
.. Till you, fall off a cliff.. or something *_*
Anyway...
I would love to see some definate way to seperate HoH winners, Casual Playing Guilds and so called "One Man Guilds" and their Guild Halls.
I've seen in game messages calling buyers of Sigil's "Lazy" and saying they "Haven't earnt it". I've seen posts here about Guilds containing parents and workers and people who don't have the time to win HoH, saying "How else will we get a Guild Hall then". I had an idea about trying to remedy the bitterness between people who work hard one way, people who work hard another, and others who "Steal Guild Hall Thunder" (heard that one too).
- First off, keep the Sigil Trader. Possibly fix the price to 50K (or something)
- Second, change the prize for winning at the HoH to Money, "Guild credits" (about 10) and a "Guild Hall of Fame".
- Third add Guild Credits to Guild Hall battles. 1 to Guilds who win at home and 2 to Guilds who win away.
- Four is to add Guild Hall Upgrades. The hall of fame will be an upgrade only available to those who win HoH. A room containing plaques stating who they have beaten, who was in the team and their classes etc. This will be a room that other players can actually tour. It will be a show of their achievment at HoH.
Other upgrades such as decorations etc will be bought using the Guild Credits. You bank these and then spend them on items to improve your Hall.
One idea for an upgrade (which I think many have suggested already), is a Vendor. A merchent who sells items your guild has found or made. Like I said in my other post, be known as the Guild who sells the best swords. Find bases, upgrade them, sell them on.
The Hall of Fame gives a little bonus to those who spend the time winning the HoH.
The Upgrades gives those who have a full and dedicated Guild the chance to give their Hall something extra.
Thing is, soon enough I think a lot of people will own these. Once someone has finished the game, what else is there to spend your money on. A Guild Hall. BUT.. the big difference is you may own a Guild Hall, but only those in a fully functional Guild get the extras. It requires a minimum of members to engage in battles, so the one man guilds will be limited to the Hall only.