First off, I want to thank ArenaNet for taking the time to read through Fansite Forums and taking our suggestions to heart. The addition of the Rune Traders in the most recent patch definitely shows that you guys listen to us. I hope that the current trader system is only a temporary fix, and that an Auction House will be implemented in the future. Right now, it is extremely difficult to trade/sell efficiently. Let's face it: the major trade spot of the game is Lion's Arch, District 1. District 2 and District 3 are often filled with trade spam as well, especially when District 1 is so full no one can enter. Ascalon City appears to be a big trade city as well, although if you really want something, someone in Lion's Arch almost definitely will have it.
However, even so, it is so difficult to find what you are looking for. Your "WTB" or "WTS" messages get lost between the 99347823748732 million other WTS/WTB messages being spammed over and over. Even harder to do is to guess the current going price. Upon asking, "How much does xxxx go for?", I can receive anything from no answers at all, or people trying to sell to me at obviously outrageous prices. There are also people who are willing to pay 500 gold for a rune, while others will tell you, "No way, that goes for no more than 100 gold." Also, the current system requires players to stay online for n amount of time in order to sell or buy, whether sucessful or not.
So without further ado, here is my detailed proposal for a trade system involving an auction house, with eye candy included:
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THE MAIN TRADE SOURCE: The Auction House
The Auction House should consist of anywhere between 3 and 5 NPCs, who will stand in/at an allocated Auction House building. There should be five Auction House buildings, each one located in the main cities (gold dots on the map): Ascalon, Lion's Arch, Henge of Denravi, Amnoon Oasis, and Droknar's Forge.
Auction Houses aren't really required in the mission cities or in the small towns, but that's really up to the devs/community if it deems necessary.
Districts should not affect the stock or prices of these auction houses. Players should only be able to sell n amount of items at a time, and each item should only stay on auction for a certain duration of time (if at the end of this time, the item is not sold, then the player can re-auction it, or take it back). Players do not need to be online to keep their items in the auction house. There is anonymity in that buyers do not know who the seller is.
Now, there are two options, each with their own pros/cons (which others are free to address, if not yet already mentioned):
a) One Single Institution
Under this option, the stock of the five auction houses is shared. This means that a player in Ascalon City can bid on the same items available to a player in Amnoon Oasis. This also means that if I place an item on sale in Lion's Arch, then anyone can buy it from any of the other auction houses.
Some pros:
- items are available across Tyria
- prices remain stable across Tyria
Some cons:
- overstock of items
- demand might not meet supply
b) Individual Institutions
Under this second option, each auction house will stand as its own. This means items on sale in Lion's Arch are only available in Lion's Arch.
Some pros:
- incentives to visit all of the five major cities
- items generally won't be overstocked
Some cons:
- players may decide to sell items like superior runes only in droknar's forge auction houses, making it nearly impossible to attain one until after ascension
- player may need 200 of a crafting material and might have to travel to 2+ auction houses to meet his demand
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The Structure of the Auction House
Two tabs - one for buying, one for selling.
Selling
Under the selling tab, player will select an item from their inventory and enter in a price. They can check the current prices by going into the BUY tab and selecting am "Auction Log" button for a certain item, which can show the past 10 winning bids on the item. Let's say a player wants to sell a Minor Rune of Vigor, and he sees that the past 10 winning bids were 250 gold. The player then will have an idea of how much to place theirs for sale.
Player A places his rune on sale for 250 gold.
If Player B places the same rune on sale for 200 gold, then player B's rune will sell more quickly, because his had a lower reserve price.
Player C decides to be greedy and places his on sale for 500 gold. His most likely will never sell, or will sell once the supply runs out and demand is still high.
Certain items should be stackable and stacks should be listed separately for bidding. Currently, we have stacks of 10, but perhaps introduce stacks of 50 for those that need a lot to craft armor.
Example:
- Bolt of Silk
- 10 Bolts of Silk
- 50 Bolts of Silk
Generally, buying in bulk will cost less than buying a single silk.
After an item is sold..
Since we currently don't have a delivery system, the seller can go to the Auctioneer to pick up his earnings.
Buying
Here's some eye-candy:
*I noticed I made a typo, and also forgot to include an "Auction Log" button as I mention below, but.. pretend those little mistakes aren't there, because I don't feel like making a new image. 0_x
Under the buying tab, players should have the ability to toggle on/off various categories (Weapons, Dyes, Runes, Salvage Items, Unidentified Items, Miscellaneous, etc...).
Listed underneath these categories should be the items, which players can choose to be organized in any fashion - by class, alphabetically, by rarity, etc..
The number in stock should show up next to the the item's name.
Player will select the item he/she wants. I forgot to include this in my image (^_^), but there should also be a button that says "Auction Log", so that players can see the 10 past winning bids on the item, and have an idea of what the going price is.
If player decides to purchase the item, he will then enter in the amount he'd like to purchase, and then select a BID button. Player will then enter in an amount he wants to bid. If he bids too low, he can continue increasing the amount of gold until he wins the item.
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THE TRADERS:
I don't feel that traders need to be removed. I feel that certain items, such as dye and runes, should still be available for purchase from a trader/merchant NPC, as well as drops from monsters. However, I feel that the Auction House will help regulate prices, allowing buyers the option to see what others buy/sell for, and avoid new players from getting scammed.
Prices will always continue to fluctuate. On one day, black dye might cost 5 platinum at the trader, and only 3K in the auction house. However, the trader might be buying them for 4K. The next day, it might be cheaper to just buy/sell at the Auction House, without the trader's assistance.
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Meh, there is of course, lots of room for development with this idea. I'd like to see what others think, and see what suggestions they too, have to offer. I have already written this out once, but somehow lost everything I wrote, so what you have just read is a re-written version, with some details missing because they've slipped my mind. ;_;
It'd be nice too, if we could have one official Auction House/Trade Center thread, so that the devs won't have to jump from thread to thread to see all the suggestions being made.
(Closed to prevent random thread resurrection. Please PM a mod if you wish to open this thread.)