:'( - 15k Armor looks the same.

Citizen_Nokarot

Ascalonian Squire

Join Date: May 2005

Washington D.C.

Five Nineteen [VXIX]

R/Mo

I understand, I should have researched this before I bought into it.. but I didn't, due to my assumptions that all 15k armor looked different.

But.. lo and behold, the Druids set (in the Grotto) doesn't.. at least not the chest piece (the only one of them I've bought so far). It looks the exact same (and of course, exact same stats, but that's not why I bought it). /cry

I can only assume this isn't intended, and will be changed 'in the future', because a money sink like that is kind of pointless. But my question is.. when? I'll keep it in my storage until then.. but I'll cry right now. *sniff*.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

some 15k armors look the same as the cheaper ones. known issue. being fixed.
thanks for buing a game that never will be complete.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Citizen_Nokarot
I understand, I should have researched this before I bought into it.. but I didn't, due to my assumptions that all 15k armor looked different.

But.. lo and behold, the Druids set (in the Grotto) doesn't.. at least not the chest piece (the only one of them I've bought so far). It looks the exact same (and of course, exact same stats, but that's not why I bought it). /cry

I can only assume this isn't intended, and will be changed 'in the future', because a money sink like that is kind of pointless. But my question is.. when? I'll keep it in my storage until then.. but I'll cry right now. *sniff*.
The Druid's set was mentioned in the announcement that changed the 15K Geomancer's armor to have a unique look as NOT YET having a unique graphics. All I can say is to pay more attention.

Citizen_Nokarot

Ascalonian Squire

Join Date: May 2005

Washington D.C.

Five Nineteen [VXIX]

R/Mo

Well I'm sorry if I don't read the updates front to back, and instead would rather enter the game and enjoy it..

And I'm sorry that you didn't see that I said I knew it would be changed and that it was a known issue. "All I can say is to pay more attention."

Witt78

Academy Page

Join Date: May 2005

The Armor crafting system in this game is one of the few things in this game that I do not care for.

I don't think that armor made for one person absolutely can not be worn by somebody else. If the weapon smith can "Customize" your weapon for your hands, why can't he "Customize" Somebodies armor to fit your body?

Imagine if you could FIND armor while you are out on a mission. Imagine Guild Wars after a year of constant patches and item additions.

Imagine that there was sooo much equipment in the game that EVERYBODY looked different.

Imagine you walkin up to a REALLY cool lookin warrior and sayin' "WOW! Nice Breastplate! What's it called? What's the stats on it? Where did you find it?"

I think the way players level up in Guild Wars is great. There are literally a million different flavors of players depending on what classes and attributes you choose to use. I just wish my player could LOOK as unique as he actually was. =)

-Witt78

<Disclaimer> This is not a rant. It is an opinion. Further more.... This post has been warded with a rant proof vodoo curse. If you flame me, you will open a black hole swallowing everything. You have been warned.

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

I have a question... if I buy a 15k gladiator armor right now, will the changes affect me when this armor will be updated with new graphics ? Or only to new bought armor ?

Witt78

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Lilanthe
I have a question... if I buy a 15k gladiator armor right now, will the changes affect me when this armor will be updated with new graphics ? Or only to new bought armor ?
That is a very good question.

It's also a question that... If Answered... Will relieve a little bit of Player Stess I think. =)

-Witt78

Vivi

Ascalonian Squire

Join Date: Jun 2005

Arkansas

looking for a guild

Mo/E

I just wish I had 15k to spend on armor :*(

evilb

Ascalonian Squire

Join Date: May 2005

Why can't they make 15k armors look like the ones weared by Cyn or Mhenlo or Eve...

They look awesome. Until then, I'll keep my money until they change the look.

Tats are worse - little or no difference. IMO the dragon looking tats looks much better than the 15k ones.

a full body tats would be awesome - i mean just plain color, that looks like you are wearing a spandex. LOL!

wgregory87

Lion's Arch Merchant

Join Date: May 2005

North Vancouver

TYSN

Mo/W

Thanks for "buing" a game that will never be finished?

