Try and think of a skill more useless than this.
lsdDominus
Holy Wrath: While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5-17) and you lose 10 energy.
How on earth could this skill be used effectively in anyway. Even if you had the most energy possible, about 114, you could only take damage about 10 times and then holy wrath ends, you have no energy, and they're still attacking you. And what if they just use something like a wand attack? This skill is only doing your enemies a huge favor. If I shoot my wand at him I take 10 damage and he/she looses 10 energy. Sounds good to me.
How on earth could this skill be used effectively in anyway. Even if you had the most energy possible, about 114, you could only take damage about 10 times and then holy wrath ends, you have no energy, and they're still attacking you. And what if they just use something like a wand attack? This skill is only doing your enemies a huge favor. If I shoot my wand at him I take 10 damage and he/she looses 10 energy. Sounds good to me.
asdar
I agree totally. I'm tying to think of a situation where you'd use this spell but I can't.
It might work for a war/mo that's going protection. They've only got 25'ish power so they can't do much anyway.
Can't go lower than zero power and it doesn't drop off enchantments so you could shoot this and another enchantmant on yourself and do some good AE type damage in certain spots.
The bigger problem than the mana drain in that case is that they'd have to go full smite just to get the 17. If it was 60+ It might be worth it but 17?
That's pretty useless all right.
It might work for a war/mo that's going protection. They've only got 25'ish power so they can't do much anyway.
Can't go lower than zero power and it doesn't drop off enchantments so you could shoot this and another enchantmant on yourself and do some good AE type damage in certain spots.
The bigger problem than the mana drain in that case is that they'd have to go full smite just to get the 17. If it was 60+ It might be worth it but 17?
That's pretty useless all right.
Silmor
Quote:
How on earth could this skill be used effectively in anyway. Even if you had the most energy possible, about 114, you could only take damage about 10 times and then holy wrath ends, you have no energy, and they're still attacking you. |
Also, you can comment directly on the skills themselves here.
Eet GnomeSmasher
Well it could work pretty well on a Smiting War Monk that uses mostly adrenaline skills and a signet or two especially since it doesnt end even when you have no energy.
ElderAtronach
I made a PVP-only smiting W/Mo that cast Holy Wrath and Retribution on the party's monk at the beginning of the match. Anybody attacking our monk would get hit with up to 58 pts of backlash with each hit. All my other skills were signets and adrenal skills, so I had no need for energy.
The key to Holy Wrath is not to use it on yourself and still expect to cast anything with a mana cost...
The key to Holy Wrath is not to use it on yourself and still expect to cast anything with a mana cost...
Aug
There's 2 uses for this skill, that I can think of. The first has already been mentioned: a W/Mo with all Adrenal/Signet skills, except for Holy Wrath and one other Enchantment. The other use is as a 'buff bot' on a 2nd account. However, since A.Net claims they're reducing the need/effectiveness of farming, the latter use probably won't be useful for much longer.
Porkchop Sandwhiches
When I used to farm, I used this after most of the fight was over and my other damage abilities were recharging. It was pretty useful to finish them off quick when I needed it to
Synthos
I could be wrong, but im pretty sure that it doesnt run out when your energy does.. The only time i really use it is to beat my clone as a monk.
Narcissus
Quote:
Try and think of a skill more useless than this. |
Hell, it was even nicknamed "The Developer's Joke".
Tellani Artini
Otyugh's Cry
Tactical-Dillusions
Quote:
Originally Posted by Tellani Artini
Otyugh's Cry
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Keure
Thing about necro minions is that you can actually do stuff with them and they aren't stuck at very low levels like all the animals in the wild. It's also absolutely useless in PvP (unlike necro minions).
theclam
Unnatural Signet
Yeah...
Quote:
Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds. Energy Cost 0 Casting Time 15 seconds Recharge Time 75 seconds Skill Type Signet Linked Attribute Illusion Magic |
Vindexus
Shatter Delusions. Why would I want to remove the hex I just cast for pitiful damage?
sojen
Quote:
Originally Posted by Vindexus
Shatter Delusions. Why would I want to remove the hex I just cast for pitiful damage?
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Mandy Memory
unnatural signet was the worst skill ever...
holy wrath is really good...combine it with retribution...fight the azure shadows in the southshiverpeaks and see what i mean
holy wrath is really good...combine it with retribution...fight the azure shadows in the southshiverpeaks and see what i mean
Evan The Cursed
You can get negative energy? o_@ I never even noticed...
