Skills - Mark Of Rodgort
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You can view this database entry at: http://www.guildwarsguru.com/skill/21-mark-of-rodgort/.
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You may add your comments in this thread.
gotrum
Where is this Trainer? I do not see Cpperhammer Mines on the Interactive Map.
Cynn Princess
yep i dont see it too..where is it??
Sleazy_D
Copperhammer mines is north of Droknar's Forge
Kuku Monk
Ohh I like the looks of this skill!
GabrielTheMage
http://guildwars.gameamp.com/game_map/game_map/125.php - map that includes all locations and stuff ... <-- key for most your questions
Shwitz
It's a pretty nice skill... but there's that 25 energy cost... kinda prohibitive for an Elementalist secondary to use with frequency...
Dark Kanaye
Wow, using this in combination with firestorm and frajility could possibly be one of the most lethal skill combos in the game.
Rajamic
Firestorm would trigger it too often for the On FIre to ever wear off, I think, and would be easy to move out of the effect of.
Typically, Rodgort and Fragility use just a fire-weapon. Though Incendiary Arrows and Fragility have an interrupting side effect that works even if a hex gets removed.
But yes, On Fire and Fragility is very powerful, when there's no hex removal around.
Typically, Rodgort and Fragility use just a fire-weapon. Though Incendiary Arrows and Fragility have an interrupting side effect that works even if a hex gets removed.
But yes, On Fire and Fragility is very powerful, when there's no hex removal around.
Ziero
The casting time has been lowered to 1 second.
Trevor
In my opinion, one of the absolute most destructive spells in the game. I use it on 3/4 of my characters. I love it. The engergy is a little high, but with some work, you can get around it.
disaster422
Since im a ele/necro i use this then i use flare then virulence(E) cuz virulence makes them diseased poisoned and suffer weakness if they r suffering a condition
TehTomato
Trogdorrrrr, gg burninating.
Kwisatz_Haderach
hey i think this skill lasts longer than the description says it does.
I tested it on a fragility build, putting fire magic at 2 for a maximum of 1 secs the target is set on fire. but when i tested it on the dummies i found that fragility wouldnt trigger showing it ends between wand attacks. Since wands have s 1.75 sec cast time and a 1 sec flight time (from missle weapon properties guide) theoratically i should easily be able to activate fragility twice between attacks. Since this doesnt happen I'm asking whether this skill is bugged or what i'm doing wrong with fragility.
I tested it on a fragility build, putting fire magic at 2 for a maximum of 1 secs the target is set on fire. but when i tested it on the dummies i found that fragility wouldnt trigger showing it ends between wand attacks. Since wands have s 1.75 sec cast time and a 1 sec flight time (from missle weapon properties guide) theoratically i should easily be able to activate fragility twice between attacks. Since this doesnt happen I'm asking whether this skill is bugged or what i'm doing wrong with fragility.
Mercury Angel
Yes, Mark of Rodgort's burning time is definitely lasting longer than listed.
Francis Crawford
Quote:
Originally Posted by username
does anyone use this with just a constant flare? keep them on fire plus the small amount of damage from flare? deos that work well for PvE?
I was having fun with that until I got bored with scarab queen hunting.
I used a double attunement build, so it had a net energy cost of only 6, while Flare and Fireball had net energy costs of 2 each. Pretty lethal, although it's hard to be perfectly organized about Marking multiple adjacent monsters and then Fireballing the whole group.
(Note: If you're trying to go enchantment-heavy in that area of the desert, run don't walk away from any dead enemies or you'll wind up unhappily inside a Well of the Profane. But I digress ...)
I used a double attunement build, so it had a net energy cost of only 6, while Flare and Fireball had net energy costs of 2 each. Pretty lethal, although it's hard to be perfectly organized about Marking multiple adjacent monsters and then Fireballing the whole group.
(Note: If you're trying to go enchantment-heavy in that area of the desert, run don't walk away from any dead enemies or you'll wind up unhappily inside a Well of the Profane. But I digress ...)
Guardian of the Light
Flare + Mark of Rodgort + Fevered Dreams = AAAA EVERYONE IS ON FIRE!!!
Mercury Angel
Quote:
Originally Posted by Guardian of the Light
Flare + Mark of Rodgort + Fevered Dreams = AAAA EVERYONE IS ON FIRE!!!
Fevered Dreams is a bit slow and clunky. Each application of a condition has to be fresh, rather than a renewal, for it to spread, so you have to time your condition causing so that it's always there after the last one ended.
With Mark of Rodgort, this is particularly annoying.
With Mark of Rodgort, this is particularly annoying.
Kwisatz_Haderach
alright cool, thanks for answering my question
Now a request to anet: Please change the skill to as listed i need it for a build.
Now a request to anet: Please change the skill to as listed i need it for a build.
Mercury Angel
Quote:
Originally Posted by Kwisatz_Haderach
alright cool, thanks for answering my question
Now a request to anet: Please change the skill to as listed i need it for a build. Mark+Fragility bombing?
Now a request to anet: Please change the skill to as listed i need it for a build. Mark+Fragility bombing?
Kwisatz_Haderach
what else.
but with some twists.
but with some twists.