The game is quite NEW. Do you expect that there will not be patches to fix what is left to be done?

It is explained in the game why you can't find armor in the battle field. It has to be fitted to your body, hence armor crafters. And if you're not aware of this, these crafters are 'customizing' your armor. When you salvage armor you find it turns into crafting materials that you use for armor. Did you think this was just coincidence? The gold is a fee for the crafters to make it. The armor system isn't going to change to your desires. It is not how the game is built, but if that is what you want to do, there are several games with that way of finding items.

MrWho

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Witt78

Imagine if you could FIND armor while you are out on a mission. Imagine Guild Wars after a year of constant patches and item additions.

Imagine that there was sooo much equipment in the game that EVERYBODY looked different.

-Witt78
See, but the problem is that with, it promotes grinding, which Guild Wars have stated numerous times they don't want to do. Look at Diablo II. People would do Mephisto and Baal and Pindleskin runs OVER and OVER just to get the godliest piece of armor there was in the game. Guild Wars wants to maintain the, "everyone can be equal, strategy counts," state of mind.

-Jew

Witt78

Academy Page

Join Date: May 2005

Quote:
Originally Posted by MrJew
See, but the problem is that with, it promotes grinding, which Guild Wars have stated numerous times they don't want to do. Look at Diablo II. People would do Mephisto and Baal and Pindleskin runs OVER and OVER just to get the godliest piece of armor there was in the game. Guild Wars wants to maintain the, "everyone can be equal, strategy counts," state of mind.

-Jew
Point Noted...

But in Diablo, Mephy and Pindle have a certain % to drop ANY item. (that's a simplified explanation)

I was more thinking that.... Ahhh.... Let me think of a good example. I'll use Everquest as an example. (I know. I know. You grind like hell in EQ)

You go deep into Najena. A cave complex full of Dark Elf Necromancers. If you actually get deep enough to fight "Najena" herself... She will drop the "Flowing Black Robes" EVERYTIME.

The other thing to consider is that there MUST be A LOT of gear that drops ALL OVER. So that you don't really have to LOOK for anything. You just find armor in the course of your travels.

I think this system could work well to improve individualism, without creating the need to grind.

Also. Let's remember that grinding and farming are two different things. You gotta grind to level up and advance. But farming is an individual's choice.

-Witt78

mee

Ascalonian Squire

Join Date: Apr 2005

I agree that having 100% drops of "special" looking armor off of tougher mobs would further encourage PvEers. You could work towards a cool armor piece on your way to earning 15k, or not. This wouldn't be a real grind, as it's jsut like the 1.5k armor, but it looks different. I think we were all willing to settle for four or so "looks" for a class for a while, but it is really begining to look old, and uninspiring. I'd imagine most players that want to RP would have some trouble with this as well.

The dropped armors would be sort of out-of-the-way, mostly and would be an alternative to FoW armor, etc.

s4nder

s4nder

Ascalonian Squire

Join Date: May 2005

Estonia, Europe

Quote:
Originally Posted by Witt78
That is a very good question.

It's also a question that... If Answered... Will relieve a little bit of Player Stess I think. =)

-Witt78
I do believe they can change the appearance of armours already being worn by players. It happened to me once in the betas when my Enchanter's armor suddenly looked completely different after a logout. I'd say yours will change too if they update it one day.

Luggage

Luggage

Elite Guru

Join Date: Feb 2005

sweden

Quote:
Originally Posted by Witt78
Imagine that there was sooo much equipment in the game that EVERYBODY looked different.
EQ expansion shipped with 512MB ram sims for reviwers back in the days because it hogged soo much more memory than the original and they didnt want bad reviews from reviewers not having ram enough...

Will the GW expansions ship with new HD's for reviewers so they can see everybodys different armor?



Tho a good bit more variations would be nice

Galatea

Galatea

Core Guru

Join Date: Feb 2005

The Drifters [DRFT]

E/Me

Quote:
Originally Posted by evilb
Why can't they make 15k armors look like the ones weared by Cyn or Mhenlo or Eve...

