Where have all the Monks gone?
Red Rumm
Be carefull of a E/Mo. A monk with energy storage in disguise.
Keesa
I've been fortunate. My good times with groups far outweigh my bad ones. I really don't mind PUGs even with bad players in them; I've had other groupmembers berate the one guy who constantly screamed "Medic" and I've been complimented and treated very well usually. The anecdote I mentioned earlier was only to illustrate why, combined with having bad luck with PUGs, other monks are preferring henchmen.
Monks are not infallible and being a monk does not automatically convey a sense of decency and honor or even competence. I don't think anyone should have to put up with bad monks any more than they should have to suffer with bad warriors or elementalists.
Monks are not infallible and being a monk does not automatically convey a sense of decency and honor or even competence. I don't think anyone should have to put up with bad monks any more than they should have to suffer with bad warriors or elementalists.
Threlyn
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Originally Posted by Vivi
If we do a good job, no one notices. But if someone dies... well we are just worthless now arnt we?
however I dont care if someone gets mad at me for dying. If they died and it wasnt my fault... I dont care, they still are bad, and I have no problem not chasing after them if they think they are so good that they can run off on their own. |
Vivi
I was speaking overall in my game experience as being a healing class character. GW has been a lot better about it than games like FFXI where you would be lucky to get someone decent in you party if you were below level 20. I have only played GW for about 3 days, and yet Ive still been yelled at by people who run off from the group and die. So until that changes, my opinion of how others treat the healing classes will remain the same.
different experiences, different opinions.
different experiences, different opinions.
Yamat
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Originally Posted by Keesa
I've had other groupmembers berate the one guy who constantly screamed "Medic"
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DarrenJasper
Those screenshots remind me of the ones you see on eBay character auctions.
Santosh
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Originally Posted by Hell Marauder
I think many monks have gone soloing with henchmen to complete missions rather than being with those idiotic PUG's. The monk is often the first person to notice who is playing well and who isn't, you know. Moreover, in replying to first post, I don't think too many W/Mo and rangers are a bad thing. These two classes have great self-healing skills and actually help to make monk shortage bearable. If you start seeing lots of elementalists and messmers, then lack of monks will become a bigger problem.
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As a monk I do notice right away who knows how to play in a group. Not solo, but in a group environment. I especially notice those , ermm, members who run out of radar site and come back with 8 red dots in tow. Lol.
Sometimes, I prefer to have all henchmen in group. It's peaceful and stress free. Managed to get to Granite Citadel with just henchmen. Managed to get 5-6 gold drops and 10-12 purple drops with just hench. From Crystal Desert to North Shiverpeaks.
eventhorizen
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Originally Posted by Mimi Miyagi
Want more monks in the game? Give them a hug once in a while. Find a nice healing wand? Give it up to the cause. Find a nice healing rune? Don't sell it, share with the guy that saved your arse. Tell them thank you after an especially big fight. Let everyone know you appreciate a good monk during your adventure.
Don't be a putz. |
Thats the point, monks need to just ignore the kiddies, because otherwise youll never play. Retarded uber leetsters will never learn, and will never stop to consider others in the team, so their is little point in hoping for that.
Its funny though, watching eles rush ahead of the group in the desert, or warriors repeatedly charging everything in sight, because obviously they are trying to show everyone else how good they are, but ultimatly end up looking like a complete clown.
Best way to deal with them is to just laugh at them, imo, and if they quite your team is probably better off.
maxpower
i tried to play a monk by myself but it was just a huge dissapointment. first the imo ugly charmodels+armors they just suck to me. second watching the healbar all the time, being not able to select players with the keyboard (maybe there's an option for that but i didn't find one) and those guys that are never waiting for your recharge and think monk = godmode aren't helping either.
i tried a necro instead and its much much more fun
i tried a necro instead and its much much more fun
Tutompop
Yes, the necromancer is far more fun and even an advantageous character to bring along assuming the player knows what he or she is doing. However, after 3 days lfg at thunderhead keep and only seeing "we need a mo! pst, will buy mo for 500gp" as a necromancer I gave up on him and rolled my monk. Now I can incorporate my patience/willingness to help/support into a form that people can actually see and appreciate.
