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Originally Posted by Darkmane
See now.. why does it have to be every player has to wait.. It doesnt. If you typed your code in .. your in .. if you didnt .. your not.. why didnt you? Only you can answer that.
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We waited because we want to stay together as a team and don't want to start the "kick timer" on one of our team members.
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Originally Posted by Darkmane
Did I mis-type something in my example of how I imagine it working? Or/do I not understand this.
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You are advocating a code without it applying any restraints. To you we can move about or whatever like normal. But have to enter the code at some point. Well how long is the right amount of time and how does no command restraint when it gets into town stop the bot from depositing whatever it got in its storage long before it had to enter the code?
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Originally Posted by Darkmane
[If your warrior/monk/whatever is afk for an extended time and you move on without him or don't move on without him/how long do you wait? My team once waited 10 minutes for a guy that just stood there doing nothing, then suddenly popped in and said hey guys i gotta log. See ya. Man i'd like to have kicked him in the head. Waited all that time to go back to town and find a replacement. To me this would be a good 'reality check' for those ready ..... or not.
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Every team I go out and die with is the ones that we go into the mission and they start running through to suddenly notice at least 30 seconds later one of our teammates isn't with us. They then call them a lagger, talk about how they can catch up etc. and then we die. See my goal isn't to rush into the mission, nor to give someone in my team a wake up call for readiness or not. I am in the mission to finish it with the team I am with. I won't go a portal or click the enter mission button without knowing they are ready. So I don't need a 'reality check' for them.
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Originally Posted by Darkmane
Well, here I will just have to disagree, as for a few seconds of typing in a code to keeping the loot botters out of the game, I think it is an excellent idea.
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As I said "we all love our own ideas." This appears to be the heart of what's in play right now. You posted a thread for input. Many have told you the code is a burden and you are dismissing their statements for your belief that you repeat over and over. I would like to see your idea fly too in a way that doesn't sacrifice the game flow and playability by a real burden on the player.
In my example, that last sentence at each part was put there for a reason: Arena.net is selling this game and wants to continue to sell them for a long time. That takes market momentum. Do you believe or disbelieve that this momentum, that has lead to forums like we are on now, will slow down over time if people start chanting "Why did Arena.net put in this stupid code?"
The whole foundation of this game is that it takes the hassle out and puts the fun back in the game. Entering codes isn't fun. Having to enter a code as you move through the game disrupts the mental, the emotional tie to what you are looking forward to doing. This causes a breakup in the consistency of your experience "playing" the game--the games foundation and growth rests on that consistency. Solid and good memories of playing time without any break in flow is the only message we should ever get from the mission/exploration/battle interface.
Also your singlehandedly using a bot successfully or not next BWE proves nothing. That is why I posted that we should post to the "ways to make GuildWars better" thread requesting they do more bot testing and suggesting to use the alpha and beta testers this next BWE by issuing them a new key, so as not to mess up their real accounts and characters doing every bot possible thing they can all weekend.