They look awesome. Until then, I'll keep my money until they change the look.
Hah - yeah, I know. I wish I had Elementalist armor that looked like the one the trainer wore in Pre-Seared Ascalon, up in Wizard's Folly. That was some awesome looking armor.

femto

Frost Gate Guardian

Join Date: Apr 2005

I too wish I could make my player look a little more unique. Dye's are fun but they can only take your character's appearance so far. I think maybe the armor you get from collectors should look really unique, and maybe instead of having a plethora of different armor sets, maybe just add a few but create different ways to "customize" the armor that you have. Just like adding runes to your armor, you could maybe add different cosmetic things to your armor and such. I think having the option to dye your armor is cool and a good start, they just need to run with that idea and take it a LOT farther

femto

Frost Gate Guardian

Join Date: Apr 2005

oo oo I actually just thought of a REALLY cool idea for armor (i hope).

ok, so keep the armor crafters, but give the player the option of what kind of armor to craft. for example: lets say an elementalist robe at ascalon needs 10 different materials for it to be crafted, and requires at LEAST 1 bolt of cloth and 1 bolt of linen. then the other 8 materials the player can choose, and each material gives a different attribute to the armor. like, adding iron will give more resistance to physical attack whereas adding glittering dust will add to the elemental resistance, and so on and so forth. in addition, each material added to the armor gives a slightly different appearance, so my armor crafted from 9 bolts of cloth and 1 bolt of linen will look completely different from a robe crafted from 9 iron ignots and 1 linen, even though we're both lvl10 elementalist. this adds to the diversity of the armor (because possibilities are almost unlimited) and adds virtually no grind! (materials are needed as it is, so really no ADDITIONAL grind).

man, I'm a genious! Hope you read all that a-net, I'll be expecting my royalties check in the mail (pm for the address )

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

They will be updated eventually. And you're armour will look cooler afterwards. A.Net just hasn't gotten around to it. You can read a bit about it in a minor update on the updates page.

Gaele

Gaele

Ascalonian Squire

Join Date: May 2005

Ontario, Canada

Legionnaires of Tyria

E/N

A shoulder pad size toggle tool, boot size, glove weave design and what not - all probably good ideas to further bloat money sinks. While at the same time slightly solving this unique armor issue.

NoChance

Frost Gate Guardian

Join Date: May 2005

I'm guessing that eventually there will be more cusomability of the look of armor. after all they need more money sinks so that gold can exit the economy rather than only entering (causing large inflation). dwarven ale, 15k armor, and dyes helps with this but i'm thinking these can only go so far. I think it's natural to have more variation in armor, since everyone likes to look good/unique.

By the way, collector armor does look slightly different from armorer armor.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

To address the customization issue and why you can't (and shouldn't) be able to give them to other players...

The current armor sets do not have any min requirements to wear. If you're able to get to the place to buy it, and can afford it, you probably need it. A level 4 character doesn't need armor bought at Droknar's Forge. While I do understand that it's becoming more and more common to see level 6 characters at Droknar's that have bypassed the ascension missions, by and large, the INTENT is to allow players to wear whatever armor they want, as long as they can afford it.

But, let's say some wealthy guild decides to give 15K armor to every new character? One guy goes up to one of the spots where you can buy it, crafts the items, and gives it to his new character.

Suddely, the entire game balance is hosed. Instead of facing a rare twinked character in the game lvl 10 arenas, it would become the norm.

To allow your customized armor to be worn/traded, it would require a major shift in how the game is designed.

So, consider game balance before complaining about a feature that is working as intended. The game has been out only a short time - don't you think that 6 months down the road, you'll be swimming in cash, and will have all of your character slots filled with characters wearing customized 15K armor?

I think it's going to be a race - a race between A-Net bringing out an expansion, and players becoming so fabulously wealthy and nothing to spend their money on. and no more quests or items to farm.

We've already seen a very capitalistic economy already, with a huge gulf between the rich and the poor. It's not going to get better.