The Pope
Finished the game as a monk, and farming still gives much better drops than helping people.
Akshara
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being not able to select players with the keyboard (maybe there's an option for that but i didn't find one) |
FireFox
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Originally Posted by ChristopherKee
PvE monk?? Why would you do that when you can just take a monk secondary with another class and unlock all the monk skills that way. I admit, I have a monk.mes that I'm moving through the game, but most people, for PvP purpose, just unlock skills by selecting monk as a secondary.
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Jimbodan
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Originally Posted by Mimi Miyagi
Drops normally suck for Monks.
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I play a monk and I ALWAYS get less drops then my teammates and when I do get lucky enough to get a drop more times then not it's a crappy staff or holy rod.
I wish they'd just cycle through everyone for drops equally.
Digital Limit
I wanted to be able to play a Mo support character on the side with an offensive base, so I went with N/Mo and it has been working out great.
Soul Reaping has to be one of the best perks related to the N/Mo, as I rarely lose pace throughout a battle. I also look forward to aiding parties in the future, possibly moving into Healing/Death, allowing myself to create meatshields in hopes of keeping some of the damage off of my party.
Akshara
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I wish they'd just cycle through everyone for drops equally. |
However, if a support character directly supports another character who is attacking or causing damage, then you are considered to be a part of the drop equation as well. So that's a bonus for utilizing and timing heals and buffs on those who are actually attacking and doing damage. Heal the warrior first and while they're attacking, and you might get more drops.
Jimbodan
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Originally Posted by Akshara
From what I've read on the site here, drop allocation is related to attacking and killing creatures, or causing damage... so if you don't attack anything, you won't get as many drops.
However, if a support character directly supports another character who is attacking or causing damage, then you are considered to be a part of the drop equation as well. So that's a bonus for utilizing and timing heals and buffs on those who are actually attacking and doing damage. Heal the warrior first and while they're attacking, and you might get more drops. |
I guess.
Sorry every Necro and Mesmer and Ranger. If you aren't doing damage I'm not going to heal you. So sorry. Complain to the devs. for better drops for monks.
(some sarcasism, a little reality)
maxpower
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Originally Posted by Akshara
It's possible in the options menu to assign party member slots to the Numeric Keypad. That's what I do for my monk and it works well.
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great!
thanks for the info
Bob Gosler Mga
I really haven't had the same experience as seemingly alot of you have. I play a level 20 pre-acsended PvE healer monk. I admit I spend most of my time lagging behind the melee boys just out of range of the monsters. Most of the PvE monsters are easy enough to avoid. I do miss out on some of the game since I spend the vast majority of my time watching life bars. For the most part I am welcomed into any PUG with applause and I really think the drops are no different from anyone else. I can usually keep anybody smart alive indefinately and I apologize when I cant. The idiots I let die.....and die....... and die. Run-way-ahead-of-the-group-tank-wanna-be necros are my favorite. I have been know to rez them in the middle of a pile of minotaurs over and over till that -60 dp shows up. Then we can all go to town and get a team player. Dont get me wrong, I love a smart necro, they can be the best players in the game. But for gosh sakes, play smart!! The monk has this ability, to form a team and define the play style. I look forward to Pvp with all the elite skills Im stacking up and will probably play monk for a long long time. BTW my secondary class ............................. Necro!
eA-Zaku
Where have all the monks gone? The inefficient ones crapped out when they realized they suxx0rz as a monk, and went to play their W/Mo or Ranger (jk jk rangers and w/mo kick ass! Rock on!) while the efficient ones have moved on to PvP and HoH.
Pandora's box
I'm a jobless monk. You can hire me for 1500 gp per mission
Bob Gosler Mga
Let me know if you are getting takers on this. I may need to start charging!
Jedsia
My monk plays primarily with guildmates or henchies, very few PUG.
I just foudn it wasnt worth the hassle. Yes there's alot of good players out there and a good number of players I have on my friends list are from PUGs that I still keep in touch with.
