1. Version History
2. Setup
3. Recommendations
4. Quest List
5. Pre-Searing Quests
6. Post-searing Quests
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1. Version History
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Expect updates once a week, or so. I update the guide while I'm completing
the quests, or if someone emails me the information. Be forwarned though -
This game is HUGE. The amount of gameplay you get for your money makes this
game a virtual steal. It will take some time before this guide is anywhere
close to being definitive.
Version 0.55 - Added yet more quests - Starting to fill the gap between
Ascalon and Kryta. Added a large number of quests that you
receive once you get to Yak's Bend. Also, altered the quests
that give you class-specific skills to reflect the skills each
class would receive. Please help fill this list in!
Version 0.50 - Still updating - Quests at this point range to the Amnoon Oasis
Still the gap between Nolani Academy and Gates of Kryta, but
that gap should be filled before too much longer. Also added
indicators in the Quest List to show which quests are listed
but not yet covered in the guide.
Version 0.45 - Major update - At this point, I'm not putting dates on the
updates anymore, as I'm adding to this guide every day. Here's
a list of all the major changes that I've done to this guide.
(1) Added an FAQ section - prolly should have had one since the
beginning, but *shrugs* (2) All quests covered by this guide
are now in the quest list (3) Added a boatload of new quests,
mostly in the Ascalon areas. Quests that are listed but not
completed are ones that I'm still working on in the game.
Version 0.40 - May 15, 2005 - As of this point, the Quest guide contains a
(hopefully) definitive list and walkthroughs of ALL the
Pre-Searing quests, INCLUDING class-specific quests. Any quest
that is not in this portion of the guide, please e-mail me with
the details and I will add it to the guide.
Version 0.30 - May 13, 2005 - Added Quest List Section. The guide should
now contain nearly all of the pre-searing quests. Please check
the quest list for the complete list of quests covered in this
guide. Some class-specific quests may not be covered at this
point.
Version 0.20 - May 12, 2005 - Added the following quests: Necromancers novice,
The Blessings of Balthazar, Unsettling Rumors, Charr in the
Catacombs, Charr at the Gate, The Wayward Wizard
- Added "Recommendations" section to guide.
Version 0.10 - May 11, 2005 - Added the following quests: Monks Test, Path
to glory, Across the Wall
- Formatted entire guide to comply with Gamefaqs 79 char rule.
Version 0.05 - May 7, 2005 - First start of this guide.
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2. Setup
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All quest walkthroughs contained here will follow the same format, though, at
this point, I am not including the quest summary. All quests in this guide
have been successfully completed, so if you follow the walkthrough, you won't
need the summary, now will you? :-)
- Quest Title: What shows up in your log.
- Quest difficulty: This will be a subjective rating, but will follow a basic
scale of Very Easy, Easy, Moderate, somewhat hard, hard, very hard, and
insane. Please note that these ratings are subjective to character level
and may not always be accurate. Some quests may be easier to complete with
certain classes and some may be harder. The ratings very easy to moderate
can be completed alone, without assistance in most cases. Somewhat hard to
insane will require assistance.
- Received in: Which area you have to be in to receive the quest
- Received from: Who you have to talk to to receive the quest
- Classes restrictions : If there are any specific class restrictions on
this quest, I will list them here. If there are not any, I will list
"none".
- Walkthrough: What you have to do to complete this quest. Please note - this
is what worked for me, or whoever sent me this information, you may find
an easier or different way. In the case of mission quests, any bonus
objectives will also be detailed and how to complete them successfully.
Where applicable, I try to give directions as well.
- Reward: What you get upon successful completion of the quest. The XP
award is given and if there is a weapon or item, the stats are given as
well. Note - on several of the Post-Searing Quests, the rewards consist
of both XP and "Class-Specific" skills. In most cases, unless the quest
has a class restriction, this is one skill for each of your classes. Each
quest now has a list of the skills for each class. This may not be complete
as I update the guide as I play through the game. I do not know if these
change based on what you already have, but I do not believe so.
- Additional quests unlocked: Whether or not the completion of this quest
will unlock any additional quests. For example, after completing the class-
specific training quest in pre-searing Ascalon, Haversdan comes out and
gives you another quest. Quests that you can get from other NPC's without
completing another quest first do not count as being unlocked. An example
of this would be the "trial quests" that you can receive from the six
class trainer NPC's in Pre-searing Ascalon, as you can receive those
without talking to anyone else.
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3. Recommendations
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Now onto the recommendations.
- Spend time fighting randoms and gaining gold and XP. Gold helps you buy
better armor once you get to post-searing Ascalon, which in turn helps keep
your rear-end in the fight. And since the amount of XP awarded by the quest
is not subject to level adjustment (or the fact that you do not receive as
much XP for killing lower-level monsters), it works in your favor if you are a
reasonably high level when you accept the REWARD for the quest.
- Keep someone in your party. While this does split the amount of XP between
the party members, it usually makes a lot of these quests MUCH easier. In
fact, some of these quests are impossible to complete without having a party.
Plus, the XP award is not split among your party members, each character
completing the quest will receive the same award.