And yes, Otyugh's Cry easily places runner-up for most useless skill ever, just behind Unnatural Signet.
And yes, Otyugh's Cry easily places runner-up for most useless skill ever, just behind Unnatural Signet.
Asplode
Hahahaha FEAR the one or two level 5 animals I just unleashed upon you! FEAR! MWAHAHAHAHAH!
-edit-
I also nominate Scourge Sacrifice as another low-value skill, as it's short-duration, and really limited in usefulness, other than, say, vs your mirror image.
-edit-
I also nominate Scourge Sacrifice as another low-value skill, as it's short-duration, and really limited in usefulness, other than, say, vs your mirror image.
Caco-Cola
How about 'Illusion of Weakness'?
You lose like 200 HP and then if you drop below 25% HP you gain 200 HP.
Most useless skill ever.
Edit: Or Illusion of Haste?
You run 33% faster for 9 seconds, and remove the 'crippled' condition.
But at the end of 9 whole seconds (nothing compared to a warrior's sprint) you become crippled. So basically whatever you were trying to escape catches up to you while you're crippled and limping.
You lose like 200 HP and then if you drop below 25% HP you gain 200 HP.
Most useless skill ever.
Edit: Or Illusion of Haste?
You run 33% faster for 9 seconds, and remove the 'crippled' condition.
But at the end of 9 whole seconds (nothing compared to a warrior's sprint) you become crippled. So basically whatever you were trying to escape catches up to you while you're crippled and limping.
Asplode
Illusion of Weakness is actually pretty nice if you cast it during prematch countdown, basically gives you +200 to your max hp, as long as you don't get spiked from, say, 26% to 0% :P
As for Illusion of Haste I have to agree it's kinda...meh.
Best speed skill, IMO, has to be Armor of Mist, water spec elem skill, at 15 water magic it's +40 armor and +33% runspeed for a whole 20 seconds, with a 30 second recast. Zoom zoom.
As for Illusion of Haste I have to agree it's kinda...meh.
Best speed skill, IMO, has to be Armor of Mist, water spec elem skill, at 15 water magic it's +40 armor and +33% runspeed for a whole 20 seconds, with a 30 second recast. Zoom zoom.
Ogg
Quote:
Originally Posted by Caco-Cola
How about 'Illusion of Weakness'?
You lose like 200 HP and then if you drop below 25% HP you gain 200 HP. Most useless skill ever. Edit: Or Illusion of Haste? You run 33% faster for 9 seconds, and remove the 'crippled' condition. But at the end of 9 whole seconds (nothing compared to a warrior's sprint) you become crippled. So basically whatever you were trying to escape catches up to you while you're crippled and limping. |
Shadow_Avenger
If you have plague signet (elite) and are necro (primary or secondard), you have no worries about illusion of haste. Some skills seem useless, but depending on your class combo can be very effective.
I do agree with Otyugh's Cry being useless, the range of the skill is useless and in most cases the animals are only lvl 5. The only place it maybe useful is in the southern shiver peaks fighting the Stone summit rangers with Elder Wolves.
unnatural signet, wow now that is a useless skill, I honestly cannot think of a practical app for it, you could never use in combat, and if you used out of combat to nerf NPC rituals, by the time you could uses your skills again they would have re summoned the rituals. (unless by skills they mean skills other than casting, if you can still cast spells it actually maybe useful.)
I do agree with Otyugh's Cry being useless, the range of the skill is useless and in most cases the animals are only lvl 5. The only place it maybe useful is in the southern shiver peaks fighting the Stone summit rangers with Elder Wolves.
unnatural signet, wow now that is a useless skill, I honestly cannot think of a practical app for it, you could never use in combat, and if you used out of combat to nerf NPC rituals, by the time you could uses your skills again they would have re summoned the rituals. (unless by skills they mean skills other than casting, if you can still cast spells it actually maybe useful.)
Caco-Cola
Quote:
another allows you to run away from your enemy, while he/she thought you couldn't. |
And considering you get crippled at the end of it, what good does that do? they'll just catch up and own you then.
