Skills - Mending

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unienaule
unienaule
I dunt even get "Retired"
#61
still, mend ftl
Numa Pompilius
Numa Pompilius
Grotto Attendant
#62
Mending is great when farming with a w/mo. You'll use a zealous weapon and/or bonettis for energy, so mending is a free +6 health per second.
Makkert
Makkert
Black Beast of Aarrrrgghh
#63
Quote: Originally Posted by Aeryn Dimeneira
Mending's usefull with the vamp weapon degen lol XD
pure brilliance I tell ya, I wish I had thought of it...but you beat me.

The Vampiric Mender...I can see it now, the new FotM.
Savio
Savio
Teenager with attitude
#64
When I was testing a build in Random Arenas, some guy claimed that Mending worked really well with Life Bond "...you'd be surprised at how few people know this". Apparently I didn't. Enchant removal ftw.
Mavrik
Mavrik
Forge Runner
#65
I use mending for solo farming, or when against foes who don't have enchant removing spells. My shield gives me +45 health when enchanted so I usually have over 600 health total, no major vigor runes. I also use it when running as it helps keep your health up. Against some foes, the amount of damage they deal vs the amount healed by mending results in -0 damage taken.
D
DarthShadow
Ascalonian Squire
#66
for that 1000 hp with mending you speak of you have to sacrifice 333 energy.

This skill was meant for those who dont use energy.
F
Former Ruling
Grotto Attendant
#67
Mending is ok RIGHT when you get it in the PvE story line.

But once the monsters get higher level and health degen conditions areintroduced to you - its a waste of a pip of energy.
Age
Age
Hall Hero
#68
The guy is right when useing Vamp weapons but if a Warrior uses mending it does free up a monk to keep someone else healed up and if they stay out of aggro the Monk would lose that pip.Monks do have more energy and with the righ focus devices and wand they coul;d cast mending and hold it for has long as they can and works better combined with devine favor.
e
entropy
Wilds Pathfinder
#69
But cmon its measly 3 pips.... Even in PvE you might as well just succor the monks.
jesh
jesh
Forge Runner
#70
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.

In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.

The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills.
aron searle
aron searle
Jungle Guide
#71
Quote: Originally Posted by jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.

In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.

The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. and what happens if you add poison to that equation, also any time taken for spells to be cast as you wont be constantly hitting.

Personally i use healing breeze, as alot of times you can be at full health which is just a waste of -1 regen for mending, but as you say mending isnt horrible, just have to be carefull where its used like any other skill.
glountz
glountz
Jungle Guide
#72
Quote: Originally Posted by jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.

In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.

The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. Theoretical Mathematics doesn't apply forcely well to real gameplay.
1) You don't choose between Mending or Vigorous spirit. You take both.
2) You're not ALWAYS striking with a weapon. You move, cast spells, and even sometimes miss your attacks (so you don't gain during these phases any benefit of Vigorous spirit/Live Vicariously). Try to gain benefit from attack-based spells when you are crippled, poisoned, bleeding, and being slughtered by "range" creature. I bet you won't last enough to hit your first opponent.
3) Comparing Energy costs between temporary enchantment (vigorous spirit) and maintained enchantment makes no sense, as you cast Mending as soon as you can, wait for your mana is full, then go to hunt, you don't cast it in a middle of a battle.

Sorry for the disgression.
If some Admin could move this discussion into a skill thread, it would be nice.
http://www.guildwarsguru.com/forum/s...815#post712815
FrogDevourer
FrogDevourer
on a GW break until C4
#73
Quote: Originally Posted by entropy
But cmon its measly 3 pips.... Even in PvE you might as well just succor the monks. Indeed. Worst case monking numbers for Orison are ~60 hp healed + ~30 from divine. That's 18 HP per energy. Compare this to 6hp/s mended for 0.33 energy per second (18 HP per energy). A succor will give 1 energy pip *and* 1hp pip to your monk. So *at best* your mending will be worse than a succor on a bad monk. Either succor is a super l33t skillz, or mending sucks.

As for the vampiric mender, the argument is so irrelevant it's not worth talking about. If you can't swap your vamp/zealous weapon while out of combat (or blinded/cursed), mending will make your playstyle even worse because it will hide your ignorance of vampiric/zealous basics.