- During Missions, always attempt to complete the bonus quest. (in this
guide, missions will have the heading "MISSION: (insert name here)" instead
of "Quest
though you can only gain the award once, no matter how many times you run
through the mission. Again, that is 1000 XP for each person completing that
bonus the first time. Complete the mission, and gain another 1000 XP and one
skill point, which can be used to purchase skills from trainers around the
game world.
- If at first you don't succeed, try again. An old adage, but true. This game
is incredibly well balanced. If you find yourself not being able to complete
a quest because of a low level, spend sometime levelling up. Getting killed
quickly because of a low armor level, buy or craft better armor. Find yourself
without the right skills set (remember, you can only equip Eight!), head back
to town and adjust. Keep on trying, I have yet to come across a quest that is
impossible.
- The Game doesn't stop once your character reaches level 20. Once you reach
level 20, you stop gaining Attribute points and instead will start earning
skill points, which are used to purchase skills from trainers around the game
world. You will find yourself purchasing a lot of skills, even if you don't
plan on using. Remember, every skill you unlock or purchase in the RP portion
of the game also is unlocked for the PvP portion.
- Create a RP character and play through the game even if you plan on mainly
haunting (or terrifying) the PvP circuit. Main reason for this is the more of
the Role-playing portion of the game you have played through, the more skills,
equipment, runes, etc. (you get the idea), you unlock for a PvP character. If
start right into PvP, you will find yourself much more limited than someone
who has played through the game and has a completed character.
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4. Quest List
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Here is the quick guide for whether or not this guide covers a specific
quest. It is my hope that eventually, this will be a definitive guide to the
quests offered in Guild Wars, but that will be a long time coming.
This section will be in the same format as the pre and post searing sections,
where the quests are divided by the area in which you receive these quests.
** - after a Quest or Mission will indicate that the walkthrough is not yet
complete for that particular quest or mission, but the mission will indicate
where you receive it, who you receive it from, and the mission reward.
PRE-SEARING
- Message from a friend
- War Preparations
- A second profession
- Poor Tenant
- Bandit Raid
- Trouble in the woods
- Charr in the Catacombs
- Charr at the gate
- The Wayward wizard
- Poison Devourer
- MISSION: Ascalon Academy
- Warriors Test
- Rangers Test
- Monks Test
- Elementalists Test
- Necromancers Test
- Mesmers Test
- Gwen's Flute
- Adventure with an Ally
- Further Adventures
- A New Warrior's Trainer
- A New Ranger's Trainer
- A New Monk's Trainer
- A New Elementalist's Trainer
- A New Mesmer's Trainer
- A New Necromancer's Trainer
- A Mesmer's Burden
- A Gift for Althea
- The Worm problem
- The Charr Threat
- Unsettling Rumors
- Little Thom's Big Cloak
- The Rogues Replacement
- The Path to Glory
- Across the Wall
- Tithe for Ashford Abbey
- Opposition to the King
- The Egg Hunter
- The Moa Bird
- The Hunter's Horn
- A Monk's Mission
- The Blessings of Balthazar
- Rites of Remembrance
- The Necromancer's Novice
- Grawl Invasion
- Protection Prayers
- The Power of Blood
- The True King
- The Vineyard Problem
- Warrior's Challenge
- The Elementalist Experiment
- Unnatural Growths
- The Ranger's Companion
- The Orchard
- A Test of Marksmanship
- Domination Magic
- Supremacy of Air
POST-SEARING QUESTS
- Kings Message
- Counting the Fallen
- Defend the Wall
- Barradin's Advance
- Cities of Ascalon
- Scavengers in Old Ascalon
- The Troublesome Artifact
- Vanguard Equipment
- Recruits for Hollis
- Fires in the East
- Helping the people of Ascalon
- The Ambassador's Quandary
- A Mission of Peace
- Rastin's Ritual
- Military Matters
- Into the Breach
- Gargoyle Trouble
- Barradin's Stand
- Supplies for the Duke
- Sowing Seeds
- Protecting Ascalon
- In Memory of Paulus
- Mission: Great Northern Wall **
- Mission: Fort Ranik
- Regent Valley Defense
- Ruins of Surmia
- Frontier Gate Fugitives
- Replacement Healers
- Casualty Reports
- The Duke's Daughter
- Althea's Ashes
- Fires in the North
- Army Life
- The Red-Cloaked Deserter
- Siege of Piken Square
- Hammer and Anvil
- Mission: Nolani Academy **
- The Way is Blocked
- The Road to Borlis Pass
- The Missing Artisan
- Helping the Dwarves
- Securing the Vale
- Shiverpeak Stragglers
- The Wayward Monk
- Oswalt's Epitaph
- Minaar's Trouble
- Minaar's Worry
- Iron Horse War Machine
- Mission: Borlis Pass **
- Mission: Gates of Kryta
- Report to the White Mantle
- The Villainy of Galrath **
- Orrian Excavation
- Merchant's Plea
- The Weaver of Nebo
- Malaquire's Test **
- Duties of a Lionguard
- Bandit Trouble
- Blankets for the Settlers
- Reversing the Skales
- The Last Hog
- Graven Images
- The Hot Springs Murders **
- Mission: D'alessio Seaboard **
- Mission: Divinity Coast **
- A Brother's Fury
- Mysterious Message
- Eye For Profit
- Mission: The Wilds **
- Mission: Bloodstone Fen **
- White Mantle Wrath: Demagogue's Vanguard
- White Mantle Wrath: A Helping Hand
- Urgent Warnings
- Dropping Eaves
- Blood And Smoke
- Mission: Aurora Falls **
- Passage Through the Dark River
- Mission: Riverside **
- Mission: Sanctum Cay **
- Sands of Souls **
- Ancient Secrets **
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5. Pre-Searing Quests
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All quests contained in this section will be before the searing of Ascalon, or
before you enter the academy by talking with Sir Tydus. For sake of
Convenience, I've organized these in order of where you receive them.