Keure
10 energy to cure Crippling and run away from an angry Warrior? I think it's pretty useful for that purpose. Sure, I gotta deal with the Crippling at the end, but the hasted duration is plenty enough to get some distance between me and that warrior. Also remember that I would (ideally) have a monk on my side with Mend Condition.
Shadow_Avenger
If you a necro with Plague signet, just target chasing hostile and use, the crippled condition is transfered to them, so you have had a head start to run away, then you cripple them, at no energy cost, sounds useful to me. It depends on your build and what skills you use, simple as that.
Numa Pompilius
As a warrior primary, my vote for most useless skills go to Fear Me and Frenzy.
They're not as bad as Unnatural Signet, but pretty useless from a cost/benefit point of view IMO. Can't see any use which would justify wasting slots on these.
They're not as bad as Unnatural Signet, but pretty useless from a cost/benefit point of view IMO. Can't see any use which would justify wasting slots on these.
Asplode
Note: Plague Signet is an elite skill.
Note2: People chasing you will probably know that at the end of illusion of haste you get crippled.
Note3: Fear Me is better than you'd think, with no recast time, and a surprisingly large radius, you can drain a significant amount of energy if you build up your adrenaline beforehand. Lots of good guilds used to run fear me abuse back in the WBE's
Note2: People chasing you will probably know that at the end of illusion of haste you get crippled.
Note3: Fear Me is better than you'd think, with no recast time, and a surprisingly large radius, you can drain a significant amount of energy if you build up your adrenaline beforehand. Lots of good guilds used to run fear me abuse back in the WBE's
Numa Pompilius
I wonder what the worst build would be.
It'd be interesting to have a PvP mode where you get to build the avatar for your opponent...
It'd be interesting to have a PvP mode where you get to build the avatar for your opponent...
Asplode
Worst build I can think of is a monk/warrior with no skills equipped other than frenzy.
Monk primary would make you 1st priority target, and then you'd use frenzy, take double damage, and just die. DIE!
Monk primary would make you 1st priority target, and then you'd use frenzy, take double damage, and just die. DIE!
Silmor
I always thought the main attraction of Otyugh's Cry was to buff up all the pets in your team with +20 armour for 30 seconds, for a mere 5 energy. They're animals, they're within range.
Gildan
Holy Wrath + Cyclone Axe = Devastating ... in the right circumstances...
Weezer_Blue
lol... worthless. you should be thankful when a mesmer shatters or drains this one.
Myodato
I could fill this thread with Blood Magic skills alone...
Barbed Signet - sacrifice life to steal roughly the same amount of health back from your target. Could be useful, if you could do it more than once every 30 seconds.
Dark Pact - less damage than Flare, takes longer to recharge and, oh yeah; sacrifice 10% for the priviledge of casting it.
(My Favourite) Shadow Strike - compare to Vampiric Gaze. Same cost but Shadow Strike takes longer to cast, longer to recharge, does less damage and only heals you when they are above 50% health. No reason to ever use this spell in preference to Vampiric Gaze. Why they even bothered putting it in I don't know.
Barbed Signet - sacrifice life to steal roughly the same amount of health back from your target. Could be useful, if you could do it more than once every 30 seconds.
Dark Pact - less damage than Flare, takes longer to recharge and, oh yeah; sacrifice 10% for the priviledge of casting it.
(My Favourite) Shadow Strike - compare to Vampiric Gaze. Same cost but Shadow Strike takes longer to cast, longer to recharge, does less damage and only heals you when they are above 50% health. No reason to ever use this spell in preference to Vampiric Gaze. Why they even bothered putting it in I don't know.
BrokenSymmetry
Quote:
Originally Posted by Evan The Cursed
And yes, Otyugh's Cry easily places runner-up for most useless skill ever, just behind Unnatural Signet.
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Captain Marvel
Quote:
Originally Posted by Caco-Cola
How about 'Illusion of Weakness'?
You lose like 200 HP and then if you drop below 25% HP you gain 200 HP. Most useless skill ever. Edit: Or Illusion of Haste? You run 33% faster for 9 seconds, and remove the 'crippled' condition. But at the end of 9 whole seconds (nothing compared to a warrior's sprint) you become crippled. So basically whatever you were trying to escape catches up to you while you're crippled and limping. |
It is an enchantment. As opposed to a stance. If you are trying to get away from that pesky warrior distoration + IoH works wonders.
