How many WoW players have come over to guild wars that you know?
goldfinger
Alright, I am sick of people who have not glanced at guild wars telling me WoW is better, especially consdering the fact that EVERY SINGLE WoW player that I have intoduced to guild wars has full on canceled their subscription and went over the the GW, which is also the case of every person trying to play GW and WoW in tandem that I knew, and I also heard alot of stories when former WoW players came into EB and told me, straight up, how much better guild wars is. No "not an MMO" crap, no "Different crowds/genres" crap, just full on "Guild wars is a better skill system, battle system, the actual fighting is more visually appealling and that being said I can deal with an instanced game, especially because that eliminates so much standard MMO annoyances". All in all, This is pretty much more of a rant if anything, especially considering everyone I know who still plays WoW or EQ2 has quite simply not tried guild wars, will not try it, and can't handle hearing the truth about GW being a better game so they give me "Not an MMO, if your into that then okay... but I play a real MMO". Pah...
Anyhow, How many of the former WoW players do you know that are all GW now?
Anyhow, How many of the former WoW players do you know that are all GW now?
Glydan
Hehe, i'm actually thinking of buying Guild Wars =)
cyberzomby
I seen some players, even talked to one that was sick of wow.
Again, what i find so anoying is the claim that wow is thE most original mmorp game ever AARGH they used a world that already excisted for a couple of years.
Again, what i find so anoying is the claim that wow is thE most original mmorp game ever AARGH they used a world that already excisted for a couple of years.
Mormegil
Everyone. I'm not kidding. The reasons are many. GW is visually more appealing, has little grind, is more fun (skill system, pvp, tournaments) and has no monthly fee.
That said, I still think WoW is a good game, the best MMORPG "old style" around. The fact is, MMOs are evolving and Blizzard will be left behind.
That said, I still think WoW is a good game, the best MMORPG "old style" around. The fact is, MMOs are evolving and Blizzard will be left behind.
Tactical-Dillusions
Well, i have never played WoW but i knew alot of people from another online game and many of those bought a copy of GW.
Since buying GW, i have not played anything else.
Why people would pay to play a game that they have already purchased, on top of their internet fees is beyond my thinking.
Since buying GW, i have not played anything else.
Why people would pay to play a game that they have already purchased, on top of their internet fees is beyond my thinking.
Mormegil
Quote:
Originally Posted by Tactical-Dillusions
Why people would pay to play a game that they have already purchased, on top of their internet fees is beyond my thinking.
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asdar
One of my guild mates came over from WoW and liked GW 'til 20 then went back to WoW.
She's the only one that I know of.
I like Guild wars but there's a lot about MMO's that I miss. I miss a zone thats open 360 degrees, I miss grouping on the fly. I miss picking up with a group that's already out there.
More than anything I miss dungeons with killer bosses.
Don't get me wrong, this system is great and I think they'll add content. Maybe when they do they'll put something in place that will fulfil my need for difficulty.
In all 20+ levels the only truly difficult thing I've done was fight through Lornars at 17. Now that's not even difficult, well it's not difficult if the group will stay together.
PvP is very difficult, and I love PvP but it's so structured. 10 matches in a row and it's all seeming rote.
She's the only one that I know of.
I like Guild wars but there's a lot about MMO's that I miss. I miss a zone thats open 360 degrees, I miss grouping on the fly. I miss picking up with a group that's already out there.
More than anything I miss dungeons with killer bosses.
Don't get me wrong, this system is great and I think they'll add content. Maybe when they do they'll put something in place that will fulfil my need for difficulty.
In all 20+ levels the only truly difficult thing I've done was fight through Lornars at 17. Now that's not even difficult, well it's not difficult if the group will stay together.
PvP is very difficult, and I love PvP but it's so structured. 10 matches in a row and it's all seeming rote.
Wu Shao
I played WoW for about a month and a half after it went live and left that game cause of all the server issues.
I picked this game up about a month ago after taking a long MMO break.
I picked this game up about a month ago after taking a long MMO break.
kongar
I for one was a huge Blizzard fan. When WoW came out, I was blown away by the gameplay and immersement of that game. I think WoW as a game is fantastic.
Then Blizzard ruined it completely for me with the server issues. To answer the above question - I would galdly pay a monthly fee for one reason only. To keep the servers running. That does take a huge amount of resources, and I'm ok with 10 to 20 bucks a month for this purpose.
However, Blizzard takes your 15 bucks a month, yet their servers are still crap. It's been 7 months since release. There's simply no excuse for this today. DAoC went off without a hitch server wise, Guild Wars servers rock hardcore, and I'm sure there's other MMORPGs with solid servers.