Also, during Pre-searing Ascalon, you do not suffer a Death Penalty when you
die. This area is sort of like a "Training ground" for new people. It is worth
your time to make sure you have done every quest, found every collector and
in general, exploited this chapters possibilities to the fullest, because once
you enter the academy, you can no longer return to this part of the game.
One last thing before I get to what you're really hear to know, in Pre-searing
ascalon there are a series of what I'm labelling TRIAL quests. These are
quests given by specific NPCS - namely the six npcs that have the ability to
give you another profession. When you accept the quest, they will give you the
option of accepting skills from that profession for a while. In nearly every
case, you MUST accept these skills or you will not be able to complete those
quests. This guide will be written assuming those skills have been accepted.
Once those quests have been completed, those NPCs will offer the chance to
take a second profession. Since you can't change your mind later (or at least
not until MUCH later), I prefer to complete all the trial quests and then
make up my mind. If nothing else, if gives you more XP! Just don't forget to
take the second profession before you enter the academy at Ascalon or you
won't be able to take it at all. Though I have heard rumors that once you
reach a point in the game, you will be allowed to change your secondary
profession, I have not reached it yet.
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5.1 Ascalon City Quests
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quest: Message from a Friend
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Town Crier
- Classes restrictions: None
- Walkthrough: Talk to the Town Cryer, Then talk to Sir Tydus
- Reward: 100 XP, 10 gold
- Additional quests unlocked: War Preparations
quest: War Preparations
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Sir Tydus
- Classes restrictions: None
- Walkthrough: Talk to Sir Tydus, then talk to the Trainer waiting just
outside the gates in Lakeside country (This trainer will be specific to
your primary class.) Return to Sir Tydus.
- Reward: 250 XP
- Additional quests unlocked: Warriors Test, Monks Test, Necromancers Test
Elementalists Test, Mesmers Test, or Rangers Test (Class Specific)
Quest: A Second Profession
- Quest difficulty: very Easy
- Received in: Ascalon City
- Received from: Armin Saberlin
- Classes restrictions: None
- Walkthrough: Talk to Armin to receive this quest. During your Adventures,
talk to Brother Mhenlo (monk), Necromancer Munne (Necromancer), Lady Althea
(Mesmer) Elementalist Azuire (elementalist), Master Ranger Nente (Ranger),
or Warmaster Grast (Warrior). After choosing which secondary profession you
would like, return to Armin for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: Poor Tenant
- Quest difficulty: Very Easy
- Received in: Ascalon City
- Received from: Namar
- Classes restrictions: None
- Walkthrough: Talk to Namar to receive this quest. While in Lakeside, Talk
to Miller Upton. Pick up the Honeycomb and carry it across the bridge.
Return to Miller Upton.
- Reward: 500 XP, Protective Icon with Energy +3
- Additional quests unlocked: None
Quest: Bandit Raid
- Quest difficulty:
- Received in: Ascalon City
- Received from: Baron Egan
- Classes restrictions: None
- Walkthrough: Talk to Baron Egan to receive this quest. Head to Lakeside
County. Follow the path until you reach the collector and the merchant.
Turn right so that the farm field is on your left side. After a short
distance you will see some BANDIT BLOOD SWORN guarding a fire plus the
item of your quest. Kill the Bandit Blood Sworn, pick up the chest, and
carry it to Devona for your reward.
- Reward: 250 XP, Protective Icon (Energy +3), Tall Shield (Armor +4)
- Additional quests unlocked: None
Quest: Trouble in the Woods
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Town Cryer (By Lakeside exit)
- Classes restrictions: None
- Walkthrough: Talk to the Town Cryer to receive this quest, then head to
Ashford and Talk to Devona. She will lead you across the bridge where you
have to kill a small group of Grawls. Do Not ENGAGE the charr. Once all
the grawl are dead, talk to Devona again for your reward
- Reward: 500 XP, War Hammer (Blunt dmg 6-9, two handed)
- Additional quests unlocked: None
Quest: Charr in the Catacombs
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Prince Rurik
- Classes restrictions: None
- Walkthrough: Talk to Prince Rurik to receive this quest, then head to
Ashford Abbey and Talk to Brother Mhenlo. Head to the Catacombs and talk to
Necromancer Munne. She will tell you to venture into the Catacombs and seek
out Obelan the Reviled.