The only notable use of mending is for solo-farming, and especially on a 55hp build.
Battle Torn
Battle Torn
Krytan Explorer
#74
I use mending in PvE and PvP on my W/Mo mainly for the bonuses I get while being enchanted and also to counter any bleeding drainging you over time etc etc. Its good for the long term healing in between fights and used with stances and prot skills like mark gives a little time for healing in larger amounts (ok so you can have it stripped from you). One major reason for using this is to counter the negative health effect of using a vamp wepon so instead of losing 1 you gain 2 health and so on...not to mention if you are using flurry or berserker stance you get healed for 3 each hit and combined with mending it adds up.... also if you want to use live vicariously then you get even more health per hit on top of that....this works best while attack speed is increased, although you have to use bonettis to get your energy back as its at 0 regen due to the two enchantments. This is a pretty decent regen rate (example with vamp mod and flurry or berserker stance) +3hp zealous per hit +2hp mending constant (+3hp but countering -1hp from zealous) +1hp-11hp each hit with live vicariously = a good constant regen rate without need to cast healing spells

If you use mending for all of the above reasons combined then its a pretty useful skill to have although it can be difficult to manage if your low on energy and one enchantment gets stripped.

I carry a zealous wep as well so Im never short of energy as I switch between both of em depending on my needs.

Mending is good skill to have but you just have to combine all the reasons to use it to add up
FrogDevourer
FrogDevourer
on a GW break until C4
#75
Sigh... Where is Ensign's signature when you need it?
Quote: Originally Posted by Battle Torn to counter any bleeding drainging you over time You're wasting the group's time and energy. Your healer does that better and cheaper. Your role is to deal damage and/or to be a heavily armored and stance-using meat shield. Trying to heal yourself is just pointless. It is the typical newbie mistake you should no longer make after Lion's Arch.
Quote: Originally Posted by Battle Torn Its good for long term healing in between fights No. Your natural regeneration between fights is better. And if you meant 'long term healing' for long fights, Divine Favor is what you're looking for, so concentrate on your warrior role, and let the monks do their job.
Quote: Originally Posted by Battle Torn
used with stances and prot skills Irrelevant and incoherent.
Quote:
Originally Posted by Battle Torn
to counter the negative health effect of using a vamp wepon Irrelevant. Read above. In combat your vamp weapon *gives* you health, and when you're not in combat (or if you're blinded/curses) you should swap it out for something else. Using mending to compensate your vampiric weapon means you're hiding your ignorance of the way a vampiric weapon should be used.

In short, Mending is a good newbie skill because it is very easy to use, and because it hides common newbie mistakes (be that warrior or monk mistakes). However it is often laughed at by experienced players because it's one of the worst healing options you could take in your skillbar. It's bad in terms of healing/energy ratio, and it's bad in terms of healing speed.

Word of Healing:
- 46 hp gained for each energy spent
- 154 healing per second

Healing Breeze:
- 26 hp gained for each energy spent
- 14/16 healing per second

Orison of Healing:
- 23 hp gained for each energy spent
- 66 healing per second

Mending:
- 18 hp gained for each energy spent
- 6 healing per second
p
projectnavi
Academy Page
#76
Quote: Originally Posted by FrogDevourer
Word of Healing:
- 46 hp gained for each energy spent
- 154 healing per second

Healing Breeze:
- 26 hp gained for each energy spent
- 14/16 healing per second

Orison of Healing:
- 23 hp gained for each energy spent
- 66 healing per second

Mending:
- 18 hp gained for each energy spent
- 6 healing per second
thanks for explaining it to them in such simple terms...

i always wondered why ppl would bring that spell along anyway, mainly in PvP. when i play my warrior, i often find myself the target of that spell...well, i say thanks for the thought, but the team would be better off if you kept your 4 pips of energy regen as a monk. and even worst if you are a warrior and you get down to 1 energy regen because you are running mending...thats just sad.

get healing breeze, at least. cost 10 energy, ok, but you get better results for sure.
Battle Torn
Battle Torn
Krytan Explorer
#77
Quote: You're wasting the group's time and energy. Your healer does that better and cheaper. Your role is to deal damage and/or to be a heavily armored and stance-using meat shield. Trying to heal yourself is just pointless. It is the typical newbie mistake you should no longer make after Lion's Arch. Wow you really are arrogant arent you!....I am a much better heavily armored and stanced meatsheild with an enchantment and I have found through experience (I am no noob just because you do not agree with me) that mending does save my life more than other enchantments do so its not a mistake to use what skills serve you best and I have almost every skills for a W/Mo you can get.