There's really no need to "spread the GW message" - this will happen on it's own. There's no need to be the GW missionary Stable servers and solid gameplay are all that's needed to survive. GW does both well.
Kongar - former WoW fanboi
Then Blizzard ruined it completely for me with the server issues. To answer the above question - I would galdly pay a monthly fee for one reason only. To keep the servers running. That does take a huge amount of resources, and I'm ok with 10 to 20 bucks a month for this purpose.
However, Blizzard takes your 15 bucks a month, yet their servers are still crap. It's been 7 months since release. There's simply no excuse for this today. DAoC went off without a hitch server wise, Guild Wars servers rock hardcore, and I'm sure there's other MMORPGs with solid servers.
There's really no need to "spread the GW message" - this will happen on it's own. There's no need to be the GW missionary Stable servers and solid gameplay are all that's needed to survive. GW does both well.
Kongar - former WoW fanboi
Wu Shao
Kongar, I totally agree with you. I thought WoW had lots of potential, but the server end of it was just plain crap. In the end I would rather play this game instead of paying a fee for instability issues.
Soda Popinski
Most my guildmates came from WoW, tried GW for a couple of weeks and now are back at WoW to try Battlegrounds. However, they will return to GW if Battegrounds is not satisfactory.
Kaht Khan
I'm a casual player and i played in WoW for several months until i had a lvl 52 (of max 60) character.
I left WoW because of 2 reasons:
- For a casual player WoW eventually feels more and more like a neverending chore to get to the magic lvl 60 so as to get access to high level dungeons and be competitive in PvP. Even after getting to lvl 60 one still needs to go around killing high-level monsters in order to get access to the highest quality gear, again to be competitive in PvP.
- Blizzard introduced the Honor System (also known by some as the Dishonor system). Suddenly (at least in the PvP servers) all players became possible targets of farming (since there PvP is non-consentual) and life in the PvP servers became a "stay alert all the time", expect to be powned by players 10 levels above u at any moment and forget about doing quests 'cause the other side is camping (to farm players for honor points) all the popular quest areas. Also if you weren't lvl 60 by then, you could easilly be taken down by much higher level players (for example, in WoW a skilled lvl 50 player has ZERO chance of defeating an unskilled lvl 60 in PvP, unless the later is AFK). On top of this the enormous battles that became the norm in some areas caused tremendous server problems.
I came to GW attracted by their philosophy of making player skills count more than hardcore playing (ie time spent playing) - thus leveling the field between casual players and hardcore players - and by the easy to get into PvP.
Up to now i'm very satisfied - i feel no need whatsoever to grind, i have fun both with PvP and PvE and i can take it easy - no great pressure to get whatever, or to whichever level.
Only things than need fixing IMHO are:
- The need to unlock skills in all professions in order to try custom builds in PvP
- The difficulty for me here in Europe to get to Underworld or Fissure of Woe.
Just today i got an e-mail from Blizzard (my account is cancelled but not expired yet) announcing that Battlefields (WoW's version of Arenas) are (finally) available. That really made me smile - i've been really enjoying PvP ever since my first character got to Pos-searing Ascalon (could've done it earlier with a PvP only char but wanted to learn the game a bit before it)
I left WoW because of 2 reasons:
- For a casual player WoW eventually feels more and more like a neverending chore to get to the magic lvl 60 so as to get access to high level dungeons and be competitive in PvP. Even after getting to lvl 60 one still needs to go around killing high-level monsters in order to get access to the highest quality gear, again to be competitive in PvP.
- Blizzard introduced the Honor System (also known by some as the Dishonor system). Suddenly (at least in the PvP servers) all players became possible targets of farming (since there PvP is non-consentual) and life in the PvP servers became a "stay alert all the time", expect to be powned by players 10 levels above u at any moment and forget about doing quests 'cause the other side is camping (to farm players for honor points) all the popular quest areas. Also if you weren't lvl 60 by then, you could easilly be taken down by much higher level players (for example, in WoW a skilled lvl 50 player has ZERO chance of defeating an unskilled lvl 60 in PvP, unless the later is AFK). On top of this the enormous battles that became the norm in some areas caused tremendous server problems.
I came to GW attracted by their philosophy of making player skills count more than hardcore playing (ie time spent playing) - thus leveling the field between casual players and hardcore players - and by the easy to get into PvP.
Up to now i'm very satisfied - i feel no need whatsoever to grind, i have fun both with PvP and PvE and i can take it easy - no great pressure to get whatever, or to whichever level.
Only things than need fixing IMHO are:
- The need to unlock skills in all professions in order to try custom builds in PvP
- The difficulty for me here in Europe to get to Underworld or Fissure of Woe.