- Reward: 250 XP, 100 gold
- Additional quests unlocked: None
Quest: Charr at the Gate
- Quest difficulty: Easy to Moderate
- Received in: Ascalon
- Received from: Prince Rurik
- Classes restrictions: None
- Walkthrough: Talk to Prince Rurik in Ascalon city, then head out to
lakeside and meet him there. Follow him to the gate, and then kill all the
charr in the area (there are only five or so). Once all the charr are dead,
talk to him again to receive your reward.
- Reward:200 XP, Longsword (Slashing dmg 5-7)
- Additional quests unlocked: None
Quest: The Wayward Wizard
- Quest difficulty: Moderate
- Received in: Ascalon City
- Received from: Sandre Elek
- Classes restrictions: None
- Walkthrough: Talk to Sandre Elek to receive this quest. Once you get to
Foibles Fair, talk to Ralena Stormbringer before returning to Wizards
Folly. Once in Wizards Folly, head East (More or less) in the grassy, not
snowy, area until you find Orion Elek. Talk to him, and then return to
Sandre for your reward. It is important that you talk to Ralena before you
talk to Orion or else you will not be able to finish this quest.
- Reward: 250 XP, Smiting Staff (Energy +3, Light Dmg 2-4, two handed)
- Additional quests unlocked: None
Quest: The Poison Devourer
- Quest difficulty: Easy
- Received in: Ascalon city
- Received from: Baron Egan
- Classes restrictions: None
- Walkthrough: Talk to Baron Egan in Ascalon to receive this quest. Head to
the devourer cave in Lakeside and kill the PLAGUE DEVOURER. Pick up the
poison stinger. ONce you have the stinger, head to Ashford Abbey and
deliver it to Brother Mhenlo.
- Reward: 250 XP, Focus Item (energy +3)
- Additional quests unlocked: None
Mission: Ascalon Academy
- Quest difficulty: Moderate - but you automatically receive allies anyways
- Received in: Ascalon
- Received from: Sir Tydus
- Classes restrictions: None
- Walkthrough: Once you have completed all the quests you wish to in
Pre-searing Ascalon, talk to Sir Tydus and tell him that you want to enter
the academy. You will enjoy a brief PvP segment in which you will fight
against other players also going through that mission. After the PvP, you
will find yourself listening to a briefing by Tydus and Rurik. Listen to it
the follow the path, killing all the enemies you come across until you
find the Charr ranger. Once you kill the Charr Ranger, you will see a
cinematic Cutscene and find yourself in Post-Searing Ascalon. Enjoy it,
because unless you start a new character, you can't ever go back.
- Reward:Access to Post-Searing Ascalon
- Additional quests unlocked: None
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5.2 Lakeside quests
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Quest: Warriors Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Van the Warrior
- Classes restrictions: Warrior Only
- Walkthrough: Head to Lakeside country, Talk to Van The Warrior, head
Southwest and clear the river of RIVER SCALE TAD's. Return to Van the
Warrior.
- Reward: 500 XP, Unlock Warrior Skills Frenzy and Healing Signet.
- Additional quests unlocked: Further Adventures
Quest: Necromancer's Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Verata the Necromancer
- Classes restrictions: Necromancer only
- Walkthrough: Head to Lakeside Country, talk to Verata the Necromancer.
Head up the road and kill a River Scale. Once Verata animates the corpse
as a Bone Horror, talk to him to receive your reward.
- Reward: 500 XP, Unlock Necromancer skills Vampiric Gaze and Deathly Swarm
- Additional quests unlocked: Further Adventures
Quest: A Mesmer Test
- Quest difficulty: Easy
- Received in: Lakeside Country
- Received from: Sebedoh The Mesmer
- Classes restrictions: Mesmer Only
- Walkthrough: Head to Lakeside country, talk to Sebedoh the Mesmer. Head up
the road and kill a River Scale Tad. Return to Sebedoh for your reward.
- Reward: 500 XP, Unlock Mesmer Skills Empathy and Ether Feast
- Additional quests unlocked: Further Adventures
Quest: Monk Test
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Ciglo the Monk
- Classes restrictions: Monk only
- Walkthrough: Head to Lakeside country and talk to Ciglo the monk.
Head south, and kill the River Scale Tad's surrounding Gwen. Once
all the scale are dead, lead Gwen back to Ciglo and claim your reward.
- Reward: 500 XP, Unlock Monk Skills Healing Breeze and Banish
- Additional quests unlocked: Further Adventures
Quest: Ranger Test
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Artemis the Ranger
- Classes restrictions: Ranger only
- Walkthrough: Talk to Artemis the Ranger to receive this quest. Head up the
road and kill at least one of the River Scale tad's. Follow them across the
river and kill the River Scale Queen. Report back to Artemis for your
reward.
- Reward: 500 XP, Unlock Ranger skills Power shot and Troll Unguent
- Additional quests unlocked: Further Adventures
Quest: Gwen's Flute
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Gwen (little girl near Ascalon Entrance)
- Classes restrictions: None
- Walkthrough: Talk to Gwen to receive this quest. Head south across the
river and find Gwen's Flute. Yes, it's broken. Return to Gwen for your
reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: Adventure with an Ally
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Lina the Healer
- Classes restrictions: None
- Walkthrough: Talk to Lina the Healer at the Resurrection point just outside
the gates of Ascalon. Return to Ascalon and convince on of the other players
to ally with you. Return to Lina for your reward.
