I'm sorry but at this point, I don't even want new proffessions and especially if it will unbalance all the things we have now.
Anyways, the games not even out yet. We shouldn't be talking about this for a very long time.
S


.
|
Originally Posted by quartet4
Maybe something like a Time Wizard would be interesting. I don't like the name 'Time Wizard' so for the rest of the post I'll be calling this class the 'Tempest.'
Anyway, this class could have spells that lengthen the time of other people's enchantments or shorten the time of enemy hexes. Also, Tempests could slow down enemies, cast haste on their own party members (elite=every party member can sprint for 10 seconds or something like that), and manipulate the speed of spell recharging and health and adrenaline/energy regen. Basically, the Tempest would be a supporting class like the Mesmer but not necessarily be able to do much direct damage with their spells. |
|
Originally Posted by NeoSaber
I like the idea of a Metamorph.
|
|
Originally Posted by Spooky
While I am by no means a designer, I have a feeling that future professions are going to serve the purpose of 'giving a face' to, and refining some of what existing character class combinations already do.
As already stated, the existing professions in Guild Wars can be mixed and matched in such a way that all of the staples of role and character types can be represented. (With the except of the "Mez" or "Root" type character .. for those unfamiliar with the term, they basically make opponents stand around and do nothing .. which is not something i'd care to see in GW beyond Amity and Pacifism.) So anything new that they can add, there's probably going to be some overlap. Another consideration is that this game has been balanced from the ground up with combinations of the existing 6 professions in mind. To add something that is a radical departure from them.. is a lot like re-inventing the wheel. Everything that has come before, and everything that has come after, will have to be rebalanced with these new professions - and all their combinations in mind. I don't see that as being a feasible approach, because you have to consider - how does this effect people who choose not to buy certain expansions? With that in mind, I think refining the ideas that can be presented in game and giving them their own character model is the way to go. It might not be earth shattering in the sense that you could say "Here's this incredible new character who warps the fabric of the space time continuum! With their MIND!" but if you can have a character that looks like an Assassin .. that's still pretty awesome, right? |
|
Originally Posted by Kha
Time wizards are cool, though I prefer to call them Prophets or Oracles. Tempest to me is an Air mage. I don't know how effective this profession would be though. We can only hope.
|
I think Oracle is a much better name for this class.
I hope you like it. I love You 
|
Originally Posted by Xellos
Spooky, as hard as it is, Anet doesn't have a choice. Their a business, and have chosen to do it this way rather then pay to play. So it's harder on them obviously, but this is probably where faith comes in.
|
In my mind, ANet has already broken the traditional mold of massive online games. Despite not conforming to what everyone else is doing, they've still gathered an incredible following.. and following this pattern, I can't see why adding unique GW professions without jumping entirely back into the skins of the old stereotypical "druid," "ninja/assassin," "shapeshifter" would necessarily spell out the end of ANet in an economic sense..

|
Originally Posted by Spooky
Another consideration is that this game has been balanced from the ground up with combinations of the existing 6 professions in mind. To add something that is a radical departure from them.. is a lot like re-inventing the wheel. Everything that has come before, and everything that has come after, will have to be rebalanced with these new professions - and all their combinations in mind. I don't see that as being a feasible approach, because you have to consider - how does this effect people who choose not to buy certain expansions?
|
|
Originally Posted by Ginko
I believe if one proffession was added it would screw up the very delicate balance of proffessions we have now. So if ArenaNet makes the decision to add a new proffession, I believe they should make more then one so it can be balanced out evenly.
|
|
Originally Posted by Ginko
Rangers already cover stealth people
|
|
Originally Posted by Chaos Engine
Shapeshifting characters are cool, but if you think about it, you'd probably need a skill to morph, and several skills that can be used only in that form. This means you'd have to sacrifice a lot of room on your skill tray for situational abilities.
Also, in most games that have shapeshifters, players cannot customize their "shifted" forms. This eventually leads to boredom. Having said that, I'd like to see Werewolves and Bastet in the game. Especially Werewolf Elves..hmmmm... |