Why do Signets of Capture cost skill points?
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| Making you have to gain skill points is just another goal in GW |
Skill points should have their place when it comes to buying skills from a trainer. However, just as they don't play a part in getting skills from quests, nor should they play a part in capturing them from bosses. Can we all see the logic and consistency in this or am I way off here?
It seems though that most of you want to trade in the xp grind for the gold grind and I don't understand this. ANet seems bent on reducing farming and forcing people to amass wealth is only going to pit the community against the developers even more.
There is no harm to the game by making SoC's skill-point free. Prove me wrong.
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Umm... Duh, they cost skill points cause you're getting a skill with them. Quote:
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| End of discussion! |
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| There is a great harm to making them skill-point free. Prove me wrong. |
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Hmm, if you just concentrate on you 2 chosen proffession at the start of the game, you have enough skill points and there is no "grind" to obtaining more as they are not needed.
If you chose to change proffession, it is simply not viable. The amount of xp required per skill point increases as though it was an actual level increase, so you do not gain skill points at a steady rate.
Having the SoC cost more, and add to you total skillpoint tally, but not require a skill point to purchase / use would help eliminate this issue.
Infact the cap of 200 skill points is simply the dummest idea, nobody is going to ever reach that, and if they do through PvP, they are just going to be sat on the skill points as they are of no use as they have all the skills for there character.
In an ideal world I would be able to play my one ranger and use the secondary proffession change quests in the desert to actually unlock all skills, whilest you could do it with the current system, it would just not be practical to do so. The game and technology that runs the game would be obsolete before it happened.
If you chose to change proffession, it is simply not viable. The amount of xp required per skill point increases as though it was an actual level increase, so you do not gain skill points at a steady rate.
Having the SoC cost more, and add to you total skillpoint tally, but not require a skill point to purchase / use would help eliminate this issue.
Infact the cap of 200 skill points is simply the dummest idea, nobody is going to ever reach that, and if they do through PvP, they are just going to be sat on the skill points as they are of no use as they have all the skills for there character.
In an ideal world I would be able to play my one ranger and use the secondary proffession change quests in the desert to actually unlock all skills, whilest you could do it with the current system, it would just not be practical to do so. The game and technology that runs the game would be obsolete before it happened.
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How is it senseless? Please, if you're going to make claims like this, back it up.
Elite skills don't make or break the game. Regardless, I said before that I would be in favor of a SoC that cost skill points when capturing elites.
Try to look at this from a consistency standpoint and you'll see that I'm right....or at least that I haven't been proven wrong. Try this, if Signets of Capture were skill-point free as of tomorrow, why would you be upset?
Elite skills don't make or break the game. Regardless, I said before that I would be in favor of a SoC that cost skill points when capturing elites.
Try to look at this from a consistency standpoint and you'll see that I'm right....or at least that I haven't been proven wrong. Try this, if Signets of Capture were skill-point free as of tomorrow, why would you be upset?
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Originally Posted by Acan Vishnu
Saying that doing the work for a quest, regardless of how easy it might be, and being handed SoC's for free are the same is... senseless. You can get elite skills with SoC's, for which there are no quests, should elite skills cost you nothing?
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Originally Posted by hydrak
Answer the following question first before you continue posting more nonsense. Can you do a quest over and over and get unlimited skills of anykind?
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SoC are not related to quest, and do not change the game world, neither would it effect the game world to have them foc and add to your total skill points used rather than skill points required.
Now if you can actually provide an instance where it would effect the gameplay, make it worse for the majority, I am all ears and more than willing to thrash it out over a reasoned discussion.
For anyone here who wants to learn as many junky skill as possible, there is a way. You can gain 5-10k of XP each time you finish a quest in fissure of woe and underworld, and you can do the quests again when you re-enter these 2 regions.
On average, gaining this 5-10k XP from FoW/UW quests is just as tough as gaining enough XP to gain 1 skill point from other places. If you have a good group in FoW/UW, then it's an easy 5k-10k XP. If you have a bad group, then it's from hard to impossible to earn this 5k-10k XP.
On average, gaining this 5-10k XP from FoW/UW quests is just as tough as gaining enough XP to gain 1 skill point from other places. If you have a good group in FoW/UW, then it's an easy 5k-10k XP. If you have a bad group, then it's from hard to impossible to earn this 5k-10k XP.
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| Answer the following question first before you continue posting more nonsense. Can you do a quest over and over and get unlimited skills of anykind? |
Talk about nonsense.....
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Originally Posted by Coldplayer44
How do you even use the Signet of Capture i have one but am lost on how to use it. Someone please tell me. ALSO WHERE ARE THE WARRIOR BOSSES DOES ANYONE HAVE LIST OF THEM FOR ME
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Right on this very site there is a list of bosses.
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Originally Posted by hydrak
Answer the following question first before you continue posting more nonsense. Can you do a quest over and over and get unlimited skills of anykind?
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Originally Posted by Granamyr
No, you can't. Much like you can't kill the same boss over and over again and capture unlimited skills of any kind. What's your point?
Talk about nonsense..... |
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Well, allowing SoC's to cost no skill points would pretty much take away a PvE "goal" while not really adding that much to the PvP aspect.
Collecting all the skills is pretty much a exclusive PvE gaming aspect, as quite a few of the skills are not exactly usable in PvP. Even experimenting in PvP would not require everyone on the team to suddenly pick up 8 new skills. There are already ascension runs allowing people to become 20 in a matter of hours. If a PvP'er needs to unlock, they can just do this with a new character and spend maybe 5-6 (not actually sure how long it takes to do a ascension run) hours and unlock 20-30 new skills this way.
Getting every single skill for every character, aka "collect them all", is pretty much something for the PvE player to work towards, much like the 15k armors and underworld armors. Many PvE players want to have their game last, and pretty much eliminating leveling for skill points would just shorten that play time. A lot of PvE players are already complaining that the PvE content is short, and that they have nothing left to do.
Collecting all the skills is pretty much a exclusive PvE gaming aspect, as quite a few of the skills are not exactly usable in PvP. Even experimenting in PvP would not require everyone on the team to suddenly pick up 8 new skills. There are already ascension runs allowing people to become 20 in a matter of hours. If a PvP'er needs to unlock, they can just do this with a new character and spend maybe 5-6 (not actually sure how long it takes to do a ascension run) hours and unlock 20-30 new skills this way.
Getting every single skill for every character, aka "collect them all", is pretty much something for the PvE player to work towards, much like the 15k armors and underworld armors. Many PvE players want to have their game last, and pretty much eliminating leveling for skill points would just shorten that play time. A lot of PvE players are already complaining that the PvE content is short, and that they have nothing left to do.
