Storage In Guild Halls
OldIronBalls
AND a trader please...
for the price of a hall i think we deserve a trader and storage at least
for the price of a hall i think we deserve a trader and storage at least
Lurkio
Quote:
Originally Posted by OldIronBalls
AND a trader please...
for the price of a hall i think we deserve a trader and storage at least |
CtrlAltDel
all the various traders/merchants, etc that you find in a common town should be at your guild, plus more...additional, not the same, storage
gives you a place for your guys to all equip, etc and move out...
gives you a place for your guys to all equip, etc and move out...
RTSFirebat
Quote:
Originally Posted by OldIronBalls
AND a trader please...
for the price of a hall i think we deserve a trader and storage at least |
However your post sounds like a demand... and I don't think your in a postion to be demanding things like your important
Give A.net time to fix more important things like AI of Henchmen and Pets, bugs, the increasing prices of items and broken missions or quests.
They could be working on it at this moment in time.
Judas Hawksriff
If you want a trader to work at your guild hall you should have to pay his wages!
cyberzomby
THERE IS NO PRICE FOR A HALL!
You people all did that youreselves.
Sorry bout caps but i get frustrated by everyone that just buys of there hall, Surely its a lot easier than going to the tombs, but it isnt meant this way.
What do you say, havent got enough players to do that? than join a bigger guild instead of being leader over 4 people. And i certainly do not think we can use guildstorage, perhaps a trader. Storage is just something that lower level people will giong to exploit
EDIT
And something else, you cant move out from youre guildhall, as soon as you teleport youll be disbanded and have to form youre party again
EDIT
Sorry if i sound kinda anoyed, and sorry if you won ure guildhall in the HOH but im just a bit anoyed by all those 3 man guilds that bought there hall, and complaining it lacks features. Cause if they read the info and forums and sites or just asked someone, they surely would have heard that the hall is for pvp, even the person you turn ure sigil in to for a hall sais that.
You people all did that youreselves.
Sorry bout caps but i get frustrated by everyone that just buys of there hall, Surely its a lot easier than going to the tombs, but it isnt meant this way.
What do you say, havent got enough players to do that? than join a bigger guild instead of being leader over 4 people. And i certainly do not think we can use guildstorage, perhaps a trader. Storage is just something that lower level people will giong to exploit
EDIT
And something else, you cant move out from youre guildhall, as soon as you teleport youll be disbanded and have to form youre party again
EDIT
Sorry if i sound kinda anoyed, and sorry if you won ure guildhall in the HOH but im just a bit anoyed by all those 3 man guilds that bought there hall, and complaining it lacks features. Cause if they read the info and forums and sites or just asked someone, they surely would have heard that the hall is for pvp, even the person you turn ure sigil in to for a hall sais that.
vanriku
Well as a person who has won sigil and bought it I have to say for a starting guild its better to buy a hall. Its expencive but it keeps up pride in the guild. If you have a hall its also a ton easier to get members. All the people want to see a hall + capes + 20 (or more) active member, website and fourm. So we give it to them. Besides, whos it hurting? If anything its funding for the people like us who can win the hall. You can conplain all you want but its a good profit if you can sell it.
Back to the topic at hand. I agree, for 79k we deserve more than just a district to your self. A guild storage would be great. I have to keep all my guilds funds in my storage and that sometimes leads to susspision how I just got that expencive new staff. (I farm way to much....)
As for a merchant? I would support that. It should let you get a slight discount on basic good bought there.
Heres another idea. The guild leader should be able to buy passes to let another person or party come to their hall, to show like good will or somthing. If you are trying to be allys with another guild rushing in and killing them is not a good way to do it.
Maybe a duleing area in the hall would be cool. Like just for fun, have the members do a 1 on 1 tournement to decide who the next officer is or just for kicks or to show off a new spell.
Possible enemies on the map? Like the rare "assasin" or somthing might try to kill people loafing on the map. I dunno, its a far fetched idea because the level would be hard to judge because of all the diffrent levels in the guild.
