Teleporter bug

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

When playing with henchmen after activating and entering a teleporter sometimes 1 or more henchmen dont follow and stay behind (Skyward reach and surrounding maps).

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

OG, yes! They have to fix it. It sucks to be dead and have to see Stefan standing safely hundreds of yards away right in front of the teleporter!

Lunarbunny

Lunarbunny

Lion's Arch Merchant

Join Date: Apr 2005

Seattle, WA, USA [PST | GMT -8]

Ready and Willing [RAWR]

A little work on the AI would be nice.

You need to be able to respawn if your bots have been out of battle for more than a minute. This would stop a whole bunch of problems from having bots stuck behind signs/rocks/other crap or that are just too far away from anything when you die to die themselves. I had Alesia get stuck behind a sign just outside of Fort Ranik...didn't even notice until I died that she had gotten stuck behind a sign right outside of the door.

Maybe they should teleport to you if they have been outside of a certain radius for more than a minute, also.

Dirkiess

Wilds Pathfinder

Join Date: May 2005

Uk, England.

E/Mo

Quote:
Originally Posted by Pandora's box
When playing with henchmen after activating and entering a teleporter sometimes 1 or more henchmen dont follow and stay behind (Skyward reach and surrounding maps).
Strange. I thought the Henchmen automatically appeared when you went through a TP just like the do going through Portals to the next location.

If not, then that is all they would need to do with the programming. No AI involved, just auto respawn at the next TP.

Wolf Lord Logan

Pre-Searing Cadet

Join Date: Jun 2005

In the iron horse war machine quest at yaks bend, when u die after you use the teleporter by the dwarve guy, one of the npc henchmen start runnin through the mountain to where u died, strange