Good way to expand PvE
Bloody Knight
Well after you beat the last mission Get all the eleite skils, Know every inch of the map what do you do? You Create a new map? Well how about making a map that has an army of Charr And you can get a party of 24 or so on it and You go completly Chaotic hundreds of charrs (which was in one mission early on) and you fighting them simmilar to a WoW Raid. Who wouldn't Love to fight the entire Charr Army? Or maybe we could have it like Iron Mines mission and have 2 Creatures warring with each other and you get involved and kill them all.
ManadartheHealer
You mean you and a group of 8 bloodthirsty people are let loose on an army of Charr?
Heh, could be interesting, but there are better ideas out there
Heh, could be interesting, but there are better ideas out there
Rhunex
Ha ha ha...that is fun...killing all the charr. I did that with a group of guildies. Mainly, we only needed 2 people. Me, and a monk. I nuked everything(my elem being level 20, the charr...level 5s...) and anything left standing was picked off by our ranger. We also had a mesmer...he didnt get to do much unfortunately...
Lews
I did it as a level 20 monk, helping some noobs on the first level. they ran while I held the Charr off, killed around 30.
Rhunex
I love the elem AoE spells like flame burst...i used flame burst, phoenix, and infero all in one little pack and slaughtered all the ones around me(next time ill do it, and screen it for the screenshot board...it's wicked seeing all those -numbers)
The undead Mesmer
this idea whil work good if you can only invite guildies for it so you can do a raid with the whole guild and share the loot afterward
Silmor
I'm sure people wouldn't abuse such functionality to create maps filled with hordes of whatever monster they can farm best with their build. As such, ArenaNet should have no problem implementing this.
Bloody Knight
Quote:
Originally Posted by Silmor
I'm sure people wouldn't abuse such functionality to create maps filled with hordes of whatever monster they can farm best with their build. As such, ArenaNet should have no problem implementing this.
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