Quote: No. Your natural regeneration between fights is better. And if you meant 'long term healing' for long fights, Divine Favor is what you're looking for, so concentrate on your warrior role, and let the monks do their job. I can concentrate on my role just fine, this point says nothing and says nothing (aaaa I cant do my job as warrior because I have mending on me! haha enough said) mending has saved my life in balanced stand offs with W/E or W/N in the past.

Quote: Irrelevant and incoherent. Whats irrelevant and incorrect about using mending to heal you while being protected?..aaaa Im not going to even argue with you about a simple thing you should understand the difference between + and -.

Quote:
Irrelevant. Read above. In combat your vamp weapon *gives* you health, and when you're not in combat (or if you're blinded/curses) you should swap it out for something else. Using mending to compensate your vampiric weapon means you're hiding your ignorance of the way a vampiric weapon should be used. Didnt you read my post fully? any idiot knows that but if your in a fight that takes a long time with ony a few people then it helps and Im sorry but nothing you can say will change that and your jumping the gun with your statements and acting here like a 15yo. Concentrate...you will understand in time... if you dont understand something read it again and then youll get it eventually. If you dont get it that mending turns -1 into +2 health regen when using vamp weps, then you simply have to concede it is a good reason, but you cant seem to bring yourself to admit it, so you say its arrogant of the way the vamp weps supposed to be used..haha who says?..you do?.... who do you think you are to tell anyone that?

Quote:
Word of Healing:
- 46 hp gained for each energy spent
- 154 healing per second

Healing Breeze:
- 26 hp gained for each energy spent
- 14/16 healing per second

Orison of Healing:
- 23 hp gained for each energy spent
- 66 healing per second

Mending:
- 18 hp gained for each energy spent
- 6 healing per second Wow maybe I am a noob after all haha... naaa but seriously your forgetting recast times and cast times and also the fact when your casting you cant fight etc which is why I preffer a sustainable healing enchantment that is constant. DOH! of course I take other healing as well and incase you didnt notice its stacks with healing breeze when you use it. What about calculating the total healing per single cast?...you cant because mending will heal you indefinatley and your natural regen starts at +3 so you get full health a little quicker so put that in your pipe and smoke it!

I use mending as stated and it serves me well with my 1.5mil exp W/Mo...Im not veteran but no noob either. If any has a suggestion for a better enchantment to use with vamp/zealous weps to obtain bonuses from shields then let me know, but state the build
e
entropy
Wilds Pathfinder
#78
Quote: Originally Posted by Battle Torn
Wow you really are arrogant arent you!....I am a much better heavily armored and stanced meatsheild with an enchantment and I have found through experience (I am no noob just because you do not agree with me) that mending does save my life more than other enchantments do so its not a mistake to use what skills serve you best and I have almost every skills for a W/Mo you can get.



I can concentrate on my role just fine, this point says nothing and says nothing (aaaa I cant do my job as warrior because I have mending on me! haha enough said) mending has saved my life in balanced stand offs with W/E or W/N in the past.



Whats irrelevant and incorrect about using mending to heal you while being protected?..aaaa Im not going to even argue with you about a simple thing you should understand the difference between + and -.



Didnt you read my post fully? any idiot knows that but if your in a fight that takes a long time with ony a few people then it helps and Im sorry but nothing you can say will change that and your jumping the gun with your statements and acting here like a 15yo. Concentrate...you will understand in time... if you dont understand something read it again and then youll get it eventually. If you dont get it that mending turns -1 into +2 health regen when using vamp weps, then you simply have to concede it is a good reason, but you cant seem to bring yourself to admit it, so you say its arrogant of the way the vamp weps supposed to be used..haha who says?..you do?.... who do you think you are to tell anyone that?