Myodato
Don't forget that Illusion of Haste can be recast as soon as it runs out, removing the crippled effect everytime. As long as you have energy, you can just keep running. Some good inspiration skills, and energy is not a big problem for a Mesmer.
Kuku Monk
Mesmers have a lot of pointless skills as well...
Tellani Artini
Quote:
Originally Posted by BrokenSymmetry
Otyugh's Cry is pretty useful in PvE: Let's say you're being attacked by a group a 5 devourers (or any other animal), if you then use Otyugh's Cry, all other devourers will attack your current target. Not only will this kill your target pretty fast, you also get a timespan where you're not being attacked at all.
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toastgodsupreme
Let's look at my fave line, necro...
Dark Fury - Enchantment Spell
Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member attacks, that party member gains one hit of adrenaline.
I'm sorry, what? You want me to take a huge hit in health so my buddy the warrior can have adrenaline for 5 seconds?!? I don't think so.
Dark Pact - Spell
Sacrifice 10% maximum health and deal 10-40 shadow damage to target foe.
So I'm gonna spend 5 energy, 1 second of casting time, AND 48 health so I can deal 40 damage to an enemy BEFORE armor? Hahahahahha.
Order of the Vampire {Elite} - Enchantment Spell
Sacrifice 17% of maximum health. For 5 seconds, whenever a party member hits a foe, that party member steals 3-13 Health.
For an elite, this one is pretty ****ed. I mean, 5 seconds? COME ON!
Spinal Shivers - Hex Spell
For 12-26 seconds, whenever target foe is struck for cold damage, that foe is interrupted and you lose 10-6 Energy or Spinal Shivers ends.
Because I just have TONS of energy to spend on something as useless as an interupt like this. Oh, gotta love the duration of it too. Useless...
Dark Fury - Enchantment Spell
Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member attacks, that party member gains one hit of adrenaline.
I'm sorry, what? You want me to take a huge hit in health so my buddy the warrior can have adrenaline for 5 seconds?!? I don't think so.
Dark Pact - Spell
Sacrifice 10% maximum health and deal 10-40 shadow damage to target foe.
So I'm gonna spend 5 energy, 1 second of casting time, AND 48 health so I can deal 40 damage to an enemy BEFORE armor? Hahahahahha.
Order of the Vampire {Elite} - Enchantment Spell
Sacrifice 17% of maximum health. For 5 seconds, whenever a party member hits a foe, that party member steals 3-13 Health.
For an elite, this one is pretty ****ed. I mean, 5 seconds? COME ON!
Spinal Shivers - Hex Spell
For 12-26 seconds, whenever target foe is struck for cold damage, that foe is interrupted and you lose 10-6 Energy or Spinal Shivers ends.
Because I just have TONS of energy to spend on something as useless as an interupt like this. Oh, gotta love the duration of it too. Useless...
Silmor
Dark Fury: so your buddy the warrior, and your other buddy the warrior, and your other buddy the warrior, and your other buddy the warrior, and you, the W/N yourself, get an additional strike of adrenaline on top of the strikes you're already getting from the attacks for five seconds (the adrenaline doesn't disappear afterwards or anything), and with a 5s recharge you can keep casting it for continual double adrenaline gain for you and your buddies around you. Combine with zealous weapon and you can keep it up for quite a while.
Dark Pact: combine with Dark Aura for a pretty nice combo - Pact is quite spammable, and there's plenty of ways to regain health.
Order of the Vampire: 3-13 health stealing means +13 damage on every hit already, as enchantment you can use an enchanting upgrade for 6 seconds which means you can spam this for continual damage buff with only one second downtime. The healing from life stealing is a fun extra.
Spinal Shivers: 26 second window in which you can interrupt at your leisure. Grab a cold damage wand and interrupt every skill you don't want that character to cast - 6 energy interrupts are quite decent.
Dark Pact: combine with Dark Aura for a pretty nice combo - Pact is quite spammable, and there's plenty of ways to regain health.
Order of the Vampire: 3-13 health stealing means +13 damage on every hit already, as enchantment you can use an enchanting upgrade for 6 seconds which means you can spam this for continual damage buff with only one second downtime. The healing from life stealing is a fun extra.
Spinal Shivers: 26 second window in which you can interrupt at your leisure. Grab a cold damage wand and interrupt every skill you don't want that character to cast - 6 energy interrupts are quite decent.