Hey guys I'm having a lot of trouble making a PvP build i think i may switch between these 3 for each different battle. I'm also having a lot of trouble choosing between my Cleave, Water Trident, and Eviscerate. Also i may want to put in Disrupting Chop. Also i dont have any stances because im not sure if i should use these or not. Also how does Flurry fare for gaining adren? This is all for PvP so anything will help.
Axe Mastery 12
Strength 8
Water 10
Should I use Water Trident (Elite) in any of these?
#1 High Damage Build
Conjure Frost
Armor of Mist
For Great Justice
Frenzy
Power Attack
Cleave (Elite)
Penetrating Blow
Executioner’s Strike
#2 Condition Build
Conjure Frost
Armor of Mist
For Great Justice
Frenzy
Eviscerate (Elite)
Axe Twist
Axe Rake
Desperation Blow or (Disrupting chop)
#3 Hybrid Build
Conjure Frost
Armor of Mist
For Great Justice
Frenzy
Dismember
Axe Twist
Penetrating Blow
Executioner’s Strike
(Suggestions on Elites to swap in?)
W/E Axe Build
Clorinth Imrahil
filter
You will find yourself constantly out of melee range with this build. Sprint and/or Trident will solve that.
From axes, Disrupting chop is also a 'must bring along' skill for me.
Actually, this build has been covered here (Snowman Mark II)
From axes, Disrupting chop is also a 'must bring along' skill for me.
Actually, this build has been covered here (Snowman Mark II)
Clorinth Imrahil
Should I drop Armor of Mist? It's a speed modifier and boosts armor, but if i'm using Trident I won't be able to use Cleave or Eviscerate for high damage.
Deathlord
Armor of mist is a good addon if you're trying to catch somebody. Eviscerate is a ok skill but i'd reccommend just bringing executioners strike for the damage and dismember for the deep wound. It's really up to you, either save a slot for a regular skill while sacrificing elite, or be allowed an elite but using up an extra slot. Trident is to knockdown the opponents but i don't find it best for trying to catch up to them. Water has many slow-down hex spells that you could try in place of trident.
1. Ice prison- 10 mana, fast cast, i'd imagine it would slow them down for about 15 seconds with 8 water magic. The only problems you would encounter is if you stuck a fire hilt on your axe, or if they have remove hex, causing you to need to wait another 25+ seconds to recast it.
2. Ice spikes and Deep freeze- Costier spells that don't work as long, can also cause some damage though, probably would recommend ice prison over these.
Most of your builds do fine, I noticed that every single one had frenzy and it works well sometimes, except taking double damage could mean a very hard job for the monks, just experiment it a bit until you can find a comfortable build.
1. Ice prison- 10 mana, fast cast, i'd imagine it would slow them down for about 15 seconds with 8 water magic. The only problems you would encounter is if you stuck a fire hilt on your axe, or if they have remove hex, causing you to need to wait another 25+ seconds to recast it.
2. Ice spikes and Deep freeze- Costier spells that don't work as long, can also cause some damage though, probably would recommend ice prison over these.
Most of your builds do fine, I noticed that every single one had frenzy and it works well sometimes, except taking double damage could mean a very hard job for the monks, just experiment it a bit until you can find a comfortable build.
filter
Hmm, forgot about Mist's speed boost.
You will have energy problems between Conjure (10nrg/min), Mist (10nrg/30secs), Justice (10nrg/45secs) and Frenzy (5nrg/8secs) and not being able to use the zealous mod.
I'd drop Justice and consider Battle Rage (elite) replacing Frenzy.
You will have energy problems between Conjure (10nrg/min), Mist (10nrg/30secs), Justice (10nrg/45secs) and Frenzy (5nrg/8secs) and not being able to use the zealous mod.
I'd drop Justice and consider Battle Rage (elite) replacing Frenzy.
Casonetto
What would one replace Frenzy with?
Clorinth Imrahil
I have 32 Mana So overall im fine without running out unless im hexed. I droped armor of mist and put in Distrupting blow and im currently running the highdamage build, but i dont know if i should be using cleave or Trident for PvP
Yukito Kunisaki
The way you put Armor of Mist in there, I know it does let u run faster and add to ur defense, but come on now, who in their right mind would attack a warrior unless it was an elementalist or debuffer? If a warrior is hitting you, that's one less warrior hitting your monk. Fine by your monk and fine by you... Sprint>Armor of Mist. But that's just my opinion. Here's my suggestion for greater balance and good top damage.
Well, with the way stats work, I'd go for HIGH TRIPLE STATS
10+2 axe
10+1 str
11 magic of your choice
that's 12/11/11
Very good output from all of your skills. You want damage? I see ice in here. Hmm, Icey Axe dmg huh? Well... If I were to make such a build, I would chuck the enchantments cause Conjure etc. removes them all. [that and casting them in a different order leaves your energy pretty much empty.]
The skills I'd bring to REALLY pump out the damage?
