2 ideas from Salatious
salatious
1) Dye. Change the ability to place dye on more than just one area of the armor so that people can be more divers than the others.
2) Food.
The introduction of food into the game would be a nice addition to the game and give players a constent reason to farm even though they have the best weapon/armor that they can get in the game. this will keep the game fresh.
Food should only be looted and never sold by vendors. (to be honest runes should never had been added as a merchant)
examples of some food:
Drake Jerky: 65% chance +1 elemental attack for 60 seconds(apply to all elemental types)
Charr Biscuits: +5 armor to physical attack for 30 seconds
Grawl stew: +100 Health and +25 energy for 60 seconds
Griffon Wing Wraps: Health regeneration +3 for 120 seconds
Dwarven Ale: 65% Melee weapons +1 for 60 seconds
Giant Pickled toes: 100% cahnce for Armor +25 for 60 seconds, health regeneration -1
these are just some ideas. but i really feel that food needs to be added to the game.
2) Food.
The introduction of food into the game would be a nice addition to the game and give players a constent reason to farm even though they have the best weapon/armor that they can get in the game. this will keep the game fresh.
Food should only be looted and never sold by vendors. (to be honest runes should never had been added as a merchant)
examples of some food:
Drake Jerky: 65% chance +1 elemental attack for 60 seconds(apply to all elemental types)
Charr Biscuits: +5 armor to physical attack for 30 seconds
Grawl stew: +100 Health and +25 energy for 60 seconds
Griffon Wing Wraps: Health regeneration +3 for 120 seconds
Dwarven Ale: 65% Melee weapons +1 for 60 seconds
Giant Pickled toes: 100% cahnce for Armor +25 for 60 seconds, health regeneration -1
these are just some ideas. but i really feel that food needs to be added to the game.
Kha
Yes, let's add food to the game, another unoriginal idea that many games have overused. I want another reason to isolate the casual player from the hardcore player and ruin the focus on skill.
Edited to add: I'm with Manadar. No effects, no problem with them adding it. Gold sinks are fun
Edited to add: I'm with Manadar. No effects, no problem with them adding it. Gold sinks are fun
ManadartheHealer
I would only be in favor of adding food only if it affected NOTHING, and was simply a gold sink (although there could be little animations; that would be neat ).
Adding this is like adding potions, and potions in Guild Wars sounds...stupid
Adding this is like adding potions, and potions in Guild Wars sounds...stupid
salatious
Quote:
Originally Posted by Kha
Yes, let's add food to the game, another unoriginal idea that many games have overused. I want another reason to isolate the casual player from the hardcore player and ruin the focus on skill.
Edited to add: I'm with Manadar. No effects, no problem with them adding it. Gold sinks are fun |
you could always add something like Playing cards and add a side game that is played with the collected cards?
Kuku Monk
1) Dye.
How about dying your hair as well. Nothing better than cruising around with purple hair...
How about dying your hair as well. Nothing better than cruising around with purple hair...
Jigs
Quote:
Originally Posted by salatious
1) Dye. Change the ability to place dye on more than just one area of the armor so that people can be more divers than the others.
2) Food. The introduction of food into the game would be a nice addition to the game and give players a constent reason to farm even though they have the best weapon/armor that they can get in the game. this will keep the game fresh. Food should only be looted and never sold by vendors. (to be honest runes should never had been added as a merchant) examples of some food: Drake Jerky: 65% chance +1 elemental attack for 60 seconds(apply to all elemental types) Charr Biscuits: +5 armor to physical attack for 30 seconds Grawl stew: +100 Health and +25 energy for 60 seconds Griffon Wing Wraps: Health regeneration +3 for 120 seconds Dwarven Ale: 65% Melee weapons +1 for 60 seconds Giant Pickled toes: 100% cahnce for Armor +25 for 60 seconds, health regeneration -1 these are just some ideas. but i really feel that food needs to be added to the game. |
Bro! those food you mentioned sounds unappetizing. and sounds like we're going to hunt creatures like giants for their toes(want a toe jam w/ it ) or are you saying steal their food like Charr biscuits... do you know what they are made of
I think food added to the game is a great idea but make it Human food somehow
salatious
what you dont like Picked Giant toes thats why that one has a -1 health regeneration on it....
Goonter
I like the food idea. But I hope such an idea would only be applicable in pve areas only. It would add intrest to roleplayers and even help in some instances against lvl21+ creatures, without unbalance.
Phaedrus
Quote:
Originally Posted by Goonter
I like the food idea. But I hope such an idea would only be applicable in pve areas only. It would add intrest to roleplayers and even help in some instances against lvl21+ creatures, without unbalance.