Just today i got an e-mail from Blizzard (my account is cancelled but not expired yet) announcing that Battlefields (WoW's version of Arenas) are (finally) available. That really made me smile - i've been really enjoying PvP ever since my first character got to Pos-searing Ascalon (could've done it earlier with a PvP only char but wanted to learn the game a bit before it)
eko291
I know this thread isn't about EQ2, but I just cancelled my EQ2 membership and have gone exclusively to GW. Much more fun play style and the fact I don't have to wait 2 hours to build a large enough party is great.
Zorque
It goes both ways I think, I know some people who try GW after WoW and can't get into it. Personally I've played WoW for about an hour total and thought it was awsome, but the monthly fees scared me away. GW came out and I haven't played anything else since. GW is awsome and I'm having tons of fun, but several months from now when I get bored of it you may very well find me in WoW.... or I have even heard that EQ 1 is free now that 2 is out, anyone know if this is a false rumor? Heck, I just love games.
northernlights
Over the course of a year Guild Wars is only marginally cheaper than WoW (assuming you purchase GW expansions every 6 months) - the money here really shouldn't be a factor.
I've been playing Guild Wars for about a month, but am likely to go back to WoW. Heres why:
- I've invested massive amounts of time refining my Undead Mage to be a powerhouse on my server (30+ days played). My months of in game efforts have provided tangible rewards that I can see dominate on the battlefield.
- I raid Molton Core and Onyxia (end game) weekly, something that only a fraction of the WoW community even has access to.
- Battlegrounds is amazing.
If I were starting either game fresh, it would definetly be Guild Wars. Guild Wars rewards skill where WoW rewards Skill + Time played. But if you're a serious gamer with time to invest, WoW is where you want to be. It rewards time (well) played in big ways (epic mounts, etc).
Now after saying this, you probably wonder why Im so interested in Guild Wars. The answer is Drama. World of Warcraft is a drama machine, churning out situations that force players into different kinds of interactions. Some love this, I hate it. Too much of my online time was spent on Realm forums dealing with Ninja looters, and defending myself and friends from all kinds of strange in game accusations (how dare you pick that plant I saw first! Im gonna get you banned!, etc.)
Bottom line. For detailed character development, item acquisition, crafting, and PVE WoW really cant be beat, at least if you have a few hours a day.
For solid PVP, and being able to jump into the action as soon as you run the program, Guild Wars is the way to go.
I've been playing Guild Wars for about a month, but am likely to go back to WoW. Heres why:
- I've invested massive amounts of time refining my Undead Mage to be a powerhouse on my server (30+ days played). My months of in game efforts have provided tangible rewards that I can see dominate on the battlefield.
- I raid Molton Core and Onyxia (end game) weekly, something that only a fraction of the WoW community even has access to.
- Battlegrounds is amazing.
If I were starting either game fresh, it would definetly be Guild Wars. Guild Wars rewards skill where WoW rewards Skill + Time played. But if you're a serious gamer with time to invest, WoW is where you want to be. It rewards time (well) played in big ways (epic mounts, etc).
Now after saying this, you probably wonder why Im so interested in Guild Wars. The answer is Drama. World of Warcraft is a drama machine, churning out situations that force players into different kinds of interactions. Some love this, I hate it. Too much of my online time was spent on Realm forums dealing with Ninja looters, and defending myself and friends from all kinds of strange in game accusations (how dare you pick that plant I saw first! Im gonna get you banned!, etc.)
Bottom line. For detailed character development, item acquisition, crafting, and PVE WoW really cant be beat, at least if you have a few hours a day.
For solid PVP, and being able to jump into the action as soon as you run the program, Guild Wars is the way to go.
Mormegil
Quote:
Originally Posted by northernlights
Over the course of a year Guild Wars is only marginally cheaper than WoW (assuming you purchase GW expansions every 6 months) - the money here really shouldn't be a factor.
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Concering the rest of your post, I totally agree with you, except the fact that WoW pvp is laughable (guys hitting one another while 8 mts far, horrible collision, lack of depth in skill system as well as combat system in general) and that GW has better graphics, which is quite evident.
Mordeth Lestalk
Left my 60 Druid in WoW and never looked back. Well maybe once... I thought I dropped something.
lightblade
Quote:
Originally Posted by kongar
I for one was a huge Blizzard fan. When WoW came out, I was blown away by the gameplay and immersement of that game. I think WoW as a game is fantastic.