- Reward: 100 XP, Resurrection Signet
- Additional quests unlocked: None
Quest: Further Adventures
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Class-Specific Trainer
- Classes restrictions: None
- Walkthrough: After completing the class-specific quest from your trainer,
talk to Haversdan, who replaces them. Then head to Devona in Ashford to
complete this quest. Note - you may need to go back inside Ascalon and
return to Haversdan to receive this quest.
- Reward: 250 XP
- Additional quests unlocked: The Charr Threat
Quest: A New Warriors Trainer
- Quest difficulty:
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the wall west
and then follow the path to Green Hills Country. Talk to Warmaster Grast to
complete this quest.
- Reward: 250 XP
- Additional quests unlocked: Grawl Invasion
Quest: A New Necromancer's Trainer
- Quest difficulty:
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the road
southwest to Ashford Abbey. Head through the abbey and into the Catacombs
and talk to Necromancer Munne to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: The Necromancer's Novice
Quest: A New Ranger Trainer
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Ranger only
- Walkthrough: Talk to Haversdan to receive this quest. Follow the road from
Ascalon southwest until you reach the patch to Ashford. Follow the path,
and when you can turn left across the bridge, do so. Follow this path into
Regent's Valley. Once in Regents Valley, follow the path that you are on
until you find Master Ranger Nente. Talk to him to complete the quest.
- Reward: 250 XP
- Additional quests unlocked: A ranger's companion
Quest: A New Mesmer's Trainer
- Quest difficulty: VERY easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Mesmer Only
- Walkthrough: Talk to Haversdan to receive this quest. Head Northwest to the
Actor's State. Talk to Althea to complete this quest.
- Reward: 250 XP
- Additional quests unlocked: A Mesmer's Burden
Quest: A New Monk Trainer
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Haversdan
- Classes restrictions: Monk Only
- Walkthrough: Talk to Haversdan to receive this quest. Head towards
Ashford Abbey. (Follow the road SW from Ascalon) Enter Ashford Abbey
and talk to Brother Mhenlo to complete this quest.
- Reward: 250 XP
- Additional quests unlocked: The Blessings of Balthazar, A Monk's Mission
Quest: A Mesmer's Burden
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Lady Althea
- Classes restrictions: None - MESMER TRIAL QUEST
- Walkthrough: Talk to Lady Althea to receive this quest. She will unlock
Mesmer skills: Conjure Phantasm, Ether Feast, and Imagined Burden. Head
West(ish) until you reach a pond with a bull. Kill the bull (using your
unlocked mesmer skills makes it easier). Return to Althea for your reward.
- Reward: 250 XP
- Additional quests unlocked: The Rogue's Replacement
Quest: A Gift for Althea
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Captain Osric
- Classes restrictions: None
- Walkthrough: Talk to Captain Osric to receive this quest. You will need
to find three BEAUTIFUL items (The will have the word beautiful in the
title). Find the beautiful pearl near the stream (next to Miller Upton).
Find the beautiful feather in a field in Ashland, and find the beautiful
Pendant on a path just Northeast of the field outside Ashford Abbey. Once
you have all three. Return to Captain Osric and give him the beautiful
items. NOTE - I have received word that it is possible to complete this
quest without finding the items. Apparently, if you talk to Althea after
receiving this quest, she will tell you that she has no need of a gift and
talk To Rurik. You should receive the reward. (Thanks Marc!)
- Reward: 250 XP, Protective Icon (Energy +3)
- Additional quests unlocked: None
Quest: The worm problem.
- Quest difficulty: easy
- Received in: Lakeside (Ashford)
- Received from: Pitney
- Classes restrictions: None
- Walkthrough: Talk to Pitney in Ashford to receive this quest. Once you
complete the Egg Hunter Quest, return to Pitney. Talk to him then follow
him to the field. Kill the Queen Worm that appears. Talk to Pitney again
for your reward.
- Reward: 250 XP, Smiting Rod (Light Dmg 2-4)
- Additional quests unlocked: The Moa Bird
Quest: The Charr Threat
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona to receive this quest, Head to Ashford Abbey
and talk to Brother Mhenlo.
- Reward: 250 XP, Tall Shield (armor 4)
- Additional quests unlocked: None
Quest: Unsettling Rumors
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest. Head to
Ashford abbey and talk to Meerak the Scribe Once you have talked to Meerak,
return to Ascalon City and talk to Armin Saberlin to complete this quest.
- Reward: 250 XP, Tall Shield (Armor: 4)
- Additional quests unlocked: None
Quest: Little Thom's Big Cloak
- Quest difficulty: Moderate
- Received in: Lakeside (ashford Village)
- Received from: Alison the Tanner
- Classes restrictions: None
- Walkthrough: Talk to Alison the Taner to receive this quest. Head into
Wizard's Folly and find a bear. Kill bears until you receive a bear pelt.
Return to Alison. She will turn the pelt into a cloak. Head to the
Barradin estate and present Thom with his new cloak.
- Reward: 250 XP, Battle Axe with damage range 4-8, Smiting Rod with Light
damage range 2-4.