I enjoy healing, I find it a challenge. Especially if a difficult mission where the team is taking heavy damage and I have to best manage my energy stores and heal effectvily. But I also keep a few other characters for change.
Any one class become boring after playing it for a long time, so I swap around alot. And I kinda find the W/Mo so overdone....go into a town where nearly 100% of the Warriors are W/Mo and mostl likely 80% of those use Mending and Rebirth...
Now THATS boring
I just foudn it wasnt worth the hassle. Yes there's alot of good players out there and a good number of players I have on my friends list are from PUGs that I still keep in touch with.
I enjoy healing, I find it a challenge. Especially if a difficult mission where the team is taking heavy damage and I have to best manage my energy stores and heal effectvily. But I also keep a few other characters for change.
Any one class become boring after playing it for a long time, so I swap around alot. And I kinda find the W/Mo so overdone....go into a town where nearly 100% of the Warriors are W/Mo and mostl likely 80% of those use Mending and Rebirth...
Now THATS boring
Myodato
The real answer to this question is......
they've joined guilds.
A good Monk gets offers easily, so can get into a good guild without much trouble. Then left with the choice of grouping with people that you know understand what 'don't run off' means, and the people who've been trying to do Elona's Reach for about 20 goes (because the monk was a noob, obviously ), which do you think they'll choose ?
they've joined guilds.
A good Monk gets offers easily, so can get into a good guild without much trouble. Then left with the choice of grouping with people that you know understand what 'don't run off' means, and the people who've been trying to do Elona's Reach for about 20 goes (because the monk was a noob, obviously ), which do you think they'll choose ?
evrqst123
As a healing monk I have yet to get a single complaint from people. If anyone ever dies its cuz they don't have very good armor, try to melee when they shouldn't, or just don't know when to run. The demand for monks in the game certainly is greater than the supply. If you are sick of shouting, "LFM for Mission!", then, if you haven't already, create a monk character. They're fun and challenging to play really, and of course its easy to find a group, not to mention you decide who live and who dies! mwahahaha!
FrogDevourer
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Deleted their char because of getting tired to be the main aim of the Masses of Palladins? |
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Deleted their char because they cant farm well anymore? |
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Deleted their char because runes dont sell well anymore? |
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Deleted their char because some obviously overpowered skill combos with smithing prayers dont work anymore? |
Simply put, good monks hardly play in PuGs, and especially not in PvP or hard missions. They just don't have to. My guild has many (good) monks and they are eager to join a guild groups, just like nukers, tanks and support characters.
For the records, your argument about runes is absolutely inconsistent. W/Mo or Paladins as you call them, cannot use monk runes. The only players able to use monk runes are primary monks. As they are the primary target in PvP, most monk players don't want to sacrifice 50/75hp, so they stick to minor monk runes.
Dreamsmith
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Originally Posted by Akshara
From what I've read on the site here, drop allocation is related to attacking and killing creatures, or causing damage...
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Santosh
Quote:
Originally Posted by Jedsia
My monk plays primarily with guildmates or henchies, very few PUG.
I just foudn it wasnt worth the hassle. Yes there's alot of good players out there and a good number of players I have on my friends list are from PUGs that I still keep in touch with. I enjoy healing, I find it a challenge. Especially if a difficult mission where the team is taking heavy damage and I have to best manage my energy stores and heal effectvily. But I also keep a few other characters for change. |
Keesa
Quote:
Originally Posted by Yamat
LOL I love that!! Makes me want to use it...
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Much better than "ffs heal monk" when I'm in the middle of removing Backfire from our elementalist...
Weezer_Blue
I play on my monk more often than my elementalist and ranger. He's a smiter, and from personal experience, smiters have the ability to outdamage most other classes and provide ways to protect themselves from inihilation. Funny, I didn't think I would be able to kill the entire White Mantle Army.
As for in competitive PvP, some people have been finding alternatives to primary monks. About the only way to avoid the Air Ele build is to either overwhelm them with decoys, spam protective spirit, or figure out that primary monks aren't always good for healing.
