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Originally Posted by epyonwing
I feel the same what is the point of lvling after 20 i mean come on a freaken skill point? I know we get more from a quest but there are not that many so how can a 5 skill character ascend all skills to lvl 12! Atleast give us SOME att. points!
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Originally Posted by epyonwing
*cough*
uhhh... and now tell me how to get 5 skills to lvl 12 with runes that take off 75 hp per rune so how much is that (-375 hp) i dont have that much health and its hard to balance it with only one rune on a armor so now tell me how to get 5 skills to 12. Also whats gona be in the expansion pack uhhh... more map and a new guild battle arena uhhh.... wait this is no diffrenet its the same thing i did for a month this time for NO reason! |
i think ive spent more time tweaking and testing different things, and ideas, than i did on the PvE up till lvl 20 . . its so addicting . . . . .
aagian i didnt want to sound rude so please dont ake offence 
| However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE. |

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Originally Posted by Pandora's box
There is an ongoing discussion about pvp being the main part of this game and pve as being an option to 'farm' for pvp. I would like to repeat a suggestion I did earlier here:
The whole balancing problem exists only because of pvp. So here is the most obvious solution: -Splitup the game into stricktly separated pve and pvp sections, meaning that pve chr's cant go into pvp, and cant trade or exchange items with pvp chr.s. -Limit pvp the same way like its done now: at level 20. -Allow pve only chr's to progress after level 20. Meaning they will gain health, attribute points, skill points, everything. -Increase the droprate for pve only chr's since obviously gathering gear is one of the things they like very much ![]() |
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Originally Posted by likexx
I have posted a very long reply about the "lv 20 cap". I think everyone should take a look:
http://www.guildwarsguru.com/forum/s...375#post158375 I would say the GW focuses too much on PVP, TOO MUCH! At first I really don't understand why they give so much limits on the game and don't let people getting stronger. Now I understand a little bit. This game just want people get familiar with the character(by finishing the story) and gain some skills and attributes, then go to PVP. Don't say "mission-based","skill-based","strategy". No one will do the mission if there is no exp or item reward. The skill variation is limited due to the low level setting. Strategy? What is that? Warrior=Tank, Mage=Magic caster, plus a Healer. New map? What is that? If you cannot have any exp or better item, why wasting your time in some 3D models? Fighting 2 hours with nothing, is that fun? I don't want to say this is bad or good. Maybe someone will like the mode. I just feel pity for the game. It has all the potential to be the best game in the history. It has all the possibilities to be a much superior game than WOW/EQ/D2. However, the designer are trying their best to make the game ONLY for PVP, and they try their best to destroy all attractions for PVE. |
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Originally Posted by Nosajio
I think you guys are just trying to get a MMORPG experience out of a game meant to be PvP based.
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