1. Disrupting Chop [owns all. someone mentioned I was a ninja using this today cause I interrupted his Vigorous Spirit. It was an instinct chop but hey, I like compliments on good smart disruption, however accidental it may be ^_^]
2. Eviscerate [It's Executioner's and Dismember in one! Excellent damage and deep wound helps with...]
3. Axe Rake [can't escape, not meant for damage but rather to snare and support ur damage output crazy style]
4. Penetrating Blow [excellent damage output regardless of the class you swing at. Though some might say to use Exe. Strike, You've got Eviscerate which is 1a less so...]
5. Sprint [a damage supporter, STAY IN RANGE 100%]
6. Conjure Frost [oh yeah THE REASON why W/E is top of DPS warriors]
7. Ice Spear [wth? Why bring this piece of crap skill? I can't count the number of times I wished I could just slam my enemy's spine with something hard hitting just as they got out of reach due to one circumstance or another. This skill hits harder than any bow/wand you'd equip so just in case they barely get away from you, THIS is good for that finishing shot]
8. Frozen Burst [an emergency skill. With 11 in water magic, it's over 60+ dmg and 9+ seconds of slowdown. It's VERY good to use as an opener since within those 9 seconds of "I eat you" time, you can build up to Eviscerate and Axe Rake your enemy]
From careful inspection. You'll note that 4 skills are energy independent so only 4 of your skills will feed off of your meager energy pool. If you wear gladiators, more credit to ya. However, the skills that do cost energy are 5, 5, 10, and 15. That means right away, you can cast 1 skill 4 times [why I don't know], 3 skills, or 2 skills in one shot.
If you want to save on energy, you can chuck Ice Spear for another adrenaline skill such as Executioner's Strike or Axe Twist. However, running 5 adrenal skills could be a stretch in my opinion since one adr. use drains them all. 4 is my normal adrenal mix.
Don't chuck Frozen Burst. From what I've witnessed and seen in both the game's custom build Warriors and from the pre-made Abominable Snowman Warrior, Frozen Burst is a SUPER skill one can use since it's 1s. cast time can catch anyone unawares and can nail multiple casters at once for ur whole team to devour... ^_^ If they remove hex it, that's fine, they'll have to heal the 60ish damage you dealt as well.
Well, with the way stats work, I'd go for HIGH TRIPLE STATS
10+2 axe
10+1 str
11 magic of your choice
that's 12/11/11
Very good output from all of your skills. You want damage? I see ice in here. Hmm, Icey Axe dmg huh? Well... If I were to make such a build, I would chuck the enchantments cause Conjure etc. removes them all. [that and casting them in a different order leaves your energy pretty much empty.]
The skills I'd bring to REALLY pump out the damage?
1. Disrupting Chop [owns all. someone mentioned I was a ninja using this today cause I interrupted his Vigorous Spirit. It was an instinct chop but hey, I like compliments on good smart disruption, however accidental it may be ^_^]
2. Eviscerate [It's Executioner's and Dismember in one! Excellent damage and deep wound helps with...]
3. Axe Rake [can't escape, not meant for damage but rather to snare and support ur damage output crazy style]
4. Penetrating Blow [excellent damage output regardless of the class you swing at. Though some might say to use Exe. Strike, You've got Eviscerate which is 1a less so...]
5. Sprint [a damage supporter, STAY IN RANGE 100%]
6. Conjure Frost [oh yeah THE REASON why W/E is top of DPS warriors]
7. Ice Spear [wth? Why bring this piece of crap skill? I can't count the number of times I wished I could just slam my enemy's spine with something hard hitting just as they got out of reach due to one circumstance or another. This skill hits harder than any bow/wand you'd equip so just in case they barely get away from you, THIS is good for that finishing shot]
8. Frozen Burst [an emergency skill. With 11 in water magic, it's over 60+ dmg and 9+ seconds of slowdown. It's VERY good to use as an opener since within those 9 seconds of "I eat you" time, you can build up to Eviscerate and Axe Rake your enemy]
From careful inspection. You'll note that 4 skills are energy independent so only 4 of your skills will feed off of your meager energy pool. If you wear gladiators, more credit to ya. However, the skills that do cost energy are 5, 5, 10, and 15. That means right away, you can cast 1 skill 4 times [why I don't know], 3 skills, or 2 skills in one shot.
If you want to save on energy, you can chuck Ice Spear for another adrenaline skill such as Executioner's Strike or Axe Twist. However, running 5 adrenal skills could be a stretch in my opinion since one adr. use drains them all. 4 is my normal adrenal mix.
Don't chuck Frozen Burst. From what I've witnessed and seen in both the game's custom build Warriors and from the pre-made Abominable Snowman Warrior, Frozen Burst is a SUPER skill one can use since it's 1s. cast time can catch anyone unawares and can nail multiple casters at once for ur whole team to devour... ^_^ If they remove hex it, that's fine, they'll have to heal the 60ish damage you dealt as well.
Clorinth Imrahil
Hmmm I really like this idea! what do you think about frenzy or adrenaline boosting skills? Also my Axe mastery is at 16 right now, with a helm and sup. rune. I think im going to get a major absorb and i definitly need a viggor as well. But why dont u up the axe mastery to get more damage?