Quote:
Originally Posted by Nash
Indeed, that's my point.
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Yeah, I just made it better. :P
Quote:
Originally Posted by Nash
Then you can look at the just skill selection and find many things that are really questionable. For example; Vigorous Spirit does the same as Live Vicariously but at half cost, and you don't have to hit with your attacks for it. If the point of the build is to self-heal with each attack, why use Live Vicariously?
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Live Vicariously heals the self, Vigorous Spirit heals whomever's doing the swinging, so it's evident that Live Vicariously is being used for self healing purposes there. On the tanks. Yeah, Vigorous Spirit would be a better idea as it costs 5 energy for 30 seconds with a 4 second recharge timer. In other words it's very proofed against removal. And, at the same time, it works not just on attacks but on spell casts too. Basically, whatever they're doing they get 10 health. You can self-cast it too for self-healing if you want, too. Very versatile.
However, I'd rather something like that was not on my Warriors (who, I'd point out really shouldn't be thought of as tanks in PvP, they're not going to be recieving a lot of damage, they're not going to be targetted heavily until it's all over, they're not tanking for you. They're very sturdy melee damage/disruption dealers, not defensive tanks) in the first place. I'd much rather, if they're going to take Monk buffs, and maintained Monk buffs at that, that they'd employ something that's going to help those who *are* getting targetted a lot more than Mending and Live Vicariously (which won't help them at all). I'm talking Life Bond, Life Barrier, Life Attunement, that sort of thing. That WaMo's there to help out the rest of its party not to survive when they're all dead.