Alright, I am sick of people who have not glanced at guild wars telling me WoW is better, especially consdering the fact that EVERY SINGLE WoW player that I have intoduced to guild wars has full on canceled their subscription and went over the the GW, which is also the case of every person trying to play GW and WoW in tandem that I knew, and I also heard alot of stories when former WoW players came into EB and told me, straight up, how much better guild wars is. No "not an MMO" crap, no "Different crowds/genres" crap, just full on "Guild wars is a better skill system, battle system, the actual fighting is more visually appealling and that being said I can deal with an instanced game, especially because that eliminates so much standard MMO annoyances". All in all, This is pretty much more of a rant if anything, especially considering everyone I know who still plays WoW or EQ2 has quite simply not tried guild wars, will not try it, and can't handle hearing the truth about GW being a better game so they give me "Not an MMO, if your into that then okay... but I play a real MMO". Pah...
Anyhow, How many of the former WoW players do you know that are all GW now?
How many WoW players have come over to guild wars that you know?
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Everyone. I'm not kidding. The reasons are many. GW is visually more appealing, has little grind, is more fun (skill system, pvp, tournaments) and has no monthly fee.
That said, I still think WoW is a good game, the best MMORPG "old style" around. The fact is, MMOs are evolving and Blizzard will be left behind.
That said, I still think WoW is a good game, the best MMORPG "old style" around. The fact is, MMOs are evolving and Blizzard will be left behind.
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One of my guild mates came over from WoW and liked GW 'til 20 then went back to WoW.
She's the only one that I know of.
I like Guild wars but there's a lot about MMO's that I miss. I miss a zone thats open 360 degrees, I miss grouping on the fly. I miss picking up with a group that's already out there.
More than anything I miss dungeons with killer bosses.
Don't get me wrong, this system is great and I think they'll add content. Maybe when they do they'll put something in place that will fulfil my need for difficulty.
In all 20+ levels the only truly difficult thing I've done was fight through Lornars at 17. Now that's not even difficult, well it's not difficult if the group will stay together.
PvP is very difficult, and I love PvP but it's so structured. 10 matches in a row and it's all seeming rote.
She's the only one that I know of.
I like Guild wars but there's a lot about MMO's that I miss. I miss a zone thats open 360 degrees, I miss grouping on the fly. I miss picking up with a group that's already out there.
More than anything I miss dungeons with killer bosses.
Don't get me wrong, this system is great and I think they'll add content. Maybe when they do they'll put something in place that will fulfil my need for difficulty.
In all 20+ levels the only truly difficult thing I've done was fight through Lornars at 17. Now that's not even difficult, well it's not difficult if the group will stay together.
PvP is very difficult, and I love PvP but it's so structured. 10 matches in a row and it's all seeming rote.
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I for one was a huge Blizzard fan. When WoW came out, I was blown away by the gameplay and immersement of that game. I think WoW as a game is fantastic.
Then Blizzard ruined it completely for me with the server issues. To answer the above question - I would galdly pay a monthly fee for one reason only. To keep the servers running. That does take a huge amount of resources, and I'm ok with 10 to 20 bucks a month for this purpose.
However, Blizzard takes your 15 bucks a month, yet their servers are still crap. It's been 7 months since release. There's simply no excuse for this today. DAoC went off without a hitch server wise, Guild Wars servers rock hardcore, and I'm sure there's other MMORPGs with solid servers.
There's really no need to "spread the GW message" - this will happen on it's own. There's no need to be the GW missionary
Stable servers and solid gameplay are all that's needed to survive. GW does both well.
Kongar - former WoW fanboi
Then Blizzard ruined it completely for me with the server issues. To answer the above question - I would galdly pay a monthly fee for one reason only. To keep the servers running. That does take a huge amount of resources, and I'm ok with 10 to 20 bucks a month for this purpose.
However, Blizzard takes your 15 bucks a month, yet their servers are still crap. It's been 7 months since release. There's simply no excuse for this today. DAoC went off without a hitch server wise, Guild Wars servers rock hardcore, and I'm sure there's other MMORPGs with solid servers.
There's really no need to "spread the GW message" - this will happen on it's own. There's no need to be the GW missionary
Stable servers and solid gameplay are all that's needed to survive. GW does both well.Kongar - former WoW fanboi

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I'm a casual player and i played in WoW for several months until i had a lvl 52 (of max 60) character.
