Skills - Spell Breaker

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/226-spell-breaker..
You may add your comments in this thread.

TheBuster

Academy Page

Join Date: May 2005

Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk"

Viruzzz

Krytan Explorer

Join Date: May 2005

nothing better than being in tombs and casting spell breaker on a focus fired target. clickety click click. love that sound

Dunhart

Ascalonian Squire

Join Date: Jun 2005

The Marquis Alliance

Me/N

Why the hell can't it be a protection prayer? Oh, the the world is unjust!

yaynus

Ascalonian Squire

Join Date: Apr 2005

When I saw the griffons using that spell I knew I had to get it. I cried when I found out that it was DF linked.

Disoblige

Academy Page

Join Date: Jul 2005

American Guild

E/N

Use it against a spiker group. They get so pissed

zemelett

Frost Gate Guardian

Join Date: May 2005

The Dead-Lands

Quote:
Originally Posted by TheBuster
Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk" you say that you can capture this skill from thunderhead keep, but i have never been able to find a monk boss that uses this skill in this area.

Also Any more specific places this skill can be found?

Feli

Frost Gate Guardian

Join Date: May 2005

http://www.xennon.co.uk/eliteskills/#monk

Doesn't get any more exact

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Why couldnt this spell have been for mesmers? Mesmers are suppose to break spells not monks!

Sheriam Sedai

Sheriam Sedai

Pre-Searing Cadet

Join Date: Jul 2005

c:/europe/belgium

White Tower

E/Me

spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Current skill icon-

Hell Marauder

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Sheriam Sedai
spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot. Yes, protective spirit/bond is better for damage prevention. But if there's a mesmer or necro, spell breaker is still the only way to protect your enchantment from being stripped. So if there's a way to spam spell breaker it would be using arcane echo, but unfortunately that would cost too much energy. So either way, it's hard for a monk to survive a well-balanced assault.

Crest

Crest

Academy Page

Join Date: Aug 2005

dfw, TX

Fallen Alliance [FA]

R/

Quote:
Originally Posted by Hell Marauder
So either way, it's hard for a monk to survive a well-balanced assault. have your team have an EMO Prot.Warder, or even an E/Wa Tactics Warder.

Paddypower

Frost Gate Guardian

Join Date: Aug 2005

Seventh

Mo/W

Put spell breaker on Ghostly Hero in the Tombs and Cast seed on him, and watch his hp fly up becuase they cant do spells, but everytime they hit him he gets X hp,

Dualinity

Dualinity

Frost Gate Guardian

Join Date: Jun 2005

Eternal Flame Brotherhood

N/Me

gosh, i got a smiter with enchantments and stuff, but i thought it would be pretty easy to beat in PvP, just use enchantment revoming, but with SPELLBREAKER (soz caps) i wont have that problem for about 1/3 of the time :P

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

^Or make them an El/Mo and bring Obsidian Flesh. Lasts longer and has a shorter recharge time.

Dualinity

Dualinity

Frost Gate Guardian

Join Date: Jun 2005

Eternal Flame Brotherhood

N/Me

only difference: i need bonettis defense as Mo/W (for energy) + if i use obs flesh, i have to use points in earth magic...
too bad i cant have obsidian flesh + ether renewal

Vampiric Greenhorn

Ascalonian Squire

Join Date: Aug 2005

the clan of shadows

N/Mo

this has 1 major advantage over obsidion flesh- the enemies waste energy when they try to cast spells on target ally for pvp think of it as "all casters attacking target ally loose 10+ energy and must switch target"

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.

No its not designed for mesmers just us monks deal with it :P.

GWplayer745

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by Zhou Feng
Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.

No its not designed for mesmers just us monks deal with it :P. So, you are saying, that with 16 Divine Favor, plus a 20% staff wrapping of enchanting and Blessed Aura, this thing can last over 25+ seconds?

Just for a little clarification, what exactly is the length of spellbreaker with 16 divine favor (without any mods on weapons to lengthen the duration.) Also, can I correctly assume that with 16 Divine Favor, Blessed Aura is bumped from 30% up to 35%?

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Spell Breaker at 16 Divine Favor lasts for 18 seconds, and Blessed Aura at 16 is 37%. Coupled with a 20% encchanting mod, that would be a 28 second spell breaker if I'm not mistaken.