Then Blizzard ruined it completely for me with the server issues. To answer the above question - I would galdly pay a monthly fee for one reason only. To keep the servers running. That does take a huge amount of resources, and I'm ok with 10 to 20 bucks a month for this purpose. However, Blizzard takes your 15 bucks a month, yet their servers are still crap. It's been 7 months since release. There's simply no excuse for this today. DAoC went off without a hitch server wise, Guild Wars servers rock hardcore, and I'm sure there's other MMORPGs with solid servers. There's really no need to "spread the GW message" - this will happen on it's own. There's no need to be the GW missionary Stable servers and solid gameplay are all that's needed to survive. GW does both well. Kongar - former WoW fanboi |
northernlights
Quote:
Originally Posted by Mormegil
Concering the rest of your post, I totally agree with you, except the fact that WoW pvp is laughable (guys hitting one another while 8 mts far, horrible collision, lack of depth in skill system as well as combat system in general) and that GW has better graphics, which is quite evident. |
Im not saying this is a great thing but my (60) Undead Mage has about 150 buttons onscreen for different spells/abilities. To call this a lack of depth (especially compared to guild wars) is asinine.
I would go as far as to say this. Pre-Battlegrounds Guild Wars PVP was superior to WoW. Post battlegrounds I would have to give WoW the edge, the immersive terrain in addition to pvp related quests really make it enjoyable.
Either way, its tough to make judgements/compare two games that have content added/modified monthly. This will become apparent as more guild wars players clam for ammenities they grew used to in WoW. Auction Houses, item linking, etc. Expect Anet to implement those by player demand in the coming months.
Mormegil
Quote:
Originally Posted by northernlights
Im not saying this is a great thing but my (60) Undead Mage has about 150 buttons onscreen for different spells/abilities. To call this a lack of depth (especially compared to guild wars) is asinine
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northernlights
Quote:
Originally Posted by Mormegil
That's where I don't agree with WoW players. Big and vast doesn't necessarily mean deep and well conceived. Your 150 buttons will transform every battle in a total mess, and when everyone will know what to do at the right time, maybe only 5-6 effective buttons will be pushed. Try having only 8 slots (for a sheer number of skills), and choosing carefully a build that, as strong as it may be, will get countered someday. This is depth, having 150 buttons isn't. That's the way GW PvP is competitive and balanced.
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LOL you can't say a game doesnt have depth because I've created a macro for everything I could possibly want to do in game. I simply choose to have a clickable icon for everything from buffs to teleports to emotes and so on.
Realistically I probably use 60-70 of those buttons on a regular basis.
Either way, Im comparing end game to end game. If haven't played Molten Core/Battlegrounds and are basing comments on what you've heard or read please refrain from posting.
Mormegil
Quote:
Originally Posted by northernlights
Either way, Im comparing end game to end game. If haven't played Molten Core/Battlegrounds and are basing comments on what you've heard or read please refrain from posting.
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And don't be offended please, maybe I expressed my opinion in an undiplomatic way before... if so, pardon.
northernlights
Mormegil your making very grandiose comments for someone without end game WoW experience, PVE or PVP.
Some of what your saying was true when WoW launched, but you obviously havent played the game in sometime, and obviously havent accomplished much when you did. Had you spent time in Battlegrounds with a level 60 character Im sure your outlook would be different.
But you havent.
It would be nice if someone else level capped in both games would contribute here.
Some of what your saying was true when WoW launched, but you obviously havent played the game in sometime, and obviously havent accomplished much when you did. Had you spent time in Battlegrounds with a level 60 character Im sure your outlook would be different.
But you havent.
It would be nice if someone else level capped in both games would contribute here.
Aug
WoW has as much depth in PvP as GW. It may not be as well balanced (CC abilities in WoW are both overpowered and not powerful enough at the same time) as GW, but between potions, trinkets, usable items from inventory, talent distribution, and the vast number of skills you have available to your class, the game has a lot of variation and depth.
Most of my guild had been playing WoW, and I'd say about 15 people who had been WoW addicts picked up GW when it came out. Of those 15 people, I'd say we have 3 people that play with any frequency that played WoW.
Why people like WoW more?
1) The storyline for GW is horrible. There is almost no continuity from Pre-Searing to Lion's Arch. WTF happened to the Charr? You know, the whole reason we got kicked out of Rin in the first place? Why do we care about the White Mantle again? I thought we wanted rid our homeland of the Charr infestation.
2) Little motivation to progressing in PvE. GW is largely item-independent. This is great for the PvP casual player. But it's horribly stupid for the PvEer. Aside from unlocking skills for PvP, what is the purpose of advancing in the game? There is none. So unless all you really want to do is PvP, the game offers little reason to play. I know many players that simply put the game down when they reach Lion's Arch.
3) The game controls are not as fluid, or fast responding as WoW. This is probably largely due to the fact that where you are positioned is very important, due to collision detection. WoW doesn't deal with collisions, so it can be more carefree in how much lattitude it gives the client in movement. GW 'warps' you around a lot (in comparison to WoW), and just doesn't flow as smoothly. Those of us who are here for the PvP are willing to give up the fluidity for collision detection... but for PvE, it's largely irrelevent.