As for in competitive PvP, some people have been finding alternatives to primary monks. About the only way to avoid the Air Ele build is to either overwhelm them with decoys, spam protective spirit, or figure out that primary monks aren't always good for healing.
Weezer_Blue
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Originally Posted by Dreamsmith
Where did you read that? Drop allocation is random.
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I have heard that, to foil leechers, if you don't cause damage or cast a spell on someone in your party who is, you won't get anything. Of course, I could be confused...
PrimeHealer
I play a monk, and as of lately Ive been going through the game with henchmen. I'm pretty much giving up on PvP PUG's in the tombs due to the lack of peoples knowledge of how to either protect a monk or how one works (especially protection monks) I get real tired of everything being the monks falt if the team goes down. Honestly I understand that it is 1st priority to take out the oposing teams monk but people need to pay more attention to whats going on with thier monks. People need to be aware also that when the team splits up to far apart then the monks healing capabilities become much less effective due to the fact that now we must run back and forth between members, oh but if someone dies than its "our monks suck". It is the teams duty to protect their monk, so IMO they should watch out for who is attacking thier monk and not focus so much on taking out the other teams monks, people need to play a bit more defensive and I think PUG's would be a little more successful. I mean there are plenty of spells that can disable the opposite teams healers (i.e. Scourge healing, backfire, etc) while the teams warriors and rangers take out who is beating on thier monks. I get tired of not being protected during the tombs pvp and then getting wiped instantly then people saying, wtf are you doing monk?...honestly it is hard stuff if you have everyone focusing to destroy you. No other class takes as much skill IMO in this game than to play a monk, if you dont agree then roll one up and play through ascension and to tombs then let me know what you think after. I love playing healers in any game and I always will, I just wish people would take the time to pay more attention to whats going on to their monks in PvP, cause basically it boils down to this, if your teams monks die then you (warrior, ranger, elem, necro, mes) arent doing your job that well are you? The monk has a very limited capability of healing himself but huge capability of keeping others alive, so please pay attention to your monks, we only mean you well and we would like to win also =) I have other thoughts on this matter just cant think of them right now hehe...cya
viet
what is tombs?
eA-Zaku
Tomb of Primeval Kings, located in Dragon's Lair, leads to Hall of Heroes.
Akshara
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Where did you read that? Drop allocation is random. |
But still, I've experienced before where if I just don't participate in an encounter at all and stand there watching (which I have done a few times when the group was overpowered), that I don't seem to get any of the exp or drops assigned to me at all, and this can go for long stretches. When I go in and start helping again, then I do. But that might just be coincidence, who knows.
Washow
whoa..
i just made monk today and these post is making me nervous
i just made monk today and these post is making me nervous
The Pope
If anyone annoys you tell them you won't waste energy healing them unless they stop whining.
ManadartheHealer
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Originally Posted by The Pope
If anyone annoys you tell them you won't waste energy healing them unless they stop whining.
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When I am in the thick of battle, I just watch the red bars, not the names of the people to which these bars belong
theclam
I'm a Monk/Necromancer (although it seems like my secondary class really doesn't matter). I just did Ring of Fire, with me, one N, one E, 3 W/Mos, and Lina. We died a few times against the Fire Imps (our E was at -48% DP), but after that, my energy rarely went under 30, because my team knew exactly what they were doing. I really enjoy being a Monk. I rarely encounter people who yell at me, because I usually yell at them first ("don't run away from your healer and expect to survive, you moron. i'd rather keep the rest of the team alive than run after you"). I play with henchmen for almost everything except for missions. In missions, I use PUGs. I've had great success in finding good PUGs. Even the ones that can't finish a mission usually don't yell amongst themselves. PvP is fun, although it does get old being targeted first (although lately, no one's touching me; guess I've just been lucky). I enjoyed farming Riverside, although I didn't have the perfect setup until after the patch ruined it. As much as I enjoyed tanking 6 Justiciars, solo, I can see the justification behind the fix. I started a W/E, to see what it feels like to be a tank and damage dealer, but I still love my monk.
The Pope
I usually wouldn't actually do it but the thread usually shuts people up.