Back to the topic at hand. I agree, for 79k we deserve more than just a district to your self. A guild storage would be great. I have to keep all my guilds funds in my storage and that sometimes leads to susspision how I just got that expencive new staff. (I farm way to much....)
As for a merchant? I would support that. It should let you get a slight discount on basic good bought there.
Heres another idea. The guild leader should be able to buy passes to let another person or party come to their hall, to show like good will or somthing. If you are trying to be allys with another guild rushing in and killing them is not a good way to do it.
Maybe a duleing area in the hall would be cool. Like just for fun, have the members do a 1 on 1 tournement to decide who the next officer is or just for kicks or to show off a new spell.
Possible enemies on the map? Like the rare "assasin" or somthing might try to kill people loafing on the map. I dunno, its a far fetched idea because the level would be hard to judge because of all the diffrent levels in the guild.
Tellani Artini
Storage in guild hall is doable, as PvP characters can now access storage in Tombs and team arena. Plain merchants in guild hall is doable, as their prices do not vary.
However, traders in all the towns and outposts are regional. You'll notice that certain traders are missing in international districts. That's because each region has different buying/selling prices based on supply and demand. This is why sigils might cost 75k in America while they're 50k in Europe at the same time. That's why you probably won't see them in your guild hall; many guilds have members from multiple regions.
However, traders in all the towns and outposts are regional. You'll notice that certain traders are missing in international districts. That's because each region has different buying/selling prices based on supply and demand. This is why sigils might cost 75k in America while they're 50k in Europe at the same time. That's why you probably won't see them in your guild hall; many guilds have members from multiple regions.
MasterX
Then bases the traders rates off that of the guild only. even though that sounds extreamly exploit. hum
Inziladun
I think there should be a Guild Storage... trader, no.
I also think there should be another portal in your Guild hall that leads into another Guild area. Most likely an in-door place, possibly a dueling arena where your guild can practice with eachother and work on strategies.
If they add all that, i'd be happy, as all of that should of been present in the first place.
I also think there should be another portal in your Guild hall that leads into another Guild area. Most likely an in-door place, possibly a dueling arena where your guild can practice with eachother and work on strategies.
If they add all that, i'd be happy, as all of that should of been present in the first place.
kaya
Quote:
Originally Posted by cyberzomby
THERE IS NO PRICE FOR A HALL!
You people all did that youreselves. Sorry bout caps but i get frustrated by everyone that just buys of there hall, Surely its a lot easier than going to the tombs, but it isnt meant this way. What do you say, havent got enough players to do that? than join a bigger guild instead of being leader over 4 people. And i certainly do not think we can use guildstorage, perhaps a trader. Storage is just something that lower level people will giong to exploit EDIT And something else, you cant move out from youre guildhall, as soon as you teleport youll be disbanded and have to form youre party again EDIT Sorry if i sound kinda anoyed, and sorry if you won ure guildhall in the HOH but im just a bit anoyed by all those 3 man guilds that bought there hall, and complaining it lacks features. Cause if they read the info and forums and sites or just asked someone, they surely would have heard that the hall is for pvp, even the person you turn ure sigil in to for a hall sais that. |
but what if my guild is a pve guild? there are two ways to earn a sigil. win ih the HOH or collect enough gold to buy a sigil. there really is no difference, and in fact for some people they are at about the same difficulty. so, yes there is a price for a hall for those pve guilds.
Bergrom
Generally, I have found GW to be the least frustrating game in terms of amassing wealth. Gold is fairly easy to come by as opposed to...say...oh...EQ. Hence, I suggest that guild hall extras cost coin. It may even be in the form of a rental fee as opposed to outright purchase. This will create a money sink to pull extra funds out of the economy and help fight in-game inflation.
If a guild wants a guild vault or access to their personal vaults while in the Hall, they pay for the privilege. The same could go for traders. As with sigils, perhaps similar rights could be won in the HoH.