4) The GW grind is far more annoying/boring than the WoW grind, IMO. I never was bored running the same instances over in WoW, but I'm bored to tears of yet another Riverside run for another Superior rune. In WoW, I knew exactly where I needed to go to get X piece of equipment. That's not the case in GW. I have no better chance of getting a Monk superior rune in Hell's Precipice over Riverside. And the instances in WoW are much more engaging and rewarding. I can run through all of Hell's Precipice with a group of 7 other players and not get one item worth having. You couldn't do that in a high level WoW instance... you were almost guaranteed ONE drop that would be worth using.
For the crowd that enjoys PvE more than PvP (but still does enjoy PvP), WoW is a superior game, for the reasons listed above. Not everyone who played WoW that tried GW has switched over. Based on my experience, the number who switch completely is very low, and the number who play both occasionally is only around 50%.
Just for reference, I have an L60 Elven Priest on Burning Blade (PvP server). I've completed every instance except MC/Onyxia. I personally haven't tried Battlegrounds, either, but I'm sure they're quite fun. However, the guild I was in has mostly splintered, and I don't feel like joining another, so I've just been in limbo (for the most part) in GW "gearing up".
Most of my guild had been playing WoW, and I'd say about 15 people who had been WoW addicts picked up GW when it came out. Of those 15 people, I'd say we have 3 people that play with any frequency that played WoW.
Why people like WoW more?
1) The storyline for GW is horrible. There is almost no continuity from Pre-Searing to Lion's Arch. WTF happened to the Charr? You know, the whole reason we got kicked out of Rin in the first place? Why do we care about the White Mantle again? I thought we wanted rid our homeland of the Charr infestation.
2) Little motivation to progressing in PvE. GW is largely item-independent. This is great for the PvP casual player. But it's horribly stupid for the PvEer. Aside from unlocking skills for PvP, what is the purpose of advancing in the game? There is none. So unless all you really want to do is PvP, the game offers little reason to play. I know many players that simply put the game down when they reach Lion's Arch.
3) The game controls are not as fluid, or fast responding as WoW. This is probably largely due to the fact that where you are positioned is very important, due to collision detection. WoW doesn't deal with collisions, so it can be more carefree in how much lattitude it gives the client in movement. GW 'warps' you around a lot (in comparison to WoW), and just doesn't flow as smoothly. Those of us who are here for the PvP are willing to give up the fluidity for collision detection... but for PvE, it's largely irrelevent.
4) The GW grind is far more annoying/boring than the WoW grind, IMO. I never was bored running the same instances over in WoW, but I'm bored to tears of yet another Riverside run for another Superior rune. In WoW, I knew exactly where I needed to go to get X piece of equipment. That's not the case in GW. I have no better chance of getting a Monk superior rune in Hell's Precipice over Riverside. And the instances in WoW are much more engaging and rewarding. I can run through all of Hell's Precipice with a group of 7 other players and not get one item worth having. You couldn't do that in a high level WoW instance... you were almost guaranteed ONE drop that would be worth using.
For the crowd that enjoys PvE more than PvP (but still does enjoy PvP), WoW is a superior game, for the reasons listed above. Not everyone who played WoW that tried GW has switched over. Based on my experience, the number who switch completely is very low, and the number who play both occasionally is only around 50%.
Just for reference, I have an L60 Elven Priest on Burning Blade (PvP server). I've completed every instance except MC/Onyxia. I personally haven't tried Battlegrounds, either, but I'm sure they're quite fun. However, the guild I was in has mostly splintered, and I don't feel like joining another, so I've just been in limbo (for the most part) in GW "gearing up".
Mormegil
Quote:
Originally Posted by northernlights
Mormegil your making very grandiose comments for someone without end game WoW experience, PVE or PVP.
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Quote:
Originally Posted by Aug
GW is largely item-independent. This is great for the PvP casual player. But it's horribly stupid for the PvEer.
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Quote:
Originally Posted by Aug
The GW grind is far more annoying/boring than the WoW grind, IMO
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Jawz Swordthane
I totally agree with Aug. I would also go as far as to say the a Van-Cleef /Dead-Mines run (which is the first real instance in WoW for the alliance) is way more fun than any mission in GW. Nevermind Scarlet Monestary, Molten Core, Blackrock Spire etc... When GW came out I cancelled my WoW account because the game is great. However, after I accoplished the last mission I found there was nothing left PvE wise. I couldnt bring myself to make a new character because I didnt want to go through the same missions again. That why I decided to reopen my WoW account. So now if I feel like PvP I log on to GW with my 20 W/Mo, if I feel like PvE I log on WoW with my 60 Paladin. I do have to say that BG in WoW is a blast as well.
