Try and think of a skill more useless than this.

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lsdDominus
Ascalonian Squire
#1
Holy Wrath: While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5-17) and you lose 10 energy.

How on earth could this skill be used effectively in anyway. Even if you had the most energy possible, about 114, you could only take damage about 10 times and then holy wrath ends, you have no energy, and they're still attacking you. And what if they just use something like a wand attack? This skill is only doing your enemies a huge favor. If I shoot my wand at him I take 10 damage and he/she looses 10 energy. Sounds good to me.
a
asdar
Krytan Explorer
#2
I agree totally. I'm tying to think of a situation where you'd use this spell but I can't.

It might work for a war/mo that's going protection. They've only got 25'ish power so they can't do much anyway.

Can't go lower than zero power and it doesn't drop off enchantments so you could shoot this and another enchantmant on yourself and do some good AE type damage in certain spots.

The bigger problem than the mana drain in that case is that they'd have to go full smite just to get the 17. If it was 60+ It might be worth it but 17?

That's pretty useless all right.
Silmor
Silmor
Wilds Pathfinder
#3
Quote:
How on earth could this skill be used effectively in anyway. Even if you had the most energy possible, about 114, you could only take damage about 10 times and then holy wrath ends, you have no energy, and they're still attacking you.
Holy Wrath doesn't end as long as you have a pip of regen to feed it. You can be at -100 energy and Holy Wrath will still continue to reflect damage. You basically sacrifice all your energy and further usefulness to be a damage mirror: after the fight is over, you'll either be dead or have to wait a long period before your energy regen gets your bar into the positive (and thereby visible) numbers again. A monk gets four pips of regen though, so you can maintain three other enchantments along with Holy Wrath to improve your usefulness while reflecting damage. Ofcourse getting Holy Wrath stripped from you after a few reflects will make you cry, and the damage cap on it (41 at Smiting Prayers 12, not 17) keeps it pretty tame for the few areas where it might be nice to use.

Also, you can comment directly on the skills themselves here.
E
Eet GnomeSmasher
Banned
#4
Well it could work pretty well on a Smiting War Monk that uses mostly adrenaline skills and a signet or two especially since it doesnt end even when you have no energy.
ElderAtronach
ElderAtronach
Wilds Pathfinder
#5
I made a PVP-only smiting W/Mo that cast Holy Wrath and Retribution on the party's monk at the beginning of the match. Anybody attacking our monk would get hit with up to 58 pts of backlash with each hit. All my other skills were signets and adrenal skills, so I had no need for energy.

The key to Holy Wrath is not to use it on yourself and still expect to cast anything with a mana cost...
A
Aug
Lion's Arch Merchant
#6
There's 2 uses for this skill, that I can think of. The first has already been mentioned: a W/Mo with all Adrenal/Signet skills, except for Holy Wrath and one other Enchantment. The other use is as a 'buff bot' on a 2nd account. However, since A.Net claims they're reducing the need/effectiveness of farming, the latter use probably won't be useful for much longer.
Porkchop Sandwhiches
Porkchop Sandwhiches
Lion's Arch Merchant
#7
When I used to farm, I used this after most of the fight was over and my other damage abilities were recharging. It was pretty useful to finish them off quick when I needed it to
Synthos
Synthos
Lion's Arch Merchant
#8
I could be wrong, but im pretty sure that it doesnt run out when your energy does.. The only time i really use it is to beat my clone as a monk.
Narcissus
Narcissus
Lion's Arch Merchant
#9
Quote:
Try and think of a skill more useless than this.
Unnatural Signet. So useless the removed it from the game completely.

Hell, it was even nicknamed "The Developer's Joke".
Tellani Artini
Tellani Artini
Krytan Explorer
#10
Otyugh's Cry
Tactical-Dillusions
Tactical-Dillusions
Desert Nomad
#11
Quote:
Originally Posted by Tellani Artini
Otyugh's Cry
Nope. It's like saying a necro summoning minions is useless.
K
Keure
Frost Gate Guardian
#12
Thing about necro minions is that you can actually do stuff with them and they aren't stuck at very low levels like all the animals in the wild. It's also absolutely useless in PvP (unlike necro minions).
t
theclam
Jungle Guide
#13
Unnatural Signet
Quote:
Description
Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost
0
Casting Time
15 seconds
Recharge Time
75 seconds
Skill Type
Signet
Linked Attribute
Illusion Magic
Yeah...
Vindexus
Vindexus
Wilds Pathfinder
#14
Shatter Delusions. Why would I want to remove the hex I just cast for pitiful damage?
sojen
sojen
Academy Page
#15
Quote:
Originally Posted by Vindexus
Shatter Delusions. Why would I want to remove the hex I just cast for pitiful damage?
If you time it correctly. Knowing that the hex is going to end, the leftover seconds of damage is less comparing to shattering hex damage that you will cast. This skill requires some timing to get some decent damage.
Mandy Memory
Mandy Memory
Desert Nomad
#16
unnatural signet was the worst skill ever...

holy wrath is really good...combine it with retribution...fight the azure shadows in the southshiverpeaks and see what i mean
E
Evan The Cursed
Frost Gate Guardian
#17
You can get negative energy? o_@ I never even noticed...


And yes, Otyugh's Cry easily places runner-up for most useless skill ever, just behind Unnatural Signet.
Asplode
Asplode
Desert Nomad
#18
Hahahaha FEAR the one or two level 5 animals I just unleashed upon you! FEAR! MWAHAHAHAHAH!

-edit-

I also nominate Scourge Sacrifice as another low-value skill, as it's short-duration, and really limited in usefulness, other than, say, vs your mirror image.
C
Caco-Cola
Krytan Explorer
#19
How about 'Illusion of Weakness'?

You lose like 200 HP and then if you drop below 25% HP you gain 200 HP.

Most useless skill ever.

Edit: Or Illusion of Haste?

You run 33% faster for 9 seconds, and remove the 'crippled' condition.

But at the end of 9 whole seconds (nothing compared to a warrior's sprint) you become crippled. So basically whatever you were trying to escape catches up to you while you're crippled and limping.
Asplode
Asplode
Desert Nomad
#20
Illusion of Weakness is actually pretty nice if you cast it during prematch countdown, basically gives you +200 to your max hp, as long as you don't get spiked from, say, 26% to 0% :P

As for Illusion of Haste I have to agree it's kinda...meh.

Best speed skill, IMO, has to be Armor of Mist, water spec elem skill, at 15 water magic it's +40 armor and +33% runspeed for a whole 20 seconds, with a 30 second recast. Zoom zoom.