Keure

Frost Gate Guardian

Join Date: May 2005

I'm pretty sure it's 30 (at 16 DF): 18*1.2*1.37=29.6 (round up).

Casually verified comparing this spell's recharge under SQ to its duration (I'll stopwatch it later, maybe).

BTW I love this skill especially since mesmers don't have any non-targeted disenchants.

GWplayer745

Academy Page

Join Date: Sep 2005

Keure, I believe you are correct. Although I was not able to test this skill with max Divine Favor, I tested it under the following conditions:

15 Divine Favor
Spell Breaker: "For 17 seconds..."
Blessed Aura: "...Monk enchantments you cast last 35% longer..."
PVP Holy Staff of Enchanting (Enchantments last 20% longer)

With the above stated conditions, I timed Spell Breaker to last 28 seconds. So I suppose it's fair enough to say that with 16 Divine Favor, this spell may last a second or two longer :P

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

you said I can find this skill in Talus Chute? Which boss can i cap this from?

Lord Sabir

Lord Sabir

Frost Gate Guardian

Join Date: Jan 2006

Legions of Twilight

W/Mo

Here's a little tip for Mo/Me's:

Mantra of Resolve + Arcane Echo + Spellbreaker = Constant Spell Immunity

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

mantra of resolve? no that has nothing to do with cst times

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Savage slash> Spellbreaker without mantra of Resolve.

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

something weird i noticed about this skill.
When the undead monks in Fow (dont remember their names, bonds orsomething) use this skill, they stop taking double damage from holy.
i used smite on a bond with SB on, and he took 58 damage, and not 116, which he should have taken.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Smite shouldn't even be done on a target that has Spellbreaker on them.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Murder In China
Smite shouldn't even be done on a target that has Spellbreaker on them. Smite is classified as an attack, not a spell.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

they really need to cut the cost and lessen the recharge time, it has little use in hoh and no use in gvg.

Xylancee Lodareth

Ascalonian Squire

Join Date: Jul 2005

When Gw factions comes out, Spellbreaker and all other elite enchantments are pointless because new skills like signet of disenchantment(mes), order of apostasy(necro) and spirit of disenchantment(ritualist) remove enchanments so easy. Reversal of Fortune might still proved useful. Monks be prepared to change builds for pvp..

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Xylancee Lodareth
When Gw factions comes out, Spellbreaker and all other elite enchantments are pointless because new skills like signet of disenchantment(mes), order of apostasy(necro) and spirit of disenchantment(ritualist) remove enchanments so easy. Reversal of Fortune might still proved useful. Monks be prepared to change builds for pvp.. Most of the new non-spell enchantment removals are single removal.

If Spellbreaker/ObsidianFlesh/Etc are not on top, then they don't get removed. Keeping spammable enchantments like Guardian on yourself constantly will combat part of the problem.

For anti-enchantment based farming, I don't they could have done better. There're a wide variety of spells and skills they can give to monster groups in sheer numbers in order to counter it. And of course, as usual, enchantment removal isn't the only option. (Anti-55 Monk could be something as simple as Symbiosis).
I bring this up because Anet's vision (though not reality) doesn't seem to include stupid monsters, to the degree of being easily soloable. If the AoE AI reaction change is any indication, we may see the monsters weild a wider variety of skills to handle these.

In any case, many of the better non-targeted multi-removals are Elite (like Order of Apostasy, Dark Apostasy) [Multi in the sense that they can strip off more than one at once, through means such as Dual Shot, dual strikes, Hundred Blades, etc., and in that one cast nets multiple removals generally], and relying on a 25 cost spirit that attacks randomly is a bit ridiculous. In PvP areas where Spellbreaker is useful, with a strong, balanced team, I don't think it'll be that much less useful.

The enchantment hate has gotten stronger in the game, and that's probably for the best, but the amount of skills available that are actually applicable to Spellbreaker and the other spells of its type are actually both minimal, and they have their downsides. (The Order is expensive, elite, and requires you to actually hit the target; Dark is elite, requires hitting the target as well, and causes energy loss when you do remove an enchant; Disenchantment has silly AI, a long recharge, and one of the shorter spirit durations)