Skills - Spell Breaker
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TheBuster
Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk"
Viruzzz
nothing better than being in tombs and casting spell breaker on a focus fired target. clickety click click. love that sound
Dunhart
Why the hell can't it be a protection prayer? Oh, the the world is unjust!
yaynus
When I saw the griffons using that spell I knew I had to get it. I cried when I found out that it was DF linked.
Disoblige
Use it against a spiker group. They get so pissed
zemelett
Quote:
Originally Posted by TheBuster
Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk"
you say that you can capture this skill from thunderhead keep, but i have never been able to find a monk boss that uses this skill in this area.
Also Any more specific places this skill can be found?
Also Any more specific places this skill can be found?
Feli
http://www.xennon.co.uk/eliteskills/#monk
Doesn't get any more exact
Doesn't get any more exact
quanzong
Why couldnt this spell have been for mesmers? Mesmers are suppose to break spells not monks!
Sheriam Sedai
spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot.
Mercury Angel
Current skill icon-
Hell Marauder
Quote:
Originally Posted by Sheriam Sedai
spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot.
Yes, protective spirit/bond is better for damage prevention. But if there's a mesmer or necro, spell breaker is still the only way to protect your enchantment from being stripped. So if there's a way to spam spell breaker it would be using arcane echo, but unfortunately that would cost too much energy. So either way, it's hard for a monk to survive a well-balanced assault.
Crest
Quote:
Originally Posted by Hell Marauder
So either way, it's hard for a monk to survive a well-balanced assault.
have your team have an EMO Prot.Warder, or even an E/Wa Tactics Warder.
Paddypower
Put spell breaker on Ghostly Hero in the Tombs and Cast seed on him, and watch his hp fly up becuase they cant do spells, but everytime they hit him he gets X hp,
Dualinity
gosh, i got a smiter with enchantments and stuff, but i thought it would be pretty easy to beat in PvP, just use enchantment revoming, but with SPELLBREAKER (soz caps) i wont have that problem for about 1/3 of the time :P
Rajamic
^Or make them an El/Mo and bring Obsidian Flesh. Lasts longer and has a shorter recharge time.
Dualinity
only difference: i need bonettis defense as Mo/W (for energy) + if i use obs flesh, i have to use points in earth magic...
too bad i cant have obsidian flesh + ether renewal
too bad i cant have obsidian flesh + ether renewal
Vampiric Greenhorn
this has 1 major advantage over obsidion flesh- the enemies waste energy when they try to cast spells on target ally for pvp think of it as "all casters attacking target ally loose 10+ energy and must switch target"
Zhou Feng
Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.
No its not designed for mesmers just us monks deal with it :P.
No its not designed for mesmers just us monks deal with it :P.
GWplayer745
Quote:
Originally Posted by Zhou Feng
Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.
No its not designed for mesmers just us monks deal with it :P. So, you are saying, that with 16 Divine Favor, plus a 20% staff wrapping of enchanting and Blessed Aura, this thing can last over 25+ seconds?
Just for a little clarification, what exactly is the length of spellbreaker with 16 divine favor (without any mods on weapons to lengthen the duration.) Also, can I correctly assume that with 16 Divine Favor, Blessed Aura is bumped from 30% up to 35%?
No its not designed for mesmers just us monks deal with it :P. So, you are saying, that with 16 Divine Favor, plus a 20% staff wrapping of enchanting and Blessed Aura, this thing can last over 25+ seconds?
Just for a little clarification, what exactly is the length of spellbreaker with 16 divine favor (without any mods on weapons to lengthen the duration.) Also, can I correctly assume that with 16 Divine Favor, Blessed Aura is bumped from 30% up to 35%?
Eonwe
Spell Breaker at 16 Divine Favor lasts for 18 seconds, and Blessed Aura at 16 is 37%. Coupled with a 20% encchanting mod, that would be a 28 second spell breaker if I'm not mistaken.
Keure
I'm pretty sure it's 30 (at 16 DF): 18*1.2*1.37=29.6 (round up).
Casually verified comparing this spell's recharge under SQ to its duration (I'll stopwatch it later, maybe).
BTW I love this skill especially since mesmers don't have any non-targeted disenchants.
Casually verified comparing this spell's recharge under SQ to its duration (I'll stopwatch it later, maybe).
BTW I love this skill especially since mesmers don't have any non-targeted disenchants.
GWplayer745
Keure, I believe you are correct. Although I was not able to test this skill with max Divine Favor, I tested it under the following conditions:
15 Divine Favor
Spell Breaker: "For 17 seconds..."
Blessed Aura: "...Monk enchantments you cast last 35% longer..."
PVP Holy Staff of Enchanting (Enchantments last 20% longer)
With the above stated conditions, I timed Spell Breaker to last 28 seconds. So I suppose it's fair enough to say that with 16 Divine Favor, this spell may last a second or two longer :P
15 Divine Favor
Spell Breaker: "For 17 seconds..."
Blessed Aura: "...Monk enchantments you cast last 35% longer..."