- Additional quests unlocked: None
Quest: The Rogue's Replacement
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Old Mack
- Classes restrictions: None
- Walkthrough: Talk to Old Mack to receive this quest. He will tell you that
since you murdered his bull, you have to find a replacement. Once you
complete the Egg Hunter quest, return to Old Mack for your reward. NOTE -
this quest may not be in the patched version of the game.
- Reward: 250 XP (May not be accurate - I did not receive this quest the
second time I went through as a Monk/Warrior)
- Additional quests unlocked: None
Quest: The Path to Glory
- Quest difficulty: Very Easy
- Received in: Lakeside
- Received from: Ascalon Guard (Near Merchant outside of Ashford Abbey)
- Classes restrictions: None
- Walkthrough: Talk to the guard (I think you have to be at least level
3 to get this quest, though I am unsure of the details). Go to Ascalon
city to complete this quest. You can also receive this quest from Armin
Saberlin in Ascalon if you have not talked to the Guard first.
- Reward: 100 XP
- Additional quests unlocked: Mission - Ascalon Academy
Quest: Across the Wall
- Quest difficulty: Average
- Received in: Lakeside
- Received from: Gate Guard Torin
- Classes restrictions: None
- Walkthrough: Talk to Gate Guard Torin to receive this quest. Head back
to Ascalon and find someone to join your party. Return to where you
found Gate Guard Torin. Above him will be a lever. One of you will need
to pull the lever to open the gate while the other runs through (it does
not stay open long enough for one person to do this). Just inside, follow
the path and find Ben Wolfson. After the patch, this quest was made harder
Talk to him and escort him back to the gate. When you leave this area,
talk to Gate Guard Torin for your reward.
- Reward: 250 XP, Longbow (two-handed, Piercing Dmg 7-10), Smiting Rod
(Light Dmg 2-4)
- Additional quests unlocked: None
Quest: Tithe for Ashford Abbey
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest, then head to
Green Hills Country. Talk to Grazden the Protector to receive the tithe.
Then deliver the tithe to Devona for your reward.
- Reward: 250 XP, one skill point
- Additional quests unlocked: None
Quest: Opposition to the King
- Quest difficulty: Easy
- Received in: Lakeside
- Received from: Devona
- Classes restrictions: None
- Walkthrough: Talk to Devona in Ashford to receive this quest, then head
to Green Hills Country. Talk to three people in this area (I talked to
Farrah Cappo, Grazden the protector, and Kasha Blackblood) Do not talk to
Warmaster Grast. Once you have talked to three people, return to Devona
for your reward.
- Reward: 500 XP
- Additional quests unlocked: None
Quest: The Egg Hunter
- Quest difficulty: Easy
- Received in: Lakeside country
- Received from: Duke Gaban
- Classes restrictions: None
- Walkthrough: Talk to Duke Gaban at the entrance of the devourer cave to
receive this quest. Enter the cave. Kill all devourers you find. Lead
Fadden to each of three devourer egg piles. Once Fadden has all three,
he'll return to the entrance of the cave. Talk to Duke Gaban again for
your reward
- Reward: 150 XP, two devourer eggs.
- Additional quests unlocked: None
Quest: The Moa Bird
- Quest difficulty: Easy to Average
- Received in: Lakeside
- Received from: Pitney
- Classes restrictions: None
- Walkthrough: Talk to Pitney after completing The worm problem to receive
this quest. Head into the catacombs. Head down the stairs, towards the
precipice, and take the path on the left. Head to the end of the room and
take the path on the right. Follow the path until you can turn right, (yo
will be heading south, more or less). You know that you are on the right
path when you start seeing undead instead of devourers. When you reach a
four way intersection, take the left branch (turn south.), you will see
a kind of demonic ampitheater, head into it and kill the Crypt fiends.
Report back to Pitney with the bad news and receive your reward.
- Reward: 250 XP, Smiting Staff (Energy +3, 2h ,Light dmg 2-4), Long Sword
(Slashing dmg 5-7)
- Additional quests unlocked: None
Quest: The Hunters Horn
- Quest difficulty: Moderate
- Received in: Lakeside
- Received from: Chantalle the Troubadour
- Classes restrictions: None
- Walkthrough: Talk to Chantalle the Troubadour in Lakeside to receive this
quest. Head into Regents Valley, and follor the path to the Shrine of
Melandru. From there, head south (more or less), following the green arrow
on the map until you reach a pool with a bunch of Scales. The far side of
the pool will be the healing spring. Click on that when you're near to dip
the horn in the spring. Head south from here into Wizard's folly. Follow
the green arrow on the map to find Aidan. Give him the horn for your
reward.
- Reward: 500 XP, Longbow (Piercing dmg 7-10, 2H)
- Additional quests unlocked: None
------------------------
5.3 Ashford Abbey Quests
------------------------
Quest: A Monk's Mission
- Quest difficulty: Easy
- Received in: Ashford Abbey
- Received from: Brother Mhenlo
- Classes restrictions: None - MONK TRIAL QUEST
- Walkthrough: Talk to Brother Mhenlo to receive this quest. He will grant
you the following monk skills - Orison of Healing and Bane Signet. Head
inside the catacombs and Talk to Paulus the Abbot. Follow him through the
catacombs until he stops and picks something up. Use your new monk skills
to keep both of you alive, as the water is poision. Once he picks it up,
follow him back out, again making sure to keep alive. Once he makes it out
of the catacombs, talk to Brother Mhenlo to receive your reward.
