Underworld=Hard....no VERY HARD!

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Wa$d
Wa$d
Lion's Arch Merchant
#1
Im a lvl 20 acended warrior/monk, all infused 1.5K knights armor, max gold hammer and i cant get 3 feet without getting killed. I did the Underworld with a full group of lvl 20 infused and we kill about 6 mosters, then we died. am i missing something? i think if it is this hard for me it must be hard for many others! I think the difficulty should be turned down. (Dont get upset if you think it shouldn't its just my opinion, if u disagree then provide a reason for yourself)
Sir Skullcrasher
Sir Skullcrasher
Furnace Stoker
#2
i think the difficulty is not a factor, its the NPC tendency to group up or storm you team with 10 or more monsters at the same time.

Don't know if A-net will lower the NPC's skills level? but if they done that, the game might be too easy for other people!
Kha
Kha
Sins FTW!
#3
First, infused armor isn't going to provide any bonuses in the underworld.

Second, it's really pretty easy once you get a group that knows how to work together. I've been playing it since beta, so I do have plenty of experience in there, but you just have to know the right skills to bring to counter enemies. Blind skills, Ward against Melee, Aegis and Protective Spirit are all your friends for the UW. It's an overwhelming place at first, but with the right knowledge many of the mobs are just pushovers. It's the quests that can be annoying.
Wa$d
Wa$d
Lion's Arch Merchant
#4
well we tried to kill 3 of those guys that u first meet when u get there and i got kill twice!! Now theres 30% Dp out of the gate! Thats how to make a game fun, make it impossible!
ShadowStorm
ShadowStorm
Wilds Pathfinder
#5
It's not impossible... you probably just had a bad pick-up group... I've only been in Underworld twice... the first time I didn't know what I was doing and actually paid the 1 plat not knowing that it would transport me there all alone. The second time I went with my guild members and got so far into the Underworld that we all got bored after playing for about 4 hours down there that we all teleported back to temple of ages without dying...

My point is that it isn't too difficult if you're with a group that knows what they're doing. You probably just had a bad group.
K
KuTeBaka
Wilds Pathfinder
#6
Quote:
Originally Posted by Wa$d
well we tried to kill 3 of those guys that u first meet when u get there and i got kill twice!! Now theres 30% Dp out of the gate! Thats how to make a game fun, make it impossible!
you dont get a second chance, you die your out of UW. its not very hard if you have a team that works together. if you think its impossible, dont do it.
W
Wolf89
Krytan Explorer
#7
What he said I bring protective spirit with me and a zealous warhammer for unlimited mana.
Z
Zeru
Wilds Pathfinder
#8
UW is absurdly difficult if you just try to power through it but if you have strategy and good builds it's a breeze.

Some things you'll want to have:

ward of melee
protective spirit
Guardian/Aegis
Word of Healing
Shadow of fear
Enfeebling blood
throw dirt/blinding flash/whatever that blind trap is called

Then as long as you have someone who can interrupt the smiting spiders and nuke the dryads you shouldn't have too many problems. 3 monks really are key here though and definitely invest in protective type spells.
Freyas
Freyas
Champion of the Absurd
#9
Well, you have to be ready for guys that do insane amounts of damage, and guys that have insane amounts of armor, etc. The trick is just to bring skills to counter that- armor-piercing damage, skills that prevent damage or limit the amount that is dealt, etc. I would never try the underworld without a protection healer, for instance- Aegis, protective spirit, etc are a must- that 250 damage hit from the Aatxe becomes a 48 damage hit- much more manageable. Smiting skills work great, seeing as most everything is undead, and they're armor piercing even for things that aren't undead. Aegis, Ward against Melee, blinding(glimmering mark, blinding flash), or weakness(enfeebling blood, enervating charge) can work excellently as well.