Soda Popinski
Hmm...well, I think we need to elaborate more on what is meant by GW's or WoW's PvP is better to have a sensible discussion. I've heard people on both sides say their PvP system is better.
I think GW has a really good PvP engine. But it's not without areas that need improvement. More importantly, there are certain aspects of GW PvP that can cause people to dislike it. Nothing wrong with this, I think reasonable people can disagree on whether GW or WoW has better PvP. Here are some features of GW PvP that some people may not enjoy:
1) GW's PvP has a high amount "rocks/paper/scissors" flavor to it. There are lots of match-up discrepancies. Many players enjoy this, as it creates a metagame atmosphere where players are constantly strategizing to come up with ways to counter popular builds and to out-anticipate their opponent. On the other hand, other players dislike this aspect because it means that, in a fight where both teams have good skill, to the extent that your team build is a terrible match-up with another team build that you are facing, there is little you can do to win.
2) GW's PvP teams are relatively small. This kind of goes back to #1. One of the ways to cope with a rock/scissors/paper game dynamic is to have a diverse team that can handle most (but never all) sorts of situations. But you need large teams to do this. 8 players may not be enough. 4 definitely is not- you are very much at the mercy of your opponent's team build. Also, you'll never get the "army" feel of some PvP games with GW.
3) GW's PvP forces teams to stick together in relatively close proximity. People who want a PvP experience where people can separate out and form a strike/stealth team etc. will find these options limited in GW.
4) GW's arenas lack diversity and size. Terrain is not much of a factor, and the goal types are pretty simplistic. I have faith this will be improved in patches.
5) The endgame of GW's current pre-eminent arena (TOPK) is a rather simple three way King of the Hill designed around keeping a bot alive. This rewards very specialized team builds that do not reflect the full potential of build diversity in the game. It also encourages teams to do nothing for 6-8 minutes because it is an odd match contest. It doesn't seem a worthy arena to do justice to the PvP potential in the game.
6) GW PvP lacks an epic feel, like you're doing the PvP for some larger storyline or epic goal rather than just duking it out in the arena. People who want large scale army mission type PvP will probably prefer WoW.
Anyway, my point isn't that GW PvP sucks or anything like that, just that it has features that can cause players to prefer another PvP game, like WoW.
I think GW has a really good PvP engine. But it's not without areas that need improvement. More importantly, there are certain aspects of GW PvP that can cause people to dislike it. Nothing wrong with this, I think reasonable people can disagree on whether GW or WoW has better PvP. Here are some features of GW PvP that some people may not enjoy:
1) GW's PvP has a high amount "rocks/paper/scissors" flavor to it. There are lots of match-up discrepancies. Many players enjoy this, as it creates a metagame atmosphere where players are constantly strategizing to come up with ways to counter popular builds and to out-anticipate their opponent. On the other hand, other players dislike this aspect because it means that, in a fight where both teams have good skill, to the extent that your team build is a terrible match-up with another team build that you are facing, there is little you can do to win.
2) GW's PvP teams are relatively small. This kind of goes back to #1. One of the ways to cope with a rock/scissors/paper game dynamic is to have a diverse team that can handle most (but never all) sorts of situations. But you need large teams to do this. 8 players may not be enough. 4 definitely is not- you are very much at the mercy of your opponent's team build. Also, you'll never get the "army" feel of some PvP games with GW.
3) GW's PvP forces teams to stick together in relatively close proximity. People who want a PvP experience where people can separate out and form a strike/stealth team etc. will find these options limited in GW.
4) GW's arenas lack diversity and size. Terrain is not much of a factor, and the goal types are pretty simplistic. I have faith this will be improved in patches.
5) The endgame of GW's current pre-eminent arena (TOPK) is a rather simple three way King of the Hill designed around keeping a bot alive. This rewards very specialized team builds that do not reflect the full potential of build diversity in the game. It also encourages teams to do nothing for 6-8 minutes because it is an odd match contest. It doesn't seem a worthy arena to do justice to the PvP potential in the game.
6) GW PvP lacks an epic feel, like you're doing the PvP for some larger storyline or epic goal rather than just duking it out in the arena. People who want large scale army mission type PvP will probably prefer WoW.
Anyway, my point isn't that GW PvP sucks or anything like that, just that it has features that can cause players to prefer another PvP game, like WoW.
Razorcraft
When I started the WoW beta back in April of '04, it was incredible. I loved it. It was by far the most unique and interesting mmorpg I had played at that time.
They changed it. They destroyed it. It is not the same game I enjoyed so much. It is now EQ: Warcraft Edition. With the itemization, huge time and money sinks, and class imbalance... it just is no longer worth it for me.