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How is food not unbalancing? It gives you the ability to reproduce skills neither your primary nor secondary class may have and to do so without losing energy, adrenaline, or having to wait for skill recharge.
[ ]
Goonter
In pvp, yes..I would throw a lot out of wack. Thats why I said pve only.
Balance would be an issue if it where me vs. you. Or pvp.
In pve, its players vs. the machine. And the machine has enemies that are many lvls higher than the players. So the machine has an imbalaced advantage but, the machince doesnt think, so really, the players have the advantage. The food upgrades, would be fun, but I dont see them as important and shouldnt be considered as such. And given the amount of increase as the topic creator suggested, they would make for nice rare drops. Give some purpose to those farm loving players out there.
Also, the ideas here, are only ideas. They can go a long way from here, and fit the game if givin serious concideration. I mean hell, we got dwarven beer. Im sure there are those that would have heard this suggested and responded with "thats stupid" But still, it doesnt defeat the game. It just adds flavor.
Balance would be an issue if it where me vs. you. Or pvp.
In pve, its players vs. the machine. And the machine has enemies that are many lvls higher than the players. So the machine has an imbalaced advantage but, the machince doesnt think, so really, the players have the advantage. The food upgrades, would be fun, but I dont see them as important and shouldnt be considered as such. And given the amount of increase as the topic creator suggested, they would make for nice rare drops. Give some purpose to those farm loving players out there.
Also, the ideas here, are only ideas. They can go a long way from here, and fit the game if givin serious concideration. I mean hell, we got dwarven beer. Im sure there are those that would have heard this suggested and responded with "thats stupid" But still, it doesnt defeat the game. It just adds flavor.
Eclair
Howabout if they add a hunger meter along with the food that diminshes over time. Basically different foods would replenish the hunger meter. The effects of the hunger meter would be to have stomach growling at maybe 50%, and maybe at less than 10%, instead of the normal standing animation, your character would collapse on the ground (however if you hit move again you'll be right back up)
eA-Zaku
Quote:
Howabout if they add a hunger meter along with the food that diminshes over time. Basically different foods would replenish the hunger meter. The effects of the hunger meter would be to have stomach growling at maybe 50%, and maybe at less than 10%, instead of the normal standing animation, your character would collapse on the ground (however if you hit move again you'll be right back up) |
Kha
Quote:
Originally Posted by Eclair
Howabout if they add a hunger meter along with the food that diminshes over time. Basically different foods would replenish the hunger meter. The effects of the hunger meter would be to have stomach growling at maybe 50%, and maybe at less than 10%, instead of the normal standing animation, your character would collapse on the ground (however if you hit move again you'll be right back up)
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deathwearer
Quote:
Originally Posted by ManadartheHealer
I would only be in favor of adding food only if it affected NOTHING, and was simply a gold sink (although there could be little animations; that would be neat ).
Adding this is like adding potions, and potions in Guild Wars sounds...stupid |
why it has to do something? who the hell would buy drake jerky ( exemple ) just to double click on it?
It should have a funny/amusing meaning
deathwearer
Quote:
Originally Posted by Kha
If you want that, play EQ or something.
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Perishiko ReLLiK
I really agree with number one, and think different parts of the armor should be dyed... and another thing...
Has anyone noticed the colors not turning into the right colors?
I wasted five black dyes + five blue dyes, for 5 dark blue dyes, and when i added that to my elementalist armor, it became a baby light blue. I may be confused, but the blue was darker without black... opposite day when i dyed or what?
On the second idea... No, food sucks... The beer is cool. And well, that's all you need, swirling screens, and drunken gold wasters (like myself) falling on the ground. -- Now that's great fun.
Cheers!
It's the "Tamagachi(sp?)" craze... are you gonna add us having to clean up our crap too?
Has anyone noticed the colors not turning into the right colors?
I wasted five black dyes + five blue dyes, for 5 dark blue dyes, and when i added that to my elementalist armor, it became a baby light blue. I may be confused, but the blue was darker without black... opposite day when i dyed or what?
On the second idea... No, food sucks... The beer is cool. And well, that's all you need, swirling screens, and drunken gold wasters (like myself) falling on the ground. -- Now that's great fun.
Cheers!
Quote:
Originally Posted by Eclair
Howabout if they add a hunger meter along with the food that diminshes over time. Basically different foods would replenish the hunger meter. The effects of the hunger meter would be to have stomach growling at maybe 50%, and maybe at less than 10%, instead of the normal standing animation, your character would collapse on the ground (however if you hit move again you'll be right back up)
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ManadartheHealer
Quote:
Originally Posted by deathwearer
why it has to do something? who the hell would buy drake jerky ( exemple ) just to double click on it?
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DarrenJasper
If you really want to perform boring, everyday tasks in a game isn't that what The Sims is for?