No drops from zealots' fire?

Razorblade

Pre-Searing Cadet

Join Date: May 2005

I was farming somewhere when i suddenly noticed that when the enemies died from zealot's fire they didn't drop any thing, i repeated this 4 times and no luck, they still didn't drop. Please any insight on this would be great, i have a good picture of what i'm talking about if anyone needs.

rei

Ascalonian Squire

Join Date: Apr 2005

post pic plz?
i farm the same way..
Zealot fire, blah blah, XYZ u know wut im talking bout..
i havent played all week >.< i need some elaboration on this problem also.
im thinking it is the patch but didnt realize how much it affected the farming.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Razorblade
I was farming somewhere when i suddenly noticed that when the enemies died from zealot's fire they didn't drop any thing, i repeated this 4 times and no luck, they still didn't drop. Please any insight on this would be great, i have a good picture of what i'm talking about if anyone needs.
I bet ANet nerfed it after they watched a video on this very site where some warrior/monk farmed hydras at perdition rock using Zealots fire (among other things)

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

lol i doubt they made monster dead from zealots fire drop nothing... that would be like : Don't use zealor fire anymore to hunt you wont get jack.

KingKryton

KingKryton

Krytan Explorer

Join Date: Jun 2005

New Zealand

W/Mo

when will they ever stop nerfing

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by deathwearer
lol i doubt they made monster dead from zealots fire drop nothing... that would be like : Don't use zealor fire anymore to hunt you wont get jack.
Or perhaps they just decreased the frequency of drops??

Or... your point makes more sense

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

well sadly all what we can do is speculations, since we dont know what they did exactly.

Evan The Cursed

Frost Gate Guardian

Join Date: Jun 2005

Has there been any confirmation that using Zealot's Fire, in any way whatsoever, effects your drops? Or was that just some obscene bug? Was the original poster soloing or with henches?

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Evan The Cursed
Or was that just some obscene bug? Was the original poster soloing or with henches?
That question is, right now, the only known variable that could have changed the drop rate.

Jigokunoinu

Academy Page

Join Date: May 2005

Australia

E/Mo

Well here's my experience with the drops. This was all done solo ...

From Fisherman's Haven I went north to the Grand Drake just inside Tears of the Fallen(?). Killed him, zoned out, zoned in, killed him ....

After four kills he stopped dropping (as others have reported). So I mapped to Piken Square to kill some Charr. The first few didn't drop anything, but I persisted and eventually they started dropping again for the rest of the area, and continued to even after making a new instance of the area.

So perhaps it is something like "Kill same spawn X number of times in Y seconds = no drops for Z seconds"???

deathwearer

deathwearer

Krytan Explorer

Join Date: May 2005

Canada/Quebec

Silentum Altum

E/Mo

well i saw a post of your about this, and i went at the same exact place, i zoned in and out 12 time, this is how it look.

95
-
purple
92
-
-
-
-
-
-
-

and FFS im pretty sure Zealot fire doesn't affect drop rate, that would be really stupid from them to do such a thing.

nutsngum

Ascalonian Squire

Join Date: May 2005

It's not skill based (at least not 1 in particular), it's simply seems to be a dynamic nerfing on drops if you run the same monsters/mob/area (speculating) repeatedly. Here's some screenshots:

A sample run with virtually drops at all:


A run or 2 later (the ones in between fared no better, either ZERO drops or 1 monster drop):

Moment right before kill:
Moment right after the kill:


You know, I haven't complained much about the changes up until now, but this latest one is really pushing it.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

is ther a reason your blocking out all your skills? anyways, just stop farming. Its probably built so that the more of a certain type of creature u kill the less it drops.

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

He's blocking skills out coz he wants to farm and noone else should

I've felt at times that the lower the group number the lower the drop rate. I've been on quite a few different sig cap quests whenever I have more than 5 I seem to get many good drops in perdition rock. I'd love if this was really the implementation, so soloers would actually get good exp but nothing else.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by KuTeBaka
is ther a reason your blocking out all your skills? anyways, just stop farming. Its probably built so that the more of a certain type of creature u kill the less it drops.
Touche...no offense to the real farmers, who keep us well fed.

nutsngum

Ascalonian Squire

Join Date: May 2005

Is there a particular reason you need to see my skills? Telling people to "stop farming" is not a solution to the problem that this as of yet undocumented change is pretty severe.

In fact, this sort of dynamic drop control has been noticed in the course of less intensive 'farming' through simply exploring/clearing a map area and repeating that process a few times. Where do you draw the line?

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by thaumaturge
He's blocking skills out coz he wants to farm and noone else should

I've felt at times that the lower the group number the lower the drop rate. I've been on quite a few different sig cap quests whenever I have more than 5 I seem to get many good drops in perdition rock. I'd love if this was really the implementation, so soloers would actually get good exp but nothing else.
Why? Then you wouldn't be able to get items solo, on top of a) the henchman taking your drops or b) competing with other players on your team for drops.

Why would you love for this, exactly? Is there some sort of sadistic glee to be derived from other people's frustration? Your good fortune is not universal, everyone's mileage varies, and statistically, you have a lower chance of getting good groups in big parties simply because of the way things are broken down/divided up.

I'm not pro farming, but I am anti-ridiculousness. The last thing we need is even more drop rate reductions, which will only force people to want to farm more, and then frustrate them when they realize that isn't happening.

Razorblade

Pre-Searing Cadet

Join Date: May 2005

Yea my screen looked exactly like nutsngum.... i guess it wasn't because of zealot's fire, but simply because they just weren't dropping anything


EDIT: Figured it out, like the first 10 monsters or so have a very low chance of dropping, after that almost every monster dropped