I left WoW because of 2 reasons:
- For a casual player WoW eventually feels more and more like a neverending chore to get to the magic lvl 60 so as to get access to high level dungeons and be competitive in PvP. Even after getting to lvl 60 one still needs to go around killing high-level monsters in order to get access to the highest quality gear, again to be competitive in PvP.
- Blizzard introduced the Honor System (also known by some as the Dishonor system). Suddenly (at least in the PvP servers) all players became possible targets of farming (since there PvP is non-consentual) and life in the PvP servers became a "stay alert all the time", expect to be powned by players 10 levels above u at any moment and forget about doing quests 'cause the other side is camping (to farm players for honor points) all the popular quest areas. Also if you weren't lvl 60 by then, you could easilly be taken down by much higher level players (for example, in WoW a skilled lvl 50 player has ZERO chance of defeating an unskilled lvl 60 in PvP, unless the later is AFK). On top of this the enormous battles that became the norm in some areas caused tremendous server problems.
I came to GW attracted by their philosophy of making player skills count more than hardcore playing (ie time spent playing) - thus leveling the field between casual players and hardcore players - and by the easy to get into PvP.
Up to now i'm very satisfied - i feel no need whatsoever to grind, i have fun both with PvP and PvE and i can take it easy - no great pressure to get whatever, or to whichever level.
Only things than need fixing IMHO are:
- The need to unlock skills in all professions in order to try custom builds in PvP
- The difficulty for me here in Europe to get to Underworld or Fissure of Woe.
Just today i got an e-mail from Blizzard (my account is cancelled but not expired yet) announcing that Battlefields (WoW's version of Arenas) are (finally) available. That really made me smile - i've been really enjoying PvP ever since my first character got to Pos-searing Ascalon (could've done it earlier with a PvP only char but wanted to learn the game a bit before it)
I left WoW because of 2 reasons:
- For a casual player WoW eventually feels more and more like a neverending chore to get to the magic lvl 60 so as to get access to high level dungeons and be competitive in PvP. Even after getting to lvl 60 one still needs to go around killing high-level monsters in order to get access to the highest quality gear, again to be competitive in PvP.
- Blizzard introduced the Honor System (also known by some as the Dishonor system). Suddenly (at least in the PvP servers) all players became possible targets of farming (since there PvP is non-consentual) and life in the PvP servers became a "stay alert all the time", expect to be powned by players 10 levels above u at any moment and forget about doing quests 'cause the other side is camping (to farm players for honor points) all the popular quest areas. Also if you weren't lvl 60 by then, you could easilly be taken down by much higher level players (for example, in WoW a skilled lvl 50 player has ZERO chance of defeating an unskilled lvl 60 in PvP, unless the later is AFK). On top of this the enormous battles that became the norm in some areas caused tremendous server problems.
I came to GW attracted by their philosophy of making player skills count more than hardcore playing (ie time spent playing) - thus leveling the field between casual players and hardcore players - and by the easy to get into PvP.
Up to now i'm very satisfied - i feel no need whatsoever to grind, i have fun both with PvP and PvE and i can take it easy - no great pressure to get whatever, or to whichever level.
Only things than need fixing IMHO are:
- The need to unlock skills in all professions in order to try custom builds in PvP
- The difficulty for me here in Europe to get to Underworld or Fissure of Woe.
Just today i got an e-mail from Blizzard (my account is cancelled but not expired yet) announcing that Battlefields (WoW's version of Arenas) are (finally) available. That really made me smile - i've been really enjoying PvP ever since my first character got to Pos-searing Ascalon (could've done it earlier with a PvP only char but wanted to learn the game a bit before it)
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It goes both ways I think, I know some people who try GW after WoW and can't get into it. Personally I've played WoW for about an hour total and thought it was awsome, but the monthly fees scared me away. GW came out and I haven't played anything else since. GW is awsome and I'm having tons of fun, but several months from now when I get bored of it you may very well find me in WoW.... or I have even heard that EQ 1 is free now that 2 is out, anyone know if this is a false rumor? Heck, I just love games.
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Over the course of a year Guild Wars is only marginally cheaper than WoW (assuming you purchase GW expansions every 6 months) - the money here really shouldn't be a factor.
I've been playing Guild Wars for about a month, but am likely to go back to WoW. Heres why:
- I've invested massive amounts of time refining my Undead Mage to be a powerhouse on my server (30+ days played). My months of in game efforts have provided tangible rewards that I can see dominate on the battlefield.
- I raid Molton Core and Onyxia (end game) weekly, something that only a fraction of the WoW community even has access to.
- Battlegrounds is amazing.
