my new w/e build?

staindreality

Ascalonian Squire

Join Date: Mar 2005

do you think this is a good build. please give me your opinions.

Strength
Swordsmanship 12
Fire Magic 10




Victory is Mine (You gain 10-56 health and 5 energy for each condition suffered by adjacent foes)

Sprint(move 25 percent faster)

Gash (If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds)

Sever Artery (bleed)

griffins sweep (If this attack hits, you strike for 1-8 more damage. If this attack is evaded, your target is knocked down and suffers 10-29 damage)

berserker stance (For 5-10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill)

hamstring (If this attack hits, your target is crippled for 3-13 seconds, slowing his movement)

Conjure Flame (Lose all enchantments. For 60 seconds, your attacks strike for an additional 1-13 fire damage)

fire storm (For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 5-24 fire damage each second)

what is your opinion on this? any changes let me know please?

staindreality

Ascalonian Squire

Join Date: Mar 2005

10 in strength and swordmanship. sorry about the mis type.

Sosyc

Sosyc

Pre-Searing Cadet

Join Date: Apr 2005

Atlanta

[RAGE]

Sounds pretty good, I have found it hard to cast fire storm in a crowd-and casting lava font,firestorm even in PVE just gives your foes a reason to run to your mages. My build is a later game version of almost the same- more of a damager than a tank
{Volcano Brawler}

Berzerker stance
100 blades
Final thrust
conjure flame
Healing signet
Inferno
Glyph of lesser energy
Flame Burst
(last spot can be immolate,or lava font effective as well)

This is basicly same type of idea, but concentrates on close range aoe in both melle, & in spells. The 100 blades delivers 2 hits per enemy- and 2 hits of conjure flame per target. with a 10 or 11 fire magic you can spam some sick damage just from this.

I use flame burst even though it takes too much energy, and inferno because of their 3/4 cast times. Nobody is going to block or evade these moves, and honestly the recharges on all the other skills are so quick you rarely dig into flame burst. If you pair this warrior with a elementalist who can rodgorts invocation, things get really sick.

I have several builds and all 4 of them are diffrent than the norm- But thats what GW's is all about- sometimes the strongest chars are not the ones who can live the longest, or inflict the most damage per skill- sometimes being able to pump out almost un-interuptable fire dmg very fast trumps even the strongest of builds- Ive noticed that in pvp this build can kill unprepared foes before they even can buff up.