Wow maybe I am a noob after all haha... naaa but seriously your forgetting recast times and cast times and also the fact when your casting you cant fight etc which is why I preffer a sustainable healing enchantment that is constant. DOH! of course I take other healing as well and incase you didnt notice its stacks with healing breeze when you use it. What about calculating the total healing per single cast?...you cant because mending will heal you indefinatley and your natural regen starts at +3 so you get full health a little quicker so put that in your pipe and smoke it!

I use mending as stated and it serves me well with my 1.5mil exp W/Mo...Im not veteran but no noob either. If any has a suggestion for a better enchantment to use with vamp/zealous weps to obtain bonuses from shields then let me know, but state the build Do you know much about pvp? Helped me against W/E and W/N's?? Who cares. Why are you going after them? Go after the squishies first. Why not throw on vigourous an you basically get the same thing as mending while attacking. Excpet its 5 energy and lasts 30 seconds and not 10 energy and cost a pip of regen. How bout using some stances??? Stance is by far the best thing shields/weapons. You can control when you use it and their is only 1 skill in the game that can break stances and that is on a warrior which shouldn't be attacking you. OMG uber 10 regen with healing breeze. Their are other much more cost efficient ways to gain health. Succor your monks and its much better than your pathetic 3 pips.

OMG I HAve -1 regen OH NO WHAT SHALL I DO NOW!?!?!?!?!? VAmp is not even about gaining health. If you are really afraid of that -1 regen enough to use mending that just says how much you know. I'm not talking about farming here.

Your healer is better and more efficient why in the world do peole use subpar skills? Why be subpar? Why be less efficient?
FrogDevourer
FrogDevourer
on a GW break until C4
#79
Quote: Originally Posted by Battle Torn Wow you really are arrogant arent you! I'm just trying to explain why any Mending W/Mo will be laughed at by most experienced players. Sorry if I sound arrogant. Many of us have seen this discussion so many times in the past, we're no longer tactful. To be honest, most beta players are so bored of this topic they won't even take the time to give you the ropes. For the records, *I* have made the same mistake during my first beta week ends, when I had to play with bad monks, and I *do* use Mending when I feel like solo-farming with my warrior.
Quote: Originally Posted by Battle Torn I can concentrate on my role just fine Simply put, you can discard my opinion if you want, but you're wrong. If your build can use energy for damage dealing, you're wasting it and therefore your efficiency on your mending. If your build does *not* use any energy at all, you'd better play a succor battery since your monks will do a better job at healing you.
Quote: Originally Posted by Battle Torn Whats irrelevant and incorrect about using mending to heal you while being protected? It's irrelevant because it's not specific to mending. Any healing can be combined with prot/stances and the lack of casting time doesn't make any difference on a tank. It's incorrect because your statement was that mending allows a better healing than other spells which is wrong (unless you truly think gaining 10hp for a 1+0.75 casting time spell makes any difference).
Quote:
Originally Posted by Battle Torn
What about calculating the total healing per single cast? It's probably as pointless as comparing the damage absorbed by your armor and its price, and then concluding that every warrior should wear an ascalon armor (or even better no armor at all) because the damage/price ratio is better.
Quote:
Originally Posted by Battle Torn
Im sorry but nothing you can say will change that and your jumping the gun with your statements and acting here like a 15yo. Believe or not, I'm not trying to prove you're wrong and even less to convince you, I'm just trying to point out the flaws of Mending for warrior/monk lurkers who are willing to consider better options.

That's why I'll let you have the last word. There is no point in arguing with you over Mending. I get your point: you're a diehard fan of this skill, and you'll keep using it on your vampiric mender.
Billiard
Billiard
Doctor of Philosophy
#80
I gotta back the Frog man here. This is a very old, overdiscussed topic and few vets even bother to state the case anymore since its been pretty much been proven a thousand fold. I suggest that anyone considering a mending build should at least do a search on the forums to see what other folks have to say about it first. Then decide. There is no rule about having to have a good/optimal build. Just stay out of tombs or GvG with it . . .