would make sense. Just because you know how to use a sword doesn't mean you can effectively dual wield them. So I agree that a special weapon set would be nice, and have it for the Dual Wield attribute.

I think this topic has already been discussed. It doesn't hurt to search before posting.

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

[QUOTE=Kha]Dual wielding should be a new attribute for a new profession introduced in a future chapter. I hope this is how it will work because it would make sense. Just because you know how to use a sword doesn't mean you can effectively dual wield them. So I agree that a special weapon set would be nice, and have it for the Dual Wield attribute.

That would be a much better idea.What I suggested was just the bare minimum.I didn't want to sound too hopefull

http://www.guildwarsguru.com/forum/s...t=dual+weapons

and

http://www.guildwarsguru.com/forum/s...t=dual+weapons

Elythor

Lion's Arch Merchant

Join Date: Mar 2005

Elysium Protectorate [EP]

Or there might never be dual weapons at all. If you were in the last BWE (ie before the recent UI changes), you'd notice that Devona (ie girl in the loading screen) only has a single sword/dagger now...and no long dual wields.


I suppose ANet did that to prevent expectation of dual wielding in game.

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

hmm, how would that work with two swords. it would make swords overpowered no? swords are fastest melee weapon and two of them is more dmg than a hammer. and like do you final thrust with two swords? that's 130+ dmg...

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

yes it would do a ton of damage but the way i was thinking u would also take a ton of damage b/c u dont have a shield. maybe it would be better for a special class like rogue or somthing. if warriors are takin tons of damage it kinda ruins the hole tank aspect.

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

correction: takin tons of damage as in dying fast, not just the tons that they take already.

Orbit

Ascalonian Squire

Join Date: Mar 2005

If they added dual weapon ability in a new chapter, that would open a lot of new stuff. One thing would be new skills for dual weapons.
Blocking, crossing your swords in front of you blocks the next attack. Spinning around attack, attack all adjacent foes near you. hehe

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Kha
Dual wielding should be a new attribute for a new profession introduced in a future chapter. I hope this is how it will work because it would make sense. Just because you know how to use a sword doesn't mean you can effectively dual wield them. So I agree that a special weapon set would be nice, and have it for the Dual Wield attribute.

I think this topic has already been discussed. It doesn't hurt to search before posting.


bah, i think that if any class can get dual wielding it should be tha warrior

just how i feel tho.......

Aladdar

Aladdar

Elite Guru

Join Date: Jan 2005

why? because other games have allowed it? I don't think anyone should be able to dual wield huge swords. The only dual wielding that is believable to me is to have a rogue type character dual wielding small weapons such as daggers, sais, etc... More martial weapons.

I would love to see this added in a new profession in an expansion.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

i can see dagers, however how is duel shimatars "huge" swords?
im not say that war's should get dual wielding great swords but being that he is a warrior i do belive that he has mastered many aspects of hand-to-hand combat, so why would dw be wrong?

Taranis

Lion's Arch Merchant

Join Date: Mar 2005

I think dual-weapons should be Ranger-based, for one wapon you just need some strengh to wield it and hit enemies with it but to use 2 weapons the same time you kinda need some dexterity too or youd hurt yourself, that's why I'd give the ranger dual weapons, but they should make it like this, both weapons when dual-wielded would have 75% of the true attack-power so if a ranger had 2 weapons they wouldn't end up being over-powered and unbalanced so if a Warrior with 1 sword and a shield would be able to face the Ranger with his 2 weapons since the shields giving him a better defence?! Sorry for my english in this post, hope you still got what I mean hehe!

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Taranis
I think dual-weapons should be Ranger-based, for one wapon you just need some strengh to wield it and hit enemies with it but to use 2 weapons the same time you kinda need some dexterity too or youd hurt yourself, that's why I'd give the ranger dual weapons, but they should make it like this, both weapons when dual-wielded would have 75% of the true attack-power so if a ranger had 2 weapons they wouldn't end up being over-powered and unbalanced so if a Warrior with 1 sword and a shield would be able to face the Ranger with his 2 weapons since the shields giving him a better defence?! Sorry for my english in this post, hope you still got what I mean hehe!
lol well me im a warrior guy, and you seem like a ranger guy

all that put aside i think we can both agree that dw should be implemented
at a later date. it maters not how they do or who they give it to, it would be a good addition

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

I think that if dual weilding were introduced it should be in the form of rogue type weapons (two daggers, rapiers (my personal RPG weapon of choice), short swords), and possibly as a second ranger weapon attribute with it's own set of skills. It would be a lot like permanent flurry, you attack faster but deal less damage. I don't think it should affect defense though (from a roleplaying standpoint, not a game balance standpoint), because if you know how to weild two weapons at once you should be able to use one to parry.