I was/am still a member of one of the best guilds in WoW. However, it became more like a job than anything else. You can only kill Onyxia, Ragnaros, etc. so many times before you get bored out of your skull.
World of Warcraft is an item game. So much of one, in fact, that your gear is pretty much the sole factor in your survivability. You have to farm instance raids CONSTANTLY in order to get your gear.
With the new honor patch and honor rewards? The best items for pvp in the game can be found as rewards. BUT only a few in each faction can ever get them. And if your rank degrades (yes, you must keep winning and killing in order to remain at your rank) you LOSE the use of those items. That was the last straw for me.
I am trying to get them to come to GW. Because if I could, the Hall of Heroes would be OURS.
-Razor
They changed it. They destroyed it. It is not the same game I enjoyed so much. It is now EQ: Warcraft Edition. With the itemization, huge time and money sinks, and class imbalance... it just is no longer worth it for me.
I was/am still a member of one of the best guilds in WoW. However, it became more like a job than anything else. You can only kill Onyxia, Ragnaros, etc. so many times before you get bored out of your skull.
World of Warcraft is an item game. So much of one, in fact, that your gear is pretty much the sole factor in your survivability. You have to farm instance raids CONSTANTLY in order to get your gear.
With the new honor patch and honor rewards? The best items for pvp in the game can be found as rewards. BUT only a few in each faction can ever get them. And if your rank degrades (yes, you must keep winning and killing in order to remain at your rank) you LOSE the use of those items. That was the last straw for me.
I am trying to get them to come to GW. Because if I could, the Hall of Heroes would be OURS.
-Razor
Creston
None actually. I know of two that have gone to play WoW after getting tired of GW.
Both are good games, the only benefit I see GW having over WoW is no 15 bucks a month (which to me is great.)
Creston
Both are good games, the only benefit I see GW having over WoW is no 15 bucks a month (which to me is great.)
Creston
theclam
I played WoW for a couple months, quit, and then a few months later came to GW. I think WoW is superior in most respects (explorability, number of items, vastness of world, etc.), except for a few that count the most. Character customization was crap in WoW. The only thing that really mattered was your talent tree.
For example, for Warlocks, Affliction and Demonology warlocks wanted a lot of stamina and some intellect (because they have excellent mana regeneration and a double life spell, respectively), whereas Destruction warlocks wanted a lot of intellect and some stamina. Your talent tree determined your item choices. Trade skills were a joke. You could buy better or equivalent items at the AH, for every single profession except for engineering.
You didn't have very many unique, interesting abilities in WoW either. For my Druid (supposedly a primary healing class), the only healing abilities were a direct heal, a heal over time, a combination of the two, an inbattle res with a very long cooldown (think Vengeance with a 30m cooldown and no death after 30s), and a couple debuff removal skills. For damage abilities, I had an average cast time average damage spell, an instant cast spell that does direct damage and adds a DoT, a long cast time high damage spell, and a root that has a DoT. There are a couple more skills, but I hadn't obtained them by the time I quit, after having invested dozens of hours into that character. None of those skills are very exciting, especially compared to the wide variety of skills in GW. I actually get to make a unique build for my character, rather than a variation of a standard 31/20 or 30/21 build.
When I left (before Battlegrounds), PvP was a joke. I was on a high pop PvP server and I couldn't be in a lvl 20-40 zone for more than an hour without being ganked. All the lvl 60s loved to come back to the mid level areas and get easy kills for fun. Large scale battles were a huge lagfest, so all you could really do was throw up some AoE spells and hope you killed something.
There was also a huge difference in power and capabilities between higher and lower level players. I could barely even hit a high level player, much less damage him significantly. I couldn't be much use to my teammates either, because they had so much life and my heals weren't very powerful. Also, rich players had much better equipment than poor players, which discouraged me even more.
I like GW more and I think that after a few more months, and a few more refinements, it will have much more replayability.
For example, for Warlocks, Affliction and Demonology warlocks wanted a lot of stamina and some intellect (because they have excellent mana regeneration and a double life spell, respectively), whereas Destruction warlocks wanted a lot of intellect and some stamina. Your talent tree determined your item choices. Trade skills were a joke. You could buy better or equivalent items at the AH, for every single profession except for engineering.
You didn't have very many unique, interesting abilities in WoW either. For my Druid (supposedly a primary healing class), the only healing abilities were a direct heal, a heal over time, a combination of the two, an inbattle res with a very long cooldown (think Vengeance with a 30m cooldown and no death after 30s), and a couple debuff removal skills. For damage abilities, I had an average cast time average damage spell, an instant cast spell that does direct damage and adds a DoT, a long cast time high damage spell, and a root that has a DoT. There are a couple more skills, but I hadn't obtained them by the time I quit, after having invested dozens of hours into that character. None of those skills are very exciting, especially compared to the wide variety of skills in GW. I actually get to make a unique build for my character, rather than a variation of a standard 31/20 or 30/21 build.
