also maybe have it so if they leave the hench that is replaced, will have all the same skills etc. as the person who left, so it is like they are still here

Chronos the Defiler
johnnylange
Originally Posted by Chronos the Defiler
if it would be possible...could you maybe have it so a player is replaced by an NPC/Henchmen in any mission...not just the tournament/pvp ones
also maybe have it so if they leave the hench that is replaced, will have all the same skills etc. as the person who left, so it is like they are still here ![]() |
speedtouch
Eng Raaver
Deathlord
Schorny
Originally Posted by Deathlord
But then people will start abusing whereas you have a lvl 10 guy doing some yaks bend mission, he gets 5 of his lvl 20 buddies and all they need to do is join and leave, and you got a instant run. People might do this for money and you know how arenanet is about quick cash... Too easily abused, it's a good idea but too hard to find a counter to balance it out.
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zman_acura
Bazooka
RTSFirebat
Originally Posted by Bazooka
It works but I hope they tweak it so that the replacement henchman has the same primary profession of the quitter/LD player
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Chronos the Defiler
Aaaaagh
Originally Posted by Chronos the Defiler
if it would be possible...could you maybe have it so a player is replaced by an NPC/Henchmen in any mission...not just the tournament/pvp ones
also maybe have it so if they leave the hench that is replaced, will have all the same skills etc. as the person who left, so it is like they are still here ![]() |
DrSLUGFly
RTSFirebat
Originally Posted by DrSLUGFly
Agreed! This idea is supported on behalf of gastropods everywhere!
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Stev0
RTSFirebat
Originally Posted by Stev0
4) Attitudes of players are that because they have already finished the mission and want to do it again, They think they have the right to crap on other players when things either go badly or NOT THEIR way. I could slide him to ignore but that player is in the group. This game needs a kick vote.
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Numa Pompilius
funbun
Stev0
Talesin Darkbriar
Stev0
Originally Posted by Talesin Darkbriar
A couple quick observations:
1.) Quality not quantity wins the day, and the mission as well. Develop in-game friendships with people and work with them. What's the rush? The game only goes to level 20 - I've already beat you! Take your time, smell the flowers, and enjoy where you are and what you are doing. 2.) What's in a name? Everything actually. A name is a precursor of things to come. You group up with someone named Lord of the Jedi; don't be surprised when the 15 year old has a tantrum and leaves in a huff. Doubly so for idiots with revolting or disgusting names. 3.) Taking extra time to get great people in your group = success. Throwing together a bunch of random misfits = 95% failure in most cases. (there are always the rare few) Would you rather spend 30 minutes assembling a team, or get 30 minutes into the mission and have them all leave in a fit of pique or otherwise immature action? Play accordingly, Talesin |
eA-Zaku
none
4) Attitudes of players are that because they have already finished the mission and want to do it again, They think they have the right to crap on other players when things either go badly or NOT THEIR way. I could slide him to ignore but that player is in the group. This game needs a kick vote. |
Itokaru
The Sender
Originally Posted by Itokaru
The community needs a serious overhaul...There should be a 'Nice people' district, and then a '****wad' district. Anyone seen in the wrong district will promptly be kicked out.
=D |