- Reward: 250 XP, Monk characters will receive Bane Signet and Orison of
healing skills.
- Additional quests unlocked: None
Quest: The Blessings of Balthazar
- Quest difficulty: Easy
- Received in: Ashford Abbey
- Received from: Brother Mhenlo
- Classes restrictions: Monks only
- Walkthrough: Talk to Brother Mhenlo to receive this quest. Head out into
lakeside and kill the undead in the farm field to your left. Return to
Brother Mhenlo for your reward
- Reward: 100 XP
- Additional quests unlocked: None
------------------------
5.4 The Catacombs Quests
------------------------
Quest: Rites of Remembrance
- Quest difficulty: Easy
- Received in: Catacombs
- Received from: Necromancer Munne
- Classes restrictions: None
- Walkthrough: Talk to Munne to receive this quest, she will give you four
Votive candles. Take them and head south to the ressurrection point, then
west down into the catacombs. Head down the stairs and when the path splits
take the left branch. You should see a pair of waterfalls ahead. Follow the
path into a big hall-like room. There will be stairs heading down on your
left, and a path at the far right end of the room. Halfway along the right
wall is a REMEMBRANCE BRAZIER (1/4). Select it to place the candle on it.
Head down the stairs, and then turn south. Be careful, the water in this
area is poisonous! Follow this path until it turns West. There will be
another REMEMBRANCE BRAZIER (2/4) at this point. Head West, and then turn
south again. You will find yourself in a long hallway with a greenish area
at the top of a set of stairs. The final two REMEMBRANCE BRAZIERS are in
this hallway, one on the west wall, and one on the east. The stairs are
a great place to rest and regain health. Once all four candles are placed
return to Necromancer Munne for your reward.
- Reward: 250 XP, Focus Item (Energy +3)
- Additional quests unlocked: None
Quest: The Necromancer's Novice
- Quest difficulty: Easy to Moderate
- Received in: Catacombs
- Received from: Necromancer Munne
- Classes restrictions: None - NECROMANCER TRIAL QUEST
- Walkthrough: Follow Necromancer Munne into the catacombs. She will lead you
to a large hall with some undead and then inform you that you're on your
own. Head down the stairs and keep following the path. After a short
distance, you will see a carrior devourer walk into a flame trap and be
blow up. THIS IS A CLUE. There are a few flame traps here that you will
have to trip by using bone horrors. Once past that trap, head down the
stairs until the path turns west. You will see a glowing trap with a corpse
just past it. walk towards the trap and use the skill: ANIMATE BONE HORROR
to trigger the trap. Don't worry if you get to close and trigger the trap,
you will res back the the beginning of the catacombs, but no monsters will
reset, so just make your way back to that point. Once past the second trap,
the path will turn north, revealing a set of stairs heading down, another
trap, another corpse, and a TOMB NIGHTMARE. Summon the bone horror to set
off the trap, the re-summon him to help you kill the tomb nightmare. Once
the tomb nightmare is dead, return to Necromancer Munne for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
5.5 Green Hills Country Quests
------------------------------
Quest: Grawl Invasion
- Quest difficulty: Easy to Moderate
- Received in: Green Hills Country
- Received from: Warmaster Grast
- Classes restrictions: None - WARRIOR TRIAL QUEST
- Walkthrough:
- Reward: 250 XP.
- Additional quests unlocked: None
Quest: Protection Prayers
- Quest difficulty: Easy
- Received in: Green Hills Country
- Received from: Grazden the Protector
- Classes restrictions: Monk Only
- Walkthrough: Talk to Grazden to receive this quest, he will unlock Monk
skills: Reversal of Fortune and Shielding Hands. Talk to FArrah Cappo, and
then head to lakeside country. Follow Farrah around lakeside until she
kills Alain. (I just used Healing Breeze on her to keep her health Regen
high). Once Alain is dead, return to Grazden to receive your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Power of Blood
- Quest difficulty: Moderately Easy
- Received in: Green Hills Country
- Received from: Kasha Blackblood
- Classes restrictions: Necromancer Only
- Walkthrough: Talk to Kasha Blackblood in Green Hills country to receive
this quest. Head to the Catacombs. (There is an entrance west of Kasha,
near the Barradin Estate). Head into the Catacombs and follow the arrows
east (more or less) until you find the Blood Fanatics (you will come across
one early in the catacombs, follow him to find the other two.) Kill all
three and then return to Kasha for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
5.6 Barradin Estate Quests
------------------------------
Quest: The True King
- Quest difficulty: Easy
- Received in: Barradin Estate
- Received from: Duke Barradin
- Classes restrictions: None
- Walkthrough: Talk to Duke Barradin in the Barradin Estate to receive this
quest. Fron the Barradin Estate, head east though Green Hills country, east
through Lakeside country, and into Regents Valley. Once there, follow the
paths and head more or less northeast to reach Fort Ranik. Talk to the
NPC there to receive your reward. (Unsure of name)
- Reward: 750 XP, Focus Item (Energy +3), War Hammer (Blunt Dmg6-9, 2H)
- Additional quests unlocked: None
Quest: The Vineyard Problem
- Quest difficulty: Moderately Easy
- Received in: Barradin Estate
- Received from: Little Thom
- Classes restrictions: Warrior only
- Walkthrough: Talk to Little Thom in Barradin Estate to receive this quest.