PVP Holy Staff of Enchanting (Enchantments last 20% longer)
With the above stated conditions, I timed Spell Breaker to last 28 seconds. So I suppose it's fair enough to say that with 16 Divine Favor, this spell may last a second or two longer :P
Tsunami Rain
you said I can find this skill in Talus Chute? Which boss can i cap this from?
Lord Sabir
Here's a little tip for Mo/Me's:
Mantra of Resolve + Arcane Echo + Spellbreaker = Constant Spell Immunity
Mantra of Resolve + Arcane Echo + Spellbreaker = Constant Spell Immunity
Wrath Of Dragons
mantra of resolve? no that has nothing to do with cst times
Murder In China
Savage slash> Spellbreaker without mantra of Resolve.
DvM
something weird i noticed about this skill.
When the undead monks in Fow (dont remember their names, bonds orsomething) use this skill, they stop taking double damage from holy.
i used smite on a bond with SB on, and he took 58 damage, and not 116, which he should have taken.
When the undead monks in Fow (dont remember their names, bonds orsomething) use this skill, they stop taking double damage from holy.
i used smite on a bond with SB on, and he took 58 damage, and not 116, which he should have taken.
Murder In China
Smite shouldn't even be done on a target that has Spellbreaker on them.
Savio
Quote:
Originally Posted by Murder In China
Smite shouldn't even be done on a target that has Spellbreaker on them.
Smite is classified as an attack, not a spell.
zoozoc
they really need to cut the cost and lessen the recharge time, it has little use in hoh and no use in gvg.
Xylancee Lodareth
When Gw factions comes out, Spellbreaker and all other elite enchantments are pointless because new skills like signet of disenchantment(mes), order of apostasy(necro) and spirit of disenchantment(ritualist) remove enchanments so easy. Reversal of Fortune might still proved useful. Monks be prepared to change builds for pvp..
Mercury Angel
Quote:
Originally Posted by Xylancee Lodareth
When Gw factions comes out, Spellbreaker and all other elite enchantments are pointless because new skills like signet of disenchantment(mes), order of apostasy(necro) and spirit of disenchantment(ritualist) remove enchanments so easy. Reversal of Fortune might still proved useful. Monks be prepared to change builds for pvp..
Most of the new non-spell enchantment removals are single removal.
If Spellbreaker/ObsidianFlesh/Etc are not on top, then they don't get removed. Keeping spammable enchantments like Guardian on yourself constantly will combat part of the problem.
For anti-enchantment based farming, I don't they could have done better. There're a wide variety of spells and skills they can give to monster groups in sheer numbers in order to counter it. And of course, as usual, enchantment removal isn't the only option. (Anti-55 Monk could be something as simple as Symbiosis).
I bring this up because Anet's vision (though not reality) doesn't seem to include stupid monsters, to the degree of being easily soloable. If the AoE AI reaction change is any indication, we may see the monsters weild a wider variety of skills to handle these.
In any case, many of the better non-targeted multi-removals are Elite (like Order of Apostasy, Dark Apostasy) [Multi in the sense that they can strip off more than one at once, through means such as Dual Shot, dual strikes, Hundred Blades, etc., and in that one cast nets multiple removals generally], and relying on a 25 cost spirit that attacks randomly is a bit ridiculous. In PvP areas where Spellbreaker is useful, with a strong, balanced team, I don't think it'll be that much less useful.
The enchantment hate has gotten stronger in the game, and that's probably for the best, but the amount of skills available that are actually applicable to Spellbreaker and the other spells of its type are actually both minimal, and they have their downsides. (The Order is expensive, elite, and requires you to actually hit the target; Dark is elite, requires hitting the target as well, and causes energy loss when you do remove an enchant; Disenchantment has silly AI, a long recharge, and one of the shorter spirit durations)
If Spellbreaker/ObsidianFlesh/Etc are not on top, then they don't get removed. Keeping spammable enchantments like Guardian on yourself constantly will combat part of the problem.
For anti-enchantment based farming, I don't they could have done better. There're a wide variety of spells and skills they can give to monster groups in sheer numbers in order to counter it. And of course, as usual, enchantment removal isn't the only option. (Anti-55 Monk could be something as simple as Symbiosis).
I bring this up because Anet's vision (though not reality) doesn't seem to include stupid monsters, to the degree of being easily soloable. If the AoE AI reaction change is any indication, we may see the monsters weild a wider variety of skills to handle these.
In any case, many of the better non-targeted multi-removals are Elite (like Order of Apostasy, Dark Apostasy) [Multi in the sense that they can strip off more than one at once, through means such as Dual Shot, dual strikes, Hundred Blades, etc., and in that one cast nets multiple removals generally], and relying on a 25 cost spirit that attacks randomly is a bit ridiculous. In PvP areas where Spellbreaker is useful, with a strong, balanced team, I don't think it'll be that much less useful.
The enchantment hate has gotten stronger in the game, and that's probably for the best, but the amount of skills available that are actually applicable to Spellbreaker and the other spells of its type are actually both minimal, and they have their downsides. (The Order is expensive, elite, and requires you to actually hit the target; Dark is elite, requires hitting the target as well, and causes energy loss when you do remove an enchant; Disenchantment has silly AI, a long recharge, and one of the shorter spirit durations)