If I were starting either game fresh, it would definetly be Guild Wars. Guild Wars rewards skill where WoW rewards Skill + Time played. But if you're a serious gamer with time to invest, WoW is where you want to be. It rewards time (well) played in big ways (epic mounts, etc).
Now after saying this, you probably wonder why Im so interested in Guild Wars. The answer is Drama. World of Warcraft is a drama machine, churning out situations that force players into different kinds of interactions. Some love this, I hate it. Too much of my online time was spent on Realm forums dealing with Ninja looters, and defending myself and friends from all kinds of strange in game accusations (how dare you pick that plant I saw first! Im gonna get you banned!, etc.)
Bottom line. For detailed character development, item acquisition, crafting, and PVE WoW really cant be beat, at least if you have a few hours a day.
For solid PVP, and being able to jump into the action as soon as you run the program, Guild Wars is the way to go.
I've been playing Guild Wars for about a month, but am likely to go back to WoW. Heres why:
- I've invested massive amounts of time refining my Undead Mage to be a powerhouse on my server (30+ days played). My months of in game efforts have provided tangible rewards that I can see dominate on the battlefield.
- I raid Molton Core and Onyxia (end game) weekly, something that only a fraction of the WoW community even has access to.
- Battlegrounds is amazing.
If I were starting either game fresh, it would definetly be Guild Wars. Guild Wars rewards skill where WoW rewards Skill + Time played. But if you're a serious gamer with time to invest, WoW is where you want to be. It rewards time (well) played in big ways (epic mounts, etc).
Now after saying this, you probably wonder why Im so interested in Guild Wars. The answer is Drama. World of Warcraft is a drama machine, churning out situations that force players into different kinds of interactions. Some love this, I hate it. Too much of my online time was spent on Realm forums dealing with Ninja looters, and defending myself and friends from all kinds of strange in game accusations (how dare you pick that plant I saw first! Im gonna get you banned!, etc.)
Bottom line. For detailed character development, item acquisition, crafting, and PVE WoW really cant be beat, at least if you have a few hours a day.
For solid PVP, and being able to jump into the action as soon as you run the program, Guild Wars is the way to go.
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Originally Posted by northernlights
Over the course of a year Guild Wars is only marginally cheaper than WoW (assuming you purchase GW expansions every 6 months) - the money here really shouldn't be a factor.
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Concering the rest of your post, I totally agree with you, except the fact that WoW pvp is laughable (guys hitting one another while 8 mts far, horrible collision, lack of depth in skill system as well as combat system in general) and that GW has better graphics, which is quite evident.
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Originally Posted by kongar
I for one was a huge Blizzard fan. When WoW came out, I was blown away by the gameplay and immersement of that game. I think WoW as a game is fantastic.
Then Blizzard ruined it completely for me with the server issues. To answer the above question - I would galdly pay a monthly fee for one reason only. To keep the servers running. That does take a huge amount of resources, and I'm ok with 10 to 20 bucks a month for this purpose. However, Blizzard takes your 15 bucks a month, yet their servers are still crap. It's been 7 months since release. There's simply no excuse for this today. DAoC went off without a hitch server wise, Guild Wars servers rock hardcore, and I'm sure there's other MMORPGs with solid servers. There's really no need to "spread the GW message" - this will happen on it's own. There's no need to be the GW missionary Stable servers and solid gameplay are all that's needed to survive. GW does both well.Kongar - former WoW fanboi ![]() |
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Originally Posted by Mormegil
Concering the rest of your post, I totally agree with you, except the fact that WoW pvp is laughable (guys hitting one another while 8 mts far, horrible collision, lack of depth in skill system as well as combat system in general) and that GW has better graphics, which is quite evident. |
Im not saying this is a great thing but my (60) Undead Mage has about 150 buttons onscreen for different spells/abilities. To call this a lack of depth (especially compared to guild wars) is asinine.
I would go as far as to say this. Pre-Battlegrounds Guild Wars PVP was superior to WoW. Post battlegrounds I would have to give WoW the edge, the immersive terrain in addition to pvp related quests really make it enjoyable.
Either way, its tough to make judgements/compare two games that have content added/modified monthly. This will become apparent as more guild wars players clam for ammenities they grew used to in WoW. Auction Houses, item linking, etc. Expect Anet to implement those by player demand in the coming months.
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Quote:
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Originally Posted by northernlights
Im not saying this is a great thing but my (60) Undead Mage has about 150 buttons onscreen for different spells/abilities. To call this a lack of depth (especially compared to guild wars) is asinine
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