I really think they could be worked into this version of the game (I know it would have to be in a new chapter, but it wouldn't have to be a new class, or any other drastic change) The weapons would have to be a lot weaker for being fast though beacuse not only is there a faster attack speed in general, but for a warrior the adrenaline meters would fill up a lot faster. Another reason why it wouldn't be a good idea to give them to a warrior without a good deal of balancing in the attack skills.

Another idea would be to just make another type of off-hand item (in this case only daggers, or something similar) that would have both penalties and bonuses, i.e. more damage dealt but also more damage recieved. This way the existing weapon system is intact, and if these new items are properly balanced with the other off-hand options it would work.

Guadiana

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by Fenix
I think that if dual weilding were introduced it should be in the form of rogue type weapons (two daggers, rapiers (my personal RPG weapon of choice), short swords), and possibly as a second ranger weapon attribute with it's own set of skills. It would be a lot like permanent flurry, you attack faster but deal less damage. I don't think it should affect defense though (from a roleplaying standpoint, not a game balance standpoint), because if you know how to weild two weapons at once you should be able to use one to parry.

I really think they could be worked into this version of the game (I know it would have to be in a new chapter, but it wouldn't have to be a new class, or any other drastic change) The weapons would have to be a lot weaker for being fast though beacuse not only is there a faster attack speed in general, but for a warrior the adrenaline meters would fill up a lot faster. Another reason why it wouldn't be a good idea to give them to a warrior without a good deal of balancing in the attack skills.

Another idea would be to just make another type of off-hand item (in this case only daggers, or something similar) that would have both penalties and bonuses, i.e. more damage dealt but also more damage recieved. This way the existing weapon system is intact, and if these new items are properly balanced with the other off-hand options it would work.

Good call on the third para, I think that would work well and they could implement it in this chapter without much trouble. But if rangers can use daggers, necromancers should be able to as well. It would be alot of work to balance it all out and in the end, not worth it.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Fenix
I think that if dual weilding were introduced it should be in the form of rogue type weapons (two daggers, rapiers (my personal RPG weapon of choice), short swords), and possibly as a second ranger weapon attribute with it's own set of skills.
Unless they gave a lot more skills to the other professions or added more attributes in general, I don't see how this would be balanced. Altering the existing professions with new attributes means the whole skill system will have to be re-evaluated and possibly rebalanced, which will be a long process. But if they created a new profession with Dual Wield, they would only have to balance one profession with the 6 already existing ones. The current professions are perfect the way they are. Adding Dual Wield or other attribtues to them is trying to make them too "common" like in other games and is taking away from the style of play Guild Wars has created.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

bah, i now can see tha flaw of adding in dw to warriors


but i just want it so much


o wait a sec this is a great game without dw, and im betting that it will remain great no matter what they add in.



GW i love you

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

ok i also see the flaw in dw for current classes but i like the idea of a ranger having dw b/c that would prevent warriors from turing into not only massive tanks but also uber damage dealers. a ranger cant tank nearly as well as a warrior so it would kinda be a last resort move. but dw as i thought of it would definetly not incude 8' warriors comin on my little ranger wit dual claymores! it would be carnage! also in my origonal post i believe i mentiond 2handed swords/axes and 1 handed hammers/maces. do u ppl think that could happen?

Armaio

Frost Gate Guardian

Join Date: Apr 2005

Canada

Dual wielding will be introduced next expansion, so please just wait for it...

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Armaio
Dual wielding will be introduced next expansion, so please just wait for it...

you shouldnt say that, no one has a clue atm. and i can see all "new" threads popping up already.

"will dw come in future chapters"

the real anwser is no on knows, besides anet.