When I left (before Battlegrounds), PvP was a joke. I was on a high pop PvP server and I couldn't be in a lvl 20-40 zone for more than an hour without being ganked. All the lvl 60s loved to come back to the mid level areas and get easy kills for fun. Large scale battles were a huge lagfest, so all you could really do was throw up some AoE spells and hope you killed something.
There was also a huge difference in power and capabilities between higher and lower level players. I could barely even hit a high level player, much less damage him significantly. I couldn't be much use to my teammates either, because they had so much life and my heals weren't very powerful. Also, rich players had much better equipment than poor players, which discouraged me even more.
I like GW more and I think that after a few more months, and a few more refinements, it will have much more replayability.
Sir Skullcrasher
wait i thought that when you start the game again as a new character (example you were a warrior in the first game but the second one you pick ranger or elementalist) i thought that differernt character class would have different type of mission. Say if your a ranger, you get quests from people who are ranger.
Am i wrong?
Am i wrong?
Jawz Swordthane
Almost all the quests and every mission is shared by all classes.
northernlights
Mormegil - Considering this is a Guild Wars forum, the # of posters supporting your arguments is indicative of how accurate they are.
cc.pyro
I have one friend who, because of his unhealthy obsession with WoNF (World of No Friends, due to the fact that he would rather play it than hang out with us or his grilfriend) became 250$ in debt with his mother and let his grades plummet. Then I told him about GW and he bought my extra copy and played it. He liked it for about 2-3 weeks and then became bored because of what I assume to be not enough grind. Now he is back to wasting 15/month that he doesn't have and becoming a total prick in the process. Instead of hanging out at night he stays home to play WoNF, and because of it his girlfriend is dumping him this weekend. It's really pathetic.
northernlights
Quote:
Originally Posted by cc.pyro
I have one friend who, because of his unhealthy obsession with WoNF (World of No Friends, due to the fact that he would rather play it than hang out with us or his grilfriend) became 250$ in debt with his mother and let his grades plummet. Then I told him about GW and he bought my extra copy and played it. He liked it for about 2-3 weeks and then became bored because of what I assume to be not enough grind. Now he is back to wasting 15/month that he doesn't have and becoming a total prick in the process. Instead of hanging out at night he stays home to play WoNF, and because of it his girlfriend is dumping him this weekend. It's really pathetic.
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Thats a stronger argument for WoW being superior than any of us could come up with.
Mormegil
Quote:
Originally Posted by northernlights
Mormegil - Considering this is a Guild Wars forum, the # of posters supporting your arguments is indicative of how accurate they are.
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And I don't see many people supporting WoW PvP, since the most used word to describe it seems to be "lagfest".
Besides, a game should be designed in a way that you can enjoy it while living your real life, otherwise its target is 19- yrs old guys. I think World of No Friends lacks badly in this.
northernlights
Quote:
Originally Posted by Mormegil
And I don't see many people supporting WoW PvP, since the most used word to describe it seems to be "lagfest".
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Secondly, read the posts. No one that has played WoW since the PVP changes has referred to it lagging at all.
Enough of this kid.
appleseed
Until BG, WOW pvp was nothing more than zerging. Trying to alter strategies or create new tactics never did anything, the only thing that mattered is which side had more L60 zerglings.
GW is a nice break where there is a decent amount of strategy involved...it reminds me of MTG decks more than anything a MMORPG.
The two games are different enough wherei find it hard to compare. It's like comparing Michael Jordan to Elway. You just kind of scratch your head.
GW is a nice break where there is a decent amount of strategy involved...it reminds me of MTG decks more than anything a MMORPG.
The two games are different enough wherei find it hard to compare. It's like comparing Michael Jordan to Elway. You just kind of scratch your head.
eventhorizen
Lol, I just fired up WoW for the first time since Gw got released because of this thread. This is what I get.
Downloading Patch..... Ok
162mb........ Whoa!!!!
Download Rate 2kb/s....... yeah right
Thats what it tells me right now.
Downloading Patch..... Ok
162mb........ Whoa!!!!
Download Rate 2kb/s....... yeah right
Thats what it tells me right now.
Mormegil
Quote:
Originally Posted by northernlights
Duh? Again, this is a Guild Wars forum (and theres more WoW praise in this thread than even I expected).
Secondly, read the posts. No one that has played WoW since the PVP changes has referred to it lagging at all. |
Quote:
Originally Posted by northernlights
Enough of this kid.
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Bye.