This was posted on another board. I'm actually surprised that it hasn't gained more attention as it's an obvious flaw. Clearly this primary necromancer attribute is completely useless in PvP as it's too situational, ie. it requires many deaths to work and that doesn't happen in PvP.
What are your thoughts on this? Other than runes and armor looks, why would someone bother making a primary necromancer? Sure for PvE Soul Reaping can be nice, but again I want to stress that the PvP part is the problem. For a game like Guild Wars, which is known for balanced professions, this seems out of place.
Someone on the other board proposed a complete change to the attribute which would lower the amount of health sacrificed for some necromancer skills, which is an interesting idea.
Any thoughts or suggestions of how it could be fixed?
R

) but Soul Reaping represents a general "flaw" of the Necromancer class, if I may call it one. 