Growling Octopus
I'm wondering about some possibilities ... mark of rodgort + greater conflagration (the ranger elite phys becomes fire damage spirit)
Mercury Angel
Quote:
Originally Posted by Growling Octopus
I'm wondering about some possibilities ... mark of rodgort + greater conflagration (the ranger elite phys becomes fire damage spirit)
It would work, but it'd be a waste of an elite as the sole combo.
If you could keep Greater Conflagration alive, using it in conjunction with Ward Against Harm would mitigate a lot of base damage, Mark of Rodgort for supplementary degen, and Mantra of Flame, you might get somewhere. Unfortunately, that first problem cripples builds. Greater Conflagration is something to build an entire team around, but it's not reliable enough to build an entire team around, if that makes sense.
For the most part, you're better off with spreading straight degeneration hexes rather than Mark of Rodgort. The only redeeming quality Mark of Rodgort really has is its reduced cost under attunements. Otherwise, even Conjure Nightmare is more promising, and I don't even like it >_>
However, if you've got the skill slot to fit it in, and you can make effective use of it, then go for it.
If you could keep Greater Conflagration alive, using it in conjunction with Ward Against Harm would mitigate a lot of base damage, Mark of Rodgort for supplementary degen, and Mantra of Flame, you might get somewhere. Unfortunately, that first problem cripples builds. Greater Conflagration is something to build an entire team around, but it's not reliable enough to build an entire team around, if that makes sense.
For the most part, you're better off with spreading straight degeneration hexes rather than Mark of Rodgort. The only redeeming quality Mark of Rodgort really has is its reduced cost under attunements. Otherwise, even Conjure Nightmare is more promising, and I don't even like it >_>
However, if you've got the skill slot to fit it in, and you can make effective use of it, then go for it.
Growling Octopus
Quote:
Originally Posted by Mercury Angel
It would work, but it'd be a waste of an elite as the sole combo.
If you could keep Greater Conflagration alive, using it in conjunction with Ward Against Harm would mitigate a lot of base damage, Mark of Rodgort for supplementary degen, and Mantra of Flame, you might get somewhere. Unfortunately, that first problem cripples builds. Greater Conflagration is something to build an entire team around, but it's not reliable enough to build an entire team around, if that makes sense.
... That was just a first thought when I read about this as I was thinking about degen stuff ... but after I posted this I came up with a weird idea:
ele/r - fiery bow, poison arrow or apply poison (currently pa but may switch to use ele attunement), hunters shot ... I can make stuff bleed, burn, and poison constantly ... kinda fun hehe (unless they have plague touch/sending/signet :-P)
If you could keep Greater Conflagration alive, using it in conjunction with Ward Against Harm would mitigate a lot of base damage, Mark of Rodgort for supplementary degen, and Mantra of Flame, you might get somewhere. Unfortunately, that first problem cripples builds. Greater Conflagration is something to build an entire team around, but it's not reliable enough to build an entire team around, if that makes sense.
... That was just a first thought when I read about this as I was thinking about degen stuff ... but after I posted this I came up with a weird idea:
ele/r - fiery bow, poison arrow or apply poison (currently pa but may switch to use ele attunement), hunters shot ... I can make stuff bleed, burn, and poison constantly ... kinda fun hehe (unless they have plague touch/sending/signet :-P)
Cherno
Quote:
Originally Posted by Growling Octopus
That was just a first thought when I read about this as I was thinking about degen stuff ... but after I posted this I came up with a weird idea:
ele/r - fiery bow, poison arrow or apply poison (currently pa but may switch to use ele attunement), hunters shot ... I can make stuff bleed, burn, and poison constantly ... kinda fun hehe (unless they have plague touch/sending/signet :-P) Yeah, but why not just use the mark + fire dmg (flare or weapon) + virulence? Seems easier, more powerful and less skills involved.
ele/r - fiery bow, poison arrow or apply poison (currently pa but may switch to use ele attunement), hunters shot ... I can make stuff bleed, burn, and poison constantly ... kinda fun hehe (unless they have plague touch/sending/signet :-P) Yeah, but why not just use the mark + fire dmg (flare or weapon) + virulence? Seems easier, more powerful and less skills involved.
Mithras
Mark of R 's energy cost has been reduced to only 15 and it now affects adjacent enemies in addition to the target. This is now the single most powerful nuker skill when combined with other fire skill IMHO. Recently I have used Mark of R with Glyph of Renewal and Breath of FIre and Breath of Fire when a melee enemie is being blocked with your teams aggro tank. Other combos that i like: MOR + G of Renewal + Glowing Gaze + Glowing Gaze does serious damage Plus returns 20 energy if your have maximum fire attributes.
MOR basically makes any nuking skill into a health degeneration. Be clever and use this with any fire skill that causes multiple damage over time (breath of fire, Metoer Showever, lava font etc) and you have amazing damage because the target(s) are set on fire each time the fire damage triggers. This skill is also effective with low to medium energy cost skills with fast recharge skills such as flare, lava arrows (affects three targets) or even incidiary bonds.
MOR basically makes any nuking skill into a health degeneration. Be clever and use this with any fire skill that causes multiple damage over time (breath of fire, Metoer Showever, lava font etc) and you have amazing damage because the target(s) are set on fire each time the fire damage triggers. This skill is also effective with low to medium energy cost skills with fast recharge skills such as flare, lava arrows (affects three targets) or even incidiary bonds.