Quote:
Originally Posted by Aria
I'm not sure what you mean with they "don't have a choice," Xellos.  In my mind, ANet has already broken the traditional mold of massive online games. Despite not conforming to what everyone else is doing, they've still gathered an incredible following.. and following this pattern, I can't see why adding unique GW professions without jumping entirely back into the skins of the old stereotypical "druid," "ninja/assassin," "shapeshifter" would necessarily spell out the end of ANet in an economic sense..
Sure, I love some of these ideas too, but one doesn't always have to conform to a past standard to be great, or, even more importantly, to be loved by the masses.
So, in the end, I do agree with you about how this is where faith comes in. Someone once said that the best indication of the future comes from the doings of the past, and well, ANet has a pretty impressive track record so far, yes? 
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That is completely not my point. It is irrelevant actually. The point of Spooky's concern, or what I thought his concern was, is that adding eventually takes its toll on balance. Just like Magic: The Gathering, or any card game, the original set and the first couple of expansions might have been decently balanced with minor kinks, but look at Magic now? Half the cards back then don't have a use anymore in the higher-up meta-game. Magic though, is limited by the cost of cards itself, Guild Wars isn't.
No matter how you do it, eventually "new job" type classes that add a completely new element to the game will run out, and therefore must be rehashed. At best, they add 1 character per game to milk it out, but even then, just 1 character can completely mess up the balance of the metagame as it is. Even now, with 6 classes, 30 possible cross classes, it is still not close to Starcraft balance. Spooky I believe suggested to make the balance at least stable before trying something new in those expansions. I simply said that Anet doesn't have a choice.
An expansion without a new class would not be popular with a majority of people, and this forces Anet to somehow miraculously balance out and add a new element into the game without upsetting the metagame. Add to the fact that these expansions most likely won't be beta tested as long, and you'll see that the whole stand-point of skill > time is crushed. In every near-balanced game, the elements have rarely changed. Starcraft was barely touched, only tweaked. Infantry has tweaked maybe five times in it's whole lifespan. Etc etc.
Arena Net has dug itself a hole in terms of market strategy, and only through hardwork, ingenius ideas, and a lot of luck will they ever make it far if they intend to keep the picture they wanted from the beginning. I see GW being just like magic, later on, skills that are already pretty crappy like penetrating shot or dodge probably won't even be touched since there are rehashed versions.
Of course, they can easily ditch by then.