I would also like to see guilds be able to customize their Halls a bit. The dueling arena mentioned above sounded good and could also be added for additional coin. Perhaps trophies to be erected in a Hall to commemorate winning streaks, Ascensions, etc. Another possibility for guild hall extras is to allow, again for a fee, guilds to design livery. Members could then dress in similar colors and trim.
All of the above would be optional, of course.
If a guild wants a guild vault or access to their personal vaults while in the Hall, they pay for the privilege. The same could go for traders. As with sigils, perhaps similar rights could be won in the HoH.
I would also like to see guilds be able to customize their Halls a bit. The dueling arena mentioned above sounded good and could also be added for additional coin. Perhaps trophies to be erected in a Hall to commemorate winning streaks, Ascensions, etc. Another possibility for guild hall extras is to allow, again for a fee, guilds to design livery. Members could then dress in similar colors and trim.
All of the above would be optional, of course.
Santiago_Draco
Quote:
Originally Posted by cyberzomby
THERE IS NO PRICE FOR A HALL!
You people all did that youreselves. Sorry bout caps but i get frustrated by everyone that just buys of there hall, Surely its a lot easier than going to the tombs, but it isnt meant this way. What do you say, havent got enough players to do that? than join a bigger guild instead of being leader over 4 people. And i certainly do not think we can use guildstorage, perhaps a trader. Storage is just something that lower level people will giong to exploit EDIT And something else, you cant move out from youre guildhall, as soon as you teleport youll be disbanded and have to form youre party again EDIT Sorry if i sound kinda anoyed, and sorry if you won ure guildhall in the HOH but im just a bit anoyed by all those 3 man guilds that bought there hall, and complaining it lacks features. Cause if they read the info and forums and sites or just asked someone, they surely would have heard that the hall is for pvp, even the person you turn ure sigil in to for a hall sais that. |
phearless
Quote:
Originally Posted by kaya
but what if my guild is a pve guild? there are two ways to earn a sigil. win ih the HOH or collect enough gold to buy a sigil. there really is no difference, and in fact for some people they are at about the same difficulty. so, yes there is a price for a hall for those pve guilds.
|
johnnylange
Quote:
Originally Posted by cyberzomby
THERE IS NO PRICE FOR A HALL!
You people all did that youreselves. Sorry bout caps but i get frustrated by everyone that just buys of there hall, Surely its a lot easier than going to the tombs, but it isnt meant this way. What do you say, havent got enough players to do that? than join a bigger guild instead of being leader over 4 people. And i certainly do not think we can use guildstorage, perhaps a trader. Storage is just something that lower level people will giong to exploit EDIT And something else, you cant move out from youre guildhall, as soon as you teleport youll be disbanded and have to form youre party again EDIT Sorry if i sound kinda anoyed, and sorry if you won ure guildhall in the HOH but im just a bit anoyed by all those 3 man guilds that bought there hall, and complaining it lacks features. Cause if they read the info and forums and sites or just asked someone, they surely would have heard that the hall is for pvp, even the person you turn ure sigil in to for a hall sais that. |
StandardAI
The more things in the hall, the better. Perhaps put some dwarves in the ice hall, ghosts in the desert hall, and centaurs in the jungle hall. But to be honest it should be the last priority for AN right now.
OldIronBalls
Quote:
Originally Posted by RTSFirebat
This has been asked for loads of times... and the search function is rubbish so I don't balme you.
However your post sounds like a demand... and I don't think your in a postion to be demanding things like your important Give A.net time to fix more important things like AI of Henchmen and Pets, bugs, the increasing prices of items and broken missions or quests. They could be working on it at this moment in time. |
a demand would be "GIMME IT NOW OR STUFF YOUR GAME"
THIS IS A SUGGESTION SECTION AND I MADE A SUGGESTION THATS SENSIBLE AND WORKS FOR ALL...AND NOT AN EXCUSE FOR FORUM BILE.
ps...search function is fine,i find it very helpful...but put "guild hall storage" into it and sit down for a week.
pps...heres some more meat for the broth...i would LIKE it to be a guild communal storage.