He will unlock the warrior skills Executioner's strike and Cyclone Axe,
Head out to Green hills country. Head east from the estate until you find
a large group of Aloe Seeds with some LARGE ALOE SEEDS in with them. Kill
them all and report back to Little Thom for your reward.
- Reward:250 XP.
- Additional quests unlocked: None
Quest: Warrior's Challenge
- Quest difficulty: Moderately Easy
- Received in: Barradin Estate
- Received from: Duke Barradin
- Classes restrictions: Warrior Only
- Walkthrough: Talk to Duke Barradin in Barradin Estate to receive this
quest. He will unlock the warrior skills Frenzy and Hammer Bash. Head out
to Green Hills country. Head southeast from the estate, following the green
arrow on your map, until you reach a farm. Attack and kill Aganar the foot,
using the skill Hammer Bash to interrupt his Agnar's Rage skill, which
will refill his life bar. Once Agnar is dead, return to Duke Barradin for
your reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
5.7 Wizards Folly Quests
------------------------------
Quest: The Elementalists Experiment
- Quest difficulty: Easy
- Received in: Wizards Folly
- Received from: Elementalist Azuire
- Classes restrictions: None - ELEMENTALIST TRIAL QUEST
- Walkthrough: Head to Wizards Folly and up the snowy mountains. Talk to
Elementalist Azuire to receive this quest. She will grant you the
Elementalist skills: Fire Storm, Aura of Restoration, and Glyph of Lesser
Energy. Once you receive these skills, destroy the three waves of Ice
Elemental Shards. Once all three are destroyed, return to Elementalist
Azuire for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: Unnatural Growths
- Quest difficulty: Easy to Moderate
- Received in: Wizards Folly
- Received from: Aidan
- Classes restrictions: Ranger only
- Walkthrough: Talk to Aidan in Wizards to receive this quest. He will
unlock Ranger skills Ignite Arrows and Dual Shot. Head west from here to
the river, then up the river to the Waterfalls. Kill the Large Aloe Seeds
and the Aloe Husks (if there are any) until you find an Aloe Root. Return
with the Aloe Root to Aidan for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
5.8 Regents Valley Quests
------------------------------
Quest: The Ranger's Companion
- Quest difficulty: Easy
- Received in: Regents Valley
- Received from: Master Ranger Nente
- Classes restrictions: None - RANGER TRIAL QUEST
- Walkthrough: Talk to Master Ranger Nente to receive this quest. He's found
along the path if you enter Regents valley from Lakeside. Once he gives you
the ranger skills, head to the fence ahead and follow the path southwest
until you reach the shrine to Melandru. Charm the stalker and return to
Master Ranger Nente for your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Orchard
- Quest difficulty: Easy to Moderate
- Received in: Regents Valley
- Received from: Mary Malone (near entrance to Fort Ranik)
- Classes restrictions: None
- Walkthrough: Talk to Mary Malone to receive this quest
- Reward: 250 XP, Battle Axe (Slashing dmg 4-8), Focus Item (Energy +3)
- Additional quests unlocked: None
Quest: A Test of Marksmanship
- Quest difficulty: Moderate (due to time restriction)
- Received in: Regents Valley
- Received from: Ivor Trueshot
- Classes restrictions: Ranger only
- Walkthrough: Talk to Ivor Trueshot in Regents Valley to receive this quest.
He will unlock Ranger skills Point Blank Shot, and Read the wind for you.
Head just down the ridge from Ivor where you will find a group of Plague
worms. Kill all the plague worms in the time limit. Return to Ivor for your
reward.
- Reward: 250 XP
- Additional quests unlocked: None
------------------------------
5.9 Foible's Fair Quests
------------------------------
Quest: Domination Magic
- Quest difficulty: Moderate
- Received in: Foible's Fair
- Received from: Vassar
- Classes restrictions: Mesmer only
- Walkthrough: Talk to Vassar in Foible's Fair. He will unlock Mesmer Skills
Backfire and Shatter Delusions. Head into Wizards folly and go east. (Stay
in the grassy part). Head to the River and kill the RIVER SCALE BROOD.
Once the River Scale Brood is dead, return to Vassar in Foibles Fair for
your reward.
- Reward: 250 XP
- Additional quests unlocked: None
Quest: The Supremacy of Air
- Quest difficulty: Easy to Moderate
- Received in: Foibles Fair
- Received from: Ralena Stormbringer
- Classes restrictions: Elementalist Only
- Walkthrough: Talk to Ralena Stormbringer in Foibles Fair to receive this
quest. She will unlock Elementalist skills Lightning Javelin and Blinding
flash. Head back into Wizards Folly and up the mountain to the tower.
Search this area until you find the TOWER GOLEM and kill it. Using the
skills Ralena unlocked will assist you. Once the GOlem is dead, talk to
Elementalist Azuire for your reward.
- Reward: 250 XP
- Additional quests unlocked: None