The underworld just takes different strategies and a somewhat intelligent team to get through- the only place I've really ran into problems is versus the swarms of mesmers that appear out on the plains- clumsiness, interrupts, etc can be devastating if they manage to interrupt the right skills. As it is, I definately like the challenge in the Underworld and Fissure, and I definately like going there for the very nice exp rewards for the missions- probably the easiest method of getting additional skill points after ascention.
W
Wolf89
Krytan Explorer
#10
Err even without protective they only do like 90 dmg I dont know what kind of armor ur wearin lol.
P
Pyro2442
Pre-Searing Cadet
#11
In UW you need a competant party without NPCs and you need a lot of team work if you want to make it through alive. Overall its not overly difficult
e
egads
Frost Gate Guardian
#12
Quote:
Originally Posted by Wolf89
Err even without protective they only do like 90 dmg I dont know what kind of armor ur wearin lol.
As a Monk with 60AL vs physical, 250 is not an exaggeration at all. You need Vigor runes and/or health bonuses from your weapons to prevent an Aatxe from being able to manage a two hit knock out.

I was listing a load of skills that would be useful, but I see I was beaten twice. I'll add that Warriors should bring things like defensive stances or Endure/Defy Pain, and it's generally a good idea for Monk primaries or secondaries to bring Rebirth.

As for the difficulty, I hope they make it harder if anything. It's great fun with a decent team.
h
hassoon
Frost Gate Guardian
#13
I do the underworld or fissure every night it is very hard but doable.Good heals 2 tanks,and most important a good puller.Gung ho will kill u real fast, there are patrols that roam.Patience is the key without it you may as well not go.
Kha
Kha
Sins FTW!
#14
Quote:
Originally Posted by egads
I'll add that Warriors should bring things like defensive stances or Endure/Defy Pain
Not necessarily the best choice. I ran a build that gave me over 1,100 HP. It really isn't useful at all. It can't compare to having a good protection monk with Protective Spirit. They're good if you need that extra few seconds near death, but I say there are much better skills to bring.

Glimmering Mark is my favorite blind to bring. Done right, I can keep both aatxe (always pull two at max) blinded for 16 seconds, enough time for group to kill one before I need to recast.

And things do hit hard. 200+ or even 300+ dmg is not a lie. You want to see something funny dealing with the dmg, check out this post This is why we wear armor
W
Wolf89
Krytan Explorer
#15
Lol kha try that with a frenzied warrior now lol see if you can get 4 digits.
i
igormak
Academy Page
#16
Think this is bad PuG.
Yesterday i wasted 2 hours on it:
I formed a group, asked if every has at least 1 hour to play. Yes, yes, yes... okay, lets go.
We got in, one guy is afk for 5, 10, 15 minutes.. Then some1 else is afk, other left, third pulled 3 groups of mobs.
NEVER DOING Fissure again with ranodm group!
e
egads
Frost Gate Guardian
#17
Quote:
Originally Posted by Kha
Not necessarily the best choice. I ran a build that gave me over 1,100 HP. It really isn't useful at all. It can't compare to having a good protection monk with Protective Spirit. They're good if you need that extra few seconds near death, but I say there are much better skills to bring.
Yeah, I meant in addition to the rest. I take things like Protective Spirit, Aegis and Ward Against Melee for granted, perhaps due to the fact that I mostly play a Monk down there myself.

Please elaborate on the skills you think are more effective for Warriors going there though, as I'm not too sure about my PvE Warrior build. Do you mean chipping in with group buffs/enemy debuffs instead?
Deagol
Deagol
Krytan Explorer
#18
Not another place to be nerfed! Like Althea's Ashes... The game should be designed so there are areas for all player skills levels. Not so all player skill levels can take all areas.

Let PvE hold challenges also for people who play in good, coordianted teams.

There should always be areas or quests that you are *almost* good enough to take, so PvE players also have an incentive to keep improving their strategies.
I
Inacurate
Academy Page
#19
[QUOTE=Deagol]Not another place to be nerfed! Like Althea's Ashes... QUOTE]

What did they do to the AA Quest? :\

Inac
sojen
sojen
Academy Page
#20
AA was quite hard if I remember correctly. It fact, teams even die and respawn several times at the spawn point to fight through. Now pretty much, you can take on everything in AA. I mean, literally kill everything until nothing is left. Really much easier now.